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-rw-r--r--scene/2d/tile_map.h559
1 files changed, 308 insertions, 251 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index 3bf4587921..012bf01df9 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,197 +31,254 @@
#ifndef TILE_MAP_H
#define TILE_MAP_H
-#include "core/templates/self_list.h"
-#include "core/templates/vset.h"
-#include "scene/2d/navigation_2d.h"
#include "scene/2d/node_2d.h"
+#include "scene/gui/control.h"
#include "scene/resources/tile_set.h"
-class CollisionObject2D;
+class TileSetAtlasSource;
+
+struct TileMapQuadrant {
+ struct CoordsWorldComparator {
+ _ALWAYS_INLINE_ bool operator()(const Vector2i &p_a, const Vector2i &p_b) const {
+ // We sort the cells by their world coords, as it is needed by rendering.
+ if (p_a.y == p_b.y) {
+ return p_a.x > p_b.x;
+ } else {
+ return p_a.y < p_b.y;
+ }
+ }
+ };
+
+ // Dirty list element
+ SelfList<TileMapQuadrant> dirty_list_element;
+
+ // Quadrant layer and coords.
+ int layer = -1;
+ Vector2i coords;
+
+ // TileMapCells
+ RBSet<Vector2i> cells;
+ // We need those two maps to sort by world position for rendering
+ // This is kind of workaround, it would be better to sort the cells directly in the "cells" set instead.
+ RBMap<Vector2i, Vector2i> map_to_world;
+ RBMap<Vector2i, Vector2i, CoordsWorldComparator> world_to_map;
+
+ // Debug.
+ RID debug_canvas_item;
+
+ // Rendering.
+ List<RID> canvas_items;
+ List<RID> occluders;
+
+ // Physics.
+ List<RID> bodies;
+
+ // Navigation.
+ HashMap<Vector2i, Vector<RID>> navigation_regions;
+
+ // Scenes.
+ HashMap<Vector2i, String> scenes;
+
+ // Runtime TileData cache.
+ HashMap<Vector2i, TileData *> runtime_tile_data_cache;
+
+ void operator=(const TileMapQuadrant &q) {
+ layer = q.layer;
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant(const TileMapQuadrant &q) :
+ dirty_list_element(this) {
+ layer = q.layer;
+ coords = q.coords;
+ debug_canvas_item = q.debug_canvas_item;
+ canvas_items = q.canvas_items;
+ occluders = q.occluders;
+ bodies = q.bodies;
+ navigation_regions = q.navigation_regions;
+ }
+
+ TileMapQuadrant() :
+ dirty_list_element(this) {
+ }
+};
class TileMap : public Node2D {
GDCLASS(TileMap, Node2D);
public:
- enum Mode {
- MODE_SQUARE,
- MODE_ISOMETRIC,
- MODE_CUSTOM
- };
-
- enum HalfOffset {
- HALF_OFFSET_X,
- HALF_OFFSET_Y,
- HALF_OFFSET_DISABLED,
- HALF_OFFSET_NEGATIVE_X,
- HALF_OFFSET_NEGATIVE_Y,
- };
-
- enum TileOrigin {
- TILE_ORIGIN_TOP_LEFT,
- TILE_ORIGIN_CENTER,
- TILE_ORIGIN_BOTTOM_LEFT
- };
-
-private:
- enum DataFormat {
- FORMAT_1 = 0,
- FORMAT_2
- };
+ class TerrainConstraint {
+ private:
+ const TileMap *tile_map;
+ Vector2i base_cell_coords = Vector2i();
+ int bit = -1;
+ int terrain = -1;
+
+ int priority = 1;
+
+ public:
+ bool operator<(const TerrainConstraint &p_other) const {
+ if (base_cell_coords == p_other.base_cell_coords) {
+ return bit < p_other.bit;
+ }
+ return base_cell_coords < p_other.base_cell_coords;
+ }
- Ref<TileSet> tile_set;
- Size2i cell_size = Size2(64, 64);
- int quadrant_size = 16;
- Mode mode = MODE_SQUARE;
- Transform2D custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
- HalfOffset half_offset = HALF_OFFSET_DISABLED;
