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-rw-r--r--scene/2d/tile_map.h413
1 files changed, 173 insertions, 240 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 9d27053fee..704897da15 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -34,193 +34,194 @@
#include "core/templates/self_list.h"
#include "core/templates/vset.h"
#include "scene/2d/node_2d.h"
+#include "scene/gui/control.h"
#include "scene/resources/tile_set.h"
-class CollisionObject2D;
+class TileSetAtlasSource;
-class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D);
-
-public:
- enum Mode {
- MODE_SQUARE,
- MODE_ISOMETRIC,
- MODE_CUSTOM
+union TileMapCell {
+ struct {
+ int32_t source_id : 16;
+ int16_t coord_x : 16;
+ int16_t coord_y : 16;
+ int32_t alternative_tile : 16;
};
- enum HalfOffset {
- HALF_OFFSET_X,
- HALF_OFFSET_Y,
- HALF_OFFSET_DISABLED,
- HALF_OFFSET_NEGATIVE_X,
- HALF_OFFSET_NEGATIVE_Y,
- };
+ uint64_t _u64t;
+ TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
+ source_id = p_source_id;
+ set_atlas_coords(p_atlas_coords);
+ alternative_tile = p_alternative_tile;
+ }
+
+ Vector2i get_atlas_coords() const {
+ return Vector2i(coord_x, coord_y);
+ }
+
+ void set_atlas_coords(const Vector2i &r_coords) {
+ coord_x = r_coords.x;
+ coord_y = r_coords.y;
+ }
+
+ bool operator<(const TileMapCell &p_other) const {
+ if (source_id == p_other.source_id) {
+ if (coord_x == p_other.coord_x) {
+ if (coord_y == p_other.coord_y) {
+ return alternative_tile < p_other.alternative_tile;
+ } else {
+ return coord_y < p_other.coord_y;
+ }
+ } else {
+ return coord_x < p_other.coord_x;
+ }
+ } else {
+ return source_id < p_other.source_id;
+ }
+ }
- enum TileOrigin {
- TILE_ORIGIN_TOP_LEFT,
- TILE_ORIGIN_CENTER,
- TILE_ORIGIN_BOTTOM_LEFT
- };
+ bool operator!=(const TileMapCell &p_other) const {
+ return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
+ }
+};
-private:
- enum DataFormat {
- FORMAT_1 = 0,
- FORMAT_2
+struct TileMapQuadrant {
+ struct CoordsWorldComparator {
+ _ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
+ // We sort the cells by their world coords, as it is needed by rendering.
+ if (p_a.y == p_b.y) {
+ return p_a.x > p_b.x;
+ } else {
+ return p_a.y < p_b.y;
+ }
+ }
};
- Ref<TileSet> tile_set;
- Size2i cell_size = Size2(64, 64);
- int quadrant_size = 16;
- Mode mode = MODE_SQUARE;
- Transform2D custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
- HalfOffset half_offset = HALF_OFFSET_DISABLED;
- bool use_parent = false;
- CollisionObject2D *collision_parent = nullptr;
- bool use_kinematic = false;
- bool bake_navigation = false;
-
- union PosKey {
- struct {
- int16_t x;
- int16_t y;
- };
- uint32_t key = 0;
-
- //using a more precise comparison so the regions can be sorted later
- bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; }
-
- bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
-
- PosKey to_quadrant(const int &p_quadrant_size) const {
- // rounding down, instead of simply rounding towards zero (truncating)
- return PosKey(
- x > 0 ? x / p_quadrant_size : (x - (p_quadrant_size - 1)) / p_quadrant_size,
- y > 0 ? y / p_quadrant_size : (y - (p_quadrant_size - 1)) / p_quadrant_size);
- }
+ // Dirty list element
+ SelfList<TileMapQuadrant> dirty_list_element;
+
+ // Quadrant coords.
+ Vector2i coords;
+
+ // TileMapCells
+ Set<Vector2i> cells;
+ // We need those two maps to sort by world position for rendering
+ // This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
+ Map<Vector2i, Vector2i> map_to_world;
+ Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+
+ // Debug.
+ RID debug_canvas_item;
+
+ // Rendering
+ List<RID> canvas_items;
+ List<RID> occluders;
+
+ // Physics.
