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Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp820
1 files changed, 519 insertions, 301 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index cbbadf1178..cf8b6b8f94 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -34,45 +34,36 @@
#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
-Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
- Map<Vector2i, TileSet::CellNeighbor> output;
+HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
+ HashMap<Vector2i, TileSet::CellNeighbor> output;
+
+ ERR_FAIL_COND_V(is_center_bit(), output);
+
Ref<TileSet> tile_set = tile_map->get_tileset();
ERR_FAIL_COND_V(!tile_set.is_valid(), output);
TileSet::TileShape shape = tile_set->get_tile_shape();
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (bit) {
- case 0:
+ case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
- case 1:
+ case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
- case 2:
+ case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
- case 3:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
- break;
default:
ERR_FAIL_V(output);
}
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (bit) {
- case 0:
- output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
- output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
- break;
case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
@@ -95,25 +86,25 @@ Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping
TileSet::TileOffsetAxis offset_axis = tile_set->get_tile_offset_axis();
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (bit) {
- case 0:
+ case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
break;
- case 1:
+ case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
break;
- case 2:
+ case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
- case 3:
+ case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
break;
- case 4:
+ case 5:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
@@ -122,25 +113,25 @@ Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping
}
} else {
switch (bit) {
- case 0:
+ case 1:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
- case 1:
+ case 2:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
break;
- case 2:
+ case 3:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
break;
- case 3:
+ case 4:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
break;
- case 4:
+ case 5:
output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
break;
@@ -152,6 +143,17 @@ Map<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping
return output;
}
+TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
+ tile_map = p_tile_map;
+
+ Ref<TileSet> tile_set = tile_map->get_tileset();
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ bit = 0;
+ base_cell_coords = p_position;
+ terrain = p_terrain;
+}
+
TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
// The way we build the constraint make it easy to detect conflicting constraints.
tile_map = p_tile_map;
@@ -163,35 +165,35 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
if (shape == TileSet::TILE_SHAPE_SQUARE) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
default:
@@ -201,35 +203,35 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
} else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
@@ -242,51 +244,51 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
- bit = 3;
+ bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 4;
+ bit = 5;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
- bit = 0;
+ bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 3;
+ bit = 4;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 2;
+ bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_CORNER:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 4;
+ bit = 5;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 3;
+ bit = 4;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
@@ -296,51 +298,51 @@ TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const V
} else {
switch (p_bit) {
case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
- bit = 0;
+ bit = 1;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
- bit = 1;
+ bit = 2;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
- bit = 2;
+ bit = 3;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
- bit = 3;
+ bit = 4;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
- bit = 0;
+ bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
- bit = 4;
+ bit = 5;
base_cell_coords = p_position;
break;
case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
- bit = 2;
+ bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
- bit = 1;
+ bit = 2;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
- bit = 0;
+ bit = 1;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_SIDE:
- bit = 3;
+ bit = 4;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
- bit = 2;
+ bit = 3;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
break;
case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
- bit = 4;
+ bit = 5;
base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
break;
default:
@@ -742,7 +744,7 @@ Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coor
p_coords.y > 0 ? p_coords.y / quadrant_size : (p_coords.y - (quadrant_size - 1)) / quadrant_size);
}
-Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
+HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
TileMapQuadrant q;
@@ -765,9 +767,9 @@ Map<Vector2i, TileMapQuadrant>::Element *TileMap::_create_quadrant(int p_layer,
return layers[p_layer].quadrant_map.insert(p_qk, q);
}
-void TileMap::_make_quadrant_dirty(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Make the given quadrant dirty, then trigger an update later.
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
if (!q.dirty_list_element.in_list()) {
layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
}
@@ -810,8 +812,8 @@ void TileMap::_update_dirty_quadrants() {
for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
q->self()->map_to_world.clear();
q->self()->world_to_map.clear();
- for (Set<Vector2i>::Element *E = q->self()->cells.front(); E; E = E->next()) {
- Vector2i pk = E->get();
+ for (const Vector2i &E : q->self()->cells) {
+ Vector2i pk = E;
Vector2i pk_world_coords = map_to_world(pk);
q->self()->map_to_world[pk] = pk_world_coords;
q->self()->world_to_map[pk_world_coords] = pk;
@@ -871,18 +873,18 @@ void TileMap::_recreate_layer_internals(int p_layer) {
_rendering_update_layer(p_layer);
// Recreate the quadrants.
