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-rw-r--r--scene/2d/tile_map.cpp4873
1 files changed, 3511 insertions, 1362 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c2951559a4..f7a66215b2 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,1882 +30,4031 @@
#include "tile_map.h"
-#include "collision_object_2d.h"
#include "core/io/marshalls.h"
-#include "core/method_bind_ext.gen.inc"
-#include "core/os/os.h"
-#include "scene/2d/area_2d.h"
+#include "scene/resources/world_2d.h"
#include "servers/navigation_server_2d.h"
-#include "servers/physics_server_2d.h"
-int TileMap::_get_quadrant_size() const {
- if (use_y_sort) {
+#ifdef DEBUG_ENABLED
+#include "servers/navigation_server_3d.h"
+#endif // DEBUG_ENABLED
+
+HashMap<Vector2i, TileSet::CellNeighbor> TileMap::TerrainConstraint::get_overlapping_coords_and_peering_bits() const {
+ HashMap<Vector2i, TileSet::CellNeighbor> output;
+
+ ERR_FAIL_COND_V(is_center_bit(), output);
+
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND_V(!ts.is_valid(), output);
+
+ TileSet::TileShape shape = ts->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_CORNER)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ // Half offset shapes.
+ TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_SIDE;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_CORNER;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+ break;
+ case 5:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ } else {
+ switch (bit) {
+ case 1:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 2:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE;
+ break;
+ case 3:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE)] = TileSet::CELL_NEIGHBOR_LEFT_CORNER;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER;
+ break;
+ case 4:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_SIDE;
+ break;
+ case 5:
+ output[base_cell_coords] = TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE;
+ output[tile_map->get_neighbor_cell(base_cell_coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE)] = TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ break;
+ default:
+ ERR_FAIL_V(output);
+ }
+ }
+ }
+ return output;
+}
+
+TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, int p_terrain) {
+ tile_map = p_tile_map;
+
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND(!ts.is_valid());
+
+ bit = 0;
+ base_cell_coords = p_position;
+ terrain = p_terrain;
+}
+
+TileMap::TerrainConstraint::TerrainConstraint(const TileMap *p_tile_map, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain) {
+ // The way we build the constraint make it easy to detect conflicting constraints.
+ tile_map = p_tile_map;
+
+ Ref<TileSet> ts = tile_map->get_tileset();
+ ERR_FAIL_COND(!ts.is_valid());
+
+ TileSet::TileShape shape = ts->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_CORNER);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ // Half-offset shapes
+ TileSet::TileOffsetAxis offset_axis = ts->get_tile_offset_axis();
+ if (offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_CORNER:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 5;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_CORNER:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 5;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ } else {
+ switch (p_bit) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_CORNER:
+ bit = 1;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE:
+ bit = 2;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ bit = 3;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ bit = 4;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE:
+ bit = 5;
+ base_cell_coords = p_position;
+ break;
+ case TileSet::CELL_NEIGHBOR_LEFT_CORNER:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE:
+ bit = 2;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ bit = 1;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ bit = 4;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ bit = 3;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_SIDE);
+ break;
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE:
+ bit = 5;
+ base_cell_coords = p_tile_map->get_neighbor_cell(p_position, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE);
+ break;
+ default:
+ ERR_FAIL();
+ break;
+ }
+ }
+ }
+ terrain = p_terrain;
+}
+
+Vector2i TileMap::transform_coords_layout(Vector2i p_coords, TileSet::TileOffsetAxis p_offset_axis, TileSet::TileLayout p_from_layout, TileSet::TileLayout p_to_layout) {
+ // Transform to stacked layout.