- bool use_parent = false;
- CollisionObject2D *collision_parent = nullptr;
- bool use_kinematic = false;
- Navigation2D *navigation = nullptr;
-
- union PosKey {
- struct {
- int16_t x;
- int16_t y;
- };
- uint32_t key = 0;
-
- //using a more precise comparison so the regions can be sorted later
- bool operator<(const PosKey &p_k) const { return (y == p_k.y) ? x < p_k.x : y < p_k.y; }
-
- bool operator==(const PosKey &p_k) const { return (y == p_k.y && x == p_k.x); }
-
- PosKey to_quadrant(const int &p_quadrant_size) const {
- // rounding down, instead of simply rounding towards zero (truncating)
- return PosKey(
- x > 0 ? x / p_quadrant_size : (x - (p_quadrant_size - 1)) / p_quadrant_size,
- y > 0 ? y / p_quadrant_size : (y - (p_quadrant_size - 1)) / p_quadrant_size);
+ String to_string() const {
+ return vformat("Constraint {pos:%s, bit:%d, terrain:%d, priority:%d}", base_cell_coords, bit, terrain, priority);
}
- PosKey(int16_t p_x, int16_t p_y) {
- x = p_x;
- y = p_y;
+ Vector2i get_base_cell_coords() const {
+ return base_cell_coords;
}
- PosKey() {
- x = 0;
- y = 0;
+
+ bool is_center_bit() const {
+ return bit == 0;
}
- };
- union Cell {
- struct {
- int32_t id : 24;
- bool flip_h : 1;
- bool flip_v : 1;
- bool transpose : 1;
- int16_t autotile_coord_x : 16;
- int16_t autotile_coord_y : 16;
- };
-
- uint64_t _u64t = 0;
- };
+ HashMap<Vector2i, TileSet::CellNeighbor> get_overlapping_coords_and_peering_bits() const;
- Map<PosKey, Cell> tile_map;
- List<PosKey> dirty_bitmask;
+ void set_terrain(int p_terrain) {
+ terrain = p_terrain;
+ }
- struct Quadrant {
- Vector2 pos;
- List<RID> canvas_items;
- RID body;
- uint32_t shape_owner_id = 0;
+ int get_terrain() const {
+ return terrain;
+ }
- SelfList<Quadrant> dirty_list;
+ void set_priority(int p_priority) {
+ priority = p_priority;
+ }
- struct NavPoly {
- RID region;
- Transform2D xform;
- };
+ int get_priority() {
+ return priority;
+ }
- struct Occluder {
- RID id;
- Transform2D xform;
- };
+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain); // For the center terrain bit
+ TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
+ TerrainConstraint(){};
+ };
- Map<PosKey, NavPoly> navpoly_ids;
- Map<PosKey, Occluder> occluder_instances;
+ enum VisibilityMode {
+ VISIBILITY_MODE_DEFAULT,
+ VISIBILITY_MODE_FORCE_SHOW,
+ VISIBILITY_MODE_FORCE_HIDE,
+ };
- VSet<PosKey> cells;
+private:
+ friend class TileSetPlugin;
- void operator=(const Quadrant &q) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- navpoly_ids = q.navpoly_ids;
- occluder_instances = q.occluder_instances;
- }
- Quadrant(const Quadrant &q) :
- dirty_list(this) {
- pos = q.pos;
- canvas_items = q.canvas_items;
- body = q.body;
- shape_owner_id = q.shape_owner_id;
- cells = q.cells;
- occluder_instances = q.occluder_instances;
- navpoly_ids = q.navpoly_ids;
- }
- Quadrant() :
- dirty_list(this) {}
+ // A compatibility enum to specify how is the data if formatted.
+ enum DataFormat {
+ FORMAT_1 = 0,
+ FORMAT_2,
+ FORMAT_3
};
+ mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present;
- Map<PosKey, Quadrant> quadrant_map;
+ static constexpr float FP_ADJUST = 0.00001;
- SelfList<Quadrant>::List dirty_quadrant_list;
+ // Properties.
