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Diffstat (limited to 'scene/2d/touch_screen_button.h')
-rw-r--r--scene/2d/touch_screen_button.h14
1 files changed, 7 insertions, 7 deletions
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 287f886c2c..10820ad059 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,16 +50,16 @@ private:
Ref<Texture2D> texture_pressed;
Ref<BitMap> bitmask;
Ref<Shape2D> shape;
- bool shape_centered;
- bool shape_visible;
+ bool shape_centered = true;
+ bool shape_visible = true;
Ref<RectangleShape2D> unit_rect;
StringName action;
- bool passby_press;
- int finger_pressed;
+ bool passby_press = false;
+ int finger_pressed = -1;
- VisibilityMode visibility;
+ VisibilityMode visibility = VISIBILITY_ALWAYS;
void _input(const Ref<InputEvent> &p_event);