+ Vector2i output = p_coords;
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
+ }
+ switch (p_from_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x -= 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && bool(output.y % 2)) {
+ output = Vector2i(output.x + output.y / 2 - 1, output.y);
+ } else {
+ output = Vector2i(output.x + output.y / 2, output.y);
+ }
+ } else {
+ if (output.x < 0 && bool(output.x % 2)) {
+ output = Vector2i(output.x / 2 - 1, output.x + output.y * 2);
+ } else {
+ output = Vector2i(output.x / 2, output.x + output.y * 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_from_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if ((output.x + output.y) < 0 && (output.x - output.y) % 2) {
+ output = Vector2i((output.x + output.y) / 2 - 1, output.y - output.x);
+ } else {
+ output = Vector2i((output.x + output.y) / 2, -output.x + output.y);
+ }
+ } else {
+ if ((output.x - output.y) < 0 && (output.x + output.y) % 2) {
+ output = Vector2i((output.x - output.y) / 2 - 1, output.x + output.y);
+ } else {
+ output = Vector2i((output.x - output.y) / 2, output.x + output.y);
+ }
+ }
+ break;
+ }
+
+ switch (p_to_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ if (output.y % 2) {
+ output.x += 1;
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y < 0 && (output.y % 2)) {
+ output = Vector2i(output.x - output.y / 2 + 1, output.y);
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.y);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(2 * output.x + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(2 * output.x, -output.x + output.y / 2);
+ }
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ if ((p_to_layout == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (output.y % 2) {
+ if (output.y > 0) {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2 + 1);
+ } else {
+ output = Vector2i(output.x - output.y / 2 + 1, output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x - output.y / 2, output.x + output.y / 2);
+ }
+ } else {
+ if (output.y % 2) {
+ if (output.y < 0) {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2 - 1);
+ } else {
+ output = Vector2i(output.x + output.y / 2 + 1, -output.x + output.y / 2);
+ }
+ } else {
+ output = Vector2i(output.x + output.y / 2, -output.x + output.y / 2);
+ }
+ }
+ break;
+ }
+
+ if (p_offset_axis == TileSet::TILE_OFFSET_AXIS_VERTICAL) {
+ SWAP(output.x, output.y);
+ }
+
+ return output;
+}
+
+int TileMap::get_effective_quadrant_size(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), 1);
+
+ // When using YSort, the quadrant size is reduced to 1 to have one CanvasItem per quadrant
+ if (is_y_sort_enabled() && layers[p_layer].y_sort_enabled) {
return 1;
} else {
return quadrant_size;
}
}
+void TileMap::set_selected_layer(int p_layer_id) {
+ ERR_FAIL_COND(p_layer_id < -1 || p_layer_id >= (int)layers.size());
+ selected_layer = p_layer_id;
+ emit_signal(SNAME("changed"));
+ _make_all_quadrants_dirty();
+}
+
+int TileMap::get_selected_layer() const {
+ return selected_layer;
+}
+
void TileMap::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node2D *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation2D>(c);
- if (navigation) {
- break;
- }
+ _clear_internals();
+ _recreate_internals();
+ } break;
- c = Object::cast_to<Node2D>(c->get_parent());
- }
+ case NOTIFICATION_EXIT_TREE: {
+ _clear_internals();
+ } break;
+ }
- if (use_parent) {
- _clear_quadrants();
- collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
- }
+ // Transfers the notification to tileset plugins.
+ if (tile_set.is_valid()) {
+ _rendering_notification(p_what);
+ _physics_notification(p_what);
+ _navigation_notification(p_what);
+ }
+}
- pending_update = true;
- _recreate_quadrants();
- update_dirty_quadrants();
- RID space = get_world_2d()->get_space();
- _update_quadrant_transform();
- _update_quadrant_space(space);
- update_configuration_warning();
+Ref<TileSet> TileMap::get_tileset() const {
+ return tile_set;
+}
- } break;
+void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
+ if (p_tileset == tile_set) {
+ return;
+ }
- case NOTIFICATION_EXIT_TREE: {
- _update_quadrant_space(RID());
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_map(F->get().region, RID());
- }
- q.navpoly_ids.clear();
- }
+ // Set the tileset, registering to its changes.
