diff options
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r-- | scene/2d/tile_map.cpp | 140 |
1 files changed, 70 insertions, 70 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 78d018ac53..222ec986b0 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -51,8 +51,8 @@ void TileMapPattern::remove_cell(const Vector2i &p_coords, bool p_update_size) { pattern.erase(p_coords); if (p_update_size) { size = Vector2i(); - for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { - size = size.max(E->key() + Vector2i(1, 1)); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + size = size.max(E.key + Vector2i(1, 1)); } } } @@ -80,8 +80,8 @@ TypedArray<Vector2i> TileMapPattern::get_used_cells() const { TypedArray<Vector2i> a; a.resize(pattern.size()); int i = 0; - for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { - Vector2i p(E->key().x, E->key().y); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + Vector2i p(E.key.x, E.key.y); a[i++] = p; } @@ -93,8 +93,8 @@ Vector2i TileMapPattern::get_size() const { } void TileMapPattern::set_size(const Vector2i &p_size) { - for (Map<Vector2i, TileMapCell>::Element *E = pattern.front(); E; E = E->next()) { - Vector2i coords = E->key(); + for (const KeyValue<Vector2i, TileMapCell> &E : pattern) { + Vector2i coords = E.key; if (p_size.x <= coords.x || p_size.y <= coords.y) { ERR_FAIL_MSG(vformat("Cannot set pattern size to %s, it contains a tile at %s. Size can only be increased.", p_size, coords)); }; @@ -538,9 +538,9 @@ void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) { void TileMap::_make_all_quadrants_dirty() { // Make all quandrants dirty, then trigger an update later. for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - if (!E->value().dirty_list_element.in_list()) { - layers[layer].dirty_quadrant_list.add(&E->value().dirty_list_element); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + if (!E.value.dirty_list_element.in_list()) { + layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element); } } } @@ -622,8 +622,8 @@ void TileMap::_recreate_internals() { // Recreate the quadrants. const Map<Vector2i, TileMapCell> &tile_map = layers[layer].tile_map; - for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { - Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E->key().x, E->key().y)); + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + Vector2i qk = _coords_to_quadrant_coords(layer, Vector2i(E.key.x, E.key.y)); Map<Vector2i, TileMapQuadrant>::Element *Q = layers[layer].quadrant_map.find(qk); if (!Q) { @@ -631,7 +631,7 @@ void TileMap::_recreate_internals() { layers[layer].dirty_quadrant_list.add(&Q->get().dirty_list_element); } - Vector2i pk = E->key(); + Vector2i pk = E.key; Q->get().cells.insert(pk); _make_quadrant_dirty(Q); @@ -700,7 +700,7 @@ void TileMap::_recompute_rect_cache() { Rect2 r_total; for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { + for (const Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { Rect2 r; r.position = map_to_world(E->key() * get_effective_quadrant_size(layer)); r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer))); @@ -729,13 +729,13 @@ void TileMap::_rendering_notification(int p_what) { case CanvasItem::NOTIFICATION_VISIBILITY_CHANGED: { bool visible = is_visible_in_tree(); for (int layer = 0; layer < (int)layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { - TileMapQuadrant &q = E_quadrant->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { Transform2D xform; - xform.set_origin(E_cell->key()); + xform.set_origin(E_cell.key); for (const RID &occluder : q.occluders) { RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible); } @@ -748,13 +748,13 @@ void TileMap::_rendering_notification(int p_what) { return; } for (int layer = 0; layer < (int)layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { - TileMapQuadrant &q = E_quadrant->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; // Update occluders transform. - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { Transform2D xform; - xform.set_origin(E_cell->key()); + xform.set_origin(E_cell.key); for (const RID &occluder : q.occluders) { RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform); } @@ -833,8 +833,8 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List RID prev_canvas_item; // Iterate over the cells of the quadrant. - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E_cell = q.world_to_map.front(); E_cell; E_cell = E_cell->next()) { - TileMapCell c = get_cell(q.layer, E_cell->value(), true); + for (const KeyValue<Vector2i, Vector2i> &E_cell : q.world_to_map) { + TileMapCell c = get_cell(q.layer, E_cell.value, true); TileSetSource *source; if (tile_set->has_source(c.source_id)) { @@ -903,12 +903,12 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List modulate.a *= 0.3; } } - draw_tile(canvas_item, E_cell->key() - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate); + draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate); // --- Occluders --- for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) { Transform2D xform; - xform.set_origin(E_cell->key()); + xform.set_origin(E_cell.key); if (tile_data->get_occluder(i).is_valid()) { RID occluder_id = rs->canvas_light_occluder_create(); rs->canvas_light_occluder_set_enabled(occluder_id, visible); @@ -934,13 +934,13 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List for (int layer = 0; layer < (int)layers.size(); layer++) { // Sort the quadrants coords per world coordinates Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map; - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - world_to_map[map_to_world(E->key())] = E->key(); + for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + world_to_map[map_to_world(E.key)] = E.key; } // Sort the quadrants - for (Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator>::Element *E = world_to_map.front(); E; E = E->next()) { - TileMapQuadrant &q = layers[layer].quadrant_map[E->value()]; + for (const KeyValue<Vector2i, Vector2i> &E : world_to_map) { + TileMapQuadrant &q = layers[layer].quadrant_map[E.value]; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_draw_index(ci, index++); } @@ -1126,8 +1126,8 @@ void TileMap::_physics_notification(int p_what) { // Update the new transform directly if we are not in animatable mode. Transform2D global_transform = get_global_transform(); for (int layer = 0; layer < (int)layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; for (RID body : q.bodies) { Transform2D xform; @@ -1148,8 +1148,8 @@ void TileMap::_physics_notification(int p_what) { // Only active when animatable. Send the new transform to the physics... new_transform = get_global_transform(); for (int layer = 0; layer < (int)layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; for (RID body : q.bodies) { Transform2D xform; @@ -1335,16 +1335,16 @@ void TileMap::_navigation_notification(int p_what) { if (is_inside_tree()) { for (int layer = 0; layer < (int)layers.size(); layer++) { Transform2D tilemap_xform = get_global_transform(); - for (Map<Vector2i, TileMapQuadrant>::Element *E_quadrant = layers[layer].quadrant_map.front(); E_quadrant; E_quadrant = E_quadrant->next()) { - TileMapQuadrant &q = E_quadrant->get(); - for (Map<Vector2i, Vector<RID>>::Element *E_region = q.navigation_regions.front(); E_region; E_region = E_region->next()) { - for (int layer_index = 0; layer_index < E_region->get().size(); layer_index++) { - RID region = E_region->get()[layer_index]; + for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) { + TileMapQuadrant &q = E_quadrant.value; + for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) { + for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) { + RID region = E_region.value[layer_index]; if (!region.is_valid()) { continue; } Transform2D tile_transform; - tile_transform.set_origin(map_to_world(E_region->key())); + tile_transform.set_origin(map_to_world(E_region.key)); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); } } @@ -1373,9 +1373,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List TileMapQuadrant &q = *q_list_element->self(); // Clear navigation shapes in the quadrant. - for (Map<Vector2i, Vector<RID>>::Element *E = q.navigation_regions.front(); E; E = E->next()) { - for (int i = 0; i < E->get().size(); i++) { - RID region = E->get()[i]; + for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) { + for (int i = 0; i < E.value.size(); i++) { + RID region = E.value[i]; if (!region.is_valid()) { continue; } @@ -1426,9 +1426,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Clear navigation shapes in the quadrant. - for (Map<Vector2i, Vector<RID>>::Element *E = p_quadrant->navigation_regions.front(); E; E = E->next()) { - for (int i = 0; i < E->get().size(); i++) { - RID region = E->get()[i]; + for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) { + for (int i = 0; i < E.value.size(); i++) { + RID region = E.value[i]; if (!region.is_valid()) { continue; } @@ -1529,8 +1529,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ TileMapQuadrant &q = *q_list_element->self(); // Clear the scenes. - for (Map<Vector2i, String>::Element *E = q.scenes.front(); E; E = E->next()) { - Node *node = get_node(E->get()); + for (const KeyValue<Vector2i, String> &E : q.scenes) { + Node *node = get_node(E.value); if (node) { node->queue_delete(); } @@ -1577,8 +1577,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_ void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) { // Clear the scenes. - for (Map<Vector2i, String>::Element *E = p_quadrant->scenes.front(); E; E = E->next()) { - Node *node = get_node(E->get()); + for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) { + Node *node = get_node(E.value); if (node) { node->queue_delete(); } @@ -1891,10 +1891,10 @@ void TileMap::fix_invalid_tiles() { for (unsigned int i = 0; i < layers.size(); i++) { const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map; Set<Vector2i> coords; - for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { - TileSetSource *source = *tile_set->get_source(E->get().source_id); - if (!source || !source->has_tile(E->get().get_atlas_coords()) || !source->has_alternative_tile(E->get().get_atlas_coords(), E->get().alternative_tile)) { - coords.insert(E->key()); + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + TileSetSource *source = *tile_set->get_source(E.value.source_id); + if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) { + coords.insert(E.key); } } for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) { @@ -2017,14 +2017,14 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const { // Save in highest format int idx = 0; - for (const Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { uint8_t *ptr = (uint8_t *)&w[idx]; - encode_uint16((int16_t)(E->key().x), &ptr[0]); - encode_uint16((int16_t)(E->key().y), &ptr[2]); - encode_uint16(E->get().source_id, &ptr[4]); - encode_uint16(E->get().coord_x, &ptr[6]); - encode_uint16(E->get().coord_y, &ptr[8]); - encode_uint16(E->get().alternative_tile, &ptr[10]); + encode_uint16((int16_t)(E.key.x), &ptr[0]); + encode_uint16((int16_t)(E.key.y), &ptr[2]); + encode_uint16(E.value.source_id, &ptr[4]); + encode_uint16(E.value.coord_x, &ptr[6]); + encode_uint16(E.value.coord_y, &ptr[8]); + encode_uint16(E.value.alternative_tile, &ptr[10]); idx += 3; } @@ -2778,8 +2778,8 @@ TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const { TypedArray<Vector2i> a; a.resize(layers[p_layer].tile_map.size()); int i = 0; - for (Map<Vector2i, TileMapCell>::Element *E = layers[p_layer].tile_map.front(); E; E = E->next()) { - Vector2i p(E->key().x, E->key().y); + for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) { + Vector2i p(E.key.x, E.key.y); a[i++] = p; } @@ -2800,8 +2800,8 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache first = false; } - for (Map<Vector2i, TileMapCell>::Element *E = tile_map.front(); E; E = E->next()) { - used_rect_cache.expand_to(Vector2i(E->key().x, E->key().y)); + for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { + used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y)); } } } @@ -2821,8 +2821,8 @@ void TileMap::set_light_mask(int p_light_mask) { // Occlusion: set light mask. CanvasItem::set_light_mask(p_light_mask); for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - for (const RID &ci : E->get().canvas_items) { + for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + for (const RID &ci : E.value.canvas_items) { RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask()); } } @@ -2836,8 +2836,8 @@ void TileMap::set_material(const Ref<Material> &p_material) { // Update material for the whole tilemap. for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); } @@ -2852,8 +2852,8 @@ void TileMap::set_use_parent_material(bool p_use_parent_material) { // Update use_parent_material for the whole tilemap. for (unsigned int layer = 0; layer < layers.size(); layer++) { - for (Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) { - TileMapQuadrant &q = E->get(); + for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) { + TileMapQuadrant &q = E.value; for (const RID &ci : q.canvas_items) { RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid()); } |