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
if (!Q) {
Q = _create_quadrant(p_layer, qk);
- layers[p_layer].dirty_quadrant_list.add(&Q->get().dirty_list_element);
+ layers[p_layer].dirty_quadrant_list.add(&Q->value.dirty_list_element);
}
Vector2i pk = E.key;
- Q->get().cells.insert(pk);
+ Q->value.cells.insert(pk);
_make_quadrant_dirty(Q);
}
@@ -896,9 +898,9 @@ void TileMap::_recreate_internals() {
}
}
-void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
+void TileMap::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
// Remove a quadrant.
- TileMapQuadrant *q = &(Q->get());
+ TileMapQuadrant *q = &(Q->value);
// Call the cleanup_quadrant method on plugins.
if (tile_set.is_valid()) {
@@ -917,7 +919,7 @@ void TileMap::_erase_quadrant(Map<Vector2i, TileMapQuadrant>::Element *Q) {
RenderingServer *rs = RenderingServer::get_singleton();
rs->free(q->debug_canvas_item);
- layers[q->layer].quadrant_map.erase(Q);
+ layers[q->layer].quadrant_map.remove(Q);
rect_cache_dirty = true;
}
@@ -926,7 +928,7 @@ void TileMap::_clear_layer_internals(int p_layer) {
// Clear quadrants.
while (layers[p_layer].quadrant_map.size()) {
- _erase_quadrant(layers[p_layer].quadrant_map.front());
+ _erase_quadrant(layers[p_layer].quadrant_map.begin());
}
// Clear the layers internals.
@@ -954,15 +956,17 @@ void TileMap::_recompute_rect_cache() {
}
Rect2 r_total;
+ bool first = true;
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (const Map<Vector2i, TileMapQuadrant>::Element *E = layers[layer].quadrant_map.front(); E; E = E->next()) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
Rect2 r;
- r.position = map_to_world(E->key() * get_effective_quadrant_size(layer));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E->key() + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
- r.expand_to(map_to_world((E->key() + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
- if (E == layers[layer].quadrant_map.front()) {
+ r.position = map_to_world(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_world((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_world((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ if (first) {
r_total = r;
+ first = false;
} else {
r_total = r_total.merge(r);
}
@@ -1086,7 +1090,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.occluders.clear();
// Those allow to group cell per material or z-index.
- Ref<ShaderMaterial> prev_material;
+ Ref<Material> prev_material;
int prev_z_index = 0;
RID prev_canvas_item;
@@ -1125,7 +1129,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
- Ref<ShaderMaterial> mat = tile_data->get_material();
+ Ref<Material> mat = tile_data->get_material();
int z_index = tile_data->get_z_index();
// Quandrant pos.
@@ -1154,6 +1158,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
rs->canvas_item_set_transform(canvas_item, xform);
rs->canvas_item_set_light_mask(canvas_item, get_light_mask());
+ rs->canvas_item_set_z_as_relative_to_parent(canvas_item, true);
rs->canvas_item_set_z_index(canvas_item, z_index);
rs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(get_texture_filter()));
@@ -1201,7 +1206,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
for (int layer = 0; layer < (int)layers.size(); layer++) {
// Sort the quadrants coords per world coordinates
- Map<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> world_to_map;
for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
world_to_map[map_to_world(E.key)] = E.key;
}
@@ -1248,8 +1253,8 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1279,7 +1284,7 @@ void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ xform.set_origin(map_to_world(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -1462,8 +1467,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
q.bodies.clear();
// Recreate bodies and shapes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(q.layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : q.cells) {
+ TileMapCell c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1476,8 +1481,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
- if (q.runtime_tile_data_cache.has(E_cell->get())) {
- tile_data = q.runtime_tile_data_cache[E_cell->get()];
+ if (q.runtime_tile_data_cache.has(E_cell)) {
+ tile_data = q.runtime_tile_data_cache[E_cell];
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
@@ -1488,12 +1493,12 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r
// Create the body.