+ if (tile_set.is_valid()) {
+ tile_set->disconnect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ }
- if (collision_parent) {
- collision_parent->remove_shape_owner(q.shape_owner_id);
- q.shape_owner_id = -1;
- }
+ if (!p_tileset.is_valid()) {
+ _clear_internals();
+ }
- for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
- RS::get_singleton()->free(F->get().id);
- }
- q.occluder_instances.clear();
- }
+ tile_set = p_tileset;
- collision_parent = nullptr;
- navigation = nullptr;
+ if (tile_set.is_valid()) {
+ tile_set->connect("changed", callable_mp(this, &TileMap::_tile_set_changed));
+ _clear_internals();
+ _recreate_internals();
+ }
- } break;
+ emit_signal(SNAME("changed"));
+}
- case NOTIFICATION_TRANSFORM_CHANGED: {
- //move stuff
- _update_quadrant_transform();
+void TileMap::set_quadrant_size(int p_size) {
+ ERR_FAIL_COND_MSG(p_size < 1, "TileMapQuadrant size cannot be smaller than 1.");
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (use_parent) {
- _recreate_quadrants();
- }
+ quadrant_size = p_size;
+ _clear_internals();
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
- } break;
+int TileMap::get_quadrant_size() const {
+ return quadrant_size;
+}
+
+int TileMap::get_layers_count() const {
+ return layers.size();
+}
+
+void TileMap::add_layer(int p_to_pos) {
+ if (p_to_pos < 0) {
+ p_to_pos = layers.size() + p_to_pos + 1;
}
+
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Must clear before adding the layer.
+ _clear_internals();
+
+ layers.insert(p_to_pos, TileMapLayer());
+ _recreate_internals();
+ notify_property_list_changed();
+
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
}
-void TileMap::_update_quadrant_space(const RID &p_space) {
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_space(q.body, p_space);
- }
+void TileMap::move_layer(int p_layer, int p_to_pos) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_to_pos, (int)layers.size() + 1);
+
+ // Clear before shuffling layers.
+ _clear_internals();
+
+ TileMapLayer tl = layers[p_layer];
+ layers.insert(p_to_pos, tl);
+ layers.remove_at(p_to_pos < p_layer ? p_layer + 1 : p_layer);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer == p_layer) {
+ selected_layer = p_to_pos < p_layer ? p_to_pos - 1 : p_to_pos;
}
+
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
}
-void TileMap::_update_quadrant_transform() {
- if (!is_inside_tree()) {
- return;
+void TileMap::remove_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Clear before removing the layer.
+ _clear_internals();
+
+ layers.remove_at(p_layer);
+ _recreate_internals();
+ notify_property_list_changed();
+
+ if (selected_layer >= p_layer) {
+ selected_layer -= 1;
}
- Transform2D global_transform = get_global_transform();
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
+}
- Transform2D local_transform;
- if (collision_parent) {
- local_transform = get_transform();
+void TileMap::set_layer_name(int p_layer, String p_name) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
}
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].name = p_name;
+ emit_signal(SNAME("changed"));
+}
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
+String TileMap::get_layer_name(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), String());
+ return layers[p_layer].name;
+}
+
+void TileMap::set_layer_enabled(int p_layer, bool p_enabled) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
}
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].enabled = p_enabled;
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
+ emit_signal(SNAME("changed"));
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- Transform2D xform;
- xform.set_origin(q.pos);
+ update_configuration_warnings();
+}
- if (!use_parent) {
- xform = global_transform * xform;
- PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- }
+bool TileMap::is_layer_enabled(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].enabled;
+}
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *F = q.navpoly_ids.front(); F; F = F->next()) {
- NavigationServer2D::get_singleton()->region_set_transform(F->get().region, nav_rel * F->get().xform);
- }
- }
+void TileMap::set_layer_modulate(int p_layer, Color p_modulate) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
+ }
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].modulate = p_modulate;
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
+ emit_signal(SNAME("changed"));
+}
- for (Map<PosKey, Quadrant::Occluder>::Element *F = q.occluder_instances.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_light_occluder_set_transform(F->get().id, global_transform * F->get().xform);
- }
+Color TileMap::get_layer_modulate(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Color());
+ return layers[p_layer].modulate;
+}
+
+void TileMap::set_layer_y_sort_enabled(int p_layer, bool p_y_sort_enabled) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
}
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].y_sort_enabled = p_y_sort_enabled;
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
+ emit_signal(SNAME("changed"));
+
