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-rw-r--r--scene/2d/tile_map.cpp576
1 files changed, 418 insertions, 158 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 71bd51507e..2bfdfd7d02 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,9 +30,11 @@
#include "tile_map.h"
+#include "collision_object_2d.h"
#include "core/io/marshalls.h"
#include "core/method_bind_ext.gen.inc"
#include "core/os/os.h"
+#include "scene/2d/area_2d.h"
#include "servers/physics_2d_server.h"
int TileMap::_get_quadrant_size() const {
@@ -60,14 +62,21 @@ void TileMap::_notification(int p_what) {
c = Object::cast_to<Node2D>(c->get_parent());
}
+ if (use_parent) {
+ _clear_quadrants();
+ collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
+ }
+
pending_update = true;
_recreate_quadrants();
update_dirty_quadrants();
RID space = get_world_2d()->get_space();
_update_quadrant_transform();
_update_quadrant_space(space);
+ update_configuration_warning();
} break;
+
case NOTIFICATION_EXIT_TREE: {
_update_quadrant_space(RID());
@@ -75,37 +84,53 @@ void TileMap::_notification(int p_what) {
Quadrant &q = E->get();
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_remove(E->get().id);
+ navigation->navpoly_remove(F->get().id);
}
q.navpoly_ids.clear();
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->free(E->get().id);
+ if (collision_parent) {
+ collision_parent->remove_shape_owner(q.shape_owner_id);
+ q.shape_owner_id = -1;
+ }
+
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->free(F->get().id);
}
q.occluder_instances.clear();
}
+ collision_parent = NULL;
navigation = NULL;
} break;
+
case NOTIFICATION_TRANSFORM_CHANGED: {
//move stuff
_update_quadrant_transform();
} break;
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+
+ if (use_parent) {
+ _recreate_quadrants();
+ }
+
+ } break;
}
}
void TileMap::_update_quadrant_space(const RID &p_space) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
+ }
}
}
@@ -116,6 +141,10 @@ void TileMap::_update_quadrant_transform() {
Transform2D global_transform = get_global_transform();
+ Transform2D local_transform;
+ if (collision_parent)
+ local_transform = get_transform();
+
Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
@@ -125,18 +154,21 @@ void TileMap::_update_quadrant_transform() {
Quadrant &q = E->get();
Transform2D xform;
xform.set_origin(q.pos);
- xform = global_transform * xform;
- Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+
+ if (!use_parent) {
+ xform = global_transform * xform;
+ Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+ }
if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
+ navigation->navpoly_set_transform(F->get().id, nav_rel * F->get().xform);
}
}
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
+ VS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
}
}
}
@@ -184,7 +216,7 @@ Size2 TileMap::get_cell_size() const {
void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND(p_size < 1);
+ ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1.");
_clear_quadrants();
quadrant_size = p_size;
@@ -202,18 +234,23 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
Size2 s = p_sc;
Vector2 offset = p_offset;
- if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
- offset.y += cell_size.y;
- else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset += cell_size / 2;
- }
+ if (compatibility_mode && !centered_textures) {
+
+ if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.y += cell_size.y;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset += cell_size / 2;
+ }
- if (s.y > s.x) {
- if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
- offset.y += s.y - s.x;
- } else if (s.y < s.x) {
- if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose))
- offset.x += s.x - s.y;
+ if (s.y > s.x) {
+ if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) {
+ offset.y += s.y - s.x;
+ }
+ } else if (s.y < s.x) {
+ if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) {
+ offset.x += s.x - s.y;
+ }
+ }
}
if (p_cell.transpose) {
@@ -222,27 +259,69 @@ void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const
SWAP(offset.x, offset.y);
SWAP(s.x, s.y);
}
+
if (p_cell.flip_h) {
xform.elements[0].x = -xform.elements[0].x;
xform.elements[1].x = -xform.elements[1].x;
- if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.x = s.x - offset.x;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset.x = s.x - offset.x / 2;
+ }
+ } else {
offset.x = s.x - offset.x;
- else if (tile_origin == TILE_ORIGIN_CENTER)
