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Diffstat (limited to 'scene/2d/tile_map.h')
-rw-r--r-- | scene/2d/tile_map.h | 154 |
1 files changed, 154 insertions, 0 deletions
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h new file mode 100644 index 0000000000..a2414382c6 --- /dev/null +++ b/scene/2d/tile_map.h @@ -0,0 +1,154 @@ +/*************************************************************************/ +/* tile_map.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#ifndef TILE_MAP_H +#define TILE_MAP_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/tile_set.h" +#include "self_list.h" +#include "vset.h" + +class TileMap : public Node2D { + + OBJ_TYPE( TileMap, Node2D ); + + + Ref<TileSet> tile_set; + int cell_size; + int quadrant_size; + bool center_x,center_y; + + union PosKey { + + struct { + int16_t x; + int16_t y; + }; + + uint32_t key; + bool operator<(const PosKey& pk) const { return key<pk.key; } + + PosKey(int16_t p_x, int16_t p_y) { x=p_x; y=p_y; } + PosKey() { key=0; } + + }; + + + union Cell { + + struct { + int32_t id:24; + bool flip_h:1; + bool flip_v:1; + }; + + uint32_t _u32t; + Cell() { _u32t=0; } + }; + + + Map<PosKey,Cell> tile_map; + struct Quadrant { + + Vector2 pos; + RID canvas_item; + RID static_body; + + SelfList<Quadrant> dirty_list; + + VSet<PosKey> cells; + + void operator=(const Quadrant& q) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells; } + Quadrant(const Quadrant& q) : dirty_list(this) { pos=q.pos; canvas_item=q.canvas_item; static_body=q.static_body; cells=q.cells;} + Quadrant() : dirty_list(this) {} + }; + + Map<PosKey,Quadrant> quadrant_map; + + SelfList<Quadrant>::List dirty_quadrant_list; + + bool pending_update; + + Rect2 rect_cache; + bool rect_cache_dirty; + float fp_adjust; + + + Map<PosKey,Quadrant>::Element *_create_quadrant(const PosKey& p_qk); + void _erase_quadrant(Map<PosKey,Quadrant>::Element *Q); + void _make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q); + void _recreate_quadrants(); + void _clear_quadrants(); + void _update_dirty_quadrants(); + void _update_quadrant_space(const RID& p_space); + void _update_quadrant_transform(); + void _recompute_rect_cache(); + + void _set_tile_data(const DVector<int>& p_data); + DVector<int> _get_tile_data() const; +protected: + + + void _notification(int p_what); + static void _bind_methods(); + +public: + + enum { + INVALID_CELL=-1 + }; + + void set_tileset(const Ref<TileSet>& p_tileset); + Ref<TileSet> get_tileset() const; + + void set_cell_size(int p_size); + int get_cell_size() const; + + void set_quadrant_size(int p_size); + int get_quadrant_size() const; + + void set_center_x(bool p_enable); + bool get_center_x() const; + void set_center_y(bool p_enable); + bool get_center_y() const; + + void set_cell(int p_x,int p_y,int p_tile,bool p_flip_x=false,bool p_flip_y=false); + int get_cell(int p_x,int p_y) const; + bool is_cell_x_flipped(int p_x,int p_y) const; + bool is_cell_y_flipped(int p_x,int p_y) const; + + Rect2 get_item_rect() const; + + void clear(); + + TileMap(); + ~TileMap(); +}; + +#endif // TILE_MAP_H |