RID body = ps->body_create();
- bodies_coords[body] = E_cell->get();
+ bodies_coords[body] = E_cell;
ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
ps->body_set_space(body, space);
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()));
+ xform.set_origin(map_to_world(E_cell));
xform = global_transform * xform;
ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
@@ -1659,8 +1664,8 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.navigation_regions.clear();
// Get the navigation polygons and create regions.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(q.layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : q.cells) {
+ TileMapCell c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1673,12 +1678,12 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
- if (q.runtime_tile_data_cache.has(E_cell->get())) {
- tile_data = q.runtime_tile_data_cache[E_cell->get()];
+ if (q.runtime_tile_data_cache.has(E_cell)) {
+ tile_data = q.runtime_tile_data_cache[E_cell];
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
- q.navigation_regions[E_cell->get()].resize(tile_set->get_navigation_layers_count());
+ q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count());
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
Ref<NavigationPolygon> navpoly;
@@ -1686,13 +1691,13 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
if (navpoly.is_valid()) {
Transform2D tile_transform;
- tile_transform.set_origin(map_to_world(E_cell->get()));
+ tile_transform.set_origin(map_to_world(E_cell));
RID region = NavigationServer2D::get_singleton()->region_create();
NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
- q.navigation_regions[E_cell->get()].write[layer_index] = region;
+ q.navigation_regions[E_cell].write[layer_index] = region;
}
}
}
@@ -1748,8 +1753,8 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- TileMapCell c = get_cell(p_quadrant->layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1762,14 +1767,14 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
if (atlas_source) {
const TileData *tile_data;
- if (p_quadrant->runtime_tile_data_cache.has(E_cell->get())) {
- tile_data = p_quadrant->runtime_tile_data_cache[E_cell->get()];
+ if (p_quadrant->runtime_tile_data_cache.has(E_cell)) {
+ tile_data = p_quadrant->runtime_tile_data_cache[E_cell];
} else {
tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ xform.set_origin(map_to_world(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
@@ -1823,8 +1828,8 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
q.scenes.clear();
// Recreate the scenes.
- for (Set<Vector2i>::Element *E_cell = q.cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = get_cell(q.layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : q.cells) {
+ const TileMapCell &c = get_cell(q.layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1843,13 +1848,13 @@ void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_
Control *scene_as_control = Object::cast_to<Control>(scene);
Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
if (scene_as_control) {
- scene_as_control->set_position(map_to_world(E_cell->get()) + scene_as_control->get_position());
+ scene_as_control->set_position(map_to_world(E_cell) + scene_as_control->get_position());
} else if (scene_as_node2d) {
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()));
+ xform.set_origin(map_to_world(E_cell));
scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
}
- q.scenes[E_cell->get()] = scene->get_name();
+ q.scenes[E_cell] = scene->get_name();
}
}
}
@@ -1881,8 +1886,8 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder for scenes needing one.
RenderingServer *rs = RenderingServer::get_singleton();
Vector2 quadrant_pos = map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
- for (Set<Vector2i>::Element *E_cell = p_quadrant->cells.front(); E_cell; E_cell = E_cell->next()) {
- const TileMapCell &c = get_cell(p_quadrant->layer, E_cell->get(), true);
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
TileSetSource *source;
if (tile_set->has_source(c.source_id)) {
@@ -1910,7 +1915,7 @@ void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
// Draw a placeholder tile.
Transform2D xform;
- xform.set_origin(map_to_world(E_cell->get()) - quadrant_pos);
+ xform.set_origin(map_to_world(E_cell) - quadrant_pos);
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, xform);
rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
}
@@ -1923,9 +1928,9 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
ERR_FAIL_INDEX(p_layer, (int)layers.size());
// Set the current cell tile (using integer position).
- Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector2i pk(p_coords);
- Map<Vector2i, TileMapCell>::Element *E = tile_map.find(pk);
+ HashMap<Vector2i, TileMapCell>::Iterator E = tile_map.find(pk);
int source_id = p_source_id;
Vector2i atlas_coords = p_atlas_coords;
@@ -1946,7 +1951,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
// Get the quadrant
Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
- Map<Vector2i, TileMapQuadrant>::Element *Q = layers[p_layer].quadrant_map.find(qk);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
if (source_id == TileSet::INVALID_SOURCE) {
// Erase existing cell in the tile map.
@@ -1954,7 +1959,7 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
// Erase existing cell in the quadrant.