- offset.x = s.x - offset.x / 2;
+ }
}
+
if (p_cell.flip_v) {
xform.elements[0].y = -xform.elements[0].y;
xform.elements[1].y = -xform.elements[1].y;
- if (tile_origin == TILE_ORIGIN_TOP_LEFT)
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
+ offset.y = s.y - offset.y;
+ } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ offset.y += s.y;
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ offset.y += s.y;
+ }
+ } else {
offset.y = s.y - offset.y;
- else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += s.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.y += s.y;
}
}
- xform.elements[2].x += offset.x;
- xform.elements[2].y += offset.y;
+
+ if (centered_textures) {
+ offset += cell_size / 2 - s / 2;
+ }
+ xform.elements[2] += offset;
+}
+
+void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) {
+ Physics2DServer *ps = Physics2DServer::get_singleton();
+
+ if (!use_parent) {
+ ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform);
+ ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata);
+ ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+
+ } else if (collision_parent) {
+ Transform2D xform = p_xform;
+ xform.set_origin(xform.get_origin() + p_q.pos);
+
+ collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape);
+
+ int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx);
+ RID rid = collision_parent->get_rid();
+
+ if (Object::cast_to<Area2D>(collision_parent) != NULL) {
+ ps->area_set_shape_transform(rid, real_index, get_transform() * xform);
+ } else {
+ ps->body_set_shape_transform(rid, real_index, get_transform() * xform);
+ ps->body_set_shape_metadata(rid, real_index, p_metadata);
+ ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+ }
+ }
+ shape_idx++;
}
void TileMap::update_dirty_quadrants() {
@@ -257,7 +336,6 @@ void TileMap::update_dirty_quadrants() {
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
Vector2 tofs = get_cell_draw_offset();
- Vector2 tcenter = cell_size / 2;
Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
@@ -289,7 +367,11 @@ void TileMap::update_dirty_quadrants() {
q.canvas_items.clear();
- ps->body_clear_shapes(q.body);
+ if (!use_parent) {
+ ps->body_clear_shapes(q.body);
+ } else if (collision_parent) {
+ collision_parent->shape_owner_clear_shapes(q.shape_owner_id);
+ }
int shape_idx = 0;
if (navigation) {
@@ -305,7 +387,7 @@ void TileMap::update_dirty_quadrants() {
}
q.occluder_instances.clear();
Ref<ShaderMaterial> prev_material;
- int prev_z_index;
+ int prev_z_index = 0;
RID prev_canvas_item;
RID prev_debug_canvas_item;
@@ -328,6 +410,11 @@ void TileMap::update_dirty_quadrants() {
Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
int z_index = tile_set->tile_get_z_index(c.id);
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE ||
+ tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
+ z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
+ }
+
RID canvas_item;
RID debug_canvas_item;
@@ -373,13 +460,12 @@ void TileMap::update_dirty_quadrants() {
r.size = tile_set->autotile_get_size(c.id);
r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
}
- Size2 s = tex->get_size();
+ Size2 s;
if (r == Rect2())
s = tex->get_size();
- else {
+ else
s = r.size;
- }
Rect2 rect;
rect.position = offset.floor();
@@ -387,63 +473,72 @@ void TileMap::update_dirty_quadrants() {
rect.size.x += fp_adjust;
rect.size.y += fp_adjust;
- if (rect.size.y > rect.size.x) {
- if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
- tile_ofs.y += rect.size.y - rect.size.x;
- } else if (rect.size.y < rect.size.x) {
- if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
- tile_ofs.x += rect.size.x - rect.size.y;
+ if (compatibility_mode && !centered_textures) {
+ if (rect.size.y > rect.size.x) {
+ if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
+ tile_ofs.y += rect.size.y - rect.size.x;
+ } else if (rect.size.y < rect.size.x) {
+ if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose))
+ tile_ofs.x += rect.size.x - rect.size.y;
+ }
}
- /* rect.size.x+=fp_adjust;
- rect.size.y+=fp_adjust;*/
-
- if (c.transpose)
+ if (c.transpose) {
SWAP(tile_ofs.x, tile_ofs.y);
+ if (centered_textures) {
+ rect.position.x += cell_size.x / 2 - rect.size.y / 2;
+ rect.position.y += cell_size.y / 2 - rect.size.x / 2;
+ }
+ } else if (centered_textures) {
+ rect.position += cell_size / 2 - rect.size / 2;
+ }
if (c.flip_h) {
rect.size.x = -rect.size.x;
tile_ofs.x = -tile_ofs.x;
}
+
if (c.flip_v) {
rect.size.y = -rect.size.y;