+ Ref<TileSet> tile_set;
+ int quadrant_size = 16;
+ bool collision_animatable = false;
+ VisibilityMode collision_visibility_mode = VISIBILITY_MODE_DEFAULT;
+ VisibilityMode navigation_visibility_mode = VISIBILITY_MODE_DEFAULT;
+ // Updates.
bool pending_update = false;
+ // Rect.
Rect2 rect_cache;
bool rect_cache_dirty = true;
- Rect2 used_size_cache;
- bool used_size_cache_dirty = true;
- bool quadrant_order_dirty = false;
- bool use_y_sort = false;
- bool compatibility_mode = false;
- bool centered_textures = false;
- bool clip_uv = false;
- float fp_adjust = 0.00001;
- float friction = 1.0;
- float bounce = 0.0;
- uint32_t collision_layer = 1;
- uint32_t collision_mask = 1;
- mutable DataFormat format = FORMAT_1; // Assume lowest possible format if none is present
-
- TileOrigin tile_origin = TILE_ORIGIN_TOP_LEFT;
-
- int occluder_light_mask = 1;
-
- void _fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc);
-
- void _add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata);
-
- Map<PosKey, Quadrant>::Element *_create_quadrant(const PosKey &p_qk);
- void _erase_quadrant(Map<PosKey, Quadrant>::Element *Q);
- void _make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update = true);
- void _recreate_quadrants();
- void _clear_quadrants();
- void _update_quadrant_space(const RID &p_space);
- void _update_quadrant_transform();
- void _recompute_rect_cache();
+ Rect2i used_rect_cache;
+ bool used_rect_cache_dirty = true;
+
+ // TileMap layers.
+ struct TileMapLayer {
+ String name;
+ bool enabled = true;
+ Color modulate = Color(1, 1, 1, 1);
+ bool y_sort_enabled = false;
+ int y_sort_origin = 0;
+ int z_index = 0;
+ RID canvas_item;
+ HashMap<Vector2i, TileMapCell> tile_map;
+ HashMap<Vector2i, TileMapQuadrant> quadrant_map;
+ SelfList<TileMapQuadrant>::List dirty_quadrant_list;
+ };
+ LocalVector<TileMapLayer> layers;
+ int selected_layer = -1;
- void _update_all_items_material_state();
- _FORCE_INLINE_ void _update_item_material_state(const RID &p_canvas_item);
+ // Mapping for RID to coords.
+ HashMap<RID, Vector2i> bodies_coords;
- _FORCE_INLINE_ int _get_quadrant_size() const;
+ // Quadrants and internals management.
+ Vector2i _coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const;
- void _set_tile_data(const Vector<int> &p_data);
- Vector<int> _get_tile_data() const;
+ HashMap<Vector2i, TileMapQuadrant>::Iterator _create_quadrant(int p_layer, const Vector2i &p_qk);
- void _set_old_cell_size(int p_size) { set_cell_size(Size2(p_size, p_size)); }
- int _get_old_cell_size() const { return cell_size.x; }
+ void _make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
+ void _make_all_quadrants_dirty();
+ void _queue_update_dirty_quadrants();
- _FORCE_INLINE_ Vector2 _map_to_world(int p_x, int p_y, bool p_ignore_ofs = false) const;
+ void _update_dirty_quadrants();
+
+ void _recreate_layer_internals(int p_layer);
+ void _recreate_internals();
+
+ void _erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q);
+ void _clear_layer_internals(int p_layer);
+ void _clear_internals();
+
+ // Rect caching.
+ void _recompute_rect_cache();
+
+ // Per-system methods.
+ bool _rendering_quadrant_order_dirty = false;
+ void _rendering_notification(int p_what);
+ void _rendering_update_layer(int p_layer);
+ void _rendering_cleanup_layer(int p_layer);
+ void _rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _rendering_create_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ Transform2D last_valid_transform;
+ Transform2D new_transform;
+ void _physics_notification(int p_what);
+ void _physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _physics_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _navigation_notification(int p_what);
+ void _navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ void _scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+ void _scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant);
+ void _scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant);
+
+ // Terrains.
+ TileSet::TerrainsPattern _get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints);
+ RBSet<TerrainConstraint> _get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const;
+ RBSet<TerrainConstraint> _get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_on_map, int p_terrain_set, bool p_ignore_empty_terrains) const;
+
+ // Set and get tiles from data arrays.