ERR_FAIL_COND(!Q);
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
q.cells.erase(pk);
@@ -1975,18 +1980,18 @@ void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, c
if (!Q) {
Q = _create_quadrant(p_layer, qk);
}
- TileMapQuadrant &q = Q->get();
+ TileMapQuadrant &q = Q->value;
q.cells.insert(pk);
} else {
ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- if (E->get().source_id == source_id && E->get().get_atlas_coords() == atlas_coords && E->get().alternative_tile == alternative_tile) {
+ if (E->value.source_id == source_id && E->value.get_atlas_coords() == atlas_coords && E->value.alternative_tile == alternative_tile) {
return; // Nothing changed.
}
}
- TileMapCell &c = E->get();
+ TileMapCell &c = E->value;
c.source_id = source_id;
c.set_atlas_coords(atlas_coords);
@@ -2005,57 +2010,57 @@ int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_us
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSet::INVALID_SOURCE;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[0];
}
- return E->get().source_id;
+ return E->value.source_id;
}
Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSetSource::INVALID_ATLAS_COORDS;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[1];
}
- return E->get().get_atlas_coords();
+ return E->value.get_atlas_coords();
}
int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
// Get a cell source id from position
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
- const Map<Vector2i, TileMapCell>::Element *E = tile_map.find(p_coords);
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
if (p_use_proxies && tile_set.is_valid()) {
- Array proxyed = tile_set->map_tile_proxy(E->get().source_id, E->get().get_atlas_coords(), E->get().alternative_tile);
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
return proxyed[2];
}
- return E->get().alternative_tile;
+ return E->value.alternative_tile;
}
Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
@@ -2143,90 +2148,124 @@ void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPat
TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
for (int i = 0; i < used_cells.size(); i++) {
Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
- set_cell(p_layer, coords, p_pattern->get_cell_source_id(coords), p_pattern->get_cell_atlas_coords(coords), p_pattern->get_cell_alternative_tile(coords));
+ set_cell(p_layer, coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
}
}
-Set<TileSet::TerrainsPattern> TileMap::_get_valid_terrains_patterns_for_constraints(int p_terrain_set, const Vector2i &p_position, Set<TerrainConstraint> p_constraints) {
+TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
- return Set<TileSet::TerrainsPattern>();
+ return TileSet::TerrainsPattern();
}
// Returns all tiles compatible with the given constraints.
- Set<TileSet::TerrainsPattern> compatible_terrain_tile_patterns;
- for (TileSet::TerrainsPattern &terrain_pattern : tile_set->get_terrains_pattern_set(p_terrain_set)) {
- int valid = true;
+ RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
+ RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
+ ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
+ for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
+ int score = 0;
+
+ // Check the center bit constraint
+ TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain());
+ RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
+ if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+
+ // Check the surrounding bits
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
// Check if the bit is compatible with the constraints.
- TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain(bit));
- Set<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+ TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
+ in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
if (in_set_constraint_element && in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
- valid = false;
- break;
+ score += in_set_constraint_element->get().get_priority();
}
}
}
- if (valid) {
- compatible_terrain_tile_patterns.insert(terrain_pattern);
+ terrain_pattern_score[terrain_pattern] = score;
+ }
+
+ // Compute the minimum score
+ TileSet::TerrainsPattern min_score_pattern;
+ int min_score = INT32_MAX;
+ for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
+ if (E.value < min_score) {
+ min_score_pattern = E.key;
+ min_score = E.value;
+ }
+ }
+
+ return min_score_pattern;
+}
+
+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+ if (!tile_set.is_valid()) {
+ return RBSet<TerrainConstraint>();
+ }
+
+ // Compute the constraints needed from the surrounding tiles.
+ RBSet<TerrainConstraint> output;
+ output.insert(TerrainConstraint(this, p_position, p_terrains_pattern.get_terrain()));
+
+ for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
+ TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
+ output.insert(c);
}
}
- return compatible_terrain_tile_patterns;
+ return output;
}
-Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_cells_list(int p_layer, const Set<Vector2i> &p_to_replace, int p_terrain_set, bool p_ignore_empty_terrains) const {
+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_cells_list(int p_layer, const RBSet<Vector2i> &p_cell_list, int p_terrain_set, bool p_ignore_empty_terrains) const {
if (!tile_set.is_valid()) {
- return Set<TerrainConstraint>();
+ return RBSet<TerrainConstraint>();
}
- ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), Set<TerrainConstraint>());
- ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Set<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RBSet<TerrainConstraint>());
- // Build a set of dummy constraints get the constrained points.