tile_ofs.y = -tile_ofs.y;
}
- Vector2 center_ofs;
+ if (compatibility_mode && !centered_textures) {
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
+ rect.position += tile_ofs;
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- rect.position += tile_ofs;
+ } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ rect.position += tile_ofs;
- rect.position += tile_ofs;
+ if (c.transpose) {
+ if (c.flip_h)
+ rect.position.x -= cell_size.x;
+ else
+ rect.position.x += cell_size.x;
+ } else {
+ if (c.flip_v)
+ rect.position.y -= cell_size.y;
+ else
+ rect.position.y += cell_size.y;
+ }
+
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+
+ rect.position += tile_ofs;
- if (c.transpose) {
if (c.flip_h)
- rect.position.x -= cell_size.x;
+ rect.position.x -= cell_size.x / 2;
else
- rect.position.x += cell_size.x;
- } else {
+ rect.position.x += cell_size.x / 2;
+
if (c.flip_v)
- rect.position.y -= cell_size.y;
+ rect.position.y -= cell_size.y / 2;
else
- rect.position.y += cell_size.y;
+ rect.position.y += cell_size.y / 2;
}
-
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
-
+ } else {
rect.position += tile_ofs;
-
- if (c.flip_h)
- rect.position.x -= cell_size.x / 2;
- else
- rect.position.x += cell_size.x / 2;
-
- if (c.flip_v)
- rect.position.y -= cell_size.y / 2;
- else
- rect.position.y += cell_size.y / 2;
}
Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
@@ -459,27 +554,39 @@ void TileMap::update_dirty_quadrants() {
Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
- for (int i = 0; i < shapes.size(); i++) {
- Ref<Shape2D> shape = shapes[i].shape;
+ for (int j = 0; j < shapes.size(); j++) {
+ Ref<Shape2D> shape = shapes[j].shape;
if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[i].autotile_coord.x == c.autotile_coord_x && shapes[i].autotile_coord.y == c.autotile_coord_y)) {
+ if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
xform.set_origin(offset.floor());
- Vector2 shape_ofs = shapes[i].shape_transform.get_origin();
+ Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
- _fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
+ _fix_cell_transform(xform, c, shape_ofs, s);
- xform *= shapes[i].shape_transform.untranslated();
+ xform *= shapes[j].shape_transform.untranslated();
if (debug_canvas_item.is_valid()) {
vs->canvas_item_add_set_transform(debug_canvas_item, xform);
shape->draw(debug_canvas_item, debug_collision_color);
}
- ps->body_add_shape(q.body, shape->get_rid(), xform);
- ps->body_set_shape_metadata(q.body, shape_idx, Vector2(E->key().x, E->key().y));
- ps->body_set_shape_as_one_way_collision(q.body, shape_idx, shapes[i].one_way_collision);
- shape_idx++;
+
+ if (shape->has_meta("decomposed")) {
+ Array _shapes = shape->get_meta("decomposed");
+ for (int k = 0; k < _shapes.size(); k++) {
+ Ref<ConvexPolygonShape2D> convex = _shapes[k];
+ if (convex.is_valid()) {
+ _add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y));
+#ifdef DEBUG_ENABLED
+ } else {
+ print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape.");
+#endif
+ }
+ }
+ } else {
+ _add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y));
+ }
}
}
}
@@ -502,7 +609,7 @@ void TileMap::update_dirty_quadrants() {
if (navpoly.is_valid()) {
Transform2D xform;
xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, npoly_ofs + center_ofs, s);
+ _fix_cell_transform(xform, c, npoly_ofs, s);
int pid = navigation->navpoly_add(navpoly, nav_rel * xform);
@@ -528,23 +635,23 @@ void TileMap::update_dirty_quadrants() {
colors.resize(vsize);
{
PoolVector<Vector2>::Read vr = navigation_polygon_vertices.read();
- for (int i = 0; i < vsize; i++) {
- vertices.write[i] = vr[i];
- colors.write[i] = debug_navigation_color;
+ for (int j = 0; j < vsize; j++) {
+ vertices.write[j] = vr[j];
+ colors.write[j] = debug_navigation_color;
}
}
Vector<int> indices;
- for (int i = 0; i < navpoly->get_polygon_count(); i++) {
- Vector<int> polygon = navpoly->get_polygon(i);
+ for (int j = 0; j < navpoly->get_polygon_count(); j++) {
+ Vector<int> polygon = navpoly->get_polygon(j);
- for (int j = 2; j < polygon.size(); j++) {
+ for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, j - 1, j };
- for (int k = 0; k < 3; k++) {
+ int kofs[3] = { 0, k - 1, k };
+ for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[k]];
+ int idx = polygon[kofs[l]];
ERR_FAIL_INDEX(idx, vsize);
indices.push_back(idx);
}
@@ -552,7 +659,7 @@ void TileMap::update_dirty_quadrants() {
}
Transform2D navxform;
navxform.set_origin(offset.floor());
