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Diffstat (limited to 'scene/2d/touch_screen_button.cpp')
-rw-r--r--scene/2d/touch_screen_button.cpp50
1 files changed, 24 insertions, 26 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 4597300db8..8bd7b696f2 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,11 +30,8 @@
#include "touch_screen_button.h"
-#include "core/input/input.h"
-#include "core/input/input_map.h"
-#include "core/os/os.h"
#include "scene/main/window.h"
-#
+
void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
update();
@@ -129,8 +126,11 @@ void TouchScreenButton::_notification(int p_what) {
if (shape.is_valid()) {
Color draw_col = get_tree()->get_debug_collisions_color();
- Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
- Vector2 pos = shape_centered ? size * 0.5f : Vector2();
+ Vector2 pos;
+ if (shape_centered && texture.is_valid()) {
+ pos = texture->get_size() * 0.5;
+ }
+
draw_set_transform_matrix(get_canvas_transform().translated(pos));
shape->draw(get_canvas_item(), draw_col);
}
@@ -185,7 +185,9 @@ String TouchScreenButton::get_action() const {
return action;
}
-void TouchScreenButton::_input(const Ref<InputEvent> &p_event) {
+void TouchScreenButton::input(const Ref<InputEvent> &p_event) {
+ ERR_FAIL_COND(p_event.is_null());
+
if (!get_tree()) {
return;
}
@@ -251,9 +253,12 @@ bool TouchScreenButton::_is_point_inside(const Point2 &p_point) {
if (shape.is_valid()) {
check_rect = false;
- Vector2 size = texture.is_null() ? shape->get_rect().size : texture->get_size();
- Transform2D xform = shape_centered ? Transform2D().translated(size * 0.5f) : Transform2D();
- touched = shape->collide(xform, unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
+ Vector2 pos;
+ if (shape_centered && texture.is_valid()) {
+ pos = texture->get_size() * 0.5;
+ }
+
+ touched = shape->collide(Transform2D().translated(pos), unit_rect, Transform2D(0, coord + Vector2(0.5, 0.5)));
}
if (bitmask.is_valid()) {
@@ -280,13 +285,13 @@ void TouchScreenButton::_press(int p_finger_pressed) {
if (action != StringName()) {
Input::get_singleton()->action_press(action);
Ref<InputEventAction> iea;
- iea.instance();
+ iea.instantiate();
iea->set_action(action);
iea->set_pressed(true);
- get_viewport()->input(iea, true);
+ get_viewport()->push_input(iea, true);
}
- emit_signal("pressed");
+ emit_signal(SNAME("pressed"));
update();
}
@@ -297,15 +302,15 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
Input::get_singleton()->action_release(action);
if (!p_exiting_tree) {
Ref<InputEventAction> iea;
- iea.instance();
+ iea.instantiate();
iea->set_action(action);
iea->set_pressed(false);
- get_viewport()->input(iea, true);
+ get_viewport()->push_input(iea, true);
}
}
if (!p_exiting_tree) {
- emit_signal("released");
+ emit_signal(SNAME("released"));
update();
}
}
@@ -379,8 +384,6 @@ void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_pressed"), &TouchScreenButton::is_pressed);
- ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input);
-
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
@@ -399,11 +402,6 @@ void TouchScreenButton::_bind_methods() {
}
TouchScreenButton::TouchScreenButton() {
- finger_pressed = -1;
- passby_press = false;
- visibility = VISIBILITY_ALWAYS;
- shape_centered = true;
- shape_visible = true;
unit_rect = Ref<RectangleShape2D>(memnew(RectangleShape2D));
- unit_rect->set_extents(Vector2(0.5, 0.5));
+ unit_rect->set_size(Vector2(1, 1));
}