diff options
Diffstat (limited to 'scene/2d/tile_map.h')
-rw-r--r-- | scene/2d/tile_map.h | 207 |
1 files changed, 118 insertions, 89 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index ca38baa550..0ac94b9d45 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,51 +37,6 @@ class TileSetAtlasSource; -union TileMapCell { - struct { - int32_t source_id : 16; - int16_t coord_x : 16; - int16_t coord_y : 16; - int32_t alternative_tile : 16; - }; - - uint64_t _u64t; - TileMapCell(int p_source_id = -1, Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE) { - source_id = p_source_id; - set_atlas_coords(p_atlas_coords); - alternative_tile = p_alternative_tile; - } - - Vector2i get_atlas_coords() const { - return Vector2i(coord_x, coord_y); - } - - void set_atlas_coords(const Vector2i &r_coords) { - coord_x = r_coords.x; - coord_y = r_coords.y; - } - - bool operator<(const TileMapCell &p_other) const { - if (source_id == p_other.source_id) { - if (coord_x == p_other.coord_x) { - if (coord_y == p_other.coord_y) { - return alternative_tile < p_other.alternative_tile; - } else { - return coord_y < p_other.coord_y; - } - } else { - return coord_x < p_other.coord_x; - } - } else { - return source_id < p_other.source_id; - } - } - - bool operator!=(const TileMapCell &p_other) const { - return !(source_id == p_other.source_id && coord_x == p_other.coord_x && coord_y == p_other.coord_y && alternative_tile == p_other.alternative_tile); - } -}; - struct TileMapQuadrant { struct CoordsWorldComparator { _ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const { @@ -102,11 +57,11 @@ struct TileMapQuadrant { Vector2i coords; // TileMapCells - Set<Vector2i> cells; + RBSet<Vector2i> cells; // We need those two maps to sort by world position for rendering // This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead. - Map<Vector2i, Vector2i> map_to_world; - Map<Vector2i, Vector2i, CoordsWorldComparator> world_to_map; + RBMap<Vector2i, Vector2i> map_to_world; + RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map; // Debug. RID debug_canvas_item; @@ -119,10 +74,13 @@ struct TileMapQuadrant { List<RID> bodies; // Navigation. - Map<Vector2i, Vector<RID>> navigation_regions; + HashMap<Vector2i, Vector<RID>> navigation_regions; // Scenes. - Map<Vector2i, String> scenes; + HashMap<Vector2i, String> scenes; + + // Runtime TileData cache. + HashMap<Vector2i, TileData *> runtime_tile_data_cache; void operator=(const TileMapQuadrant &q) { layer = q.layer; @@ -150,36 +108,62 @@ struct TileMapQuadrant { } }; -class TileMapPattern : public Object { - GDCLASS(TileMapPattern, Object); +class TileMap : public Node2D { + GDCLASS(TileMap, Node2D); - Vector2i size; - Map<Vector2i, TileMapCell> pattern; +public: + class TerrainConstraint { + private: + const TileMap *tile_map; + Vector2i base_cell_coords = Vector2i(); + int bit = -1; + int terrain = -1; + + int priority = 1; + + public: + bool operator<(const TerrainConstraint &p_other) const { + if (base_cell_coords == p_other.base_cell_coords) { + return bit < p_other.bit; + } + return base_cell_coords < p_other.base_cell_coords; + } -protected: - static void _bind_methods(); + String to_string() const { + return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priotity:%d}", base_cell_coords, bit, terrain, priority); + } -public: - void set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile = 0); - bool has_cell(const Vector2i &p_coords) const; - void remove_cell(const Vector2i &p_coords, bool p_update_size = true); - int get_cell_source_id(const Vector2i &p_coords) const; - Vector2i get_cell_atlas_coords(const Vector2i &p_coords) const; - int get_cell_alternative_tile(const Vector2i &p_coords) const; + Vector2i get_base_cell_coords() const { + return base_cell_coords; + } - TypedArray<Vector2i> get_used_cells() const; + bool is_center_bit() const { + return bit == 0; + } - Vector2i get_size() const; - void set_size(const Vector2i &p_size); - bool is_empty() const; + HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const; - void clear(); -}; + void set_terrain(int p_terrain) { + terrain = p_terrain; + } -class TileMap : public Node2D { - GDCLASS(TileMap, Node2D); + int get_terrain() const { + return terrain; + } + + void set_priority(int p_priority) { + priority = p_priority; + } + + int get_priority() { + return priority; + } + + TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit + TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits + TerrainConstraint(){}; + }; -public: enum VisibilityMode { VISIBILITY_MODE_DEFAULT, VISIBILITY_MODE_FORCE_SHOW, @@ -202,6 +186,7 @@ private: // Properties. Ref<TileSet> tile_set; int quadrant_size = 16; + bool collision_animatable = false; VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT; VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT; @@ -218,31 +203,36 @@ private: struct TileMapLayer { String name; bool enabled = true; + Color modulate = Color(1, 1, 1, 1); bool y_sort_enabled = false; int y_sort_origin = 0; int z_index = 0; RID canvas_item; - Map<Vector2i, TileMapCell> tile_map; - Map<Vector2i, TileMapQuadrant> quadrant_map; + HashMap<Vector2i, TileMapCell> tile_map; + HashMap<Vector2i, TileMapQuadrant> quadrant_map; SelfList<TileMapQuadrant>::List dirty_quadrant_list; }; LocalVector<TileMapLayer> layers; int selected_layer = -1; + // Mapping for RID to coords. + HashMap<RID, Vector2i> bodies_coords; + // Quadrants and internals management. Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const; - Map<Vector2i, TileMapQuadrant>::Element *_create_quadrant(int p_layer, const Vector2i &p_qk); + HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(int p_layer, const Vector2i &p_qk); - void _make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q); + void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q); void _make_all_quadrants_dirty(); void _queue_update_dirty_quadrants(); void _update_dirty_quadrants(); + void _recreate_layer_internals(int p_layer); void _recreate_internals(); - void _erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q); + void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q); void _clear_layer_internals(int p_layer); void _clear_internals(); @@ -259,9 +249,10 @@ private: void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant); + Transform2D last_valid_transform; + Transform2D new_transform; void _physics_notification(int p_what); void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list); - void _physics_create_quadrant(TileMapQuadrant *p_quadrant); void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant); @@ -274,11 +265,20 @@ private: void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant); void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant); + // Terrains. + TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints); + RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const; + RBSet<TerrainConstraint> _get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_on_map, int p_terrain_set, bool p_ignore_empty_terrains) const; + // Set and get tiles from data arrays. void _set_tile_data(int p_layer, const Vector<int> &p_data); Vector<int> _get_tile_data(int p_layer) const; + void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list); + void _tile_set_changed(); + bool _tile_set_changed_deferred_update_needed = false; + void _tile_set_changed_deferred_update(); protected: bool _set(const StringName &p_name, const Variant &p_value); @@ -305,7 +305,7 @@ public: void set_quadrant_size(int p_size); int get_quadrant_size() const; - static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0)); + static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr); // Layers management. int get_layers_count() const; @@ -316,6 +316,8 @@ public: String get_layer_name(int p_layer) const; void set_layer_enabled(int p_layer, bool p_visible); bool is_layer_enabled(int p_layer) const; + void set_layer_modulate(int p_layer, Color p_modulate); + Color get_layer_modulate(int p_layer) const; void set_layer_y_sort_enabled(int p_layer, bool p_enabled); bool is_layer_y_sort_enabled(int p_layer) const; void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin); @@ -325,24 +327,40 @@ public: void set_selected_layer(int p_layer_id); // For editor use. int get_selected_layer() const; + void set_collision_animatable(bool p_enabled); + bool is_collision_animatable() const; + + // Debug visibility modes. void set_collision_visibility_mode(VisibilityMode p_show_collision); VisibilityMode get_collision_visibility_mode(); void set_navigation_visibility_mode(VisibilityMode p_show_navigation); VisibilityMode get_navigation_visibility_mode(); - void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE); + // Cells accessors. + void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0); + void erase_cell(int p_layer, const Vector2i &p_coords); int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; - TileMapPattern *get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); - Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern); - void set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern); + // Patterns. + Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array); + Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern); + void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern); + + // Terrains. + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed. + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed. + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed. + HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed. + + void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); + void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed to users TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const; - Map<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer); + HashMap<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer); int get_effective_quadrant_size(int p_layer) const; //--- @@ -364,15 +382,26 @@ public: virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override; virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override; - // Fixing a nclearing methods. + // For finding tiles from collision. + Vector2i get_coords_for_body_rid(RID p_physics_body); + + // Fixing and clearing methods. void fix_invalid_tiles(); + // Clears tiles from a given layer void clear_layer(int p_layer); void clear(); - // Helpers + // Force a TileMap update + void force_update(int p_layer = -1); + + // Helpers? TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords); - void draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D()); + void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D()); + + // Virtual function to modify the TileData at runtime + GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i); + GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *); // Configuration warnings. TypedArray<String> get_configuration_warnings() const override; |