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+/*************************************************************************/
+/* touch_screen_button.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TOUCH_SCREEN_BUTTON_H
+#define TOUCH_SCREEN_BUTTON_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/bit_map.h"
+#include "scene/resources/rectangle_shape_2d.h"
+#include "scene/resources/texture.h"
+
+class TouchScreenButton : public Node2D {
+
+ GDCLASS(TouchScreenButton, Node2D);
+
+public:
+ enum VisibilityMode {
+ VISIBILITY_ALWAYS,
+ VISIBILITY_TOUCHSCREEN_ONLY
+ };
+
+private:
+ Ref<Texture> texture;
+ Ref<Texture> texture_pressed;
+ Ref<BitMap> bitmask;
+ Ref<Shape2D> shape;
+ bool shape_centered;
+ bool shape_visible;
+
+ Ref<RectangleShape2D> unit_rect;
+
+ StringName action;
+ bool passby_press;
+ int finger_pressed;
+
+ VisibilityMode visibility;
+
+ void _input(const Ref<InputEvent> &p_event);
+
+ bool _is_point_inside(const Point2 &p_point);
+
+ void _press(int p_finger_pressed);
+ void _release(bool p_exiting_tree = false);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void set_texture(const Ref<Texture> &p_texture);
+ Ref<Texture> get_texture() const;
+
+ void set_texture_pressed(const Ref<Texture> &p_texture_pressed);
+ Ref<Texture> get_texture_pressed() const;
+
+ void set_bitmask(const Ref<BitMap> &p_bitmask);
+ Ref<BitMap> get_bitmask() const;
+
+ void set_shape(const Ref<Shape2D> &p_shape);
+ Ref<Shape2D> get_shape() const;
+
+ void set_shape_centered(bool p_shape_centered);
+ bool is_shape_centered() const;
+
+ void set_shape_visible(bool p_shape_visible);
+ bool is_shape_visible() const;
+
+ void set_action(const String &p_action);
+ String get_action() const;
+
+ void set_passby_press(bool p_enable);
+ bool is_passby_press_enabled() const;
+
+ void set_visibility_mode(VisibilityMode p_mode);
+ VisibilityMode get_visibility_mode() const;
+
+ bool is_pressed() const;
+
+ virtual Rect2 _edit_get_rect() const;
+ virtual bool _edit_use_rect() const;
+ virtual Rect2 get_anchorable_rect() const;
+
+ TouchScreenButton();
+};
+
+VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
+
+#endif // TOUCH_SCREEN_BUTTON_H