diff options
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r-- | scene/2d/tile_map.cpp | 3886 |
1 files changed, 2470 insertions, 1416 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 1cf12e4421..a139a92ab4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,1955 +30,3009 @@ #include "tile_map.h" -#include "collision_object_2d.h" #include "core/io/marshalls.h" -#include "core/method_bind_ext.gen.inc" -#include "core/os/os.h" -#include "scene/2d/area_2d.h" + #include "servers/navigation_server_2d.h" -#include "servers/physics_server_2d.h" -int TileMap::_get_quadrant_size() const { +void TileMapPattern::set_cell(const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { + ERR_FAIL_COND_MSG(p_coords.x < 0 || p_coords.y < 0, vformat("Cannot set cell with negative coords in a TileMapPattern. Wrong coords: %s", p_coords)); - if (y_sort_mode) - return 1; - else - return quadrant_size; + size = size.max(p_coords + Vector2i(1, 1)); + pattern[p_coords] = TileMapCell(p_source_id, p_atlas_coords, p_alternative_tile); } -void TileMap::_notification(int p_what) { +bool TileMapPattern::has_cell(const Vector2i &p_coords) const { + return pattern.has(p_coords); +} - switch (p_what) { +void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { + ERR_FAIL_COND(!pattern.has(p_coords)); - case NOTIFICATION_ENTER_TREE: { + pattern.erase(p_coords); + if (p_update_size) { + size = Vector2i(); + for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { + size = size.max(E->key() + Vector2i(1, 1)); + } + } +} - Node2D *c = this; - while (c) { +int TileMapPattern::get_cell_source_id(const Vector2i &p_coords) const { + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSet::INVALID_SOURCE); - navigation = Object::cast_to<Navigation2D>(c); - if (navigation) { - break; - } + return pattern[p_coords].source_id; +} - c = Object::cast_to<Node2D>(c->get_parent()); - } +Vector2i TileMapPattern::get_cell_atlas_coords(const Vector2i &p_coords) const { + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_ATLAS_COORDS); - if (use_parent) { - _clear_quadrants(); - collision_parent = Object::cast_to<CollisionObject2D>(get_parent()); - } + return pattern[p_coords].get_atlas_coords(); +} - pending_update = true; - _recreate_quadrants(); - update_dirty_quadrants(); - RID space = get_world_2d()->get_space(); - _update_quadrant_transform(); - _update_quadrant_space(space); - update_configuration_warning(); +int TileMapPattern::get_cell_alternative_tile(const Vector2i &p_coords) const { + ERR_FAIL_COND_V(!pattern.has(p_coords), TileSetSource::INVALID_TILE_ALTERNATIVE); - } break; + return pattern[p_coords].alternative_tile; +} - case NOTIFICATION_EXIT_TREE: { +TypedArray<Vector2i> TileMapPattern::get_used_cells() const { + // Returns the cells used in the tilemap. + TypedArray<Vector2i> a; + a.resize(pattern.size()); + int i = 0; + for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { + Vector2i p(E->key().x, E->key().y); + a[i++] = p; + } - _update_quadrant_space(RID()); - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + return a; +} - Quadrant &q = E->get(); - if (navigation) { - for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) { +Vector2i TileMapPattern::get_size() const { + return size; +} - NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID()); - } - q.navpoly_ids.clear(); - } +void TileMapPattern::set_size(const Vector2i &p_size) { + for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { + Vector2i coords = E->key(); + if (p_size.x <= coords.x || p_size.y <= coords.y) { + ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords)); + }; + } - if (collision_parent) { - collision_parent->remove_shape_owner(q.shape_owner_id); - q.shape_owner_id = -1; + size = p_size; +} + +bool TileMapPattern::is_empty() const { + return pattern.is_empty(); +}; + +void TileMapPattern::clear() { + size = Vector2i(); + pattern.clear(); +}; + +void TileMapPattern::_bind_methods() { + ClassDB::bind_method(D_METHOD("set_cell", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMapPattern::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("has_cell", "coords"), &TileMapPattern::has_cell); + ClassDB::bind_method(D_METHOD("remove_cell", "coords"), &TileMapPattern::remove_cell); + ClassDB::bind_method(D_METHOD("get_cell_source_id", "coords"), &TileMapPattern::get_cell_source_id); + ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "coords"), &TileMapPattern::get_cell_atlas_coords); + ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "coords"), &TileMapPattern::get_cell_alternative_tile); + + ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMapPattern::get_used_cells); + ClassDB::bind_method(D_METHOD("get_size"), &TileMapPattern::get_size); + ClassDB::bind_method(D_METHOD("set_size", "size"), &TileMapPattern::set_size); + ClassDB::bind_method(D_METHOD("is_empty"), &TileMapPattern::is_empty); +} + +Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) { + // Transform to stacked layout. + Vector2i output = p_coords; + if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { + SWAP(output.x, output.y); + } + switch (p_from_layout) { + case TileSet::TILE_LAYOUT_STACKED: + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + if (output.y % 2) { + output.x -= 1; + } + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (output.y < 0 && bool(output.y % 2)) { + output = Vector2i(output.x + output.y / 2 - 1, output.y); + } else { + output = Vector2i(output.x + output.y / 2, output.y); } + } else { + if (output.x < 0 && bool(output.x % 2)) { + output = Vector2i(output.x / 2 - 1, output.x + output.y * 2); + } else { + output = Vector2i(output.x / 2, output.x + output.y * 2); + } + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if ((output.x + output.y) < 0 && (output.x - output.y) % 2) { + output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x); + } else { + output = Vector2i((output.x + output.y) / 2, -output.x + output.y); + } + } else { + if ((output.x - output.y) < 0 && (output.x + output.y) % 2) { + output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y); + } else { + output = Vector2i((output.x - output.y) / 2, output.x + output.y); + } + } + break; + } - for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) { - RS::get_singleton()->free(F->get().id); + switch (p_to_layout) { + case TileSet::TILE_LAYOUT_STACKED: + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + if (output.y % 2) { + output.x += 1; + } + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (output.y < 0 && (output.y % 2)) { + output = Vector2i(output.x - output.y / 2 + 1, output.y); + } else { + output = Vector2i(output.x - output.y / 2, output.y); + } + } else { + if (output.y % 2) { + if (output.y < 0) { + output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1); + } else { + output = Vector2i(2 * output.x + 1, -output.x + output.y / 2); + } + } else { + output = Vector2i(2 * output.x, -output.x + output.y / 2); } - q.occluder_instances.clear(); } + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (output.y % 2) { + if (output.y > 0) { + output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1); + } else { + output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2); + } + } else { + output = Vector2i(output.x - output.y / 2, output.x + output.y / 2); + } + } else { + if (output.y % 2) { + if (output.y < 0) { + output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1); + } else { + output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2); + } + } else { + output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2); + } + } + break; + } - collision_parent = nullptr; - navigation = nullptr; + if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) { + SWAP(output.x, output.y); + } - } break; + return output; +} - case NOTIFICATION_TRANSFORM_CHANGED: { +int TileMap::get_effective_quadrant_size(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1); - //move stuff - _update_quadrant_transform(); + // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant + if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) { + return 1; + } else { + return quadrant_size; + } +} - } break; - case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: { +void TileMap::set_selected_layer(int p_layer_id) { + ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size()); + selected_layer = p_layer_id; + emit_signal(SNAME("changed")); + _make_all_quadrants_dirty(); +} - if (use_parent) { - _recreate_quadrants(); - } +int TileMap::get_selected_layer() const { + return selected_layer; +} +void TileMap::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + pending_update = true; + _clear_internals(); + _recreate_internals(); } break; + case NOTIFICATION_EXIT_TREE: { + _clear_internals(); + } break; + } + + // Transfers the notification to tileset plugins. + if (tile_set.is_valid()) { + _rendering_notification(p_what); + _physics_notification(p_what); + _navigation_notification(p_what); } } -void TileMap::_update_quadrant_space(const RID &p_space) { +Ref<TileSet> TileMap::get_tileset() const { + return tile_set; +} - if (!use_parent) { - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { +void TileMap::set_tileset(const Ref<TileSet> &p_tileset) { + if (p_tileset == tile_set) { + return; + } - Quadrant &q = E->get(); - PhysicsServer2D::get_singleton()->body_set_space(q.body, p_space); - } + // Set the tileset, registering to its changes. + if (tile_set.is_valid()) { + tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed)); + } + + if (!p_tileset.is_valid()) { + _clear_internals(); } + + tile_set = p_tileset; + + if (tile_set.is_valid()) { + tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed)); + _clear_internals(); + _recreate_internals(); + } + + emit_signal(SNAME("changed")); } -void TileMap::_update_quadrant_transform() { +void TileMap::set_quadrant_size(int p_size) { + ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1."); - if (!is_inside_tree()) - return; + quadrant_size = p_size; + _clear_internals(); + _recreate_internals(); + emit_signal(SNAME("changed")); +} - Transform2D global_transform = get_global_transform(); +int TileMap::get_quadrant_size() const { + return quadrant_size; +} - Transform2D local_transform; - if (collision_parent) - local_transform = get_transform(); +int TileMap::get_layers_count() const { + return layers.size(); +} - Transform2D nav_rel; - if (navigation) - nav_rel = get_relative_transform_to_parent(navigation); +void TileMap::add_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = layers.size(); + } - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); - Quadrant &q = E->get(); - Transform2D xform; - xform.set_origin(q.pos); + // Must clear before adding the layer. + _clear_internals(); - if (!use_parent) { - xform = global_transform * xform; - PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); - } + layers.insert(p_to_pos, TileMapLayer()); + _recreate_internals(); + notify_property_list_changed(); - if (navigation) { - for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) { + emit_signal(SNAME("changed")); - NavigationServer2D::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform); - } - } + update_configuration_warnings(); +} - for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) { - RS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform); - } +void TileMap::move_layer(int p_layer, int p_to_pos) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); + + // Clear before shuffling layers. + _clear_internals(); + + TileMapLayer tl = layers[p_layer]; + layers.insert(p_to_pos, tl); + layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer); + _recreate_internals(); + notify_property_list_changed(); + + if (selected_layer == p_layer) { + selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos; } + + emit_signal(SNAME("changed")); + + update_configuration_warnings(); } -void TileMap::set_tileset(const Ref<TileSet> &p_tileset) { +void TileMap::remove_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); - if (tile_set.is_valid()) { - tile_set->disconnect("changed", callable_mp(this, &TileMap::_recreate_quadrants)); - tile_set->remove_change_receptor(this); - } + // Clear before removing the layer. + _clear_internals(); - _clear_quadrants(); - tile_set = p_tileset; + layers.remove(p_layer); + _recreate_internals(); + notify_property_list_changed(); - if (tile_set.is_valid()) { - tile_set->connect("changed", callable_mp(this, &TileMap::_recreate_quadrants)); - tile_set->add_change_receptor(this); - } else { - clear(); + if (selected_layer >= p_layer) { + selected_layer -= 1; } - _recreate_quadrants(); - emit_signal("settings_changed"); + emit_signal(SNAME("changed")); + + update_configuration_warnings(); } -Ref<TileSet> TileMap::get_tileset() const { +void TileMap::set_layer_name(int p_layer, String p_name) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + layers[p_layer].name = p_name; + emit_signal(SNAME("changed")); +} - return tile_set; +String TileMap::get_layer_name(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String()); + return layers[p_layer].name; } -void TileMap::set_cell_size(Size2 p_size) { +void TileMap::set_layer_enabled(int p_layer, bool p_enabled) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + layers[p_layer].enabled = p_enabled; + _clear_internals(); + _recreate_internals(); + emit_signal(SNAME("changed")); - ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1); + update_configuration_warnings(); +} - _clear_quadrants(); - cell_size = p_size; - _recreate_quadrants(); - emit_signal("settings_changed"); +bool TileMap::is_layer_enabled(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false); + return layers[p_layer].enabled; } -Size2 TileMap::get_cell_size() const { +void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + layers[p_layer].y_sort_enabled = p_y_sort_enabled; + _clear_internals(); + _recreate_internals(); + emit_signal(SNAME("changed")); - return cell_size; + update_configuration_warnings(); } -void TileMap::set_quadrant_size(int p_size) { +bool TileMap::is_layer_y_sort_enabled(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false); + return layers[p_layer].y_sort_enabled; +} - ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1."); +void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + layers[p_layer].y_sort_origin = p_y_sort_origin; + _clear_internals(); + _recreate_internals(); + emit_signal(SNAME("changed")); +} - _clear_quadrants(); - quadrant_size = p_size; - _recreate_quadrants(); - emit_signal("settings_changed"); +int TileMap::get_layer_y_sort_origin(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false); + return layers[p_layer].y_sort_origin; } -int TileMap::get_quadrant_size() const { +void TileMap::set_layer_z_index(int p_layer, int p_z_index) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + layers[p_layer].z_index = p_z_index; + _clear_internals(); + _recreate_internals(); + emit_signal(SNAME("changed")); - return quadrant_size; + update_configuration_warnings(); } -void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) { - - Size2 s = p_sc; - Vector2 offset = p_offset; +int TileMap::get_layer_z_index(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false); + return layers[p_layer].z_index; +} - if (compatibility_mode && !centered_textures) { +void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) { + collision_visibility_mode = p_show_collision; + _clear_internals(); + _recreate_internals(); + emit_signal(SNAME("changed")); +} - if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { - offset.y += cell_size.y; - } else if (tile_origin == TILE_ORIGIN_CENTER) { - offset += cell_size / 2; - } +TileMap::VisibilityMode TileMap::get_collision_visibility_mode() { + return collision_visibility_mode; +} - if (s.y > s.x) { - if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) { - offset.y += s.y - s.x; - } - } else if (s.y < s.x) { - if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) { - offset.x += s.x - s.y; - } - } - } +void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) { + navigation_visibility_mode = p_show_navigation; + _clear_internals(); + _recreate_internals(); + emit_signal(SNAME("changed")); +} - if (p_cell.transpose) { - SWAP(xform.elements[0].x, xform.elements[0].y); - SWAP(xform.elements[1].x, xform.elements[1].y); - SWAP(offset.x, offset.y); - SWAP(s.x, s.y); - } +TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { + return navigation_visibility_mode; +} - if (p_cell.flip_h) { - xform.elements[0].x = -xform.elements[0].x; - xform.elements[1].x = -xform.elements[1].x; - if (compatibility_mode && !centered_textures) { - if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { - offset.x = s.x - offset.x; - } else if (tile_origin == TILE_ORIGIN_CENTER) { - offset.x = s.x - offset.x / 2; - } - } else { - offset.x = s.x - offset.x; - } - } +void TileMap::set_y_sort_enabled(bool p_enable) { + Node2D::set_y_sort_enabled(p_enable); + _clear_internals(); + _recreate_internals(); + emit_signal(SNAME("changed")); +} - if (p_cell.flip_v) { - xform.elements[0].y = -xform.elements[0].y; - xform.elements[1].y = -xform.elements[1].y; - if (compatibility_mode && !centered_textures) { - if (tile_origin == TILE_ORIGIN_TOP_LEFT) { - offset.y = s.y - offset.y; - } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { - offset.y += s.y; - } else if (tile_origin == TILE_ORIGIN_CENTER) { - offset.y += s.y; - } - } else { - offset.y = s.y - offset.y; - } - } +Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const { + int quadrant_size = get_effective_quadrant_size(p_layer); - if (centered_textures) { - offset += cell_size / 2 - s / 2; - } - xform.elements[2] += offset; + // Rounding down, instead of simply rounding towards zero (truncating) + return Vector2i( + p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size, + p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size); } -void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) { - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); +Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr); - if (!use_parent) { - ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform); - ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata); - ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin); + TileMapQuadrant q; + q.layer = p_layer; + q.coords = p_qk; - } else if (collision_parent) { - Transform2D xform = p_xform; - xform.set_origin(xform.get_origin() + p_q.pos); + rect_cache_dirty = true; - collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape); + // Create the debug canvas item. + RenderingServer *rs = RenderingServer::get_singleton(); + q.debug_canvas_item = rs->canvas_item_create(); + rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1); + rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item()); - int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx); - RID rid = collision_parent->get_rid(); + // Call the create_quadrant method on plugins + if (tile_set.is_valid()) { + _rendering_create_quadrant(&q); + _physics_create_quadrant(&q); + } - if (Object::cast_to<Area2D>(collision_parent) != nullptr) { - ps->area_set_shape_transform(rid, real_index, get_transform() * xform); - } else { - ps->body_set_shape_transform(rid, real_index, get_transform() * xform); - ps->body_set_shape_metadata(rid, real_index, p_metadata); - ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin); + return layers[p_layer].quadrant_map.insert(p_qk, q); +} + +void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) { + // Make the given quadrant dirty, then trigger an update later. + TileMapQuadrant &q = Q->get(); + if (!q.dirty_list_element.in_list()) { + layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element); + } + _queue_update_dirty_quadrants(); +} + +void TileMap::_make_all_quadrants_dirty() { + // Make all quandrants dirty, then trigger an update later. + for (unsigned int layer = 0; layer < layers.size(); layer++) { + for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { + if (!E->value().dirty_list_element.in_list()) { + layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element); + } } } - shape_idx++; + _queue_update_dirty_quadrants(); } -void TileMap::update_dirty_quadrants() { +void TileMap::_queue_update_dirty_quadrants() { + if (pending_update || !is_inside_tree()) { + return; + } + pending_update = true; + call_deferred(SNAME("_update_dirty_quadrants")); +} - if (!pending_update) +void TileMap::_update_dirty_quadrants() { + if (!pending_update) { return; + } if (!is_inside_tree() || !tile_set.is_valid()) { pending_update = false; return; } - RenderingServer *vs = RenderingServer::get_singleton(); - PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - Vector2 tofs = get_cell_draw_offset(); - Transform2D nav_rel; - if (navigation) - nav_rel = get_relative_transform_to_parent(navigation); - - Vector2 qofs; - - SceneTree *st = SceneTree::get_singleton(); - Color debug_collision_color; - Color debug_navigation_color; + for (unsigned int layer = 0; layer < layers.size(); layer++) { + // Update the coords cache. + for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) { + q->self()->map_to_world.clear(); + q->self()->world_to_map.clear(); + for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) { + Vector2i pk = E->get(); + Vector2i pk_world_coords = map_to_world(pk); + q->self()->map_to_world[pk] = pk_world_coords; + q->self()->world_to_map[pk_world_coords] = pk; + } + } - bool debug_shapes = st && st->is_debugging_collisions_hint(); - if (debug_shapes) { - debug_collision_color = st->get_debug_collisions_color(); - } + // Call the update_dirty_quadrant method on plugins. + _rendering_update_dirty_quadrants(layers[layer].dirty_quadrant_list); + _physics_update_dirty_quadrants(layers[layer].dirty_quadrant_list); + _navigation_update_dirty_quadrants(layers[layer].dirty_quadrant_list); + _scenes_update_dirty_quadrants(layers[layer].dirty_quadrant_list); + + // Redraw the debug canvas_items. + RenderingServer *rs = RenderingServer::get_singleton(); + for (SelfList<TileMapQuadrant> *q = layers[layer].dirty_quadrant_list.first(); q; q = q->next()) { + rs->canvas_item_clear(q->self()->debug_canvas_item); + Transform2D xform; + xform.set_origin(map_to_world(q->self()->coords * get_effective_quadrant_size(layer))); + rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform); + + _rendering_draw_quadrant_debug(q->self()); + _physics_draw_quadrant_debug(q->self()); + _navigation_draw_quadrant_debug(q->self()); + _scenes_draw_quadrant_debug(q->self()); + } - bool debug_navigation = st && st->is_debugging_navigation_hint(); - if (debug_navigation) { - debug_navigation_color = st->get_debug_navigation_color(); + // Clear the list + while (layers[layer].dirty_quadrant_list.first()) { + layers[layer].dirty_quadrant_list.remove(layers[layer].dirty_quadrant_list.first()); + } } - while (dirty_quadrant_list.first()) { + pending_update = false; - Quadrant &q = *dirty_quadrant_list.first()->self(); + _recompute_rect_cache(); +} - for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) { +void TileMap::_recreate_internals() { + for (unsigned int layer = 0; layer < layers.size(); layer++) { + // Make sure that _clear_internals() was called prior. + ERR_FAIL_COND_MSG(layers[layer].quadrant_map.size() > 0, "TileMap layer " + itos(layer) + " had a non-empty quadrant map."); - vs->free(E->get()); + if (!layers[layer].enabled) { + continue; } - q.canvas_items.clear(); + // Upadate the layer internals. + _rendering_update_layer(layer); - if (!use_parent) { - ps->body_clear_shapes(q.body); - } else if (collision_parent) { - collision_parent->shape_owner_clear_shapes(q.shape_owner_id); - } - int shape_idx = 0; + // Recreate the quadrants. + const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map; + for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { + Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E->key().x, E->key().y)); - if (navigation) { - for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) { - - NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID()); + Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk); + if (!Q) { + Q = _create_quadrant(layer, qk); + layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element); } - q.navpoly_ids.clear(); - } - for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) { - RS::get_singleton()->free(E->get().id); + Vector2i pk = E->key(); + Q->get().cells.insert(pk); + + _make_quadrant_dirty(Q); } - q.occluder_instances.clear(); - Ref<ShaderMaterial> prev_material; - int prev_z_index = 0; - RID prev_canvas_item; - RID prev_debug_canvas_item; + } - for (int i = 0; i < q.cells.size(); i++) { + _update_dirty_quadrants(); +} - Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]); - Cell &c = E->get(); - //moment of truth - if (!tile_set->has_tile(c.id)) - continue; - Ref<Texture2D> tex = tile_set->tile_get_texture(c.id); - Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id); +void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) { + // Remove a quadrant. + TileMapQuadrant *q = &(Q->get()); - Vector2 wofs = _map_to_world(E->key().x, E->key().y); - Vector2 offset = wofs - q.pos + tofs; + // Call the cleanup_quadrant method on plugins. + if (tile_set.is_valid()) { + _rendering_cleanup_quadrant(q); + _physics_cleanup_quadrant(q); + _navigation_cleanup_quadrant(q); + _scenes_cleanup_quadrant(q); + } - if (!tex.is_valid()) - continue; + // Remove the quadrant from the dirty_list if it is there. + if (q->dirty_list_element.in_list()) { + layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element)); + } - Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id); - int z_index = tile_set->tile_get_z_index(c.id); + // Free the debug canvas item. + RenderingServer *rs = RenderingServer::get_singleton(); + rs->free(q->debug_canvas_item); - if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || - tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { - z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); - } + layers[q->layer].quadrant_map.erase(Q); + rect_cache_dirty = true; +} - RID canvas_item; - RID debug_canvas_item; +void TileMap::_clear_layer_internals(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); - if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) { + // Clear quadrants. + while (layers[p_layer].quadrant_map.size()) { + _erase_quadrant(layers[p_layer].quadrant_map.front()); + } - canvas_item = vs->canvas_item_create(); - if (mat.is_valid()) - vs->canvas_item_set_material(canvas_item, mat->get_rid()); - vs->canvas_item_set_parent(canvas_item, get_canvas_item()); - _update_item_material_state(canvas_item); - Transform2D xform; - xform.set_origin(q.pos); - vs->canvas_item_set_transform(canvas_item, xform); - vs->canvas_item_set_light_mask(canvas_item, get_light_mask()); - vs->canvas_item_set_z_index(canvas_item, z_index); + // Clear the layers internals. + _rendering_cleanup_layer(p_layer); - q.canvas_items.push_back(canvas_item); + // Clear the dirty quadrants list. + while (layers[p_layer].dirty_quadrant_list.first()) { + layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first()); + } +} - if (debug_shapes) { +void TileMap::_clear_internals() { + // Clear quadrants. + for (unsigned int layer = 0; layer < layers.size(); layer++) { + _clear_layer_internals(layer); + } +} - debug_canvas_item = vs->canvas_item_create(); - vs->canvas_item_set_parent(debug_canvas_item, canvas_item); - vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false); - vs->canvas_item_set_z_index(debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1); - q.canvas_items.push_back(debug_canvas_item); - prev_debug_canvas_item = debug_canvas_item; - } +void TileMap::_recompute_rect_cache() { + // Compute the displayed area of the tilemap. +#ifdef DEBUG_ENABLED - prev_canvas_item = canvas_item; - prev_material = mat; - prev_z_index = z_index; + if (!rect_cache_dirty) { + return; + } + Rect2 r_total; + for (unsigned int layer = 0; layer < layers.size(); layer++) { + for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { + Rect2 r; + r.position = map_to_world(E->key() * get_effective_quadrant_size(layer)); + r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer))); + r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer))); + r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer))); + if (E == layers[layer].quadrant_map.front()) { + r_total = r; } else { - canvas_item = prev_canvas_item; - if (debug_shapes) { - debug_canvas_item = prev_debug_canvas_item; - } + r_total = r_total.merge(r); } + } + } - Rect2 r = tile_set->tile_get_region(c.id); - if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { - int spacing = tile_set->autotile_get_spacing(c.id); - r.size = tile_set->autotile_get_size(c.id); - r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y); - } + rect_cache = r_total; + + item_rect_changed(); + + rect_cache_dirty = false; +#endif +} - Size2 s; - if (r == Rect2()) - s = tex->get_size(); - else - s = r.size; - - Rect2 rect; - rect.position = offset.floor(); - rect.size = s; - rect.size.x += fp_adjust; - rect.size.y += fp_adjust; - - if (compatibility_mode && !centered_textures) { - if (rect.size.y > rect.size.x) { - if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose)) - tile_ofs.y += rect.size.y - rect.size.x; - } else if (rect.size.y < rect.size.x) { - if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose)) - tile_ofs.x += rect.size.x - rect.size.y; +/////////////////////////////// Rendering ////////////////////////////////////// + +void TileMap::_rendering_notification(int p_what) { + switch (p_what) { + case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: { + bool visible = is_visible_in_tree(); + for (int layer = 0; layer < (int)layers.size(); layer++) { + for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { + TileMapQuadrant &q = E_quadrant->get(); + + // Update occluders transform. + for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { + Transform2D xform; + xform.set_origin(E_cell->key()); + for (const RID &occluder : q.occluders) { + RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible); + } + } } } + } break; + case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: { + if (!is_inside_tree()) { + return; + } + for (int layer = 0; layer < (int)layers.size(); layer++) { + for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { + TileMapQuadrant &q = E_quadrant->get(); - if (c.transpose) { - SWAP(tile_ofs.x, tile_ofs.y); - if (centered_textures) { - rect.position.x += cell_size.x / 2 - rect.size.y / 2; - rect.position.y += cell_size.y / 2 - rect.size.x / 2; + // Update occluders transform. + for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { + Transform2D xform; + xform.set_origin(E_cell->key()); + for (const RID &occluder : q.occluders) { + RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform); + } + } } - } else if (centered_textures) { - rect.position += cell_size / 2 - rect.size / 2; } - - if (c.flip_h) { - rect.size.x = -rect.size.x; - tile_ofs.x = -tile_ofs.x; + } break; + case CanvasItem::NOTIFICATION_DRAW: { + if (tile_set.is_valid()) { + RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled()); } + } break; + } +} - if (c.flip_v) { - rect.size.y = -rect.size.y; - tile_ofs.y = -tile_ofs.y; - } +void TileMap::_rendering_update_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); - if (compatibility_mode && !centered_textures) { - if (tile_origin == TILE_ORIGIN_TOP_LEFT) { - rect.position += tile_ofs; + RenderingServer *rs = RenderingServer::get_singleton(); + if (!layers[p_layer].canvas_item.is_valid()) { + RID ci = rs->canvas_item_create(); + rs->canvas_item_set_parent(ci, get_canvas_item()); - } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) { + /*Transform2D xform; + xform.set_origin(Vector2(0, p_layer)); + rs->canvas_item_set_transform(ci, xform);*/ + rs->canvas_item_set_draw_index(ci, p_layer); - rect.position += tile_ofs; + layers[p_layer].canvas_item = ci; + } + RID &ci = layers[p_layer].canvas_item; + rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled); + rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); + rs->canvas_item_set_z_index(ci, layers[p_layer].z_index); + rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter())); + rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat())); + rs->canvas_item_set_light_mask(ci, get_light_mask()); +} - if (c.transpose) { - if (c.flip_h) - rect.position.x -= cell_size.x; - else - rect.position.x += cell_size.x; - } else { - if (c.flip_v) - rect.position.y -= cell_size.y; - else - rect.position.y += cell_size.y; - } +void TileMap::_rendering_cleanup_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); - } else if (tile_origin == TILE_ORIGIN_CENTER) { + RenderingServer *rs = RenderingServer::get_singleton(); + if (!layers[p_layer].canvas_item.is_valid()) { + rs->free(layers[p_layer].canvas_item); + } +} - rect.position += tile_ofs; +void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { + ERR_FAIL_COND(!is_inside_tree()); + ERR_FAIL_COND(!tile_set.is_valid()); - if (c.flip_h) - rect.position.x -= cell_size.x / 2; - else - rect.position.x += cell_size.x / 2; + bool visible = is_visible_in_tree(); - if (c.flip_v) - rect.position.y -= cell_size.y / 2; - else - rect.position.y += cell_size.y / 2; - } - } else { - rect.position += tile_ofs; - } + SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first(); + while (q_list_element) { + TileMapQuadrant &q = *q_list_element->self(); - Ref<Texture2D> normal_map = tile_set->tile_get_normal_map(c.id); - Color modulate = tile_set->tile_get_modulate(c.id); - Color self_modulate = get_self_modulate(); - modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g, - modulate.b * self_modulate.b, modulate.a * self_modulate.a); - if (r == Rect2()) { - tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map); - } else { - tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, Ref<Texture2D>(), Color(1, 1, 1, 1), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, clip_uv); - } + RenderingServer *rs = RenderingServer::get_singleton(); - Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id); + // Free the canvas items. + for (const RID &ci : q.canvas_items) { + rs->free(ci); + } + q.canvas_items.clear(); - for (int j = 0; j < shapes.size(); j++) { - Ref<Shape2D> shape = shapes[j].shape; - if (shape.is_valid()) { - if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) { - Transform2D xform; - xform.set_origin(offset.floor()); + // Free the occluders. + for (const RID &occluder : q.occluders) { + rs->free(occluder); + } + q.occluders.clear(); - Vector2 shape_ofs = shapes[j].shape_transform.get_origin(); + // Those allow to group cell per material or z-index. + Ref<ShaderMaterial> prev_material; + int prev_z_index = 0; + RID prev_canvas_item; - _fix_cell_transform(xform, c, shape_ofs, s); + // Iterate over the cells of the quadrant. + for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { + TileMapCell c = get_cell(q.layer, E_cell->value(), true); - xform *= shapes[j].shape_transform.untranslated(); + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); - if (debug_canvas_item.is_valid()) { - vs->canvas_item_add_set_transform(debug_canvas_item, xform); - shape->draw(debug_canvas_item, debug_collision_color); - } + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } - if (shape->has_meta("decomposed")) { - Array _shapes = shape->get_meta("decomposed"); - for (int k = 0; k < _shapes.size(); k++) { - Ref<ConvexPolygonShape2D> convex = _shapes[k]; - if (convex.is_valid()) { - _add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y)); -#ifdef DEBUG_ENABLED - } else { - print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape."); -#endif - } - } - } else { - _add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y)); - } + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get the tile data. + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + Ref<ShaderMaterial> mat = tile_data->get_material(); + int z_index = tile_data->get_z_index(); + + // Quandrant pos. + Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); + if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) { + // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem. + position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin(); } - } - } - if (debug_canvas_item.is_valid()) { - vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D()); - } + // --- CanvasItems --- + // Create two canvas items, for rendering and debug. + RID canvas_item; - if (navigation) { - Ref<NavigationPolygon> navpoly; - Vector2 npoly_ofs; - if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { - navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); - npoly_ofs = Vector2(); - } else { - navpoly = tile_set->tile_get_navigation_polygon(c.id); - npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id); - } + // Check if the material or the z_index changed. + if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) { + // If so, create a new CanvasItem. + canvas_item = rs->canvas_item_create(); + if (mat.is_valid()) { + rs->canvas_item_set_material(canvas_item, mat->get_rid()); + } + rs->canvas_item_set_parent(canvas_item, layers[q.layer].canvas_item); + rs->canvas_item_set_use_parent_material(canvas_item, get_use_parent_material() || get_material().is_valid()); - if (navpoly.is_valid()) { - Transform2D xform; - xform.set_origin(offset.floor() + q.pos); - _fix_cell_transform(xform, c, npoly_ofs, s); - - RID region = NavigationServer2D::get_singleton()->region_create(); - NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid()); - NavigationServer2D::get_singleton()->region_set_transform(region, nav_rel * xform); - NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); - - Quadrant::NavPoly np; - np.region = region; - np.xform = xform; - q.navpoly_ids[E->key()] = np; - - if (debug_navigation) { - RID debug_navigation_item = vs->canvas_item_create(); - vs->canvas_item_set_parent(debug_navigation_item, canvas_item); - vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false); - vs->canvas_item_set_z_index(debug_navigation_item, RS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug - - if (debug_navigation_item.is_valid()) { - Vector<Vector2> navigation_polygon_vertices = navpoly->get_vertices(); - int vsize = navigation_polygon_vertices.size(); - - if (vsize > 2) { - Vector<Color> colors; - Vector<Vector2> vertices; - vertices.resize(vsize); - colors.resize(vsize); - { - const Vector2 *vr = navigation_polygon_vertices.ptr(); - for (int j = 0; j < vsize; j++) { - vertices.write[j] = vr[j]; - colors.write[j] = debug_navigation_color; - } - } + Transform2D xform; + xform.set_origin(position); + rs->canvas_item_set_transform(canvas_item, xform); - Vector<int> indices; + rs->canvas_item_set_light_mask(canvas_item, get_light_mask()); + rs->canvas_item_set_z_index(canvas_item, z_index); - for (int j = 0; j < navpoly->get_polygon_count(); j++) { - Vector<int> polygon = navpoly->get_polygon(j); + rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter())); + rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(get_texture_repeat())); - for (int k = 2; k < polygon.size(); k++) { + q.canvas_items.push_back(canvas_item); - int kofs[3] = { 0, k - 1, k }; - for (int l = 0; l < 3; l++) { + prev_canvas_item = canvas_item; + prev_material = mat; + prev_z_index = z_index; - int idx = polygon[kofs[l]]; - ERR_FAIL_INDEX(idx, vsize); - indices.push_back(idx); - } - } - } - Transform2D navxform; - navxform.set_origin(offset.floor()); - _fix_cell_transform(navxform, c, npoly_ofs, s); + } else { + // Keep the same canvas_item to draw on. + canvas_item = prev_canvas_item; + } - vs->canvas_item_set_transform(debug_navigation_item, navxform); - vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors); - } + // Drawing the tile in the canvas item. + Color modulate = get_self_modulate(); + if (selected_layer >= 0) { + if (q.layer < selected_layer) { + modulate = modulate.darkened(0.5); + } else if (q.layer > selected_layer) { + modulate = modulate.darkened(0.5); + modulate.a *= 0.3; } } - } - } + draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, modulate); - Ref<OccluderPolygon2D> occluder; - if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) { - occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y)); - } else { - occluder = tile_set->tile_get_light_occluder(c.id); - } - if (occluder.is_valid()) { - Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id); - Transform2D xform; - xform.set_origin(offset.floor() + q.pos); - _fix_cell_transform(xform, c, occluder_ofs, s); - - RID orid = RS::get_singleton()->canvas_light_occluder_create(); - RS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform); - RS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid()); - RS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas()); - RS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask); - Quadrant::Occluder oc; - oc.xform = xform; - oc.id = orid; - q.occluder_instances[E->key()] = oc; + // --- Occluders --- + for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { + Transform2D xform; + xform.set_origin(E_cell->key()); + if (tile_data->get_occluder(i).is_valid()) { + RID occluder_id = rs->canvas_light_occluder_create(); + rs->canvas_light_occluder_set_enabled(occluder_id, visible); + rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform); + rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid()); + rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas()); + rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i)); + q.occluders.push_back(occluder_id); + } + } + } } } - dirty_quadrant_list.remove(dirty_quadrant_list.first()); - quadrant_order_dirty = true; + _rendering_quadrant_order_dirty = true; + q_list_element = q_list_element->next(); } - pending_update = false; + // Reset the drawing indices + if (_rendering_quadrant_order_dirty) { + int index = -(int64_t)0x80000000; //always must be drawn below children. - if (quadrant_order_dirty) { - - int index = -(int64_t)0x80000000; //always must be drawn below children - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { - - Quadrant &q = E->get(); - for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) { + for (int layer = 0; layer < (int)layers.size(); layer++) { + // Sort the quadrants coords per world coordinates + Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map; + for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { + world_to_map[map_to_world(E->key())] = E->key(); + } - RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++); + // Sort the quadrants + for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) { + TileMapQuadrant &q = layers[layer].quadrant_map[E->value()]; + for (const RID &ci : q.canvas_items) { + RS::get_singleton()->canvas_item_set_draw_index(ci, index++); + } } } - - quadrant_order_dirty = false; + _rendering_quadrant_order_dirty = false; } - - _recompute_rect_cache(); } -void TileMap::_recompute_rect_cache() { +void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) { + ERR_FAIL_COND(!tile_set.is_valid()); -#ifdef DEBUG_ENABLED + _rendering_quadrant_order_dirty = true; +} - if (!rect_cache_dirty) - return; +void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) { + // Free the canvas items. + for (const RID &ci : p_quadrant->canvas_items) { + RenderingServer::get_singleton()->free(ci); + } + p_quadrant->canvas_items.clear(); - Rect2 r_total; - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + // Free the occluders. + for (const RID &occluder : p_quadrant->occluders) { + RenderingServer::get_singleton()->free(occluder); + } + p_quadrant->occluders.clear(); +} + +void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { + ERR_FAIL_COND(!tile_set.is_valid()); - Rect2 r; - r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size()); - r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size())); - r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size())); - r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size())); - if (E == quadrant_map.front()) - r_total = r; - else - r_total = r_total.merge(r); + if (!Engine::get_singleton()->is_editor_hint()) { + return; } - rect_cache = r_total; + // Draw a placeholder for scenes needing one. + RenderingServer *rs = RenderingServer::get_singleton(); + Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { + const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true); - item_rect_changed(); + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); - rect_cache_dirty = false; -#endif + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } + + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + Vector2i grid_size = atlas_source->get_atlas_grid_size(); + if (!atlas_source->get_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) { + // Generate a random color from the hashed values of the tiles. + Array to_hash; + to_hash.push_back(c.source_id); + to_hash.push_back(c.get_atlas_coords()); + to_hash.push_back(c.alternative_tile); + uint32_t hash = RandomPCG(to_hash.hash()).rand(); + + Color color; + color = color.from_hsv( + (float)((hash >> 24) & 0xFF) / 256.0, + Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), + Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), + 0.8); + + // Draw a placeholder tile. + Transform2D xform; + xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); + } + } + } + } } -Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) { +void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, Color p_modulation) { + ERR_FAIL_COND(!p_tile_set.is_valid()); + ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id)); + ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords)); + ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile)); - Transform2D xform; - //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size); - Quadrant q; - q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size()); - q.pos += get_cell_draw_offset(); - if (tile_origin == TILE_ORIGIN_CENTER) - q.pos += cell_size / 2; - else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) - q.pos.y += cell_size.y; + TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + // Get the texture. + Ref<Texture2D> tex = atlas_source->get_texture(); + if (!tex.is_valid()) { + return; + } - xform.set_origin(q.pos); - //q.canvas_item = RenderingServer::get_singleton()->canvas_item_create(); - if (!use_parent) { - q.body = PhysicsServer2D::get_singleton()->body_create(); - PhysicsServer2D::get_singleton()->body_set_mode(q.body, use_kinematic ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC); + // Check if we are in the texture, return otherwise. + Vector2i grid_size = atlas_source->get_atlas_grid_size(); + if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) { + return; + } - PhysicsServer2D::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id()); - PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer); - PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask); - PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, friction); - PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, bounce); + // Get tile data. + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile)); - if (is_inside_tree()) { - xform = get_global_transform() * xform; - RID space = get_world_2d()->get_space(); - PhysicsServer2D::get_singleton()->body_set_space(q.body, space); + // Compute the offset + Rect2i source_rect = atlas_source->get_tile_texture_region(p_atlas_coords); + Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile); + + // Compute the destination rectangle in the CanvasItem. + Rect2 dest_rect; + dest_rect.size = source_rect.size; + dest_rect.size.x += FP_ADJUST; + dest_rect.size.y += FP_ADJUST; + + bool transpose = tile_data->get_transpose(); + if (transpose) { + dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); + } else { + dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset); } - PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); - } else if (collision_parent) { - xform = get_transform() * xform; - q.shape_owner_id = collision_parent->create_shape_owner(this); - } else { - q.shape_owner_id = -1; - } + if (tile_data->get_flip_h()) { + dest_rect.size.x = -dest_rect.size.x; + } - rect_cache_dirty = true; - quadrant_order_dirty = true; - return quadrant_map.insert(p_qk, q); -} + if (tile_data->get_flip_v()) { + dest_rect.size.y = -dest_rect.size.y; + } -void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) { + // Get the tile modulation. + Color modulate = tile_data->get_modulate(); + modulate = Color(modulate.r * p_modulation.r, modulate.g * p_modulation.g, modulate.b * p_modulation.b, modulate.a * p_modulation.a); - Quadrant &q = Q->get(); - if (!use_parent) { - PhysicsServer2D::get_singleton()->free(q.body); - } else if (collision_parent) { - collision_parent->remove_shape_owner(q.shape_owner_id); + // Draw the tile. + tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping()); } +} - for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) { +/////////////////////////////// Physics ////////////////////////////////////// - RenderingServer::get_singleton()->free(E->get()); - } - q.canvas_items.clear(); - if (q.dirty_list.in_list()) - dirty_quadrant_list.remove(&q.dirty_list); +void TileMap::_physics_notification(int p_what) { + switch (p_what) { + case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: { + // Update the bodies transforms. + if (is_inside_tree()) { + for (int layer = 0; layer < (int)layers.size(); layer++) { + Transform2D global_transform = get_global_transform(); - if (navigation) { - for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) { + for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { + TileMapQuadrant &q = E->get(); - NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID()); - } - q.navpoly_ids.clear(); - } + Transform2D xform; + xform.set_origin(map_to_world(E->key() * get_effective_quadrant_size(layer))); + xform = global_transform * xform; - for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) { - RS::get_singleton()->free(E->get().id); + for (int body_index = 0; body_index < q.bodies.size(); body_index++) { + PhysicsServer2D::get_singleton()->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + } + } + } + } + } break; } - q.occluder_instances.clear(); - - quadrant_map.erase(Q); - rect_cache_dirty = true; } -void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) { +void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { + ERR_FAIL_COND(!is_inside_tree()); + ERR_FAIL_COND(!tile_set.is_valid()); - Quadrant &q = Q->get(); - if (!q.dirty_list.in_list()) - dirty_quadrant_list.add(&q.dirty_list); + Transform2D global_transform = get_global_transform(); + PhysicsServer2D *ps = PhysicsServer2D::get_singleton(); - if (pending_update) - return; - pending_update = true; - if (!is_inside_tree()) - return; + SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first(); + while (q_list_element) { + TileMapQuadrant &q = *q_list_element->self(); - if (update) { - call_deferred("update_dirty_quadrants"); - } -} + Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); -void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) { + LocalVector<int> body_shape_count; + body_shape_count.resize(q.bodies.size()); - set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose); -} + // Clear shapes. + for (int body_index = 0; body_index < q.bodies.size(); body_index++) { + ps->body_clear_shapes(q.bodies[body_index]); + body_shape_count[body_index] = 0; -void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) { + // Position the bodies. + Transform2D xform; + xform.set_origin(quadrant_pos); + xform = global_transform * xform; + ps->body_set_state(q.bodies[body_index], PhysicsServer2D::BODY_STATE_TRANSFORM, xform); + } - Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"]; - const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord }; - Callable::CallError ce; - call("set_cell", args, 7, ce); -} + for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { + TileMapCell c = get_cell(q.layer, E_cell->get(), true); -void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) { + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); - PosKey pk(p_x, p_y); + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } - Map<PosKey, Cell>::Element *E = tile_map.find(pk); - if (!E && p_tile == INVALID_CELL) - return; //nothing to do + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); - PosKey qk = pk.to_quadrant(_get_quadrant_size()); - if (p_tile == INVALID_CELL) { - //erase existing - tile_map.erase(pk); - Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk); - ERR_FAIL_COND(!Q); - Quadrant &q = Q->get(); - q.cells.erase(pk); - if (q.cells.size() == 0) - _erase_quadrant(Q); - else - _make_quadrant_dirty(Q); + for (int body_index = 0; body_index < q.bodies.size(); body_index++) { + int &body_shape_index = body_shape_count[body_index]; - used_size_cache_dirty = true; - return; - } + // Add the shapes again. + for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) { + bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index); + float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(body_index, polygon_index); - Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk); + int shapes_count = tile_data->get_collision_polygon_shapes_count(body_index, polygon_index); + for (int shape_index = 0; shape_index < shapes_count; shape_index++) { + Transform2D xform = Transform2D(); + xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); - if (!E) { - E = tile_map.insert(pk, Cell()); - if (!Q) { - Q = _create_quadrant(qk); + // Add decomposed convex shapes. + Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index); + ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform); + ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get()); + ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin); + + ++body_shape_index; + } + } + } + } + } } - Quadrant &q = Q->get(); - q.cells.insert(pk); - } else { - ERR_FAIL_COND(!Q); // quadrant should exist... - if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y) - return; //nothing changed + q_list_element = q_list_element->next(); } +} - Cell &c = E->get(); +void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) { + ERR_FAIL_COND(!tile_set.is_valid()); - c.id = p_tile; - c.flip_h = p_flip_x; - c.flip_v = p_flip_y; - c.transpose = p_transpose; - c.autotile_coord_x = (uint16_t)p_autotile_coord.x; - c.autotile_coord_y = (uint16_t)p_autotile_coord.y; + //Get the TileMap's gobla transform. + Transform2D global_transform; + if (is_inside_tree()) { + global_transform = get_global_transform(); + } - _make_quadrant_dirty(Q); - used_size_cache_dirty = true; -} + // Clear all bodies. + p_quadrant->bodies.clear(); -int TileMap::get_cellv(const Vector2 &p_pos) const { + // Create the body and set its parameters. + for (int layer = 0; layer < tile_set->get_physics_layers_count(); layer++) { + RID body = PhysicsServer2D::get_singleton()->body_create(); + PhysicsServer2D::get_singleton()->body_set_mode(body, PhysicsServer2D::BODY_MODE_STATIC); - return get_cell(p_pos.x, p_pos.y); -} + PhysicsServer2D::get_singleton()->body_attach_object_instance_id(body, get_instance_id()); + PhysicsServer2D::get_singleton()->body_set_collision_layer(body, tile_set->get_physics_layer_collision_layer(layer)); + PhysicsServer2D::get_singleton()->body_set_collision_mask(body, tile_set->get_physics_layer_collision_mask(layer)); -void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) { + Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(layer); + if (!physics_material.is_valid()) { + PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0); + PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1); + } else { + PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce()); + PhysicsServer2D::get_singleton()->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction()); + } - for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) { - for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) { - PosKey p(x, y); - if (dirty_bitmask.find(p) == nullptr) { - dirty_bitmask.push_back(p); - } + if (is_inside_tree()) { + RID space = get_world_2d()->get_space(); + PhysicsServer2D::get_singleton()->body_set_space(body, space); + + Transform2D xform; + xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer))); + xform = global_transform * xform; + PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } + + p_quadrant->bodies.push_back(body); } } -void TileMap::update_bitmask_area(const Vector2 &p_pos) { - - for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) { - for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) { - update_cell_bitmask(x, y); - } +void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) { + // Remove a quadrant. + for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) { + PhysicsServer2D::get_singleton()->free(p_quadrant->bodies[body_index]); } + p_quadrant->bodies.clear(); } -void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) { +void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { + // Draw the debug collision shapes. + ERR_FAIL_COND(!tile_set.is_valid()); - if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) { - int i; - Array a = get_used_cells(); - for (i = 0; i < a.size(); i++) { - // update_bitmask_area() in order to update cells adjacent to the - // current cell, since ordering in array may not be reliable - Vector2 vector = (Vector2)a[i]; - update_bitmask_area(Vector2(vector.x, vector.y)); - } + if (!get_tree()) { return; } - for (int x = p_start.x - 1; x <= p_end.x + 1; x++) { - for (int y = p_start.y - 1; y <= p_end.y + 1; y++) { - update_cell_bitmask(x, y); - } + + bool show_collision = false; + switch (collision_visibility_mode) { + case TileMap::VISIBILITY_MODE_DEFAULT: + show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint()); + break; + case TileMap::VISIBILITY_MODE_FORCE_HIDE: + show_collision = false; + break; + case TileMap::VISIBILITY_MODE_FORCE_SHOW: + show_collision = true; + break; + } + if (!show_collision) { + return; } -} -void TileMap::update_cell_bitmask(int p_x, int p_y) { + RenderingServer *rs = RenderingServer::get_singleton(); - ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open."); - PosKey p(p_x, p_y); - Map<PosKey, Cell>::Element *E = tile_map.find(p); - if (E != nullptr) { - int id = get_cell(p_x, p_y); - if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) { - uint16_t mask = 0; - if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) { - if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { - mask |= TileSet::BIND_TOPLEFT; - } - if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { - mask |= TileSet::BIND_TOPRIGHT; - } - if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { - mask |= TileSet::BIND_BOTTOMLEFT; - } - if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { - mask |= TileSet::BIND_BOTTOMRIGHT; - } - } else { - if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3_MINIMAL) { - if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { - mask |= TileSet::BIND_TOPLEFT; - } - if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { - mask |= TileSet::BIND_TOPRIGHT; - } - if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { - mask |= TileSet::BIND_BOTTOMLEFT; - } - if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { - mask |= TileSet::BIND_BOTTOMRIGHT; - } - } else { - if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1))) { - mask |= TileSet::BIND_TOPLEFT; - } - if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1))) { - mask |= TileSet::BIND_TOPRIGHT; - } - if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1))) { - mask |= TileSet::BIND_BOTTOMLEFT; - } - if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1))) { - mask |= TileSet::BIND_BOTTOMRIGHT; - } - } - if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) { - mask |= TileSet::BIND_TOP; - } - if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) { - mask |= TileSet::BIND_LEFT; - } - mask |= TileSet::BIND_CENTER; - if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) { - mask |= TileSet::BIND_RIGHT; - } - if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) { - mask |= TileSet::BIND_BOTTOM; - } - } - Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y)); - E->get().autotile_coord_x = (int)coord.x; - E->get().autotile_coord_y = (int)coord.y; + Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); - PosKey qk = p.to_quadrant(_get_quadrant_size()); - Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk); - _make_quadrant_dirty(Q); + Color debug_collision_color = get_tree()->get_debug_collisions_color(); + for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { + TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true); - } else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) { + Transform2D xform; + xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); - E->get().autotile_coord_x = 0; - E->get().autotile_coord_y = 0; - } else if (tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) { + if (tile_set->has_source(c.source_id)) { + TileSetSource *source = *tile_set->get_source(c.source_id); - if (tile_set->autotile_get_bitmask(id, Vector2(p_x, p_y)) == TileSet::BIND_CENTER) { - Vector2 coord = tile_set->atlastile_get_subtile_by_priority(id, this, Vector2(p_x, p_y)); + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } - E->get().autotile_coord_x = (int)coord.x; - E->get().autotile_coord_y = (int)coord.y; + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + + for (int body_index = 0; body_index < p_quadrant->bodies.size(); body_index++) { + for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) { + // Draw the debug polygon. + Vector<Vector2> polygon = tile_data->get_collision_polygon_points(body_index, polygon_index); + if (polygon.size() >= 3) { + Vector<Color> color; + color.push_back(debug_collision_color); + rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color); + } + } + } } } + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D()); } -} +}; -void TileMap::update_dirty_bitmask() { +/////////////////////////////// Navigation ////////////////////////////////////// - while (dirty_bitmask.size() > 0) { - update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y); - dirty_bitmask.pop_front(); +void TileMap::_navigation_notification(int p_what) { + switch (p_what) { + case CanvasItem::NOTIFICATION_TRANSFORM_CHANGED: { + if (is_inside_tree()) { + for (int layer = 0; layer < (int)layers.size(); layer++) { + Transform2D tilemap_xform = get_global_transform(); + for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { + TileMapQuadrant &q = E_quadrant->get(); + for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) { + for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) { + RID region = E_region->get()[layer_index]; + if (!region.is_valid()) { + continue; + } + Transform2D tile_transform; + tile_transform.set_origin(map_to_world(E_region->key())); + NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); + } + } + } + } + } + } break; } } -void TileMap::fix_invalid_tiles() { - - ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open."); - for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { +void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { + ERR_FAIL_COND(!is_inside_tree()); + ERR_FAIL_COND(!tile_set.is_valid()); - if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) { - set_cell(E->key().x, E->key().y, INVALID_CELL); - } + // Get colors for debug. + SceneTree *st = SceneTree::get_singleton(); + Color debug_navigation_color; + bool debug_navigation = st && st->is_debugging_navigation_hint(); + if (debug_navigation) { + debug_navigation_color = st->get_debug_navigation_color(); } -} -int TileMap::get_cell(int p_x, int p_y) const { + Transform2D tilemap_xform = get_global_transform(); + SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first(); + while (q_list_element) { + TileMapQuadrant &q = *q_list_element->self(); + + // Clear navigation shapes in the quadrant. + for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) { + for (int i = 0; i < E->get().size(); i++) { + RID region = E->get()[i]; + if (!region.is_valid()) { + continue; + } + NavigationServer2D::get_singleton()->region_set_map(region, RID()); + } + } + q.navigation_regions.clear(); - PosKey pk(p_x, p_y); + // Get the navigation polygons and create regions. + for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { + TileMapCell c = get_cell(q.layer, E_cell->get(), true); - const Map<PosKey, Cell>::Element *E = tile_map.find(pk); + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); - if (!E) - return INVALID_CELL; + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } - return E->get().id; -} -bool TileMap::is_cell_x_flipped(int p_x, int p_y) const { + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); + q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count()); - PosKey pk(p_x, p_y); + for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { + Ref<NavigationPolygon> navpoly; + navpoly = tile_data->get_navigation_polygon(layer_index); - const Map<PosKey, Cell>::Element *E = tile_map.find(pk); + if (navpoly.is_valid()) { + Transform2D tile_transform; + tile_transform.set_origin(map_to_world(E_cell->get())); - if (!E) - return false; + RID region = NavigationServer2D::get_singleton()->region_create(); + NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); + NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); + NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly); + q.navigation_regions[E_cell->get()].write[layer_index] = region; + } + } + } + } + } - return E->get().flip_h; + q_list_element = q_list_element->next(); + } } -bool TileMap::is_cell_y_flipped(int p_x, int p_y) const { - - PosKey pk(p_x, p_y); - - const Map<PosKey, Cell>::Element *E = tile_map.find(pk); - - if (!E) - return false; - return E->get().flip_v; +void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) { + // Clear navigation shapes in the quadrant. + for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) { + for (int i = 0; i < E->get().size(); i++) { + RID region = E->get()[i]; + if (!region.is_valid()) { + continue; + } + NavigationServer2D::get_singleton()->free(region); + } + } + p_quadrant->navigation_regions.clear(); } -bool TileMap::is_cell_transposed(int p_x, int p_y) const { - PosKey pk(p_x, p_y); +void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { + // Draw the debug collision shapes. + ERR_FAIL_COND(!tile_set.is_valid()); - const Map<PosKey, Cell>::Element *E = tile_map.find(pk); + if (!get_tree()) { + return; + } - if (!E) - return false; + bool show_navigation = false; + switch (navigation_visibility_mode) { + case TileMap::VISIBILITY_MODE_DEFAULT: + show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint()); + break; + case TileMap::VISIBILITY_MODE_FORCE_HIDE: + show_navigation = false; + break; + case TileMap::VISIBILITY_MODE_FORCE_SHOW: + show_navigation = true; + break; + } + if (!show_navigation) { + return; + } - return E->get().transpose; -} + RenderingServer *rs = RenderingServer::get_singleton(); -void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) { + Color color = get_tree()->get_debug_navigation_color(); + RandomPCG rand; - PosKey pk(p_x, p_y); + Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); - const Map<PosKey, Cell>::Element *E = tile_map.find(pk); + for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { + TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true); - if (!E) - return; + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); - Cell c = E->get(); - c.autotile_coord_x = p_coord.x; - c.autotile_coord_y = p_coord.y; - tile_map[pk] = c; + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } - PosKey qk = pk.to_quadrant(_get_quadrant_size()); - Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk); + TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source); + if (atlas_source) { + TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); - if (!Q) - return; + Transform2D xform; + xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + + for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { + Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index); + if (navpoly.is_valid()) { + PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices(); + + for (int i = 0; i < navpoly->get_polygon_count(); i++) { + // An array of vertices for this polygon. + Vector<int> polygon = navpoly->get_polygon(i); + Vector<Vector2> vertices; + vertices.resize(polygon.size()); + for (int j = 0; j < polygon.size(); j++) { + ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); + vertices.write[j] = navigation_polygon_vertices[polygon[j]]; + } - _make_quadrant_dirty(Q); -} + // Generate the polygon color, slightly randomly modified from the settings one. + Color random_variation_color; + random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1); + random_variation_color.a = color.a; + Vector<Color> colors; + colors.push_back(random_variation_color); -Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const { + rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors); + } + } + } + } + } + } +} - PosKey pk(p_x, p_y); +/////////////////////////////// Scenes ////////////////////////////////////// - const Map<PosKey, Cell>::Element *E = tile_map.find(pk); +void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) { + ERR_FAIL_COND(!tile_set.is_valid()); - if (!E) - return Vector2(); + SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first(); + while (q_list_element) { + TileMapQuadrant &q = *q_list_element->self(); - return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y); -} + // Clear the scenes. + for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) { + Node *node = get_node(E->get()); + if (node) { + node->queue_delete(); + } + } -void TileMap::_recreate_quadrants() { + q.scenes.clear(); - _clear_quadrants(); + // Recreate the scenes. + for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) { + const TileMapCell &c = get_cell(q.layer, E_cell->get(), true); - for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); - PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size()); + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } - Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk); - if (!Q) { - Q = _create_quadrant(qk); - dirty_quadrant_list.add(&Q->get().dirty_list); + TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + if (scenes_collection_source) { + Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile); + if (packed_scene.is_valid()) { + Node *scene = packed_scene->instantiate(); + add_child(scene); + Control *scene_as_control = Object::cast_to<Control>(scene); + Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene); + if (scene_as_control) { + scene_as_control->set_position(map_to_world(E_cell->get()) + scene_as_control->get_position()); + } else if (scene_as_node2d) { + Transform2D xform; + xform.set_origin(map_to_world(E_cell->get())); + scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform()); + } + q.scenes[E_cell->get()] = scene->get_name(); + } + } + } } - Q->get().cells.insert(E->key()); - _make_quadrant_dirty(Q, false); + q_list_element = q_list_element->next(); } - update_dirty_quadrants(); } -void TileMap::_clear_quadrants() { - - while (quadrant_map.size()) { - _erase_quadrant(quadrant_map.front()); +void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) { + // Clear the scenes. + for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) { + Node *node = get_node(E->get()); + if (node) { + node->queue_delete(); + } } -} -void TileMap::set_material(const Ref<Material> &p_material) { - - CanvasItem::set_material(p_material); - _update_all_items_material_state(); + p_quadrant->scenes.clear(); } -void TileMap::set_use_parent_material(bool p_use_parent_material) { +void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { + ERR_FAIL_COND(!tile_set.is_valid()); - CanvasItem::set_use_parent_material(p_use_parent_material); - _update_all_items_material_state(); -} + if (!Engine::get_singleton()->is_editor_hint()) { + return; + } -void TileMap::_update_all_items_material_state() { + // Draw a placeholder for scenes needing one. + RenderingServer *rs = RenderingServer::get_singleton(); + Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); + for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) { + const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true); - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + TileSetSource *source; + if (tile_set->has_source(c.source_id)) { + source = *tile_set->get_source(c.source_id); - Quadrant &q = E->get(); - for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) { + if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) { + continue; + } - _update_item_material_state(F->get()); + TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source); + if (scenes_collection_source) { + if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) { + // Generate a random color from the hashed values of the tiles. + Array to_hash; + to_hash.push_back(c.source_id); + to_hash.push_back(c.alternative_tile); + uint32_t hash = RandomPCG(to_hash.hash()).rand(); + + Color color; + color = color.from_hsv( + (float)((hash >> 24) & 0xFF) / 256.0, + Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0), + Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0), + 0.8); + + // Draw a placeholder tile. + Transform2D xform; + xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos); + rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform); + rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color); + } + } } } } -void TileMap::_update_item_material_state(const RID &p_canvas_item) { - - RS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid()); -} - -void TileMap::clear() { +void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); - _clear_quadrants(); - tile_map.clear(); - used_size_cache_dirty = true; -} + // Set the current cell tile (using integer position). + Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; + Vector2i pk(p_coords); + Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk); -void TileMap::_set_tile_data(const Vector<int> &p_data) { + int source_id = p_source_id; + Vector2i atlas_coords = p_atlas_coords; + int alternative_tile = p_alternative_tile; - ERR_FAIL_COND(format > FORMAT_2); + if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) && + (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) { + WARN_PRINT("Setting a cell a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly."); + source_id = TileSet::INVALID_SOURCE; + atlas_coords = TileSetSource::INVALID_ATLAS_COORDS; + alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE; + } - int c = p_data.size(); - const int *r = p_data.ptr(); + if (!E && source_id == TileSet::INVALID_SOURCE) { + return; // Nothing to do, the tile is already empty. + } - int offset = (format == FORMAT_2) ? 3 : 2; + // Get the quadrant + Vector2i qk = _coords_to_quadrant_coords(p_layer, pk); - clear(); - for (int i = 0; i < c; i += offset) { + Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk); - const uint8_t *ptr = (const uint8_t *)&r[i]; - uint8_t local[12]; - for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++) - local[j] = ptr[j]; + if (source_id == TileSet::INVALID_SOURCE) { + // Erase existing cell in the tile map. + tile_map.erase(pk); -#ifdef BIG_ENDIAN_ENABLED + // Erase existing cell in the quadrant. + ERR_FAIL_COND(!Q); + TileMapQuadrant &q = Q->get(); - SWAP(local[0], local[3]); - SWAP(local[1], local[2]); - SWAP(local[4], local[7]); - SWAP(local[5], local[6]); - //TODO: ask someone to check this... - if (FORMAT == FORMAT_2) { - SWAP(local[8], local[11]); - SWAP(local[9], local[10]); - } -#endif + q.cells.erase(pk); - uint16_t x = decode_uint16(&local[0]); - uint16_t y = decode_uint16(&local[2]); - uint32_t v = decode_uint32(&local[4]); - bool flip_h = v & (1 << 29); - bool flip_v = v & (1 << 30); - bool transpose = v & (1 << 31); - v &= (1 << 29) - 1; - int16_t coord_x = 0; - int16_t coord_y = 0; - if (format == FORMAT_2) { - coord_x = decode_uint16(&local[8]); - coord_y = decode_uint16(&local[10]); + // Remove or make the quadrant dirty. + if (q.cells.size() == 0) { + _erase_quadrant(Q); + } else { + _make_quadrant_dirty(Q); } - set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y)); - } -} + used_rect_cache_dirty = true; + } else { + if (!E) { + // Insert a new cell in the tile map. + E = tile_map.insert(pk, TileMapCell()); -Vector<int> TileMap::_get_tile_data() const { + // Create a new quadrant if needed, then insert the cell if needed. + if (!Q) { + Q = _create_quadrant(p_layer, qk); + } + TileMapQuadrant &q = Q->get(); + q.cells.insert(pk); - Vector<int> data; - data.resize(tile_map.size() * 3); - int *w = data.ptrw(); + } else { + ERR_FAIL_COND(!Q); // TileMapQuadrant should exist... - // Save in highest format + if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) { + return; // Nothing changed. + } + } - int idx = 0; - for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { - uint8_t *ptr = (uint8_t *)&w[idx]; - encode_uint16(E->key().x, &ptr[0]); - encode_uint16(E->key().y, &ptr[2]); - uint32_t val = E->get().id; - if (E->get().flip_h) - val |= (1 << 29); - if (E->get().flip_v) - val |= (1 << 30); - if (E->get().transpose) - val |= (1 << 31); - encode_uint32(val, &ptr[4]); - encode_uint16(E->get().autotile_coord_x, &ptr[8]); - encode_uint16(E->get().autotile_coord_y, &ptr[10]); - idx += 3; - } + TileMapCell &c = E->get(); - return data; -} + c.source_id = source_id; + c.set_atlas_coords(atlas_coords); + c.alternative_tile = alternative_tile; -#ifdef TOOLS_ENABLED -Rect2 TileMap::_edit_get_rect() const { - if (pending_update) { - const_cast<TileMap *>(this)->update_dirty_quadrants(); - } else { - const_cast<TileMap *>(this)->_recompute_rect_cache(); + _make_quadrant_dirty(Q); + used_rect_cache_dirty = true; } - return rect_cache; } -#endif -void