+ List<RID> bodies;
+
+ // Navigation
+ Map<Vector2i, Vector<RID>> navigation_regions;
+
+ void operator=(const TileMapQuadrant &q) {
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant(const TileMapQuadrant &q) :
+ dirty_list_element(this) {
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant() :
+ dirty_list_element(this) {
+ }
+};
- PosKey(int16_t p_x, int16_t p_y) {
- x = p_x;
- y = p_y;
- }
- PosKey() {
- x = 0;
- y = 0;
- }
- };
+class TileMapPattern : public Object {
+ GDCLASS(TileMapPattern, Object);
- union Cell {
- struct {
- int32_t id : 24;
- bool flip_h : 1;
- bool flip_v : 1;
- bool transpose : 1;
- int16_t autotile_coord_x : 16;
- int16_t autotile_coord_y : 16;
- };
-
- uint64_t _u64t = 0;
- };
+ Vector2i size;
+ Map<Vector2i, TileMapCell> pattern;
- Map<PosKey, Cell> tile_map;
- List<PosKey> dirty_bitmask;
+protected:
+ static void _bind_methods();
- struct Quadrant {
- Vector2 pos;
- List<RID> canvas_items;
- RID body;
- uint32_t shape_owner_id = 0;
+public:
+ void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0);
+ bool has_cell(const Vector2i &p_coords) const;
+ void remove_cell(const Vector2i &p_coords, bool p_update_size = true);
+ int get_cell_source_id(const Vector2i &p_coords) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords) const;
- SelfList<Quadrant> dirty_list;
+ TypedArray<Vector2i> get_used_cells() const;
- struct NavPoly {
- RID region;
- Transform2D xform;
- };
+ Vector2i get_size() const;
+ void set_size(const Vector2i &p_size);
+ bool is_empty() const;
- struct Occluder {
- RID id;
- Transform2D xform;
- };
+ void clear();
+};
- Map<PosKey, NavPoly> navpoly_ids;
- Map<PosKey, Occluder> occluder_instances;
+class TileMap : public Node2D {
+ GDCLASS(TileMap, Node2D);
- VSet<PosKey> cells;
+public:
+private:
+ friend class TileSetPlugin;
- void operator=(const Quadrant &q) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- navpoly_ids = q.navpoly_ids;
- occluder_instances = q.occluder_instances;
- }
- Quadrant(const Quadrant &q) :
- dirty_list(this) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- occluder_instances = q.occluder_instances;
- navpoly_ids = q.navpoly_ids;
- }
- Quadrant() :
- dirty_list(this) {}
+ enum DataFormat {
+ FORMAT_1 = 0,
+ FORMAT_2,
+ FORMAT_3
};
- Map<PosKey, Quadrant> quadrant_map;
+ Ref<TileSet> tile_set;
+ int quadrant_size;
+ Transform2D custom_transform;
+
+ // Map of cells
+ Map<Vector2i, TileMapCell> tile_map;
- SelfList<Quadrant>::List dirty_quadrant_list;
+ Vector2i _coords_to_quadrant_coords(const Vector2i &p_coords) const;
+
+ Map<Vector2i, TileMapQuadrant> quadrant_map;
+
+ SelfList<TileMapQuadrant>::List dirty_quadrant_list;
bool pending_update = false;
Rect2 rect_cache;
bool rect_cache_dirty = true;
Rect2 used_size_cache;
- bool used_size_cache_dirty = true;
- bool quadrant_order_dirty = false;
- bool use_y_sort = false;
- bool compatibility_mode = false;
- bool centered_textures = false;
- bool clip_uv = false;
- float fp_adjust = 0.00001;
- float friction = 1.0;
- float bounce = 0.0;
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
- mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present
-
- TileOrigin tile_origin = TILE_ORIGIN_TOP_LEFT;
-
- int occluder_light_mask = 1;
-
- void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
-
- void _add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata);
-
- Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
- void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
- void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
+ bool used_size_cache_dirty;
+ mutable DataFormat format;
+
+ void _fix_cell_transform(Transform2D &xform, const TileMapCell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
+
+ Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(const Vector2i &p_qk);
+ void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_all_quadrants_dirty(bool p_update = true);
+ void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q, bool p_update = true);
void _recreate_quadrants();
void _clear_quadrants();
- void _update_quadrant_space(const RID &p_space);
- void _update_quadrant_transform();
void _recompute_rect_cache();
void _update_all_items_material_state();
- _FORCE_INLINE_ void _update_item_material_state(const RID &p_canvas_item);
-
- _FORCE_INLINE_ int _get_quadrant_size() const;
void _set_tile_data(const Vector<int> &p_data);
Vector<int> _get_tile_data() const;
- void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size, p_size)); }
- int _get_old_cell_size() const { return cell_size.x; }
