diff options
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r-- | scene/2d/tile_map.cpp | 117 |
1 files changed, 98 insertions, 19 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 95bf67d38d..11e59d9858 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -752,6 +752,21 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() { return navigation_visibility_mode; } +void TileMap::set_navigation_map(int p_layer, RID p_map) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_COND_MSG(!is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree."); + layers[p_layer].navigation_map = p_map; + layers[p_layer].uses_world_navigation_map = p_map == get_world_2d()->get_navigation_map(); +} + +RID TileMap::get_navigation_map(int p_layer) const { + ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RID()); + if (layers[p_layer].navigation_map.is_valid()) { + return layers[p_layer].navigation_map; + } + return RID(); +} + void TileMap::set_y_sort_enabled(bool p_enable) { Node2D::set_y_sort_enabled(p_enable); _clear_internals(); @@ -897,6 +912,9 @@ void TileMap::_recreate_layer_internals(int p_layer) { // Update the layer internals. _rendering_update_layer(p_layer); + // Update the layer internal navigation maps. + _navigation_update_layer(p_layer); + // Recreate the quadrants. const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map; for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) { @@ -959,6 +977,9 @@ void TileMap::_clear_layer_internals(int p_layer) { // Clear the layers internals. _rendering_cleanup_layer(p_layer); + // Clear the layers internal navigation maps. + _navigation_cleanup_layer(p_layer); + // Clear the dirty quadrants list. while (layers[p_layer].dirty_quadrant_list.first()) { layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first()); @@ -1083,6 +1104,38 @@ void TileMap::_rendering_notification(int p_what) { } } +void TileMap::_navigation_update_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); + + if (!layers[p_layer].navigation_map.is_valid()) { + if (p_layer == 0 && is_inside_tree()) { + // Use the default World2D navigation map for the first layer when empty. + layers[p_layer].navigation_map = get_world_2d()->get_navigation_map(); + layers[p_layer].uses_world_navigation_map = true; + } else { + RID new_layer_map = NavigationServer2D::get_singleton()->map_create(); + NavigationServer2D::get_singleton()->map_set_active(new_layer_map, true); + layers[p_layer].navigation_map = new_layer_map; + layers[p_layer].uses_world_navigation_map = false; + } + } +} + +void TileMap::_navigation_cleanup_layer(int p_layer) { + ERR_FAIL_INDEX(p_layer, (int)layers.size()); + ERR_FAIL_NULL(NavigationServer2D::get_singleton()); + + if (layers[p_layer].navigation_map.is_valid()) { + if (layers[p_layer].uses_world_navigation_map) { + // Do not delete the World2D default navigation map. + return; + } + NavigationServer2D::get_singleton()->free(layers[p_layer].navigation_map); + layers[p_layer].navigation_map = RID(); + } +} + void TileMap::_rendering_update_layer(int p_layer) { ERR_FAIL_INDEX(p_layer, (int)layers.size()); @@ -1732,6 +1785,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count()); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { + if (layer_index >= (int)layers.size() || !layers[layer_index].navigation_map.is_valid()) { + continue; + } Ref<NavigationPolygon> navigation_polygon; navigation_polygon = tile_data->get_navigation_polygon(layer_index); @@ -1741,7 +1797,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List RID region = NavigationServer2D::get_singleton()->region_create(); NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id()); - NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map()); + NavigationServer2D::get_singleton()->region_set_map(region, layers[layer_index].navigation_map); NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform); NavigationServer2D::get_singleton()->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(layer_index)); NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon); @@ -1795,12 +1851,16 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { return; } +#ifdef DEBUG_ENABLED RenderingServer *rs = RenderingServer::get_singleton(); + const NavigationServer2D *ns2d = NavigationServer2D::get_singleton(); + + bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color(); + bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines(); + + Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color(); + Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color(); - Color color = Color(0.5, 1.0, 1.0, 1.0); -#ifdef DEBUG_ENABLED - color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color(); -#endif // DEBUG_ENABLED RandomPCG rand; Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer)); @@ -1830,34 +1890,50 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) { rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant); for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) { - Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index); - if (navpoly.is_valid()) { - PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices(); + Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index); + if (navigation_polygon.is_valid()) { + Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices(); + if (navigation_polygon_vertices.size() < 3) { + continue; + } - for (int i = 0; i < navpoly->get_polygon_count(); i++) { + for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) { // An array of vertices for this polygon. - Vector<int> polygon = navpoly->get_polygon(i); - Vector<Vector2> vertices; - vertices.resize(polygon.size()); + Vector<int> polygon = navigation_polygon->get_polygon(i); + Vector<Vector2> debug_polygon_vertices; + debug_polygon_vertices.resize(polygon.size()); for (int j = 0; j < polygon.size(); j++) { ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size()); - vertices.write[j] = navigation_polygon_vertices[polygon[j]]; + debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]]; } // Generate the polygon color, slightly randomly modified from the settings one. - Color random_variation_color; - random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1); - random_variation_color.a = color.a; - Vector<Color> colors; - colors.push_back(random_variation_color); + Color random_variation_color = debug_face_color; + if (enabled_geometry_face_random_color) { + random_variation_color.set_hsv( + debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1, + debug_face_color.get_s(), + debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2); + } + random_variation_color.a = debug_face_color.a; - rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors); + Vector<Color> debug_face_colors; + debug_face_colors.push_back(random_variation_color); + rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, debug_polygon_vertices, debug_face_colors); + + if (enabled_edge_lines) { + Vector<Color> debug_edge_colors; + debug_edge_colors.push_back(debug_edge_color); + debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline. + rs->canvas_item_add_polyline(p_quadrant->debug_canvas_item, debug_polygon_vertices, debug_edge_colors); + } } } } } } } +#endif // DEBUG_ENABLED } /////////////////////////////// Scenes ////////////////////////////////////// @@ -4031,6 +4107,9 @@ void TileMap::_bind_methods() { ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode); ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode); + ClassDB::bind_method(D_METHOD("set_navigation_map", "layer", "map"), &TileMap::set_navigation_map); + ClassDB::bind_method(D_METHOD("get_navigation_map", "layer"), &TileMap::get_navigation_map); + ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0)); ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell); ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false)); |