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-rw-r--r--scene/2d/tile_map.h319
1 files changed, 210 insertions, 109 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index e9dbccbdb9..f260422290 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -31,59 +31,12 @@
#ifndef TILE_MAP_H
#define TILE_MAP_H
-#include "core/templates/self_list.h"
-#include "core/templates/vset.h"
#include "scene/2d/node_2d.h"
#include "scene/gui/control.h"
#include "scene/resources/tile_set.h"
class TileSetAtlasSource;
-union TileMapCell {
- struct {
- int32_t source_id : 16;
- int16_t coord_x : 16;
- int16_t coord_y : 16;
- int32_t alternative_tile : 16;
- };
-
- uint64_t _u64t;
- TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE) {
- source_id = p_source_id;
- set_atlas_coords(p_atlas_coords);
- alternative_tile = p_alternative_tile;
- }
-
- Vector2i get_atlas_coords() const {
- return Vector2i(coord_x, coord_y);
- }
-
- void set_atlas_coords(const Vector2i &r_coords) {
- coord_x = r_coords.x;
- coord_y = r_coords.y;
- }
-
- bool operator<(const TileMapCell &p_other) const {
- if (source_id == p_other.source_id) {
- if (coord_x == p_other.coord_x) {
- if (coord_y == p_other.coord_y) {
- return alternative_tile < p_other.alternative_tile;
- } else {
- return coord_y < p_other.coord_y;
- }
- } else {
- return coord_x < p_other.coord_x;
- }
- } else {
- return source_id < p_other.source_id;
- }
- }
-
- bool operator!=(const TileMapCell &p_other) const {
- return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile);
- }
-};
-
struct TileMapQuadrant {
struct CoordsWorldComparator {
_ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
@@ -99,7 +52,8 @@ struct TileMapQuadrant {
// Dirty list element
SelfList<TileMapQuadrant> dirty_list_element;
- // Quadrant coords.
+ // Quadrant layer and coords.
+ int layer = -1;
Vector2i coords;
// TileMapCells
@@ -112,17 +66,24 @@ struct TileMapQuadrant {
// Debug.
RID debug_canvas_item;
- // Rendering
+ // Rendering.
List<RID> canvas_items;
List<RID> occluders;
// Physics.
List<RID> bodies;
- // Navigation
+ // Navigation.
Map<Vector2i, Vector<RID>> navigation_regions;
+ // Scenes.
+ Map<Vector2i, String> scenes;
+
+ // Runtime TileData cache.
+ Map<Vector2i, TileData *> runtime_tile_data_cache;
+
void operator=(const TileMapQuadrant &q) {
+ layer = q.layer;
coords = q.coords;
debug_canvas_item = q.debug_canvas_item;
canvas_items = q.canvas_items;
@@ -133,6 +94,7 @@ struct TileMapQuadrant {
TileMapQuadrant(const TileMapQuadrant &q) :
dirty_list_element(this) {
+ layer = q.layer;
coords = q.coords;
debug_canvas_item = q.debug_canvas_item;
canvas_items = q.canvas_items;
@@ -146,82 +108,160 @@ struct TileMapQuadrant {
}
};
-class TileMapPattern : public Object {
- GDCLASS(TileMapPattern, Object);
+class TileMap : public Node2D {
+ GDCLASS(TileMap, Node2D);
- Vector2i size;
- Map<Vector2i, TileMapCell> pattern;
+public:
+ class TerrainConstraint {
+ private:
+ const TileMap *tile_map;
+ Vector2i base_cell_coords = Vector2i();
+ int bit = -1;
+ int terrain = -1;
+
+ public:
+ bool operator<(const TerrainConstraint &p_other) const {
+ if (base_cell_coords == p_other.base_cell_coords) {
+ return bit < p_other.bit;
+ }
+ return base_cell_coords < p_other.base_cell_coords;
+ }
-protected:
- static void _bind_methods();
+ String to_string() const {
+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain);
+ }
-public:
- void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0);
- bool has_cell(const Vector2i &p_coords) const;
- void remove_cell(const Vector2i &p_coords, bool p_update_size = true);
- int get_cell_source_id(const Vector2i &p_coords) const;
- Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
- int get_cell_alternative_tile(const Vector2i &p_coords) const;
+ Vector2i get_base_cell_coords() const {
+ return base_cell_coords;
+ }
- TypedArray<Vector2i> get_used_cells() const;
+ Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
- Vector2i get_size() const;
- void set_size(const Vector2i &p_size);
- bool is_empty() const;
+ void set_terrain(int p_terrain) {
+ terrain = p_terrain;
+ }
- void clear();
-};
+ int get_terrain() const {
+ return terrain;
+ }
-class TileMap : public Node2D {
- GDCLASS(TileMap, Node2D);
+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain);
+ TerrainConstraint() {}
+ };
+
+ enum VisibilityMode {
+ VISIBILITY_MODE_DEFAULT,
+ VISIBILITY_MODE_FORCE_SHOW,
+ VISIBILITY_MODE_FORCE_HIDE,
+ };
-public:
private:
friend class TileSetPlugin;
+ // A compatibility enum to specify how is the data if formatted.
