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Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp155
1 files changed, 90 insertions, 65 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index bdcd1f2f28..26627a4fca 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -43,10 +43,10 @@ HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlap
ERR_FAIL_COND_V(is_center_bit(), output);
- Ref<TileSet> tile_set = tile_map->get_tileset();
- ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND_V(!ts.is_valid(), output);
- TileSet::TileShape shape = tile_set->get_tile_shape();
+ TileSet::TileShape shape = ts->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (bit) {
case 1:
@@ -87,7 +87,7 @@ HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlap
}
} else {
// Half offset shapes.
- TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (bit) {
case 1:
@@ -150,8 +150,8 @@ HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlap
TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
tile_map = p_tile_map;
- Ref<TileSet> tile_set = tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND(!ts.is_valid());
bit = 0;
base_cell_coords = p_position;
@@ -162,10 +162,10 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
// The way we build the constraint make it easy to detect conflicting constraints.
tile_map = p_tile_map;
- Ref<TileSet> tile_set = tile_map->get_tileset();
- ERR_FAIL_COND(!tile_set.is_valid());
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND(!ts.is_valid());
- TileSet::TileShape shape = tile_set->get_tile_shape();
+ TileSet::TileShape shape = ts->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
@@ -244,7 +244,7 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
}
} else {
// Half-offset shapes
- TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
+ TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
@@ -758,12 +758,12 @@ void TileMap::set_y_sort_enabled(bool p_enable) {
}
Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
- int quadrant_size = get_effective_quadrant_size(p_layer);
+ int quad_size = get_effective_quadrant_size(p_layer);
// Rounding down, instead of simply rounding towards zero (truncating)
return Vector2i(
- p_coords.x > 0 ? p_coords.x / quadrant_size : (p_coords.x - (quadrant_size - 1)) / quadrant_size,
- p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
+ p_coords.x > 0 ? p_coords.x / quad_size : (p_coords.x - (quad_size - 1)) / quad_size,
+ p_coords.y > 0 ? p_coords.y / quad_size : (p_coords.y - (quad_size - 1)) / quad_size);
}
HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
@@ -1007,8 +1007,24 @@ void TileMap::_recompute_rect_cache() {
void TileMap::_rendering_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_CANVAS: {
+ bool node_visible = is_visible_in_tree();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ Transform2D xform;
+ xform.set_origin(map_to_local(kv.key));
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, get_canvas());
+ RS::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
+ RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
+ }
+ }
+ }
+ } break;
+
case NOTIFICATION_VISIBILITY_CHANGED: {
- bool visible = is_visible_in_tree();
+ bool node_visible = is_visible_in_tree();
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
TileMapQuadrant &q = E_quadrant.value;
@@ -1017,8 +1033,8 @@ void TileMap::_rendering_notification(int p_what) {
for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
Transform2D xform;
xform.set_origin(E_cell.key);
- for (const RID &occluder : q.occluders) {
- RS::get_singleton()->canvas_light_occluder_set_enabled(occluder, visible);
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
}
}
}
@@ -1034,12 +1050,10 @@ void TileMap::_rendering_notification(int p_what) {
TileMapQuadrant &q = E_quadrant.value;
// Update occluders transform.
- for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
Transform2D xform;
- xform.set_origin(E_cell.key);
- for (const RID &occluder : q.occluders) {
- RS::get_singleton()->canvas_light_occluder_set_transform(occluder, get_global_transform() * xform);
- }
+ xform.set_origin(map_to_local(kv.key));
+ RenderingServer::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
}
}
}
@@ -1050,6 +1064,17 @@ void TileMap::_rendering_notification(int p_what) {
RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
}
} break;
+
+ case NOTIFICATION_EXIT_CANVAS: {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID());
+ }
+ }
+ }
+ } break;
}
}
@@ -1091,7 +1116,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND(!tile_set.is_valid());
- bool visible = is_visible_in_tree();
+ bool node_visible = is_visible_in_tree();
SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
while (q_list_element) {
@@ -1106,26 +1131,26 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.canvas_items.clear();
// Free the occluders.
- for (const RID &occluder : q.occluders) {
- rs->free(occluder);
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ rs->free(kv.value);
}
q.occluders.clear();
// Those allow to group cell per material or z-index.
Ref<Material> prev_material;
int prev_z_index = 0;
- RID prev_canvas_item;
+ RID prev_ci;
- Color modulate = get_self_modulate();
- modulate *= get_layer_modulate(q.layer);
+ Color tile_modulate = get_self_modulate();
+ tile_modulate *= get_layer_modulate(q.layer);
if (selected_layer >= 0) {
int z1 = get_layer_z_index(q.layer);
int z2 = get_layer_z_index(selected_layer);
if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) {
- modulate = modulate.darkened(0.5);
+ tile_modulate = tile_modulate.darkened(0.5);
} else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) {
- modulate = modulate.darkened(0.5);
- modulate.a *= 0.3;
+ tile_modulate = tile_modulate.darkened(0.5);
+ tile_modulate.a *= 0.3;
}
}
@@ -1152,53 +1177,53 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
}
Ref<Material> mat = tile_data->get_material();
- int z_index = tile_data->get_z_index();
+ int tile_z_index = tile_data->get_z_index();
// Quandrant pos.