TileMap::set_collision_layer(uint32_t p_layer) { +int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE); - collision_layer = p_layer; - if (!use_parent) { - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + // Get a cell source id from position + const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; + const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords); - Quadrant &q = E->get(); - PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer); - } + if (!E) { + return TileSet::INVALID_SOURCE; } -} - -void TileMap::set_collision_mask(uint32_t p_mask) { - collision_mask = p_mask; - if (!use_parent) { - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { - - Quadrant &q = E->get(); - PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask); - } + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + return proxyed[0]; } -} - -void TileMap::set_collision_layer_bit(int p_bit, bool p_value) { - - uint32_t layer = get_collision_layer(); - if (p_value) - layer |= 1 << p_bit; - else - layer &= ~(1 << p_bit); - set_collision_layer(layer); -} - -void TileMap::set_collision_mask_bit(int p_bit, bool p_value) { - uint32_t mask = get_collision_mask(); - if (p_value) - mask |= 1 << p_bit; - else - mask &= ~(1 << p_bit); - set_collision_mask(mask); + return E->get().source_id; } -bool TileMap::get_collision_use_kinematic() const { - - return use_kinematic; -} +Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS); -void TileMap::set_collision_use_kinematic(bool p_use_kinematic) { + // Get a cell source id from position + const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; + const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords); - _clear_quadrants(); - use_kinematic = p_use_kinematic; - _recreate_quadrants(); -} + if (!E) { + return TileSetSource::INVALID_ATLAS_COORDS; + } -bool TileMap::get_collision_use_parent() const { + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + return proxyed[1]; + } - return use_parent; + return E->get().get_atlas_coords(); } -void TileMap::set_collision_use_parent(bool p_use_parent) { +int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE); - if (use_parent == p_use_parent) return; + // Get a cell source id from position + const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; + const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords); - _clear_quadrants(); - - use_parent = p_use_parent; - set_notify_local_transform(use_parent); + if (!E) { + return TileSetSource::INVALID_TILE_ALTERNATIVE; + } - if (use_parent && is_inside_tree()) { - collision_parent = Object::cast_to<CollisionObject2D>(get_parent()); - } else { - collision_parent = nullptr; + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile); + return proxyed[2]; } - _recreate_quadrants(); - _change_notify(); - update_configuration_warning(); + return E->get().alternative_tile; } -void TileMap::set_collision_friction(float p_friction) { +TileMapPattern *TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr); + ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr); - friction = p_friction; - if (!use_parent) { - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { + TileMapPattern *output = memnew(TileMapPattern); + if (p_coords_array.is_empty()) { + return output; + } + + Vector2i min = Vector2i(p_coords_array[0]); + for (int i = 1; i < p_coords_array.size(); i++) { + min = min.min(p_coords_array[i]); + } - Quadrant &q = E->get(); - PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, p_friction); + Vector<Vector2i> coords_in_pattern_array; + coords_in_pattern_array.resize(p_coords_array.size()); + Vector2i ensure_positive_offset; + for (int i = 0; i < p_coords_array.size(); i++) { + Vector2i coords = p_coords_array[i]; + Vector2i coords_in_pattern = coords - min; + if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { + if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { + coords_in_pattern.x -= 1; + if (coords_in_pattern.x < 0) { + ensure_positive_offset.x = 1; + } + } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { + coords_in_pattern.y -= 1; + if (coords_in_pattern.y < 0) { + ensure_positive_offset.y = 1; + } + } + } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) { + coords_in_pattern.x += 1; + } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) { + coords_in_pattern.y += 1; + } + } } + coords_in_pattern_array.write[i] = coords_in_pattern; } -} -float TileMap::get_collision_friction() const { + for (int i = 0; i < coords_in_pattern_array.size(); i++) { + Vector2i coords = p_coords_array[i]; + Vector2i coords_in_pattern = coords_in_pattern_array[i]; + output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords)); + } - return friction; + return output; } -void TileMap::set_collision_bounce(float p_bounce) { +Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, const TileMapPattern *p_pattern) { + ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i()); - bounce = p_bounce; - if (!use_parent) { - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { - - Quadrant &q = E->get(); - PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, p_bounce); + Vector2i output = p_position_in_tilemap + p_coords_in_pattern; + if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) { + if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { + output.x += 1; + } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { + output.y += 1; + } + } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) { + output.x -= 1; + } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) { + output.y -= 1; + } } } -} -float TileMap::get_collision_bounce() const { - return bounce; + return output; } -uint32_t TileMap::get_collision_layer() const { +void TileMap::set_pattern(int p_layer, Vector2i p_position, const TileMapPattern *p_pattern) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_COND(!tile_set.is_valid()); - return collision_layer; + TypedArray<Vector2i> used_cells = p_pattern->get_used_cells(); + for (int i = 0; i < used_cells.size(); i++) { + Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern); + set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords)); + } } -uint32_t TileMap::get_collision_mask() const { - - return collision_mask; +TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell()); + const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; + if (!tile_map.has(p_coords)) { + return TileMapCell(); + } else { + TileMapCell c = tile_map.find(p_coords)->get(); + if (p_use_proxies && tile_set.is_valid()) { + Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile); + c.source_id = proxyed[0]; + c.set_atlas_coords(proxyed[1]); + c.alternative_tile = proxyed[2]; + } + return c; + } } -bool TileMap::get_collision_layer_bit(int p_bit) const { +Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr); - return get_collision_layer() & (1 << p_bit); + return &layers[p_layer].quadrant_map; } -bool TileMap::get_collision_mask_bit(int p_bit) const { +void TileMap::fix_invalid_tiles() { + ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open."); - return get_collision_mask() & (1 << p_bit); + for (unsigned int i = 0; i < layers.size(); i++) { + const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map; + Set<Vector2i> coords; + for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { + TileSetSource *source = *tile_set->get_source(E->get().source_id); + if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) { + coords.insert(E->key()); + } + } + for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) { + set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE); + } + } } -void TileMap::set_mode(Mode p_mode) { +void TileMap::clear_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); - _clear_quadrants(); - mode = p_mode; - _recreate_quadrants(); - emit_signal("settings_changed"); -} + // Remove all tiles. + _clear_layer_internals(p_layer); + layers[p_layer].tile_map.clear(); -TileMap::Mode TileMap::get_mode() const { - return mode; + used_rect_cache_dirty = true; } -void TileMap::set_half_offset(HalfOffset p_half_offset) { - - _clear_quadrants(); - half_offset = p_half_offset; - _recreate_quadrants(); - emit_signal("settings_changed"); +void TileMap::clear() { + // Remove all tiles. + _clear_internals(); + for (unsigned int i = 0; i < layers.size(); i++) { + layers[i].tile_map.clear(); + } + used_rect_cache_dirty = true; } -void TileMap::set_tile_origin(TileOrigin p_tile_origin) { +void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_COND(format > FORMAT_3); - _clear_quadrants(); - tile_origin = p_tile_origin; - _recreate_quadrants(); - emit_signal("settings_changed"); -} + // Set data for a given tile from raw data. -TileMap::TileOrigin TileMap::get_tile_origin() const { + int c = p_data.size(); + const int *r = p_data.ptr(); - return tile_origin; -} + int offset = (format >= FORMAT_2) ? 3 : 2; + ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data."); -Vector2 TileMap::get_cell_draw_offset() const { + clear_layer(p_layer); - switch (mode) { +#ifdef DISABLE_DEPRECATED + ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format)); +#endif - case MODE_SQUARE: { + for (int i = 0; i < c; i += offset) { + const uint8_t *ptr = (const uint8_t *)&r[i]; + uint8_t local[12]; + for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) { + local[j] = ptr[j]; + } - return Vector2(); - } break; - case MODE_ISOMETRIC: { +#ifdef BIG_ENDIAN_ENABLED - return Vector2(-cell_size.x * 0.5, 0); + SWAP(local[0], local[3]); + SWAP(local[1], local[2]); + SWAP(local[4], local[7]); + SWAP(local[5], local[6]); + //TODO: ask someone to check this... + if (FORMAT >= FORMAT_2) { + SWAP(local[8], local[11]); + SWAP(local[9], local[10]); + } +#endif + // Extracts position in TileMap. + int16_t x = decode_uint16(&local[0]); + int16_t y = decode_uint16(&local[2]); + + if (format == FORMAT_3) { + uint16_t source_id = decode_uint16(&local[4]); + uint16_t atlas_coords_x = decode_uint16(&local[6]); + uint16_t atlas_coords_y = decode_uint16(&local[8]); + uint16_t alternative_tile = decode_uint16(&local[10]); + set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile); + } else { +#ifndef DISABLE_DEPRECATED + // Previous decated format. + + uint32_t v = decode_uint32(&local[4]); + // Extract the transform flags that used to be in the tilemap. + bool flip_h = v & (1 << 29); + bool flip_v = v & (1 << 30); + bool transpose = v & (1 << 31); + v &= (1 << 29) - 1; + + // Extract autotile/atlas coords. + int16_t coord_x = 0; + int16_t coord_y = 0; + if (format == FORMAT_2) { + coord_x = decode_uint16(&local[8]); + coord_y = decode_uint16(&local[10]); + } - } break; - case MODE_CUSTOM: { - - Vector2 min; - min.x = MIN(custom_transform[0].x, min.x); - min.y = MIN(custom_transform[0].y, min.y); - min.x = MIN(custom_transform[1].x, min.x); - min.y = MIN(custom_transform[1].y, min.y); - return min; - } break; + if (tile_set.is_valid()) { + Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose); + if (a.size() == 3) { + set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]); + } else { + ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose)); + } + } else { + int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2); + set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile); + } +#endif + } } - - return Vector2(); + emit_signal(SNAME("changed")); } -TileMap::HalfOffset TileMap::get_half_offset() const { - return half_offset; -} - -Transform2D TileMap::get_cell_transform() const { - - switch (mode) { - - case MODE_SQUARE: { +Vector<int> TileMap::_get_tile_data(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>()); - Transform2D m; - m[0] *= cell_size.x; - m[1] *= cell_size.y; - return m; - } break; - case MODE_ISOMETRIC: { - - //isometric only makes sense when y is positive in both x and y vectors, otherwise - //the drawing of tiles will overlap - Transform2D m; - m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5); - m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5); - return m; + // Export tile data to raw format + const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; + Vector<int> data; + data.resize(tile_map.size() * 3); + int *w = data.ptrw(); - } break; - case MODE_CUSTOM: { + // Save in highest format - return custom_transform; - } break; + int idx = 0; + for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { + uint8_t *ptr = (uint8_t *)&w[idx]; + encode_uint16((int16_t)(E->key().x), &ptr[0]); + encode_uint16((int16_t)(E->key().y), &ptr[2]); + encode_uint16(E->get().source_id, &ptr[4]); + encode_uint16(E->get().coord_x, &ptr[6]); + encode_uint16(E->get().coord_y, &ptr[8]); + encode_uint16(E->get().alternative_tile, &ptr[10]); + idx += 3; } - return Transform2D(); -} - -void TileMap::set_custom_transform(const Transform2D &p_xform) { - - _clear_quadrants(); - custom_transform = p_xform; - _recreate_quadrants(); - emit_signal("settings_changed"); -} - -Transform2D TileMap::get_custom_transform() const { - - return custom_transform; + return data; } -Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const { - - Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y)); - if (!p_ignore_ofs) { - switch (half_offset) { - - case HALF_OFFSET_X: - case HALF_OFFSET_NEGATIVE_X: { - if (ABS(p_y) & 1) { - - ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5); - } - } break; - case HALF_OFFSET_Y: - case HALF_OFFSET_NEGATIVE_Y: { - if (ABS(p_x) & 1) { - ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5); - } - } break; - case HALF_OFFSET_DISABLED: { - // Nothing to do. - } - } +#ifdef TOOLS_ENABLED +Rect2 TileMap::_edit_get_rect() const { + // Return the visible rect of the tilemap + if (pending_update) { + const_cast<TileMap *>(this)->_update_dirty_quadrants(); + } else { + const_cast<TileMap *>(this)->_recompute_rect_cache(); } - return ret; + return rect_cache; } +#endif bool TileMap::_set(const StringName &p_name, const Variant &p_value) { - + Vector<String> components = String(p_name).split("/", true, 2); if (p_name == "format") { if (p_value.get_type() == Variant::INT) { format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading return true; } - } else if (p_name == "tile_data") { + } else if (p_name == "tile_data") { // Kept for compatibility reasons. if (p_value.is_array()) { - _set_tile_data(p_value); + if (layers.size() < 1) { + layers.resize(1); + } + _set_tile_data(0, p_value); return true; } return false; + } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) { + int index = components[0].trim_prefix("layer_").to_int(); + if (index < 0 || index >= (int)layers.size()) { + return false; + } + + if (components[1] == "name") { + set_layer_name(index, p_value); + return true; + } else if (components[1] == "enabled") { + set_layer_enabled(index, p_value); + return true; + } else if (components[1] == "y_sort_enabled") { + set_layer_y_sort_enabled(index, p_value); + return true; + } else if (components[1] == "y_sort_origin") { + set_layer_y_sort_origin(index, p_value); + return true; + } else if (components[1] == "z_index") { + set_layer_z_index(index, p_value); + return true; + } else if (components[1] == "tile_data") { + _set_tile_data(index, p_value); + return true; + } else { + return false; + } } return false; } bool TileMap::_get(const StringName &p_name, Variant &r_ret) const { - + Vector<String> components = String(p_name).split("/", true, 2); if (p_name == "format") { - r_ret = FORMAT_2; // When saving, always save highest format - return true; - } else if (p_name == "tile_data") { - r_ret = _get_tile_data(); + r_ret = FORMAT_3; // When saving, always save highest format return true; + } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) { + int