+ void _set_tile_data(int p_layer, const Vector<int> &p_data);
+ Vector<int> _get_tile_data(int p_layer) const;
+
+ void _build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list);
+
+ void _tile_set_changed();
+ bool _tile_set_changed_deferred_update_needed = false;
+ void _tile_set_changed_deferred_update();
protected:
bool _set(const StringName &p_name, const Variant &p_value);
@@ -231,9 +288,9 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
-
public:
+ static Vector2i transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout);
+
enum {
INVALID_CELL = -1
};
@@ -245,114 +302,114 @@ public:
void set_tileset(const Ref<TileSet> &p_tileset);
Ref<TileSet> get_tileset() const;
- void set_cell_size(Size2 p_size);
- Size2 get_cell_size() const;
-
void set_quadrant_size(int p_size);
int get_quadrant_size() const;
- void set_cell(int p_x, int p_y, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false, Vector2 p_autotile_coord = Vector2());
- int get_cell(int p_x, int p_y) const;
- bool is_cell_x_flipped(int p_x, int p_y) const;
- bool is_cell_y_flipped(int p_x, int p_y) const;
- bool is_cell_transposed(int p_x, int p_y) const;
- void set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord);
- Vector2 get_cell_autotile_coord(int p_x, int p_y) const;
-
- void _set_celld(const Vector2 &p_pos, const Dictionary &p_data);
- void set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x = false, bool p_flip_y = false, bool p_transpose = false);
- int get_cellv(const Vector2 &p_pos) const;
-
- void make_bitmask_area_dirty(const Vector2 &p_pos);
- void update_bitmask_area(const Vector2 &p_pos);
- void update_bitmask_region(const Vector2 &p_start = Vector2(), const Vector2 &p_end = Vector2());
- void update_cell_bitmask(int p_x, int p_y);
- void update_dirty_bitmask();
-
- void update_dirty_quadrants();
-
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
-
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
-
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
-
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
-
- void set_collision_use_kinematic(bool p_use_kinematic);
- bool get_collision_use_kinematic() const;
-
- void set_collision_use_parent(bool p_use_parent);
- bool get_collision_use_parent() const;
-
- void set_collision_friction(float p_friction);
- float get_collision_friction() const;
-
- void set_collision_bounce(float p_bounce);
- float get_collision_bounce() const;
-
- void set_mode(Mode p_mode);
- Mode get_mode() const;
-
- void set_half_offset(HalfOffset p_half_offset);
- HalfOffset get_half_offset() const;
-
- void set_tile_origin(TileOrigin p_tile_origin);
- TileOrigin get_tile_origin() const;
-
- void set_custom_transform(const Transform2D &p_xform);
- Transform2D get_custom_transform() const;
-
- Transform2D get_cell_transform() const;
- Vector2 get_cell_draw_offset() const;
-
- Vector2 map_to_world(const Vector2 &p_pos, bool p_ignore_ofs = false) const;
- Vector2 world_to_map(const Vector2 &p_pos) const;
-
- void set_y_sort_enabled(bool p_enable);
- bool is_y_sort_enabled() const;
-
- void set_compatibility_mode(bool p_enable);
- bool is_compatibility_mode_enabled() const;
-
- void set_centered_textures(bool p_enable);
- bool is_centered_textures_enabled() const;
-
- TypedArray<Vector2i> get_used_cells() const;
- TypedArray<Vector2i> get_used_cells_by_index(int p_index) const;
+ static void draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame = -1, Color p_modulation = Color(1.0, 1.0, 1.0, 1.0), const TileData *p_tile_data_override = nullptr);
+
+ // Layers management.