+ update_configuration_warnings();
}
-void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
- if (tile_set.is_valid()) {
- tile_set->disconnect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
- tile_set->remove_change_receptor(this);
+bool TileMap::is_layer_y_sort_enabled(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].y_sort_enabled;
+}
+
+void TileMap::set_layer_y_sort_origin(int p_layer, int p_y_sort_origin) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
}
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].y_sort_origin = p_y_sort_origin;
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
+ emit_signal(SNAME("changed"));
+}
- _clear_quadrants();
- tile_set = p_tileset;
+int TileMap::get_layer_y_sort_origin(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].y_sort_origin;
+}
- if (tile_set.is_valid()) {
- tile_set->connect("changed", callable_mp(this, &TileMap::_recreate_quadrants));
- tile_set->add_change_receptor(this);
- } else {
- clear();
+void TileMap::set_layer_z_index(int p_layer, int p_z_index) {
+ if (p_layer < 0) {
+ p_layer = layers.size() + p_layer;
}
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ layers[p_layer].z_index = p_z_index;
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
+ emit_signal(SNAME("changed"));
- _recreate_quadrants();
- emit_signal("settings_changed");
+ update_configuration_warnings();
}
-Ref<TileSet> TileMap::get_tileset() const {
- return tile_set;
+int TileMap::get_layer_z_index(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), false);
+ return layers[p_layer].z_index;
+}
+
+void TileMap::set_collision_animatable(bool p_enabled) {
+ collision_animatable = p_enabled;
+ _clear_internals();
+ set_notify_local_transform(p_enabled);
+ set_physics_process_internal(p_enabled);
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
}
-void TileMap::set_cell_size(Size2 p_size) {
- ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
+bool TileMap::is_collision_animatable() const {
+ return collision_animatable;
+}
- _clear_quadrants();
- cell_size = p_size;
- _recreate_quadrants();
- emit_signal("settings_changed");
+void TileMap::set_collision_visibility_mode(TileMap::VisibilityMode p_show_collision) {
+ collision_visibility_mode = p_show_collision;
+ _clear_internals();
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
}
-Size2 TileMap::get_cell_size() const {
- return cell_size;
+TileMap::VisibilityMode TileMap::get_collision_visibility_mode() {
+ return collision_visibility_mode;
}
-void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND_MSG(p_size < 1, "Quadrant size cannot be smaller than 1.");
+void TileMap::set_navigation_visibility_mode(TileMap::VisibilityMode p_show_navigation) {
+ navigation_visibility_mode = p_show_navigation;
+ _clear_internals();
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
+}
- _clear_quadrants();
- quadrant_size = p_size;
- _recreate_quadrants();
- emit_signal("settings_changed");
+TileMap::VisibilityMode TileMap::get_navigation_visibility_mode() {
+ return navigation_visibility_mode;
}
-int TileMap::get_quadrant_size() const {
- return quadrant_size;
+void TileMap::set_y_sort_enabled(bool p_enable) {
+ Node2D::set_y_sort_enabled(p_enable);
+ _clear_internals();
+ _recreate_internals();
+ emit_signal(SNAME("changed"));
}
-void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
- Size2 s = p_sc;
- Vector2 offset = p_offset;
+Vector2i TileMap::_coords_to_quadrant_coords(int p_layer, const Vector2i &p_coords) const {
+ int quad_size = get_effective_quadrant_size(p_layer);
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += cell_size.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset += cell_size / 2;
- }
+ // Rounding down, instead of simply rounding towards zero (truncating)
+ return Vector2i(
+ p_coords.x > 0 ? p_coords.x / quad_size : (p_coords.x - (quad_size - 1)) / quad_size,
+ p_coords.y > 0 ? p_coords.y / quad_size : (p_coords.y - (quad_size - 1)) / quad_size);
+}
- if (s.y > s.x) {
- if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose)) {
- offset.y += s.y - s.x;
- }
- } else if (s.y < s.x) {
- if ((p_cell.flip_v && (p_cell.flip_h || p_cell.transpose)) || (p_cell.flip_h && !p_cell.transpose)) {
- offset.x += s.x - s.y;
+HashMap<Vector2i, TileMapQuadrant>::Iterator TileMap::_create_quadrant(int p_layer, const Vector2i &p_qk) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+
+ TileMapQuadrant q;
+ q.layer = p_layer;
+ q.coords = p_qk;
+
+ rect_cache_dirty = true;
+
+ // Create the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ q.debug_canvas_item = rs->canvas_item_create();
+ rs->canvas_item_set_z_index(q.debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
+ rs->canvas_item_set_parent(q.debug_canvas_item, get_canvas_item());
+
+ // Call the create_quadrant method on plugins
+ if (tile_set.is_valid()) {
+ _rendering_create_quadrant(&q);
+ }
+
+ return layers[p_layer].quadrant_map.insert(p_qk, q);
+}
+
+void TileMap::_make_quadrant_dirty(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
+ // Make the given quadrant dirty, then trigger an update later.
