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Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 0ce11ee75d..601be17274 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -177,7 +177,7 @@ void TileMap::_update_quadrant_transform() {
void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
if (tile_set.is_valid()) {
- tile_set->disconnect_compat("changed", this, "_recreate_quadrants");
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
tile_set->remove_change_receptor(this);
}
@@ -185,7 +185,7 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
tile_set = p_tileset;
if (tile_set.is_valid()) {
- tile_set->connect_compat("changed", this, "_recreate_quadrants");
+ tile_set->connect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
tile_set->add_change_receptor(this);
} else {
clear();
@@ -1883,7 +1883,6 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
- ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
@@ -1909,8 +1908,8 @@ void TileMap::_bind_methods() {
ADD_GROUP("Collision", "collision_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");