diff options
Diffstat (limited to 'scene/2d/tile_map.h')
| -rw-r--r-- | scene/2d/tile_map.h | 67 |
1 files changed, 65 insertions, 2 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index e1f38a314c..f260422290 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -79,6 +79,9 @@ struct TileMapQuadrant { // Scenes. Map<Vector2i, String> scenes; + // Runtime TileData cache. + Map<Vector2i, TileData *> runtime_tile_data_cache; + void operator=(const TileMapQuadrant &q) { layer = q.layer; coords = q.coords; @@ -109,6 +112,43 @@ class TileMap : public Node2D { GDCLASS(TileMap, Node2D); public: + class TerrainConstraint { + private: + const TileMap *tile_map; + Vector2i base_cell_coords = Vector2i(); + int bit = -1; + int terrain = -1; + + public: + bool operator<(const TerrainConstraint &p_other) const { + if (base_cell_coords == p_other.base_cell_coords) { + return bit < p_other.bit; + } + return base_cell_coords < p_other.base_cell_coords; + } + + String to_string() const { + return vformat("Constraint {pos:%s, bit:%d, terrain:%d}", base_cell_coords, bit, terrain); + } + + Vector2i get_base_cell_coords() const { + return base_cell_coords; + } + + Map<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; + + void set_terrain(int p_terrain) { + terrain = p_terrain; + } + + int get_terrain() const { + return terrain; + } + + TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); + TerrainConstraint() {} + }; + enum VisibilityMode { VISIBILITY_MODE_DEFAULT, VISIBILITY_MODE_FORCE_SHOW, @@ -174,6 +214,7 @@ private: void _update_dirty_quadrants(); + void _recreate_layer_internals(int p_layer); void _recreate_internals(); void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q); @@ -209,10 +250,15 @@ private: void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant); + // Terrains. + Set<TileSet::TerrainsPattern> _get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints); + // Set and get tiles from data arrays. void _set_tile_data(int p_layer, const Vector<int> &p_data); Vector<int> _get_tile_data(int p_layer) const; + void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list); + void _tile_set_changed(); bool _tile_set_changed_deferred_update_needed = false; void _tile_set_changed_deferred_update(); @@ -242,7 +288,7 @@ public: void set_quadrant_size(int p_size); int get_quadrant_size() const; - static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0)); + static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr); // Layers management. int get_layers_count() const; @@ -267,21 +313,30 @@ public: void set_collision_animatable(bool p_enabled); bool is_collision_animatable() const; + // Debug visibility modes. void set_collision_visibility_mode(VisibilityMode p_show_collision); VisibilityMode get_collision_visibility_mode(); void set_navigation_visibility_mode(VisibilityMode p_show_navigation); VisibilityMode get_navigation_visibility_mode(); + // Cells accessors. void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE); int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; + // Patterns. Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern); void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern); + // Terrains. + Set<TerrainConstraint> get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains = true) const; // Not exposed. + Set<TerrainConstraint> get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; // Not exposed. + Map<Vector2i, TileSet::TerrainsPattern> terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints); // Not exposed. + void set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains = true); + // Not exposed to users TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer); @@ -312,13 +367,21 @@ public: // Fixing a nclearing methods. void fix_invalid_tiles(); + // Clears tiles from a given layer void clear_layer(int p_layer); void clear(); - // Helpers + // Force a TileMap update + void force_update(int p_layer = -1); + + // Helpers? TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords); void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D()); + // Virtual function to modify the TileData at runtime + GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i); + GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *); + // Configuration warnings. TypedArray<String> get_configuration_warnings() const override; |