+ TileMapQuadrant &q = Q->value;
+ if (!q.dirty_list_element.in_list()) {
+ layers[q.layer].dirty_quadrant_list.add(&q.dirty_list_element);
+ }
+ _queue_update_dirty_quadrants();
+}
+
+void TileMap::_make_all_quadrants_dirty() {
+ // Make all quandrants dirty, then trigger an update later.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ if (!E.value.dirty_list_element.in_list()) {
+ layers[layer].dirty_quadrant_list.add(&E.value.dirty_list_element);
}
}
}
+ _queue_update_dirty_quadrants();
+}
- if (p_cell.transpose) {
- SWAP(xform.elements[0].x, xform.elements[0].y);
- SWAP(xform.elements[1].x, xform.elements[1].y);
- SWAP(offset.x, offset.y);
- SWAP(s.x, s.y);
+void TileMap::_queue_update_dirty_quadrants() {
+ if (pending_update || !is_inside_tree()) {
+ return;
+ }
+ pending_update = true;
+ call_deferred(SNAME("_update_dirty_quadrants"));
+}
+
+void TileMap::_update_dirty_quadrants() {
+ if (!pending_update) {
+ return;
+ }
+ if (!is_inside_tree() || !tile_set.is_valid()) {
+ pending_update = false;
+ return;
}
- if (p_cell.flip_h) {
- xform.elements[0].x = -xform.elements[0].x;
- xform.elements[1].x = -xform.elements[1].x;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.x = s.x - offset.x;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.x = s.x - offset.x / 2;
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ SelfList<TileMapQuadrant>::List &dirty_quadrant_list = layers[layer].dirty_quadrant_list;
+
+ // Update the coords cache.
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
+ q->self()->map_to_local.clear();
+ q->self()->local_to_map.clear();
+ for (const Vector2i &E : q->self()->cells) {
+ Vector2i pk = E;
+ Vector2i pk_local_coords = map_to_local(pk);
+ q->self()->map_to_local[pk] = pk_local_coords;
+ q->self()->local_to_map[pk_local_coords] = pk;
}
- } else {
- offset.x = s.x - offset.x;
}
- }
- if (p_cell.flip_v) {
- xform.elements[0].y = -xform.elements[0].y;
- xform.elements[1].y = -xform.elements[1].y;
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- offset.y = s.y - offset.y;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- offset.y += s.y;
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- offset.y += s.y;
+ // Find TileData that need a runtime modification.
+ _build_runtime_update_tile_data(dirty_quadrant_list);
+
+ // Call the update_dirty_quadrant method on plugins.
+ _rendering_update_dirty_quadrants(dirty_quadrant_list);
+ _physics_update_dirty_quadrants(dirty_quadrant_list);
+ _navigation_update_dirty_quadrants(dirty_quadrant_list);
+ _scenes_update_dirty_quadrants(dirty_quadrant_list);
+
+ // Redraw the debug canvas_items.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ for (SelfList<TileMapQuadrant> *q = dirty_quadrant_list.first(); q; q = q->next()) {
+ rs->canvas_item_clear(q->self()->debug_canvas_item);
+ Transform2D xform;
+ xform.set_origin(map_to_local(q->self()->coords * get_effective_quadrant_size(layer)));
+ rs->canvas_item_set_transform(q->self()->debug_canvas_item, xform);
+
+ _rendering_draw_quadrant_debug(q->self());
+ _physics_draw_quadrant_debug(q->self());
+ _navigation_draw_quadrant_debug(q->self());
+ _scenes_draw_quadrant_debug(q->self());
+ }
+
+ // Clear the list
+ while (dirty_quadrant_list.first()) {
+ // Clear the runtime tile data.