- Vector2 position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
+ Vector2 tile_position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
// When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
- position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
+ tile_position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
}
// --- CanvasItems ---
// Create two canvas items, for rendering and debug.
- RID canvas_item;
+ RID ci;
// Check if the material or the z_index changed.
- if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
+ if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
// If so, create a new CanvasItem.
- canvas_item = rs->canvas_item_create();
+ ci = rs->canvas_item_create();
if (mat.is_valid()) {
- rs->canvas_item_set_material(canvas_item, mat->get_rid());
+ rs->canvas_item_set_material(ci, mat->get_rid());
}
- rs->canvas_item_set_parent(canvas_item, layers[q.layer].canvas_item);
- rs->canvas_item_set_use_parent_material(canvas_item, get_use_parent_material() || get_material().is_valid());
+ rs->canvas_item_set_parent(ci, layers[q.layer].canvas_item);
+ rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
Transform2D xform;
- xform.set_origin(position);
- rs->canvas_item_set_transform(canvas_item, xform);
+ xform.set_origin(tile_position);
+ rs->canvas_item_set_transform(ci, xform);
- rs->canvas_item_set_light_mask(canvas_item, get_light_mask());
- rs->canvas_item_set_z_as_relative_to_parent(canvas_item, true);
- rs->canvas_item_set_z_index(canvas_item, z_index);
+ rs->canvas_item_set_light_mask(ci, get_light_mask());
+ rs->canvas_item_set_z_as_relative_to_parent(ci, true);
+ rs->canvas_item_set_z_index(ci, tile_z_index);
- rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter()));
- rs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(get_texture_repeat()));
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat()));
- q.canvas_items.push_back(canvas_item);
+ q.canvas_items.push_back(ci);
- prev_canvas_item = canvas_item;
+ prev_ci = ci;
prev_material = mat;
- prev_z_index = z_index;
+ prev_z_index = tile_z_index;
} else {
// Keep the same canvas_item to draw on.
- canvas_item = prev_canvas_item;
+ ci = prev_ci;
}
// Drawing the tile in the canvas item.
- draw_tile(canvas_item, E_cell.key - position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, modulate, tile_data);
+ draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, tile_modulate, tile_data);
// --- Occluders ---
for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
@@ -1206,12 +1231,12 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
xform.set_origin(E_cell.key);
if (tile_data->get_occluder(i).is_valid()) {
RID occluder_id = rs->canvas_light_occluder_create();
- rs->canvas_light_occluder_set_enabled(occluder_id, visible);
+ rs->canvas_light_occluder_set_enabled(occluder_id, node_visible);
rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
- q.occluders.push_back(occluder_id);
+ q.occluders[E_cell.value] = occluder_id;
}
}
}
@@ -1259,8 +1284,8 @@ void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
p_quadrant->canvas_items.clear();
// Free the occluders.
- for (const RID &occluder : p_quadrant->occluders) {
- RenderingServer::get_singleton()->free(occluder);
+ for (const KeyValue<Vector2i, RID> &kv : p_quadrant->occluders) {
+ RenderingServer::get_singleton()->free(kv.value);
}
p_quadrant->occluders.clear();
}
@@ -1420,7 +1445,7 @@ void TileMap::_physics_notification(int p_what) {
#endif
if (is_inside_tree() && (!collision_animatable || in_editor)) {
// Update the new transform directly if we are not in animatable mode.
- Transform2D global_transform = get_global_transform();
+ Transform2D gl_transform = get_global_transform();
for (int layer = 0; layer < (int)layers.size(); layer++) {
for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
TileMapQuadrant &q = E.value;
@@ -1428,7 +1453,7 @@ void TileMap::_physics_notification(int p_what) {
for (RID body : q.bodies) {
Transform2D xform;
xform.set_origin(map_to_local(bodies_coords[body]));
- xform = global_transform * xform;
+ xform = gl_transform * xform;
PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
}
}
@@ -1471,9 +1496,9 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
ERR_FAIL_COND(!is_inside_tree());
ERR_FAIL_COND(!tile_set.is_valid());
- Transform2D global_transform = get_global_transform();
- last_valid_transform = global_transform;
- new_transform = global_transform;
+ Transform2D gl_transform = get_global_transform();
+ last_valid_transform = gl_transform;
+ new_transform = gl_transform;
PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
RID space = get_world_2d()->get_space();
@@ -1521,7 +1546,7 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
Transform2D xform;
xform.set_origin(map_to_local(E_cell));
- xform = global_transform * xform;
+ xform = gl_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
ps->body_attach_object_instance_id(body, get_instance_id());
@@ -2794,9 +2819,9 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
// Export tile data to raw format
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- Vector<int> data;
- data.resize(tile_map.size() * 3);
- int *w = data.ptrw();
+ Vector<int> tile_data;
+ tile_data.resize(tile_map.size() * 3);
+ int *w = tile_data.ptrw();
// Save in highest format
@@ -2812,7 +2837,7 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
idx += 3;
}
- return data;
+ return tile_data;
}
void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {