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-rw-r--r--scene/2d/tile_map.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 68a5d3c80b..19f0e5a553 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -400,7 +400,7 @@ public:
void force_update(int p_layer = -1);
// Helpers?
- TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
+ TypedArray<Vector2i> get_surrounding_cells(Vector2i coords);
void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
// Virtual function to modify the TileData at runtime