+ int get_layers_count() const;
+ void add_layer(int p_to_pos);
+ void move_layer(int p_layer, int p_to_pos);
+ void remove_layer(int p_layer);
+ void set_layer_name(int p_layer, String p_name);
+ String get_layer_name(int p_layer) const;
+ void set_layer_enabled(int p_layer, bool p_visible);
+ bool is_layer_enabled(int p_layer) const;
+ void set_layer_modulate(int p_layer, Color p_modulate);
+ Color get_layer_modulate(int p_layer) const;
+ void set_layer_y_sort_enabled(int p_layer, bool p_enabled);
+ bool is_layer_y_sort_enabled(int p_layer) const;
+ void set_layer_y_sort_origin(int p_layer, int p_y_sort_origin);
+ int get_layer_y_sort_origin(int p_layer) const;
+ void set_layer_z_index(int p_layer, int p_z_index);
+ int get_layer_z_index(int p_layer) const;
+ void set_selected_layer(int p_layer_id); // For editor use.
+ int get_selected_layer() const;
+
+ void set_collision_animatable(bool p_enabled);
+ bool is_collision_animatable() const;
+
+ // Debug visibility modes.
+ void set_collision_visibility_mode(VisibilityMode p_show_collision);
+ VisibilityMode get_collision_visibility_mode();
+
+ void set_navigation_visibility_mode(VisibilityMode p_show_navigation);
+ VisibilityMode get_navigation_visibility_mode();
+
+ // Cells accessors.
+ void set_cell(int p_layer, const Vector2i &p_coords, int p_source_id = -1, const Vector2i p_atlas_coords = TileSetSource::INVALID_ATLAS_COORDS, int p_alternative_tile = 0);
+ void erase_cell(int p_layer, const Vector2i &p_coords);
+ int get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ Vector2i get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ int get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+
+ // Patterns.
+ Ref<TileMapPattern> get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array);
+ Vector2i map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern);
+ void set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern);
+
+ // Terrains.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_path(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true); // Not exposed.
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains = true); // Not exposed.
+
+ void set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
+ void set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains = true);
+
+ // Not exposed to users
+ TileMapCell get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies = false) const;
+ HashMap<Vector2i, TileMapQuadrant> *get_quadrant_map(int p_layer);
+ int get_effective_quadrant_size(int p_layer) const;
+ //---
+
+ virtual void set_y_sort_enabled(bool p_enable) override;
+
+ Vector2 map_to_world(const Vector2i &p_pos) const;
+ Vector2i world_to_map(const Vector2 &p_pos) const;
+
+ bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
+ Vector2i get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const;
+
+ TypedArray<Vector2i> get_used_cells(int p_layer) const;
Rect2 get_used_rect(); // Not const because of cache
- void set_occluder_light_mask(int p_mask);
- int get_occluder_light_mask() const;
-
+ // Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems
virtual void set_light_mask(int p_light_mask) override;
-
virtual void set_material(const Ref<Material> &p_material) override;
-
virtual void set_use_parent_material(bool p_use_parent_material) override;
-
- void set_clip_uv(bool p_enable);
- bool get_clip_uv() const;
-
- String get_configuration_warning() const override;
-
virtual void set_texture_filter(CanvasItem::TextureFilter p_texture_filter) override;
-
virtual void set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) override;
+ // For finding tiles from collision.
+ Vector2i get_coords_for_body_rid(RID p_physics_body);
+
+ // Fixing and clearing methods.
void fix_invalid_tiles();
+
+ // Clears tiles from a given layer
+ void clear_layer(int p_layer);
void clear();
+ // Force a TileMap update
+ void force_update(int p_layer = -1);
+
+ // Helpers?
+ TypedArray<Vector2i> get_surrounding_tiles(Vector2i coords);
+ void draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform = Transform2D());
+
+ // Virtual function to modify the TileData at runtime
+ GDVIRTUAL2R(bool, _use_tile_data_runtime_update, int, Vector2i);
+ GDVIRTUAL3(_tile_data_runtime_update, int, Vector2i, TileData *);
+
+ // Configuration warnings.
+ TypedArray<String> get_configuration_warnings() const override;
+
TileMap();
~TileMap();
};
-VARIANT_ENUM_CAST(TileMap::Mode);
-VARIANT_ENUM_CAST(TileMap::HalfOffset);
-VARIANT_ENUM_CAST(TileMap::TileOrigin);
+VARIANT_ENUM_CAST(TileMap::VisibilityMode);
#endif // TILE_MAP_H