diff options
Diffstat (limited to 'scene/2d/visibility_notifier_2d.cpp')
-rw-r--r-- | scene/2d/visibility_notifier_2d.cpp | 322 |
1 files changed, 322 insertions, 0 deletions
diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp new file mode 100644 index 0000000000..323d02df4b --- /dev/null +++ b/scene/2d/visibility_notifier_2d.cpp @@ -0,0 +1,322 @@ +/*************************************************************************/ +/* visibility_notifier_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "visibility_notifier_2d.h" + +#include "scene/scene_string_names.h" +#include "scene/2d/physics_body_2d.h" +#include "scene/animation/animation_player.h" +#include "scene/scene_string_names.h" + +void VisibilityNotifier2D::_enter_viewport(Viewport* p_viewport) { + + ERR_FAIL_COND(viewports.has(p_viewport)); + viewports.insert(p_viewport); + if (viewports.size()==1) { + emit_signal(SceneStringNames::get_singleton()->enter_screen); + _screen_enter(); + + + } + emit_signal(SceneStringNames::get_singleton()->enter_viewport,p_viewport); + +} + +void VisibilityNotifier2D::_exit_viewport(Viewport* p_viewport){ + + ERR_FAIL_COND(!viewports.has(p_viewport)); + viewports.erase(p_viewport); + + emit_signal(SceneStringNames::get_singleton()->exit_viewport,p_viewport); + if (viewports.size()==0) { + emit_signal(SceneStringNames::get_singleton()->exit_screen); + + _screen_exit(); + } +} + + +void VisibilityNotifier2D::set_rect(const Rect2& p_rect){ + + rect=p_rect; + if (is_inside_scene()) + get_world_2d()->_update_notifier(this,get_global_transform().xform(rect)); + + _change_notify("rect"); +} + +Rect2 VisibilityNotifier2D::get_item_rect() const { + + return rect; +} + +Rect2 VisibilityNotifier2D::get_rect() const{ + + return rect; +} + + +void VisibilityNotifier2D::_notification(int p_what) { + + + switch(p_what) { + case NOTIFICATION_ENTER_SCENE: { + + //get_world_2d()-> + get_world_2d()->_register_notifier(this,get_global_transform().xform(rect)); + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + + //get_world_2d()-> + get_world_2d()->_update_notifier(this,get_global_transform().xform(rect)); + } break; + case NOTIFICATION_DRAW: { + + if (get_scene()->is_editor_hint()) { + + draw_rect(rect,Color(1,0.5,1,0.2)); + } + } break; + case NOTIFICATION_EXIT_SCENE: { + + get_world_2d()->_remove_notifier(this); + } break; + } +} + +bool VisibilityNotifier2D::is_on_screen() const { + + return viewports.size()>0; +} + +void VisibilityNotifier2D::_bind_methods(){ + + ObjectTypeDB::bind_method(_MD("set_rect","rect"),&VisibilityNotifier2D::set_rect); + ObjectTypeDB::bind_method(_MD("get_rect"),&VisibilityNotifier2D::get_rect); + ObjectTypeDB::bind_method(_MD("is_on_screen"),&VisibilityNotifier2D::is_on_screen); + + ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"),_SCS("set_rect"),_SCS("get_rect")); + + ADD_SIGNAL( MethodInfo("enter_viewport",PropertyInfo(Variant::OBJECT,"viewport",PROPERTY_HINT_RESOURCE_TYPE,"Viewport")) ); + ADD_SIGNAL( MethodInfo("exit_viewport",PropertyInfo(Variant::OBJECT,"viewport",PROPERTY_HINT_RESOURCE_TYPE,"Viewport")) ); + ADD_SIGNAL( MethodInfo("enter_screen")); + ADD_SIGNAL( MethodInfo("exit_screen")); +} + + +VisibilityNotifier2D::VisibilityNotifier2D() { + + rect=Rect2(-10,-10,20,20); +} + + + + + +////////////////////////////////////// + + +void VisibilityEnabler2D::_screen_enter() { + + + for(Map<Node*,Variant>::Element *E=nodes.front();E;E=E->next()) { + + _change_node_state(E->key(),true); + } + + visible=true; +} + +void VisibilityEnabler2D::_screen_exit(){ + + for(Map<Node*,Variant>::Element *E=nodes.front();E;E=E->next()) { + + _change_node_state(E->key(),false); + } + + visible=false; +} + +void