index = components[0].trim_prefix("layer_").to_int(); + if (index < 0 || index >= (int)layers.size()) { + return false; + } + + if (components[1] == "name") { + r_ret = get_layer_name(index); + return true; + } else if (components[1] == "enabled") { + r_ret = is_layer_enabled(index); + return true; + } else if (components[1] == "y_sort_enabled") { + r_ret = is_layer_y_sort_enabled(index); + return true; + } else if (components[1] == "y_sort_origin") { + r_ret = get_layer_y_sort_origin(index); + return true; + } else if (components[1] == "z_index") { + r_ret = get_layer_z_index(index); + return true; + } else if (components[1] == "tile_data") { + r_ret = _get_tile_data(index); + return true; + } else { + return false; + } } return false; } void TileMap::_get_property_list(List<PropertyInfo> *p_list) const { - - PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL); - p_list->push_back(p); - - p = PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL); - p_list->push_back(p); -} - -void TileMap::_validate_property(PropertyInfo &property) const { - if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) { - property.usage = PROPERTY_USAGE_NOEDITOR; + p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL)); + p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP)); + for (unsigned int i = 0; i < layers.size(); i++) { + p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE)); + p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR)); } } -Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const { - - return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs); -} - -Vector2 TileMap::world_to_map(const Vector2 &p_pos) const { +Vector2 TileMap::map_to_world(const Vector2i &p_pos) const { + // SHOULD RETURN THE CENTER OF THE TILE + ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2()); - Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos); + Vector2 ret = p_pos; + TileSet::TileShape tile_shape = tile_set->get_tile_shape(); + TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis(); - switch (half_offset) { - - case HALF_OFFSET_X: { - if (int(floor(ret.y)) & 1) { - ret.x -= 0.5; - } - } break; - case HALF_OFFSET_NEGATIVE_X: { - if (int(floor(ret.y)) & 1) { - ret.x += 0.5; - } - } break; - case HALF_OFFSET_Y: { - if (int(floor(ret.x)) & 1) { - ret.y -= 0.5; + if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. + // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + switch (tile_set->get_tile_layout()) { + case TileSet::TILE_LAYOUT_STACKED: + ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y); + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y); + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x + ret.y / 2, ret.y); + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x / 2, ret.y * 2 + ret.x); + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x); + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x); + break; } - } break; - case HALF_OFFSET_NEGATIVE_Y: { - if (int(floor(ret.x)) & 1) { - ret.y += 0.5; + } else { // TILE_OFFSET_AXIS_VERTICAL + switch (tile_set->get_tile_layout()) { + case TileSet::TILE_LAYOUT_STACKED: + ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5)); + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5)); + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x * 2 + ret.y, ret.y / 2); + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x, ret.y + ret.x / 2); + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2); + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2); + break; } - } break; - case HALF_OFFSET_DISABLED: { - // Nothing to do. } } - // Account for precision errors on the border (GH-23250). - // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if - // cell size is > 15,000, but we can hardly have more precision anyway with - // floating point. - ret += Vector2(0.00005, 0.00005); - return ret.floor(); -} - -void TileMap::set_y_sort_mode(bool p_enable) { + // Multiply by the overlapping ratio + double overlapping_ratio = 1.0; + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.y *= overlapping_ratio; + } else { // TILE_OFFSET_AXIS_VERTICAL + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.x *= overlapping_ratio; + } - _clear_quadrants(); - y_sort_mode = p_enable; - RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_mode); - _recreate_quadrants(); - emit_signal("settings_changed"); + return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size(); } -bool TileMap::is_y_sort_mode_enabled() const { +Vector2i TileMap::world_to_map(const Vector2 &p_pos) const { + ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i()); - return y_sort_mode; -} + Vector2 ret = p_pos; + ret /= tile_set->get_tile_size(); -void TileMap::set_compatibility_mode(bool p_enable) { + TileSet::TileShape tile_shape = tile_set->get_tile_shape(); + TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis(); + TileSet::TileLayout tile_layout = tile_set->get_tile_layout(); - _clear_quadrants(); - compatibility_mode = p_enable; - _recreate_quadrants(); - emit_signal("settings_changed"); -} + // Divide by the overlapping ratio + double overlapping_ratio = 1.0; + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.y /= overlapping_ratio; + } else { // TILE_OFFSET_AXIS_VERTICAL + if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + overlapping_ratio = 0.5; + } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) { + overlapping_ratio = 0.75; + } + ret.x /= overlapping_ratio; + } + + // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the world position accordingly. + if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) { + // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap. + // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap + if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + // Smart floor of the position + Vector2 raw_pos = ret; + if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { + ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y)); + } else { + ret = ret.floor(); + } -bool TileMap::is_compatibility_mode_enabled() const { + // Compute the tile offset, and if we might the output for a neighbour top tile + Vector2 in_tile_pos = raw_pos - ret; + bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0; + bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0; + + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1); + } + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x - ret.y / 2, ret.y).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(1, -1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_top_right_triangle) { + ret += Vector2i(1, -1); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_top_right_triangle) { + ret += Vector2i(1, 0); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_top_right_triangle) { + ret += Vector2i(0, -1); + } + break; + } + } else { // TILE_OFFSET_AXIS_VERTICAL + // Smart floor of the position + Vector2 raw_pos = ret; + if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) { + ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5); + } else { + ret = ret.floor(); + } - return compatibility_mode; + // Compute the tile offset, and if we might the output for a neighbour top tile + Vector2 in_tile_pos = raw_pos - ret; + bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0; + bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0; + + switch (tile_layout) { + case TileSet::TILE_LAYOUT_STACKED: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0); + } + break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: + ret = ret.floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, 1); + } + break; + case TileSet::TILE_LAYOUT_STAIRS_DOWN: + ret = Vector2(ret.x, ret.y - ret.x / 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, 1); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(0, -1); + } else if (in_bottom_left_triangle) { + ret += Vector2i(-1, 0); + } + break; + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: + ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor(); + if (in_top_left_triangle) { + ret += Vector2i(-1, 0); + } else if (in_bottom_left_triangle) { + ret += Vector2i(0, 1); + } + break; + } + } + } else { + ret = (ret + Vector2(0.00005, 0.00005)).floor(); + } + return Vector2i(ret); +} + +bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const { + ERR_FAIL_COND_V(!tile_set.is_valid(), false); + + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER; + + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + } else { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + } else { + return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE || + p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE; + } + } } -void TileMap::set_centered_textures(bool p_enable) { +Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const { + ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords); + + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + switch (p_cell_neighbor) { + case TileSet::CELL_NEIGHBOR_RIGHT_SIDE: + return p_coords + Vector2i(1, 0); + case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER: + return p_coords + Vector2i(1, 1); + case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE: + return p_coords + Vector2i(0, 1); + case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER: + return p_coords + Vector2i(-1, 1); + case TileSet::CELL_NEIGHBOR_LEFT_SIDE: + return p_coords + Vector2i(-1, 0); + case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER: + return p_coords + Vector2i(-1, -1); + case TileSet::CELL_NEIGHBOR_TOP_SIDE: + return p_coords + Vector2i(0, -1); + case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER: + return p_coords + Vector2i(1, -1); + default: + ERR_FAIL_V(p_coords); + } + } else { // Half-offset shapes (square and hexagon) + switch (tile_set->get_tile_layout()) { + case TileSet::TILE_LAYOUT_STACKED: { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + bool is_offset = p_coords.y % 2; + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 1 : 0, 1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(0, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : -1, 1); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : -1, -1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(0, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 1 : 0, -1); + } else { + ERR_FAIL_V(p_coords); + } + } else { + bool is_offset = p_coords.x % 2; + + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? 1 : 0); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? 0 : -1); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? 0 : -1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? 1 : 0); + } else { + ERR_FAIL_V(p_coords); + } + } + } break; + case TileSet::TILE_LAYOUT_STACKED_OFFSET: { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + bool is_offset = p_coords.y % 2; + + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : 1, 1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(0, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? -1 : 0, 1); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(is_offset ? -1 : 0, -1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(0, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(is_offset ? 0 : 1, -1); + } else { + ERR_FAIL_V(p_coords); + } + } else { + bool is_offset = p_coords.x % 2; + + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? 0 : 1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, is_offset ? -1 : 0); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? -1 : 0); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-2, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, is_offset ? 0 : 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } break; + case TileSet::TILE_LAYOUT_STAIRS_RIGHT: + case TileSet::TILE_LAYOUT_STAIRS_DOWN: { + if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(-1, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(1, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else { + ERR_FAIL_V(p_coords); + } - _clear_quadrants(); - centered_textures = p_enable; - _recreate_quadrants(); - emit_signal("settings_changed"); -} + } else { + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(2, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-2, 1); + + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } else { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(2, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(0, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-2, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(0, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else { + ERR_FAIL_V(p_coords); + } -bool TileMap::is_centered_textures_enabled() const { + } else { + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(-1, 2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(1, 0); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, -1); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(1, -2); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-1, 0); + + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } + } break; + case TileSet::TILE_LAYOUT_DIAMOND_RIGHT: + case TileSet::TILE_LAYOUT_DIAMOND_DOWN: { + if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else { + ERR_FAIL_V(p_coords); + } - return centered_textures; + } else { + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(-1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-1, 1); + + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(0, 1); + } else { + ERR_FAIL_V(p_coords); + } + } + } else { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) { + return p_coords + Vector2i(-1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(0, -1); + } else { + ERR_FAIL_V(p_coords); + } + + } else { + if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) { + return p_coords + Vector2i(-1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) { + return p_coords + Vector2i(0, 1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) { + return p_coords + Vector2i(1, 1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) { + return p_coords + Vector2i(1, 0); + } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) || + (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) { + return p_coords + Vector2i(1, -1); + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) { + return p_coords + Vector2i(0, -1); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) { + return p_coords + Vector2i(-1, -1); + + } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) { + return p_coords + Vector2i(-1, 0); + } else { + ERR_FAIL_V(p_coords); + } + } + } + } break; + default: + ERR_FAIL_V(p_coords); + } + } } -Array TileMap::get_used_cells() const { +TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>()); - Array a; - a.resize(tile_map.size()); + // Returns the cells used in the tilemap. + TypedArray<Vector2i> a; + a.resize(layers[p_layer].tile_map.size()); int i = 0; - for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { - - Vector2 p(E->key().x, E->key().y); + for (Map<Vector2i, TileMapCell>::Element *E = layers[p_layer].tile_map.front(); E; E = E->next()) { + Vector2i p(E->key().x, E->key().y); a[i++] = p; } return a; } -Array TileMap::get_used_cells_by_id(int p_id) const { +Rect2 TileMap::get_used_rect() { // Not const because of cache + // Return the rect of the currently used area + if (used_rect_cache_dirty) { + bool first = true; + used_rect_cache = Rect2i(); + + for (unsigned int i = 0; i < layers.size(); i++) { + const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map; + if (tile_map.size() > 0) { + if (first) { + used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0); + first = false; + } - Array a; - for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { + for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { + used_rect_cache.expand_to(Vector2i(E->key().x, E->key().y)); + } + } + } - if (E->value().id == p_id) { - Vector2 p(E->key().x, E->key().y); - a.push_back(p); + if (!first) { // first is true if every layer is empty. + used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile. } + used_rect_cache_dirty = false; } - return a; + return used_rect_cache; } -Rect2 TileMap::get_used_rect() { // Not const because of cache - - if (used_size_cache_dirty) { - if (tile_map.size() > 0) { - used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0); +// --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems --- - for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) { - used_size_cache.expand_to(Vector2(E->key().x, E->key().y)); +void TileMap::set_light_mask(int p_light_mask) { + // Occlusion: set light mask. + CanvasItem::set_light_mask(p_light_mask); + for (unsigned int layer = 0; layer < layers.size(); layer++) { + for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { + for (const RID &ci : E->get().canvas_items) { + RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask()); } - - used_size_cache.size += Vector2(1, 1); - } else { - used_size_cache = Rect2(); } - - used_size_cache_dirty = false; + _rendering_update_layer(layer); } - - return used_size_cache; } -void TileMap::set_occluder_light_mask(int p_mask) { - - occluder_light_mask = p_mask; - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { +void TileMap::set_material(const Ref<Material> &p_material) { + // Set material for the whole tilemap. + CanvasItem::set_material(p_material); - for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) { - RenderingServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask); + // Update material for the whole tilemap. + for (unsigned int layer = 0; layer < layers.size(); layer++) { + for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { + TileMapQuadrant &q = E->get(); + for (const RID &ci : q.canvas_items) { + RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); + } } + _rendering_update_layer(layer); } } -int TileMap::get_occluder_light_mask() const { +void TileMap::set_use_parent_material(bool p_use_parent_material) { + // Set use_parent_material for the whole tilemap. + CanvasItem::set_use_parent_material(p_use_parent_material); - return occluder_light_mask; + // Update use_parent_material for the whole tilemap. + for (unsigned int layer = 0; layer < layers.size(); layer++) { + for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { + TileMapQuadrant &q = E->get(); + for (const RID &ci : q.canvas_items) { + RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); + } + } + _rendering_update_layer(layer); + } } -void TileMap::set_light_mask(int p_light_mask) { - - CanvasItem::set_light_mask(p_light_mask); - for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) { +void TileMap::set_texture_filter(TextureFilter p_texture_filter) { + // Set a default texture filter for the whole tilemap + CanvasItem::set_texture_filter(p_texture_filter); + for (unsigned int layer = 0; layer < layers.size(); layer++) { + for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) { + TileMapQuadrant &q = F->get(); + for (const RID &ci : q.canvas_items) { + RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter)); + _make_quadrant_dirty(F); + } + } + _rendering_update_layer(layer); + } +} - for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) { - RenderingServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask()); +void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) { + // Set a default texture repeat for the whole tilemap + CanvasItem::set_texture_repeat(p_texture_repeat); + for (unsigned int layer = 0; layer < layers.size(); layer++) { + for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) { + TileMapQuadrant &q = F->get(); + for (const RID &ci : q.canvas_items) { + RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat)); + _make_quadrant_dirty(F); + } } + _rendering_update_layer(layer); } } -void TileMap::set_clip_uv(bool p_enable) { +TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) { + if (!tile_set.is_valid()) { + return TypedArray<Vector2i>(); + } - if (clip_uv == p_enable) - return; + TypedArray<Vector2i> around; + TileSet::TileShape shape = tile_set->get_tile_shape(); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE)); + } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); + } else { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); + } else { + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE)); + around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)); + } + } - _clear_quadrants(); - clip_uv = p_enable; - _recreate_quadrants(); + return around; } -bool TileMap::get_clip_uv() const { +void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) { + if (!tile_set.is_valid()) { + return; + } - return clip_uv; + // Create a set. + Vector2i tile_size = tile_set->get_tile_size(); + Vector<Vector2> polygon = tile_set->get_tile_shape_polygon(); + TileSet::TileShape shape = tile_set->get_tile_shape(); + + for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) { + Vector2 center = map_to_world(E->get()); + +#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \ + if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \ + Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \ + Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \ + p_control->draw_line(from, to, p_color); \ + } + + if (shape == TileSet::TILE_SHAPE_SQUARE) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1); + } else { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); + } else { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5); + } + } else { + if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); + } else { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); + } + } + } + } +#undef DRAW_SIDE_IF_NEEDED } -String TileMap::get_configuration_warning() const { +TypedArray<String> TileMap::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); - String warning = Node2D::get_configuration_warning(); + // Retrieve the set of Z index values with a Y-sorted layer. + Set<int> y_sorted_z_index; + for (int layer = 0; layer < (int)layers.size(); layer++) { + if (layers[layer].y_sort_enabled) { + y_sorted_z_index.insert(layers[layer].z_index); + } + } - if (use_parent && !collision_parent) { - if (!warning.empty()) { - warning += "\n\n"; + // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer. + for (int layer = 0; layer < (int)layers.size(); layer++) { + if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) { + warnings.push_back(TTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers.")); + break; } - return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."); } - return warning; + return warnings; } void TileMap::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset); ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset); - ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode); - ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode); - - ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset); - ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset); - - ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform); - ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform); - - ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size); - ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size); - - ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size); - ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size); - ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size); ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size); - ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin); - ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin); - - ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv); - ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv); - - ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode); - ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled); - - ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode); - ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled); - - ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures); - ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled); - - ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic); - ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic); - - ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent); - ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent); - - ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer); - - ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask); - ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask); - - ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit); - ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit); - - ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit); - ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit); - - ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction); - ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction); - - ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce); - ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce); - - ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask); - ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask); - - ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2())); - ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false)); - ClassDB::bind_method(D_METHOD("_set_celld", "position", "data"), &TileMap::_set_celld); - ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell); - ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv); - ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped); - ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped); - ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed); - - ClassDB::bind_method(D_METHOD("get_cell_autotile_coord", "x", "y"), &TileMap::get_cell_autotile_coord); + ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count); + ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer); + ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer); + ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer); + ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name); + ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name); + ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled); + ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled); + ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled); + ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled); + ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin); + ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin); + ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index); + ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index); + + ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode); + ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode); + + ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode); + ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode); + + ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(TileSetSource::INVALID_TILE_ALTERNATIVE)); + ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id); + ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords); + ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile); ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles); + ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles); ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear); - ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells); - ClassDB::bind_method(D_METHOD("get_used_cells_by_id", "id"), &TileMap::get_used_cells_by_id); + ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells); ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect); - ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("map_to_world", "map_position"), &TileMap::map_to_world); ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map); - ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants); - ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants); + ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell); - ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area); - ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2())); + ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants); - ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data); - ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data); + ClassDB::bind_method(D_METHOD("_set_tile_data", "layer"), &TileMap::_set_tile_data); + ClassDB::bind_method(D_METHOD("_get_tile_data", "layer"), &TileMap::_get_tile_data); - ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset"); - - ADD_GROUP("Cell", "cell_"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size"); ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size"); - ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv"); - - ADD_GROUP("Collision", "collision_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); - - ADD_GROUP("Occluder", "occluder_"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask"); - - ADD_PROPERTY_DEFAULT("format", FORMAT_1); - - ADD_SIGNAL(MethodInfo("settings_changed")); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); - BIND_CONSTANT(INVALID_CELL); + ADD_ARRAY("layers", "layer_"); - BIND_ENUM_CONSTANT(MODE_SQUARE); - BIND_ENUM_CONSTANT(MODE_ISOMETRIC); - BIND_ENUM_CONSTANT(MODE_CUSTOM); + ADD_PROPERTY_DEFAULT("format", FORMAT_1); - BIND_ENUM_CONSTANT(HALF_OFFSET_X); - BIND_ENUM_CONSTANT(HALF_OFFSET_Y); - BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED); - BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X); - BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y); + ADD_SIGNAL(MethodInfo("changed")); - BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT); - BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER); - BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT); + BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT); + BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE); + BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW); } -void TileMap::_changed_callback(Object *p_changed, const char *p_prop) { - if (tile_set.is_valid() && tile_set.ptr() == p_changed) { - emit_signal("settings_changed"); - } +void TileMap::_tile_set_changed() { + emit_signal(SNAME("changed")); + _clear_internals(); + _recreate_internals(); } TileMap::TileMap() { - - rect_cache_dirty = true; - used_size_cache_dirty = true; - pending_update = false; - quadrant_order_dirty = false; - quadrant_size = 16; - cell_size = Size2(64, 64); - custom_transform = Transform2D(64, 0, 0, 64, 0, 0); - collision_layer = 1; - collision_mask = 1; - friction = 1; - bounce = 0; - mode = MODE_SQUARE; - half_offset = HALF_OFFSET_DISABLED; - use_parent = false; - collision_parent = nullptr; - use_kinematic = false; - navigation = nullptr; - y_sort_mode = false; - compatibility_mode = false; - centered_textures = false; - occluder_light_mask = 1; - clip_uv = false; - format = FORMAT_1; // Assume lowest possible format if none is present - - fp_adjust = 0.00001; - tile_origin = TILE_ORIGIN_TOP_LEFT; set_notify_transform(true); set_notify_local_transform(false); + + layers.resize(1); } TileMap::~TileMap() { - - if (tile_set.is_valid()) - tile_set->remove_change_receptor(this); - - clear(); + if (tile_set.is_valid()) { + tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed)); + } + _clear_internals(); } |