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Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp117
1 files changed, 98 insertions, 19 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 95bf67d38d..11e59d9858 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -752,6 +752,21 @@ TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
return navigation_visibility_mode;
}
+void TileMap::set_navigation_map(int p_layer, RID p_map) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_COND_MSG(!is_inside_tree(), "A TileMap navigation map can only be changed while inside the SceneTree.");
+ layers[p_layer].navigation_map = p_map;
+ layers[p_layer].uses_world_navigation_map = p_map == get_world_2d()->get_navigation_map();
+}
+
+RID TileMap::get_navigation_map(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RID());
+ if (layers[p_layer].navigation_map.is_valid()) {
+ return layers[p_layer].navigation_map;
+ }
+ return RID();
+}
+
void TileMap::set_y_sort_enabled(bool p_enable) {
Node2D::set_y_sort_enabled(p_enable);
_clear_internals();
@@ -897,6 +912,9 @@ void TileMap::_recreate_layer_internals(int p_layer) {
// Update the layer internals.
_rendering_update_layer(p_layer);
+ // Update the layer internal navigation maps.
+ _navigation_update_layer(p_layer);
+
// Recreate the quadrants.
const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
@@ -959,6 +977,9 @@ void TileMap::_clear_layer_internals(int p_layer) {
// Clear the layers internals.
_rendering_cleanup_layer(p_layer);
+ // Clear the layers internal navigation maps.
+ _navigation_cleanup_layer(p_layer);
+
// Clear the dirty quadrants list.
while (layers[p_layer].dirty_quadrant_list.first()) {
layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
@@ -1083,6 +1104,38 @@ void TileMap::_rendering_notification(int p_what) {
}
}
+void TileMap::_navigation_update_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
+
+ if (!layers[p_layer].navigation_map.is_valid()) {
+ if (p_layer == 0 && is_inside_tree()) {
+ // Use the default World2D navigation map for the first layer when empty.
+ layers[p_layer].navigation_map = get_world_2d()->get_navigation_map();
+ layers[p_layer].uses_world_navigation_map = true;
+ } else {
+ RID new_layer_map = NavigationServer2D::get_singleton()->map_create();
+ NavigationServer2D::get_singleton()->map_set_active(new_layer_map, true);
+ layers[p_layer].navigation_map = new_layer_map;
+ layers[p_layer].uses_world_navigation_map = false;
+ }
+ }
+}
+
+void TileMap::_navigation_cleanup_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_NULL(NavigationServer2D::get_singleton());
+
+ if (layers[p_layer].navigation_map.is_valid()) {
+ if (layers[p_layer].uses_world_navigation_map) {
+ // Do not delete the World2D default navigation map.
+ return;
+ }
+ NavigationServer2D::get_singleton()->free(layers[p_layer].navigation_map);
+ layers[p_layer].navigation_map = RID();
+ }
+}
+
void TileMap::_rendering_update_layer(int p_layer) {
ERR_FAIL_INDEX(p_layer, (int)layers.size());
@@ -1732,6 +1785,9 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count());
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ if (layer_index >= (int)layers.size() || !layers[layer_index].navigation_map.is_valid()) {
+ continue;
+ }
Ref<NavigationPolygon> navigation_polygon;
navigation_polygon = tile_data->get_navigation_polygon(layer_index);
@@ -1741,7 +1797,7 @@ void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List
RID region = NavigationServer2D::get_singleton()->region_create();
NavigationServer2D::get_singleton()->region_set_owner_id(region, get_instance_id());
- NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->region_set_map(region, layers[layer_index].navigation_map);
NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
NavigationServer2D::get_singleton()->region_set_navigation_layers(region, tile_set->get_navigation_layer_layers(layer_index));
NavigationServer2D::get_singleton()->region_set_navigation_polygon(region, navigation_polygon);
@@ -1795,12 +1851,16 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
return;
}
+#ifdef DEBUG_ENABLED
RenderingServer *rs = RenderingServer::get_singleton();
+ const NavigationServer2D *ns2d = NavigationServer2D::get_singleton();
+
+ bool enabled_geometry_face_random_color = ns2d->get_debug_navigation_enable_geometry_face_random_color();
+ bool enabled_edge_lines = ns2d->get_debug_navigation_enable_edge_lines();
+
+ Color debug_face_color = ns2d->get_debug_navigation_geometry_face_color();
+ Color debug_edge_color = ns2d->get_debug_navigation_geometry_edge_color();
- Color color = Color(0.5, 1.0, 1.0, 1.0);
-#ifdef DEBUG_ENABLED
- color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
-#endif // DEBUG_ENABLED
RandomPCG rand;
Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
@@ -1830,34 +1890,50 @@ void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
- Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
- if (navpoly.is_valid()) {
- PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
+ Ref<NavigationPolygon> navigation_polygon = tile_data->get_navigation_polygon(layer_index);
+ if (navigation_polygon.is_valid()) {
+ Vector<Vector2> navigation_polygon_vertices = navigation_polygon->get_vertices();
+ if (navigation_polygon_vertices.size() < 3) {
+ continue;
+ }
- for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ for (int i = 0; i < navigation_polygon->get_polygon_count(); i++) {
// An array of vertices for this polygon.
- Vector<int> polygon = navpoly->get_polygon(i);
- Vector<Vector2> vertices;
- vertices.resize(polygon.size());
+ Vector<int> polygon = navigation_polygon->get_polygon(i);
+ Vector<Vector2> debug_polygon_vertices;
+ debug_polygon_vertices.resize(polygon.size());
for (int j = 0; j < polygon.size(); j++) {
ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
- vertices.write[j] = navigation_polygon_vertices[polygon[j]];
+ debug_polygon_vertices.write[j] = navigation_polygon_vertices[polygon[j]];
}
// Generate the polygon color, slightly randomly modified from the settings one.
- Color random_variation_color;
- random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
- random_variation_color.a = color.a;
- Vector<Color> colors;
- colors.push_back(random_variation_color);
+ Color random_variation_color = debug_face_color;
+ if (enabled_geometry_face_random_color) {
+ random_variation_color.set_hsv(
+ debug_face_color.get_h() + rand.random(-1.0, 1.0) * 0.1,
+ debug_face_color.get_s(),
+ debug_face_color.get_v() + rand.random(-1.0, 1.0) * 0.2);
+ }
+ random_variation_color.a = debug_face_color.a;
- rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
+ Vector<Color> debug_face_colors;
+ debug_face_colors.push_back(random_variation_color);
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, debug_polygon_vertices, debug_face_colors);
+
+ if (enabled_edge_lines) {
+ Vector<Color> debug_edge_colors;
+ debug_edge_colors.push_back(debug_edge_color);
+ debug_polygon_vertices.push_back(debug_polygon_vertices[0]); // Add first again for closing polyline.
+ rs->canvas_item_add_polyline(p_quadrant->debug_canvas_item, debug_polygon_vertices, debug_edge_colors);
+ }
}
}
}
}
}
}
+#endif // DEBUG_ENABLED
}
/////////////////////////////// Scenes //////////////////////////////////////
@@ -4031,6 +4107,9 @@ void TileMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
+ ClassDB::bind_method(D_METHOD("set_navigation_map", "layer", "map"), &TileMap::set_navigation_map);
+ ClassDB::bind_method(D_METHOD("get_navigation_map", "layer"), &TileMap::get_navigation_map);
+
ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false));