diff options
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r-- | scene/2d/tile_map.cpp | 185 |
1 files changed, 128 insertions, 57 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 12aa1afc45..a139a92ab4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -236,6 +236,8 @@ Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffset } int TileMap::get_effective_quadrant_size(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1); + // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) { return 1; @@ -259,6 +261,7 @@ void TileMap::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { pending_update = true; + _clear_internals(); _recreate_internals(); } break; case NOTIFICATION_EXIT_TREE: { @@ -296,6 +299,7 @@ void TileMap::set_tileset(const Ref<TileSet> &p_tileset) { if (tile_set.is_valid()) { tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed)); + _clear_internals(); _recreate_internals(); } @@ -306,6 +310,7 @@ void TileMap::set_quadrant_size(int p_size) { ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1."); quadrant_size = p_size; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -314,16 +319,44 @@ int TileMap::get_quadrant_size() const { return quadrant_size; } -void TileMap::set_layers_count(int p_layers_count) { - ERR_FAIL_COND(p_layers_count < 0); +int TileMap::get_layers_count() const { + return layers.size(); +} + +void TileMap::add_layer(int p_to_pos) { + if (p_to_pos < 0) { + p_to_pos = layers.size(); + } + + ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); + + // Must clear before adding the layer. _clear_internals(); - layers.resize(p_layers_count); + layers.insert(p_to_pos, TileMapLayer()); _recreate_internals(); notify_property_list_changed(); - if (selected_layer >= p_layers_count) { - selected_layer = -1; + emit_signal(SNAME("changed")); + + update_configuration_warnings(); +} + +void TileMap::move_layer(int p_layer, int p_to_pos) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1); + + // Clear before shuffling layers. + _clear_internals(); + + TileMapLayer tl = layers[p_layer]; + layers.insert(p_to_pos, tl); + layers.remove(p_to_pos < p_layer ? p_layer + 1 : p_layer); + _recreate_internals(); + notify_property_list_changed(); + + if (selected_layer == p_layer) { + selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos; } emit_signal(SNAME("changed")); @@ -331,8 +364,23 @@ void TileMap::set_layers_count(int p_layers_count) { update_configuration_warnings(); } -int TileMap::get_layers_count() const { - return layers.size(); +void TileMap::remove_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + + // Clear before removing the layer. + _clear_internals(); + + layers.remove(p_layer); + _recreate_internals(); + notify_property_list_changed(); + + if (selected_layer >= p_layer) { + selected_layer -= 1; + } + + emit_signal(SNAME("changed")); + + update_configuration_warnings(); } void TileMap::set_layer_name(int p_layer, String p_name) { @@ -349,6 +397,7 @@ String TileMap::get_layer_name(int p_layer) const { void TileMap::set_layer_enabled(int p_layer, bool p_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].enabled = p_enabled; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); @@ -363,6 +412,7 @@ bool TileMap::is_layer_enabled(int p_layer) const { void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_enabled = p_y_sort_enabled; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); @@ -377,6 +427,7 @@ bool TileMap::is_layer_y_sort_enabled(int p_layer) const { void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].y_sort_origin = p_y_sort_origin; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -389,6 +440,7 @@ int TileMap::get_layer_y_sort_origin(int p_layer) const { void TileMap::set_layer_z_index(int p_layer, int p_z_index) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); layers[p_layer].z_index = p_z_index; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); @@ -402,6 +454,7 @@ int TileMap::get_layer_z_index(int p_layer) const { void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) { collision_visibility_mode = p_show_collision; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -412,6 +465,7 @@ TileMap::VisibilityMode TileMap::get_collision_visibility_mode() { void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) { navigation_visibility_mode = p_show_navigation; + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -422,6 +476,7 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { void TileMap::set_y_sort_enabled(bool p_enable) { Node2D::set_y_sort_enabled(p_enable); + _clear_internals(); _recreate_internals(); emit_signal(SNAME("changed")); } @@ -542,10 +597,10 @@ void TileMap::_update_dirty_quadrants() { } void TileMap::_recreate_internals() { - // Clear all internals. - _clear_internals(); - for (unsigned int layer = 0; layer < layers.size(); layer++) { + // Make sure that _clear_internals() was called prior. + ERR_FAIL_COND_MSG(layers[layer].quadrant_map.size() > 0, "TileMap layer " + itos(layer) + " had a non-empty quadrant map."); + if (!layers[layer].enabled) { continue; } @@ -781,7 +836,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List if (atlas_source) { // Get the tile data. TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); - Ref<ShaderMaterial> mat = tile_data->tile_get_material(); + Ref<ShaderMaterial> mat = tile_data->get_material(); int z_index = tile_data->get_z_index(); // Quandrant pos. @@ -1051,9 +1106,13 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); + LocalVector<int> body_shape_count; + body_shape_count.resize(q.bodies.size()); + // Clear shapes. for (int body_index = 0; body_index < q.bodies.size(); body_index++) { ps->body_clear_shapes(q.bodies[body_index]); + body_shape_count[body_index] = 0; // Position the bodies. Transform2D xform; @@ -1078,6 +1137,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); for (int body_index = 0; body_index < q.bodies.size(); body_index++) { + int &body_shape_index = body_shape_count[body_index]; + // Add the shapes again. for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) { bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index); @@ -1091,8 +1152,10 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r // Add decomposed convex shapes. Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index); ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform); - ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get()); - ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin); + ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get()); + ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin); + + ++body_shape_index; } } } @@ -1139,7 +1202,7 @@ void TileMap::_physics_create_quadrant(TileMapQuadrant *p_quadrant) { PhysicsServer2D::get_singleton()->body_set_space(body, space); Transform2D xform; - xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(layer))); + xform.set_origin(map_to_world(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer))); xform = global_transform * xform; PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform); } @@ -2813,50 +2876,57 @@ void TileMap::draw_cells_outline(Control *p_control, Set<Vector2i> p_cells, Colo // Create a set. Vector2i tile_size = tile_set->get_tile_size(); - Vector<Vector2> uvs; + Vector<Vector2> polygon = tile_set->get_tile_shape_polygon(); + TileSet::TileShape shape = tile_set->get_tile_shape(); - if (tile_set->get_tile_shape() == TileSet::TILE_SHAPE_SQUARE) { - uvs.append(Vector2(1.0, 0.0)); - uvs.append(Vector2(1.0, 1.0)); - uvs.append(Vector2(0.0, 1.0)); - uvs.append(Vector2(0.0, 0.0)); - } else { - float overlap = 0.0; - switch (tile_set->get_tile_shape()) { - case TileSet::TILE_SHAPE_ISOMETRIC: - overlap = 0.5; - break; - case TileSet::TILE_SHAPE_HEXAGON: - overlap = 0.25; - break; - case TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE: - overlap = 0.0; - break; - default: - break; - } - uvs.append(Vector2(1.0, overlap)); - uvs.append(Vector2(1.0, 1.0 - overlap)); - uvs.append(Vector2(0.5, 1.0)); - uvs.append(Vector2(0.0, 1.0 - overlap)); - uvs.append(Vector2(0.0, overlap)); - uvs.append(Vector2(0.5, 0.0)); - if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL) { - for (int i = 0; i < uvs.size(); i++) { - uvs.write[i] = Vector2(uvs[i].y, uvs[i].x); - } - } + for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) { + Vector2 center = map_to_world(E->get()); + +#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \ + if (!p_cells.has(get_neighbor_cell(E->get(), side))) { \ + Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \ + Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \ + p_control->draw_line(from, to, p_color); \ } - for (Set<Vector2i>::Element *E = p_cells.front(); E; E = E->next()) { - Vector2 top_left = map_to_world(E->get()) - tile_size / 2; - TypedArray<Vector2i> surrounding_tiles = get_surrounding_tiles(E->get()); - for (int i = 0; i < surrounding_tiles.size(); i++) { - if (!p_cells.has(surrounding_tiles[i])) { - p_control->draw_line(p_transform.xform(top_left + uvs[i] * tile_size), p_transform.xform(top_left + uvs[(i + 1) % uvs.size()] * tile_size), p_color); + if (shape == TileSet::TILE_SHAPE_SQUARE) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1); + } else { + if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) { + if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); + } else { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5); + } + } else { + if (shape == TileSet::TILE_SHAPE_ISOMETRIC) { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); + } else { + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2); + DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3); + } } } } +#undef DRAW_SIDE_IF_NEEDED } TypedArray<String> TileMap::get_configuration_warnings() const { @@ -2888,8 +2958,10 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size); ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size); - ClassDB::bind_method(D_METHOD("set_layers_count", "layers_count"), &TileMap::set_layers_count); ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count); + ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer); + ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer); + ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer); ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name); ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name); ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled); @@ -2899,7 +2971,7 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin); ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin); ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index); - ClassDB::bind_method(D_METHOD("get_layer_z_indexd", "layer"), &TileMap::get_layer_z_index); + ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index); ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode); ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode); @@ -2934,9 +3006,7 @@ void TileMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode"); - ADD_GROUP("Layers", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "layers_count"), "set_layers_count", "get_layers_count"); - ADD_PROPERTY_DEFAULT("layers_count", 1); + ADD_ARRAY("layers", "layer_"); ADD_PROPERTY_DEFAULT("format", FORMAT_1); @@ -2949,6 +3019,7 @@ void TileMap::_bind_methods() { void TileMap::_tile_set_changed() { emit_signal(SNAME("changed")); + _clear_internals(); _recreate_internals(); } |