- Set<TerrainConstraint> dummy_constraints;
- for (Set<Vector2i>::Element *E = p_to_replace.front(); E; E = E->next()) {
+ // Build a set of dummy constraints to get the constrained points.
+ RBSet<TerrainConstraint> dummy_constraints;
+ for (const Vector2i &E : p_cell_list) {
for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over sides.
TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, bit)) {
- dummy_constraints.insert(TerrainConstraint(this, E->get(), bit, -1));
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ dummy_constraints.insert(TerrainConstraint(this, E, bit, -1));
}
}
}
// For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
- Set<TerrainConstraint> constraints;
- for (Set<TerrainConstraint>::Element *E = dummy_constraints.front(); E; E = E->next()) {
- TerrainConstraint c = E->get();
-
- Map<int, int> terrain_count;
+ RBSet<TerrainConstraint> constraints;
+ for (const TerrainConstraint &E_constraint : dummy_constraints) {
+ HashMap<int, int> terrain_count;
// Count the number of occurrences per terrain.
- Map<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
- if (!p_to_replace.has(E_overlapping.key)) {
- TileData *neighbor_tile_data = nullptr;
- TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
- if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
- Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
- Ref<TileSetAtlasSource> atlas_source = source;
- if (atlas_source.is_valid()) {
- TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
- if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
- neighbor_tile_data = tile_data;
- }
+ TileData *neighbor_tile_data = nullptr;
+ TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
+ if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ neighbor_tile_data = tile_data;
}
}
+ }
- int terrain = neighbor_tile_data ? neighbor_tile_data->get_peering_bit_terrain(TileSet::CellNeighbor(E_overlapping.value)) : -1;
- if (!p_ignore_empty_terrains || terrain >= 0) {
- if (!terrain_count.has(terrain)) {
- terrain_count[terrain] = 0;
- }
- terrain_count[terrain] += 1;
+ int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ if (!terrain_count.has(terrain)) {
+ terrain_count[terrain] = 0;
}
+ terrain_count[terrain] += 1;
}
}
@@ -2242,154 +2281,332 @@ Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_removed_ce
// Set the adequate terrain.
if (max > 0) {
+ TerrainConstraint c = E_constraint;
c.set_terrain(max_terrain);
constraints.insert(c);
}
}
+ // Add the centers as constraints
+ for (Vector2i E_coords : p_cell_list) {
+ TileData *tile_data = nullptr;
+ TileMapCell cell = get_cell(p_layer, E_coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ }
+ }
+
+ int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ constraints.insert(TerrainConstraint(this, E_coords, terrain));
+ }
+ }
+
return constraints;
}
-Set<TileMap::TerrainConstraint> TileMap::get_terrain_constraints_from_added_tile(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
if (!tile_set.is_valid()) {
- return Set<TerrainConstraint>();
+ return HashMap<Vector2i, TileSet::TerrainsPattern>();
}
- // Compute the constraints needed from the surrounding tiles.
- Set<TerrainConstraint> output;
- for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
- TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain(side));
- output.insert(c);
+ // Copy the constraints set.
+ RBSet<TerrainConstraint> constraints = p_constraints;
+
+ // Output map.
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+
+ // Add all positions to a set.
+ for (int i = 0; i < p_to_replace.size(); i++) {
+ const Vector2i &coords = p_to_replace[i];
+
+ // Select the best pattern for the given constraints
+ TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints);
+
+ // Update the constraint set with the new ones
+ RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
+ for (const TerrainConstraint &E_constraint : new_constraints) {
+ if (constraints.has(E_constraint)) {
+ constraints.erase(E_constraint);
+ }
+ TerrainConstraint c = E_constraint;
+ c.set_priority(5);
+ constraints.insert(c);
}
- }
+ output[coords] = pattern;
+ }
return output;
}
-Map<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_wave_function_collapse(const Set<Vector2i> &p_to_replace, int p_terrain_set, const Set<TerrainConstraint> p_constraints) {
- if (!tile_set.is_valid()) {
- return Map<Vector2i, TileSet::TerrainsPattern>();
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Build list and set of tiles that can be modified (painted and their surroundings)
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
+ }
}
- // Copy the constraints set.