- _fix_cell_transform(navxform, c, npoly_ofs + center_ofs, s);
+ _fix_cell_transform(navxform, c, npoly_ofs, s);
vs->canvas_item_set_transform(debug_navigation_item, navxform);
vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
@@ -572,7 +679,7 @@ void TileMap::update_dirty_quadrants() {
Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
Transform2D xform;
xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, occluder_ofs + center_ofs, s);
+ _fix_cell_transform(xform, c, occluder_ofs, s);
RID orid = VS::get_singleton()->canvas_light_occluder_create();
VS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
@@ -594,13 +701,13 @@ void TileMap::update_dirty_quadrants() {
if (quadrant_order_dirty) {
- int index = -0x80000000; //always must be drawn below children
+ int index = -(int64_t)0x80000000; //always must be drawn below children
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
+ VS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
}
}
@@ -653,22 +760,29 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
xform.set_origin(q.pos);
//q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
- q.body = Physics2DServer::get_singleton()->body_create();
- Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
-
- Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
- Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
-
- if (is_inside_tree()) {
- xform = get_global_transform() * xform;
- RID space = get_world_2d()->get_space();
- Physics2DServer::get_singleton()->body_set_space(q.body, space);
- }
+ if (!use_parent) {
+ q.body = Physics2DServer::get_singleton()->body_create();
+ Physics2DServer::get_singleton()->body_set_mode(q.body, use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
- Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+ Physics2DServer::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
+ Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
+
+ if (is_inside_tree()) {
+ xform = get_global_transform() * xform;
+ RID space = get_world_2d()->get_space();
+ Physics2DServer::get_singleton()->body_set_space(q.body, space);
+ }
+
+ Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
+ } else if (collision_parent) {
+ xform = get_transform() * xform;
+ q.shape_owner_id = collision_parent->create_shape_owner(this);
+ } else {
+ q.shape_owner_id = -1;
+ }
rect_cache_dirty = true;
quadrant_order_dirty = true;
@@ -678,7 +792,12 @@ Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(cons
void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
Quadrant &q = Q->get();
- Physics2DServer::get_singleton()->free(q.body);
+ if (!use_parent) {
+ Physics2DServer::get_singleton()->free(q.body);
+ } else if (collision_parent) {
+ collision_parent->remove_shape_owner(q.shape_owner_id);
+ }
+
for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
VisualServer::get_singleton()->free(E->get());
@@ -728,7 +847,10 @@ void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_
void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
- set_cell(p_pos.x, p_pos.y, p_data["id"], p_data["flip_h"], p_data["flip_y"], p_data["transpose"], p_data["auto_coord"]);
+ Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
+ const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
+ Variant::CallError ce;
+ call("set_cell", args, 7, ce);
}
void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
@@ -739,7 +861,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
if (!E && p_tile == INVALID_CELL)
return; //nothing to do
- PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ PosKey qk = pk.to_quadrant(_get_quadrant_size());
if (p_tile == INVALID_CELL) {
//erase existing
tile_map.erase(pk);
@@ -752,6 +874,7 @@ void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_
else
_make_quadrant_dirty(Q);
+ used_size_cache_dirty = true;
return;
}
@@ -836,7 +959,7 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
Map<PosKey, Cell>::Element *E = tile_map.find(p);
if (E != NULL) {
int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
+ if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
uint16_t mask = 0;
if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
@@ -897,12 +1020,22 @@ void TileMap::update_cell_bitmask(int p_x, int p_y) {
E->get().autotile_coord_x = (int)coord.x;
E->get().autotile_coord_y = (int)coord.y;
- PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ PosKey qk = p.to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
_make_quadrant_dirty(Q);
- } else {
+
