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+/*************************************************************************/
+/* tile_map.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef TILE_MAP_H
+#define TILE_MAP_H
+
+#include "scene/2d/node_2d.h"
+#include "scene/resources/tile_set.h"
+#include "self_list.h"
+#include "vset.h"
+
+class TileMap : public Node2D {
+
+ OBJ_TYPE( TileMap, Node2D );
+
+
+ Ref<TileSet> tile_set;
+ int cell_size;
+ int quadrant_size;
+ bool center_x,center_y;
+
+ union PosKey {
+
+ struct {
+ int16_t x;
+ int16_t y;
+ };
+
+ uint32_t key;
+ bool operator<(const PosKey& pk) const { return key<pk.key; }
+
+ PosKey(int16_t p_x, int16_t p_y) { x=p_x; y=p_y; }
+ PosKey() { key=0; }
+
+ };
+
+
+ union Cell {
+
+ struct {
+ int32_t id:24;
+ bool flip_h:1;
+ bool flip_v:1;
+ };
+
+ uint32_t _u32t;
+ Cell() { _u32t=0; }
+ };
+
+
+ Map<PosKey,Cell> tile_map;
+ struct Quadrant {
+
+ Vector2 pos;
+ RID canvas_item;
+ RID static_body;
+
+ SelfList<Quadrant> dirty_list;
+
+ VSet<PosKey> cells;
+
+ void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells; }
+ Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells;}
+ Quadrant() : dirty_list(this) {}
+ };
+
+ Map<PosKey,Quadrant> quadrant_map;
+
+ SelfList<Quadrant>::List dirty_quadrant_list;
+
+ bool pending_update;
+
+ Rect2 rect_cache;
+ bool rect_cache_dirty;
+ float fp_adjust;
+
+
+ Map<PosKey,Quadrant>::Element *_create_quadrant(const PosKey& p_qk);
+ void _erase_quadrant(Map<PosKey,Quadrant>::Element *Q);
+ void _make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q);
+ void _recreate_quadrants();
+ void _clear_quadrants();
+ void _update_dirty_quadrants();
+ void _update_quadrant_space(const RID& p_space);
+ void _update_quadrant_transform();
+ void _recompute_rect_cache();
+
+ void _set_tile_data(const DVector<int>& p_data);
+ DVector<int> _get_tile_data() const;
+protected:
+
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+
+ enum {
+ INVALID_CELL=-1
+ };
+
+ void set_tileset(const Ref<TileSet>& p_tileset);
+ Ref<TileSet> get_tileset() const;
+
+ void set_cell_size(int p_size);
+ int get_cell_size() const;
+
+ void set_quadrant_size(int p_size);
+ int get_quadrant_size() const;
+
+ void set_center_x(bool p_enable);
+ bool get_center_x() const;
+ void set_center_y(bool p_enable);
+ bool get_center_y() const;
+
+ void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false);
+ int get_cell(int p_x,int p_y) const;
+ bool is_cell_x_flipped(int p_x,int p_y) const;
+ bool is_cell_y_flipped(int p_x,int p_y) const;
+
+ Rect2 get_item_rect() const;
+
+ void clear();
+
+ TileMap();
+ ~TileMap();
+};
+
+#endif // TILE_MAP_H