- Set<TerrainConstraint> constraints = p_constraints;
+ // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain
+ RBSet<Vector2i> cells_with_terrain_center_bit;
+ for (Vector2i coords : can_modify_set) {
+ bool connect = false;
+ if (painted_set.has(coords)) {
+ connect = true;
+ } else {
+ // Get the center bit of the cell
+ TileData *tile_data = nullptr;
+ TileMapCell cell = get_cell(p_layer, coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ }
+ }
- // Compute all acceptable patterns for each cell.
- Map<Vector2i, Set<TileSet::TerrainsPattern>> per_cell_acceptable_tiles;
- for (Vector2i cell : p_to_replace) {
- per_cell_acceptable_tiles[cell] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, cell, constraints);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
+ connect = true;
+ }
+ }
+ if (connect) {
+ cells_with_terrain_center_bit.insert(coords);
+ }
}
- // Output map.
- Map<Vector2i, TileSet::TerrainsPattern> output;
+ RBSet<TerrainConstraint> constraints;
- // Add all positions to a set.
- Set<Vector2i> to_replace = Set<Vector2i>(p_to_replace);
- while (!to_replace.is_empty()) {
- // Compute the minimum number of tile possibilities for each cell.
- int min_nb_possibilities = 100000000;
- for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
- min_nb_possibilities = MIN(min_nb_possibilities, E.value.size());
- }
-
- // Get the set of possible cells to fill, out of the most constrained ones.
- LocalVector<Vector2i> to_choose_from;
- for (const KeyValue<Vector2i, Set<TileSet::TerrainsPattern>> &E : per_cell_acceptable_tiles) {
- if (E.value.size() == min_nb_possibilities) {
- to_choose_from.push_back(E.key);
- }
- }
-
- // Randomly a cell to fill out of the most constrained.
- Vector2i selected_cell_to_replace = to_choose_from[Math::random(0, to_choose_from.size() - 1)];
-
- // Get the list of acceptable patterns for the given cell.
- Set<TileSet::TerrainsPattern> valid_tiles = per_cell_acceptable_tiles[selected_cell_to_replace];
- if (valid_tiles.is_empty()) {
- break; // No possibilities :/
- }
-
- // Out of the possible patterns, prioritize the one which have the least amount of different terrains.
- LocalVector<TileSet::TerrainsPattern> valid_tiles_with_least_amount_of_terrains;
- int min_terrain_count = 10000;
- LocalVector<int> terrains_counts;
- int pattern_index = 0;
- for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
- Set<int> terrains;
- for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (tile_set->is_valid_peering_bit_terrain(p_terrain_set, side)) {
- terrains.insert(pattern.get_terrain(side));
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit.
+ TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+
+ // Constraints on the connecting bits.
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ c = TerrainConstraint(this, coords, bit, p_terrain);
+ c.set_priority(10);
+ if ((int(bit) % 2) == 0) {
+ // Side peering bits: add the constraint if the center is of the same terrain
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (cells_with_terrain_center_bit.has(neighbor)) {
+ constraints.insert(c);
+ }
+ } else {
+ // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ bool valid = true;
+ for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
+ if (!cells_with_terrain_center_bit.has(kv.key)) {
+ valid = false;
+ break;
+ }
+ }
+ if (valid) {
+ constraints.insert(c);
+ }
}
}
- min_terrain_count = MIN(min_terrain_count, terrains.size());
- terrains_counts.push_back(terrains.size());
- pattern_index++;
}
- pattern_index = 0;
- for (const TileSet::TerrainsPattern &pattern : valid_tiles) {
- if (terrains_counts[pattern_index] == min_terrain_count) {
- valid_tiles_with_least_amount_of_terrains.push_back(pattern);
+ }
+
+ // Fills in the constraint list from existing tiles.
+ for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_layer, const Vector<Vector2i> &p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Make sure the path is correct and build the peering bit list while doing it.