+ } else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) {
+
E->get().autotile_coord_x = 0;
E->get().autotile_coord_y = 0;
+ } else if (tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
+
+ if (tile_set->autotile_get_bitmask(id, Vector2(p_x, p_y)) == TileSet::BIND_CENTER) {
+ Vector2 coord = tile_set->atlastile_get_subtile_by_priority(id, this, Vector2(p_x, p_y));
+
+ E->get().autotile_coord_x = (int)coord.x;
+ E->get().autotile_coord_y = (int)coord.y;
+ }
}
}
}
@@ -984,7 +1117,7 @@ void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord)
c.autotile_coord_y = p_coord.y;
tile_map[pk] = c;
- PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ PosKey qk = pk.to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!Q)
@@ -1011,7 +1144,7 @@ void TileMap::_recreate_quadrants() {
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- PosKey qk(E->key().x / _get_quadrant_size(), E->key().y / _get_quadrant_size());
+ PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size());
Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!Q) {
@@ -1049,9 +1182,9 @@ void TileMap::_update_all_items_material_state() {
for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Quadrant &q = E->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
+ for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(E->get());
+ _update_item_material_state(F->get());
}
}
}
@@ -1070,6 +1203,8 @@ void TileMap::clear() {
void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
+ ERR_FAIL_COND(format > FORMAT_2);
+
int c = p_data.size();
PoolVector<int>::Read r = p_data.read();
@@ -1109,10 +1244,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
coord_x = decode_uint16(&local[8]);
coord_y = decode_uint16(&local[10]);
}
- /*
- if (x<-20 || y <-20 || x>4000 || y>4000)
- continue;
- */
+
set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
}
}
@@ -1123,7 +1255,7 @@ PoolVector<int> TileMap::_get_tile_data() const {
data.resize(tile_map.size() * 3);
PoolVector<int>::Write w = data.write();
- format = FORMAT_2;
+ // Save in highest format
int idx = 0;
for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
@@ -1143,33 +1275,41 @@ PoolVector<int> TileMap::_get_tile_data() const {
idx += 3;
}
- w = PoolVector<int>::Write();
+ w.release();
return data;
}
Rect2 TileMap::_edit_get_rect() const {
- const_cast<TileMap *>(this)->update_dirty_quadrants();
+ if (pending_update) {
+ const_cast<TileMap *>(this)->update_dirty_quadrants();
+ } else {
+ const_cast<TileMap *>(this)->_recompute_rect_cache();
+ }
return rect_cache;
}
void TileMap::set_collision_layer(uint32_t p_layer) {
collision_layer = p_layer;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+ }
}
}
void TileMap::set_collision_mask(uint32_t p_mask) {
collision_mask = p_mask;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ }
}
}
@@ -1205,13 +1345,40 @@ void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
_recreate_quadrants();
}
+bool TileMap::get_collision_use_parent() const {
+
+ return use_parent;
+}
+
+void TileMap::set_collision_use_parent(bool p_use_parent) {
+
+ if (use_parent == p_use_parent) return;
+
+ _clear_quadrants();
+
+ use_parent = p_use_parent;
+ set_notify_local_transform(use_parent);
+
+ if (use_parent && is_inside_tree()) {
+ collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
+ } else {
+ collision_parent = NULL;
+ }
+
+ _recreate_quadrants();
+ _change_notify();
+ update_configuration_warning();
+}
+
void TileMap::set_collision_friction(float p_friction) {
friction = p_friction;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
+ }
}
}
@@ -1223,10 +1390,12 @@ float TileMap::get_collision_friction() const {
void TileMap::set_collision_bounce(float p_bounce) {
bounce = p_bounce;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
+ if (!use_parent) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
+ }
}
}
float TileMap::get_collision_bounce() const {
@@ -1367,18 +1536,22 @@ Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
if (!p_ignore_ofs) {
switch (half_offset) {
- case HALF_OFFSET_X: {
+ case HALF_OFFSET_X:
+ case HALF_OFFSET_NEGATIVE_X: {
if (ABS(p_y) & 1) {
- ret += get_cell_transform()[0] * 0.5;
+ ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
}
} break;
- case HALF_OFFSET_Y: {
+ case HALF_OFFSET_Y:
+ case HALF_OFFSET_NEGATIVE_Y: {
if (ABS(p_x) & 1) {
- ret += get_cell_transform()[1] * 0.5;
+ ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
}
} break;
- default: {}
+ case HALF_OFFSET_DISABLED: {
+ // Nothing to do.