enum DataFormat {
FORMAT_1 = 0,
FORMAT_2,
FORMAT_3
};
+ mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present;
+ static constexpr float FP_ADJUST = 0.00001;
+
+ // Properties.
Ref<TileSet> tile_set;
- int quadrant_size;
- Transform2D custom_transform;
+ int quadrant_size = 16;
+ bool collision_animatable = false;
+ VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
+ VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
- // Map of cells
- Map<Vector2i, TileMapCell> tile_map;
+ // Updates.
+ bool pending_update = false;
+
+ // Rect.
+ Rect2 rect_cache;
+ bool rect_cache_dirty = true;
+ Rect2i used_rect_cache;
+ bool used_rect_cache_dirty = true;
+
+ // TileMap layers.
+ struct TileMapLayer {
+ String name;
+ bool enabled = true;
+ Color modulate = Color(1, 1, 1, 1);
+ bool y_sort_enabled = false;
+ int y_sort_origin = 0;
+ int z_index = 0;
+ RID canvas_item;
+ Map<Vector2i, TileMapCell> tile_map;
+ Map<Vector2i, TileMapQuadrant> quadrant_map;
+ SelfList<TileMapQuadrant>::List dirty_quadrant_list;
+ };
+ LocalVector<TileMapLayer> layers;
+ int selected_layer = -1;
- Vector2i _coords_to_quadrant_coords(const Vector2i &p_coords) const;
+ // Mapping for RID to coords.
+ Map<RID, Vector2i> bodies_coords;
- Map<Vector2i, TileMapQuadrant> quadrant_map;
+ // Quadrants and internals management.
+ Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
- SelfList<TileMapQuadrant>::List dirty_quadrant_list;
+ Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk);
- bool pending_update = false;
+ void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q);
+ void _make_all_quadrants_dirty();
+ void _queue_update_dirty_quadrants();
- Rect2 rect_cache;
- bool rect_cache_dirty = true;
- Rect2 used_size_cache;
- bool used_size_cache_dirty;
- mutable DataFormat format;
+ void _update_dirty_quadrants();
- void _fix_cell_transform(Transform2D &xform, const TileMapCell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
+ void _recreate_layer_internals(int p_layer);
+ void _recreate_internals();
- Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(const Vector2i &p_qk);
void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q);
- void _make_all_quadrants_dirty(bool p_update = true);
- void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q, bool p_update = true);
- void _recreate_quadrants();
- void _clear_quadrants();
- void _recompute_rect_cache();
+ void _clear_layer_internals(int p_layer);
+ void _clear_internals();
- void _update_all_items_material_state();
+ // Rect caching.
+ void _recompute_rect_cache();
- void _set_tile_data(const Vector<int> &p_data);
- Vector<int> _get_tile_data() const;
+ // Per-system methods.
+ bool _rendering_quadrant_order_dirty = false;
+ void _rendering_notification(int p_what);
+ void _rendering_update_layer(int p_layer);
+ void _rendering_cleanup_layer(int p_layer);
+ void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ Transform2D last_valid_transform;
+ Transform2D new_transform;
+ void _physics_notification(int p_what);
+ void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _navigation_notification(int p_what);
+ void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ // Terrains.
+ Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints);
+
+ // Set and get tiles from data arrays.
+ void _set_tile_data(int p_layer, const Vector<int> &p_data);
+ Vector<int> _get_tile_data(int p_layer) const;
+
+ void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
void _tile_set_changed();
+ bool _tile_set_changed_deferred_update_needed = false;
+ void _tile_set_changed_deferred_update();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -248,21 +288,62 @@ public:
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- void set_cell(const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetAtlasSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetAtlasSource::INVALID_TILE_ALTERNATIVE);
- int get_cell_source_id(const Vector2i &p_coords) const;
- Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const;
- int get_cell_alternative_tile(const Vector2i &p_coords) const;
-
- TileMapPattern *get_pattern(TypedArray<Vector2i> p_coords_array);
- Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern);
- void set_pattern(Vector2i p_position, const TileMapPattern *p_pattern);
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
+
+ // Layers management.
+ int get_layers_count() const;
+ void add_layer(int p_to_pos);
+ void move_layer(int p_layer, int p_to_pos);
+ void remove_layer(int p_layer);
+ void set_layer_name(int p_layer, String p_name);
+ String get_layer_name(int p_layer) const;
+ void set_layer_enabled(int p_layer, bool p_visible);
+ bool is_layer_enabled(int p_layer) const;
+ void set_layer_modulate(int p_layer, Color p_modulate);
+ Color get_layer_modulate(int p_layer) const;
+ void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
+ bool is_layer_y_sort_enabled(int p_layer) const;
+ void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
+ int get_layer_y_sort_origin(int p_layer) const;
+ void set_layer_z_index(int p_layer, int p_z_index);
+ int get_layer_z_index(int p_layer) const;
+ void set_selected_layer(int p_layer_id); // For editor use.
+ int get_selected_layer() const;
+
+ void set_collision_animatable(bool p_enabled);
+ bool is_collision_animatable() const;
+
+ // Debug visibility modes.
+ void set_collision_visibility_mode(VisibilityMode p_show_collision);
+ VisibilityMode get_collision_visibility_mode();
+
+ void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
+ VisibilityMode get_navigation_visibility_mode();
+
+ // Cells accessors.
+ void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE);
+ int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+
+ // Patterns.
+ Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
+ Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
+ void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
+
+ // Terrains.
+ Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed.
+ Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed.
+ Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed.
+ void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true);
// Not exposed to users
- TileMapCell get_cell(const Vector2i &p_coords) const;
- Map<Vector2i, TileMapQuadrant> &get_quadrant_map();
- int get_effective_quadrant_size() const;
+ TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
+ int get_effective_quadrant_size(int p_layer) const;
+ //---
- void update_dirty_quadrants();
+ virtual void set_y_sort_enabled(bool p_enable) override;
Vector2 map_to_world(const Vector2i &p_pos) const;
Vector2i world_to_map(const Vector2 &p_pos) const;
@@ -270,7 +351,7 @@ public:
bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
- TypedArray<Vector2i> get_used_cells() const;
+ TypedArray<Vector2i> get_used_cells(int p_layer) const;
Rect2 get_used_rect(); // Not const because of cache
// Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
@@ -280,14 +361,34 @@ public:
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
+ // For finding tiles from collision.
+ Vector2i get_coords_for_body_rid(RID p_physics_body);
+
+ // Fixing a nclearing methods.
void fix_invalid_tiles();
+
+ // Clears tiles from a given layer
+ void clear_layer(int p_layer);
void clear();
- // Helpers
+ // Force a TileMap update
+ void force_update(int p_layer = -1);
+
+ // Helpers?
TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+ // Virtual function to modify the TileData at runtime
+ GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
+ GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
+
+ // Configuration warnings.
+ TypedArray<String> get_configuration_warnings() const override;
+
TileMap();
~TileMap();
};
+
+VARIANT_ENUM_CAST(TileMap::VisibilityMode);
+
#endif // TILE_MAP_H