+ Vector<TileSet::CellNeighbor> neighbor_list;
+ for (int i = 0; i < p_path.size() - 1; i++) {
+ // Find the adequate neighbor
+ TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ if (get_neighbor_cell(p_path[i], bit) == p_path[i + 1]) {
+ found_bit = bit;
+ break;
+ }
+ }
+ }
+ ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighbouring tile of %s", p_path[i + 1], p_path[i]));
+ neighbor_list.push_back(found_bit);
+ }
+
+ // Build list and set of tiles that can be modified (painted and their surroundings)
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ for (int i = p_path.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_path[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ }
+ for (Vector2i coords : p_path) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
}
- pattern_index++;
}
+ }
- // Randomly select a pattern out of the remaining ones.
- TileSet::TerrainsPattern selected_terrain_tile_pattern = valid_tiles_with_least_amount_of_terrains[Math::random(0, valid_tiles_with_least_amount_of_terrains.size() - 1)];
+ RBSet<TerrainConstraint> constraints;
- // Set the selected cell into the output.
- output[selected_cell_to_replace] = selected_terrain_tile_pattern;
- to_replace.erase(selected_cell_to_replace);
- per_cell_acceptable_tiles.erase(selected_cell_to_replace);
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_path) {
+ // Constraints on the center bit
+ TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+ for (int i = 0; i < p_path.size() - 1; i++) {
+ // Constraints on the peering bits.
+ TerrainConstraint c = TerrainConstraint(this, p_path[i], neighbor_list[i], p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+ }
- // Add the new constraints from the added tiles.
- Set<TerrainConstraint> new_constraints = get_terrain_constraints_from_added_tile(selected_cell_to_replace, p_terrain_set, selected_terrain_tile_pattern);
- for (Set<TerrainConstraint>::Element *E_constraint = new_constraints.front(); E_constraint; E_constraint = E_constraint->next()) {
- constraints.insert(E_constraint->get());
- }
+ // Fills in the constraint list from existing tiles.
+ for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
- // Compute valid tiles again for neighbors.
- for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
- TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
- if (is_existing_neighbor(side)) {
- Vector2i neighbor = get_neighbor_cell(selected_cell_to_replace, side);
- if (to_replace.has(neighbor)) {
- per_cell_acceptable_tiles[neighbor] = _get_valid_terrains_patterns_for_constraints(p_terrain_set, neighbor, constraints);
+ // Fill the terrains.
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Build list and set of tiles that can be modified (painted and their surroundings).
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
}
}
}
}
+
+ // Add constraint by the new ones.
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit
+ RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
+ for (TerrainConstraint c : added_constraints) {
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+ }
+
+ // Fills in the constraint list from modified tiles border.
+ for (TerrainConstraint c : _get_terrain_constraints_from_cells_list(p_layer, can_modify_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(can_modify_list, p_terrain_set, constraints);
return output;
}
-void TileMap::set_cells_from_surrounding_terrains(int p_layer, TypedArray<Vector2i> p_coords_array, int p_terrain_set, bool p_ignore_empty_terrains) {
+void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
ERR_FAIL_COND(!tile_set.is_valid());
ERR_FAIL_INDEX(p_layer, (int)layers.size());
ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- Set<Vector2i> coords_set;
- for (int i = 0; i < p_coords_array.size(); i++) {
- coords_set.insert(p_coords_array[i]);
+ Vector<Vector2i> vector_cells;
+ for (int i = 0; i < p_cells.size(); i++) {
+ vector_cells.push_back(p_cells[i]);
}
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, vector_cells, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
+ set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ }
+}
- Set<TileMap::TerrainConstraint> constraints = get_terrain_constraints_from_removed_cells_list(p_layer, coords_set, p_terrain_set, p_ignore_empty_terrains);
+void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- Map<Vector2i, TileSet::TerrainsPattern> wfc_output = terrain_wave_function_collapse(coords_set, p_terrain_set, constraints);
- for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : wfc_output) {
- TileMapCell cell = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
- set_cell(p_layer, kv.key, cell.source_id, cell.get_atlas_coords(), cell.alternative_tile);
+ Vector<Vector2i> vector_path;
+ for (int i = 0; i < p_path.size(); i++) {
+ vector_path.push_back(p_path[i]);
+ }
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &E : terrain_fill_output) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, E.value);
+ set_cell(p_layer, E.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
}
}
TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
if (!tile_map.has(p_coords)) {
return TileMapCell();
} else {
- TileMapCell c = tile_map.find(p_coords)->get();
+ TileMapCell c = tile_map.find(p_coords)->value;
if (p_use_proxies && tile_set.is_valid()) {
Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
c.source_id = proxyed[0];
@@ -2400,7 +2617,7 @@ TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_
}
}
-Map<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
+HashMap<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
return &layers[p_layer].quadrant_map;
@@ -2415,16 +2632,16 @@ void TileMap::fix_invalid_tiles() {
ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (unsigned int i = 0; i < layers.size(); i++) {
- const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
- Set<Vector2i> coords;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ RBSet<Vector2i> coords;
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
TileSetSource *source = *tile_set->get_source(E.value.source_id);
if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
coords.insert(E.key);
}
}
- for (Set<Vector2i>::Element *E = coords.front(); E; E = E->next()) {
- set_cell(i, E->get(), TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
+ for (const Vector2i &E : coords) {
+ set_cell(i, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
}
@@ -2512,10 +2729,10 @@ void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
uint32_t v = decode_uint32(&local[4]);
// Extract the transform flags that used to be in the tilemap.
- bool flip_h = v & (1 << 29);
- bool flip_v = v & (1 << 30);
- bool transpose = v & (1 << 31);
- v &= (1 << 29) - 1;
+ bool flip_h = v & (1UL << 29);
+ bool flip_v = v & (1UL << 30);
+ bool transpose = v & (1UL << 31);
+ v &= (1UL << 29) - 1;
// Extract autotile/atlas coords.
int16_t coord_x = 0;
@@ -2546,7 +2763,7 @@ Vector<int> TileMap::_get_tile_data(int p_layer) const {
ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
// Export tile data to raw format
- const Map<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
Vector<int> data;
data.resize(tile_map.size() * 3);
int *w = data.ptrw();
@@ -2727,7 +2944,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
- p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE, "suffix:px"));
p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
}
@@ -3375,10 +3592,10 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
used_rect_cache = Rect2i();
for (unsigned int i = 0; i < layers.size(); i++) {
- const Map<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
if (tile_map.size() > 0) {
if (first) {
- used_rect_cache = Rect2i(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
+ used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);
first = false;
}
@@ -3448,8 +3665,8 @@ void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
// Set a default texture filter for the whole tilemap
CanvasItem::set_texture_filter(p_texture_filter);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(p_texture_filter));
_make_quadrant_dirty(F);
@@ -3463,8 +3680,8 @@ void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
// Set a default texture repeat for the whole tilemap
CanvasItem::set_texture_repeat(p_texture_repeat);
for (unsigned int layer = 0; layer < layers.size(); layer++) {
- for (Map<Vector2i, TileMapQuadrant>::Element *F = layers[layer].quadrant_map.front(); F; F = F->next()) {
- TileMapQuadrant &q = F->get();
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
for (const RID &ci : q.canvas_items) {
RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(p_texture_repeat));
_make_quadrant_dirty(F);
@@ -3512,7 +3729,7 @@ TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
return around;
}
-void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
if (!tile_set.is_valid()) {
return;
}
@@ -3522,11 +3739,11 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo
Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
TileSet::TileShape shape = tile_set->get_tile_shape();
- for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) {
- Vector2 center = map_to_world(E->get());
+ for (const Vector2i &E : p_cells) {
+ Vector2 center = map_to_world(E);
#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
- if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \
+ if (!p_cells.has(get_neighbor_cell(E, side))) { \
Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \
Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \
p_control->draw_line(from, to, p_color); \
@@ -3576,7 +3793,7 @@ TypedArray<String> TileMap::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
// Retrieve the set of Z index values with a Y-sorted layer.
- Set<int> y_sorted_z_index;
+ RBSet<int> y_sorted_z_index;
for (int layer = 0; layer < (int)layers.size(); layer++) {
if (layers[layer].y_sort_enabled) {
y_sorted_z_index.insert(layers[layer].z_index);
@@ -3638,7 +3855,8 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern);
ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern);
- ClassDB::bind_method(D_METHOD("set_cells_from_surrounding_terrains", "layer", "cells", "terrain_set", "ignore_empty_terrains"), &TileMap::set_cells_from_surrounding_terrains, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "layer", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_connect, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "layer", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_path, DEFVAL(true));
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);