+ }
}
}
return ret;
@@ -1388,7 +1561,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
- format = (DataFormat)(p_value.operator int64_t());
+ format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
return true;
}
} else if (p_name == "tile_data") {
@@ -1404,7 +1577,7 @@ bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "format") {
- r_ret = FORMAT_2;
+ r_ret = FORMAT_2; // When saving, always save highest format
return true;
} else if (p_name == "tile_data") {
r_ret = _get_tile_data();
@@ -1422,6 +1595,12 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(p);
}
+void TileMap::_validate_property(PropertyInfo &property) const {
+ if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) {
+ property.usage = PROPERTY_USAGE_NOEDITOR;
+ }
+}
+
Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
@@ -1434,18 +1613,35 @@ Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
switch (half_offset) {
case HALF_OFFSET_X: {
- if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
+ if (int(floor(ret.y)) & 1) {
ret.x -= 0.5;
}
} break;
+ case HALF_OFFSET_NEGATIVE_X: {
+ if (int(floor(ret.y)) & 1) {
+ ret.x += 0.5;
+ }
+ } break;
case HALF_OFFSET_Y: {
- if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
+ if (int(floor(ret.x)) & 1) {
ret.y -= 0.5;
}
} break;
- default: {}
+ case HALF_OFFSET_NEGATIVE_Y: {
+ if (int(floor(ret.x)) & 1) {
+ ret.y += 0.5;
+ }
+ } break;
+ case HALF_OFFSET_DISABLED: {
+ // Nothing to do.
+ }
}
+ // Account for precision errors on the border (GH-23250).
+ // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
+ // cell size is > 15,000, but we can hardly have more precision anyway with
+ // floating point.
+ ret += Vector2(0.00005, 0.00005);
return ret.floor();
}
@@ -1463,6 +1659,32 @@ bool TileMap::is_y_sort_mode_enabled() const {
return y_sort_mode;
}
+void TileMap::set_compatibility_mode(bool p_enable) {
+
+ _clear_quadrants();
+ compatibility_mode = p_enable;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+bool TileMap::is_compatibility_mode_enabled() const {
+
+ return compatibility_mode;
+}
+
+void TileMap::set_centered_textures(bool p_enable) {
+
+ _clear_quadrants();
+ centered_textures = p_enable;
+ _recreate_quadrants();
+ emit_signal("settings_changed");
+}
+
+bool TileMap::is_centered_textures_enabled() const {
+
+ return centered_textures;
+}
+
Array TileMap::get_used_cells() const {
Array a;
@@ -1554,6 +1776,20 @@ bool TileMap::get_clip_uv() const {
return clip_uv;
}
+String TileMap::get_configuration_warning() const {
+
+ String warning = Node2D::get_configuration_warning();
+
+ if (use_parent && !collision_parent) {
+ if (!warning.empty()) {
+ warning += "\n\n";
+ }
+ return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
+ }
+
+ return warning;
+}
+
void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
@@ -1586,9 +1822,18 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
+ ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
+ ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures);
+ ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled);
+
ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
+ ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent);
+ ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent);
+
ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
@@ -1619,6 +1864,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
+ ClassDB::bind_method(D_METHOD("get_cell_autotile_coord", "x", "y"), &TileMap::get_cell_autotile_coord);
+
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
@@ -1646,12 +1893,15 @@ void TileMap::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
@@ -1661,6 +1911,8 @@ void TileMap::_bind_methods() {
ADD_GROUP("Occluder", "occluder_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
+ ADD_PROPERTY_DEFAULT("format", FORMAT_1);
+
ADD_SIGNAL(MethodInfo("settings_changed"));
BIND_CONSTANT(INVALID_CELL);
@@ -1672,6 +1924,8 @@ void TileMap::_bind_methods() {
BIND_ENUM_CONSTANT(HALF_OFFSET_X);
BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X);
+ BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y);
BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
@@ -1692,22 +1946,28 @@ TileMap::TileMap() {
quadrant_order_dirty = false;
quadrant_size = 16;
cell_size = Size2(64, 64);
+ custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
collision_layer = 1;
collision_mask = 1;
friction = 1;
bounce = 0;
mode = MODE_SQUARE;
half_offset = HALF_OFFSET_DISABLED;
+ use_parent = false;
+ collision_parent = NULL;
use_kinematic = false;
navigation = NULL;
y_sort_mode = false;
+ compatibility_mode = false;
+ centered_textures = false;
occluder_light_mask = 1;
clip_uv = false;
- format = FORMAT_1; //Always initialize with the lowest format
+ format = FORMAT_1; // Assume lowest possible format if none is present
fp_adjust = 0.00001;
tile_origin = TILE_ORIGIN_TOP_LEFT;
set_notify_transform(true);
+ set_notify_local_transform(false);
}
TileMap::~TileMap() {