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path: root/scene/2d/touch_screen_button.cpp
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Diffstat (limited to 'scene/2d/touch_screen_button.cpp')
-rw-r--r--scene/2d/touch_screen_button.cpp25
1 files changed, 22 insertions, 3 deletions
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 1c2903fe22..4c8c4f1e16 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -31,9 +31,19 @@
#include "touch_screen_button.h"
#include "scene/main/window.h"
+#include "scene/scene_string_names.h"
void TouchScreenButton::set_texture_normal(const Ref<Texture2D> &p_texture) {
+ if (texture_normal == p_texture) {
+ return;
+ }
+ if (texture_normal.is_valid()) {
+ texture_normal->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ }
texture_normal = p_texture;
+ if (texture_normal.is_valid()) {
+ texture_normal->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ }
queue_redraw();
}
@@ -42,7 +52,16 @@ Ref<Texture2D> TouchScreenButton::get_texture_normal() const {
}
void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
+ if (texture_pressed == p_texture_pressed) {
+ return;
+ }
+ if (texture_pressed.is_valid()) {
+ texture_pressed->disconnect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ }
texture_pressed = p_texture_pressed;
+ if (texture_pressed.is_valid()) {
+ texture_pressed->connect(SceneStringNames::get_singleton()->changed, callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
+ }
queue_redraw();
}
@@ -59,16 +78,16 @@ Ref<BitMap> TouchScreenButton::get_bitmask() const {
}
void TouchScreenButton::set_shape(const Ref<Shape2D> &p_shape) {
+ if (shape == p_shape) {
+ return;
+ }
if (shape.is_valid()) {
shape->disconnect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
-
shape = p_shape;
-
if (shape.is_valid()) {
shape->connect("changed", callable_mp((CanvasItem *)this, &CanvasItem::queue_redraw));
}
-
queue_redraw();
}