VisibilityEnabler2D::_find_nodes(Node* p_node) { + + + bool add=false; + Variant meta; + + if (enabler[ENABLER_FREEZE_BODIES]) { + + RigidBody2D *rb2d = p_node->cast_to<RigidBody2D>(); + if (rb2d && ((rb2d->get_mode()==RigidBody2D::MODE_CHARACTER || (rb2d->get_mode()==RigidBody2D::MODE_RIGID && !rb2d->is_able_to_sleep())))) { + + + add=true; + meta=rb2d->get_mode(); + } + } + + if (enabler[ENABLER_PAUSE_ANIMATIONS]) { + + AnimationPlayer *ap = p_node->cast_to<AnimationPlayer>(); + if (ap) { + add=true; + } + + } + + if (add) { + + p_node->connect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed",varray(p_node),CONNECT_ONESHOT); + nodes[p_node]=meta; + _change_node_state(p_node,false); + } + + for(int i=0;i<p_node->get_child_count();i++) { + Node *c = p_node->get_child(i); + if (c->get_filename()!=String()) + continue; //skip, instance + + _find_nodes(c); + } + +} + +void VisibilityEnabler2D::_notification(int p_what){ + + if (p_what==NOTIFICATION_ENTER_SCENE) { + + if (get_scene()->is_editor_hint()) + return; + + + Node *from = this; + //find where current scene starts + while(from->get_parent() && from->get_filename()==String()) + from=from->get_parent(); + + _find_nodes(from); + + } + + if (p_what==NOTIFICATION_EXIT_SCENE) { + + if (get_scene()->is_editor_hint()) + return; + + + Node *from = this; + //find where current scene starts + + for (Map<Node*,Variant>::Element *E=nodes.front();E;E=E->next()) { + + if (!visible) + _change_node_state(E->key(),true); + E->key()->disconnect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed"); + } + + nodes.clear(); + + } +} + +void VisibilityEnabler2D::_change_node_state(Node* p_node,bool p_enabled) { + + ERR_FAIL_COND(!nodes.has(p_node)); + + { + RigidBody2D *rb = p_node->cast_to<RigidBody2D>(); + if (rb) { + + if (p_enabled) { + RigidBody2D::Mode mode = RigidBody2D::Mode(nodes[p_node].operator int()); + //rb->set_mode(mode); + rb->set_active(true); + } else { + //rb->set_mode(RigidBody2D::MODE_STATIC); + rb->set_active(false); + } + } + } + + { + AnimationPlayer *ap=p_node->cast_to<AnimationPlayer>(); + + if (ap) { + + ap->set_active(p_enabled); + } + } + +} + + +void VisibilityEnabler2D::_node_removed(Node* p_node) { + + if (!visible) + _change_node_state(p_node,true); + //changed to one shot, not needed + //p_node->disconnect(SceneStringNames::get_singleton()->exit_scene,this,"_node_removed"); + nodes.erase(p_node); + +} + +void VisibilityEnabler2D::_bind_methods(){ + + ObjectTypeDB::bind_method(_MD("set_enabler","enabler","enabled"),&VisibilityEnabler2D::set_enabler); + ObjectTypeDB::bind_method(_MD("is_enabler_enabled","enabler"),&VisibilityEnabler2D::is_enabler_enabled); + ObjectTypeDB::bind_method(_MD("_node_removed"),&VisibilityEnabler2D::_node_removed); + + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/pause_animations"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_PAUSE_ANIMATIONS ); + ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"enabler/freeze_bodies"),_SCS("set_enabler"),_SCS("is_enabler_enabled"), ENABLER_FREEZE_BODIES); + + BIND_CONSTANT( ENABLER_FREEZE_BODIES ); + BIND_CONSTANT( ENABLER_PAUSE_ANIMATIONS ); + BIND_CONSTANT( ENABLER_MAX); +} + +void VisibilityEnabler2D::set_enabler(Enabler p_enabler,bool p_enable){ + + ERR_FAIL_INDEX(p_enabler,ENABLER_MAX); + enabler[p_enabler]=p_enable; + +} +bool VisibilityEnabler2D::is_enabler_enabled(Enabler p_enabler) const{ + + ERR_FAIL_INDEX_V(p_enabler,ENABLER_MAX,false); + return enabler[p_enabler]; + +} + +VisibilityEnabler2D::VisibilityEnabler2D() { + + for(int i=0;i<ENABLER_MAX;i++) + enabler[i]=true; + + visible=false; + +} + |