-
- _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
+ void _tile_set_changed();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -230,9 +231,9 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
-
public:
+ static Vector2i transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
+
enum {
INVALID_CELL = -1
};
@@ -244,117 +245,49 @@ public:
void set_tileset(const Ref<TileSet> &p_tileset);
Ref<TileSet> get_tileset() const;
- void set_cell_size(Size2 p_size);
- Size2 get_cell_size() const;
-
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
- int get_cell(int p_x, int p_y) const;
- bool is_cell_x_flipped(int p_x, int p_y) const;
- bool is_cell_y_flipped(int p_x, int p_y) const;
- bool is_cell_transposed(int p_x, int p_y) const;
- void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
- Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
+ void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
+ int get_cell_source_id(const Vector2i &p_coords) const;
+ Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
+ int get_cell_alternative_tile(const Vector2i &p_coords) const;
- void _set_celld(const Vector2 &p_pos, const Dictionary &p_data);
- void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
- int get_cellv(const Vector2 &p_pos) const;
+ TileMapPattern *get_pattern(TypedArray<Vector2i> p_coords_array);
+ Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern);
+ void set_pattern(Vector2i p_position, const TileMapPattern *p_pattern);
- void make_bitmask_area_dirty(const Vector2 &p_pos);
- void update_bitmask_area(const Vector2 &p_pos);
- void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
- void update_cell_bitmask(int p_x, int p_y);
- void update_dirty_bitmask();
+ // Not exposed to users
+ TileMapCell get_cell(const Vector2i &p_coords) const;
+ Map<Vector2i, TileMapQuadrant> &get_quadrant_map();
+ int get_effective_quadrant_size() const;
void update_dirty_quadrants();
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_use_kinematic(bool p_use_kinematic);
- bool get_collision_use_kinematic() const;
-
- void set_collision_use_parent(bool p_use_parent);
- bool get_collision_use_parent() const;
-
- void set_collision_friction(float p_friction);
- float get_collision_friction() const;
-
- void set_collision_bounce(float p_bounce);
- float get_collision_bounce() const;
-
- void set_bake_navigation(bool p_bake_navigation);
- bool is_baking_navigation();
-
- void set_mode(Mode p_mode);
- Mode get_mode() const;
+ Vector2 map_to_world(const Vector2 &p_pos) const;
+ Vector2i world_to_map(const Vector2 &p_pos) const;
- void set_half_offset(HalfOffset p_half_offset);
- HalfOffset get_half_offset() const;
-
- void set_tile_origin(TileOrigin p_tile_origin);
- TileOrigin get_tile_origin() const;
-
- void set_custom_transform(const Transform2D &p_xform);
- Transform2D get_custom_transform() const;
-
- Transform2D get_cell_transform() const;
- Vector2 get_cell_draw_offset() const;
-
- Vector2 map_to_world(const Vector2 &p_pos, bool p_ignore_ofs = false) const;
- Vector2 world_to_map(const Vector2 &p_pos) const;
-
- void set_y_sort_enabled(bool p_enable);
- bool is_y_sort_enabled() const;
-
- void set_compatibility_mode(bool p_enable);
- bool is_compatibility_mode_enabled() const;
-
- void set_centered_textures(bool p_enable);
- bool is_centered_textures_enabled() const;
+ bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
+ Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
TypedArray<Vector2i> get_used_cells() const;
- TypedArray<Vector2i> get_used_cells_by_index(int p_index) const;
Rect2 get_used_rect(); // Not const because of cache
- void set_occluder_light_mask(int p_mask);
- int get_occluder_light_mask() const;
-
+ // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
virtual void set_light_mask(int p_light_mask) override;
-
virtual void set_material(const Ref<Material> &p_material) override;
-
virtual void set_use_parent_material(bool p_use_parent_material) override;
-
- void set_clip_uv(bool p_enable);
- bool get_clip_uv() const;
-
- TypedArray<String> get_configuration_warnings() const override;
-
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
-
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
void fix_invalid_tiles();
void clear();
+ // Helpers
+ TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
+ void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+
TileMap();
~TileMap();
};
-
-VARIANT_ENUM_CAST(TileMap::Mode);
-VARIANT_ENUM_CAST(TileMap::HalfOffset);
-VARIANT_ENUM_CAST(TileMap::TileOrigin);
-
#endif // TILE_MAP_H