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path: root/scene/2d/touch_screen_button.cpp
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Diffstat (limited to 'scene/2d/touch_screen_button.cpp')
-rw-r--r--scene/2d/touch_screen_button.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 42d9f88a60..beff74f496 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -34,24 +34,24 @@
#include "core/os/input.h"
#include "core/os/os.h"
-void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) {
+void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
update();
}
-Ref<Texture> TouchScreenButton::get_texture() const {
+Ref<Texture2D> TouchScreenButton::get_texture() const {
return texture;
}
-void TouchScreenButton::set_texture_pressed(const Ref<Texture> &p_texture_pressed) {
+void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
texture_pressed = p_texture_pressed;
update();
}
-Ref<Texture> TouchScreenButton::get_texture_pressed() const {
+Ref<Texture2D> TouchScreenButton::get_texture_pressed() const {
return texture_pressed;
}
@@ -397,8 +397,8 @@ void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture_pressed", "get_texture_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered");