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Diffstat (limited to 'scene/2d/touch_screen_button.cpp')
-rw-r--r--scene/2d/touch_screen_button.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 7efc6479f9..2cb979a0e0 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -30,11 +30,11 @@
#include "touch_screen_button.h"
-#include "core/input/input.h"
+#include "core/input/input_filter.h"
#include "core/input/input_map.h"
#include "core/os/os.h"
#include "scene/main/window.h"
-
+#
void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
@@ -290,12 +290,12 @@ void TouchScreenButton::_press(int p_finger_pressed) {
if (action != StringName()) {
- Input::get_singleton()->action_press(action);
+ InputFilter::get_singleton()->action_press(action);
Ref<InputEventAction> iea;
iea.instance();
iea->set_action(action);
iea->set_pressed(true);
- get_tree()->input_event(iea);
+ get_viewport()->input(iea, true);
}
emit_signal("pressed");
@@ -308,14 +308,14 @@ void TouchScreenButton::_release(bool p_exiting_tree) {
if (action != StringName()) {
- Input::get_singleton()->action_release(action);
+ InputFilter::get_singleton()->action_release(action);
if (!p_exiting_tree) {
Ref<InputEventAction> iea;
iea.instance();
iea->set_action(action);
iea->set_pressed(false);
- get_tree()->input_event(iea);
+ get_viewport()->input(iea, true);
}
}