+ for (const KeyValue<Vector2i, TileData *> &kv : dirty_quadrant_list.first()->self()->runtime_tile_data_cache) {
+ memdelete(kv.value);
}
- } else {
- offset.y = s.y - offset.y;
+
+ dirty_quadrant_list.remove(dirty_quadrant_list.first());
}
}
- if (centered_textures) {
- offset += cell_size / 2 - s / 2;
- }
- xform.elements[2] += offset;
+ pending_update = false;
+
+ _recompute_rect_cache();
}
-void TileMap::_add_shape(int &shape_idx, const Quadrant &p_q, const Ref<Shape2D> &p_shape, const TileSet::ShapeData &p_shape_data, const Transform2D &p_xform, const Vector2 &p_metadata) {
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+void TileMap::_recreate_layer_internals(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- if (!use_parent) {
- ps->body_add_shape(p_q.body, p_shape->get_rid(), p_xform);
- ps->body_set_shape_metadata(p_q.body, shape_idx, p_metadata);
- ps->body_set_shape_as_one_way_collision(p_q.body, shape_idx, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+ // Make sure that _clear_internals() was called prior.
+ ERR_FAIL_COND_MSG(layers[p_layer].quadrant_map.size() > 0, "TileMap layer " + itos(p_layer) + " had a non-empty quadrant map.");
- } else if (collision_parent) {
- Transform2D xform = p_xform;
- xform.set_origin(xform.get_origin() + p_q.pos);
+ if (!layers[p_layer].enabled) {
+ return;
+ }
- collision_parent->shape_owner_add_shape(p_q.shape_owner_id, p_shape);
+ // Update the layer internals.
+ _rendering_update_layer(p_layer);
- int real_index = collision_parent->shape_owner_get_shape_index(p_q.shape_owner_id, shape_idx);
- RID rid = collision_parent->get_rid();
+ // Recreate the quadrants.
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ Vector2i qk = _coords_to_quadrant_coords(p_layer, Vector2i(E.key.x, E.key.y));
- if (Object::cast_to<Area2D>(collision_parent) != nullptr) {
- ps->area_set_shape_transform(rid, real_index, get_transform() * xform);
- } else {
- ps->body_set_shape_transform(rid, real_index, get_transform() * xform);
- ps->body_set_shape_metadata(rid, real_index, p_metadata);
- ps->body_set_shape_as_one_way_collision(rid, real_index, p_shape_data.one_way_collision, p_shape_data.one_way_collision_margin);
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
+ if (!Q) {
+ Q = _create_quadrant(p_layer, qk);
+ layers[p_layer].dirty_quadrant_list.add(&Q->value.dirty_list_element);
}
+
+ Vector2i pk = E.key;
+ Q->value.cells.insert(pk);
+
+ _make_quadrant_dirty(Q);
}
- shape_idx++;
+
+ _queue_update_dirty_quadrants();
}
-void TileMap::update_dirty_quadrants() {
- if (!pending_update) {
- return;
+void TileMap::_recreate_internals() {
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ _recreate_layer_internals(layer);
}
- if (!is_inside_tree() || !tile_set.is_valid()) {
- pending_update = false;
- return;
+}
+
+void TileMap::_erase_quadrant(HashMap<Vector2i, TileMapQuadrant>::Iterator Q) {
+ // Remove a quadrant.
+ TileMapQuadrant *q = &(Q->value);
+
+ // Call the cleanup_quadrant method on plugins.
+ if (tile_set.is_valid()) {
+ _rendering_cleanup_quadrant(q);
+ _physics_cleanup_quadrant(q);
+ _navigation_cleanup_quadrant(q);
+ _scenes_cleanup_quadrant(q);
}
- RenderingServer *vs = RenderingServer::get_singleton();
- PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
- Vector2 tofs = get_cell_draw_offset();
- Transform2D nav_rel;
- if (navigation) {
- nav_rel = get_relative_transform_to_parent(navigation);
+ // Remove the quadrant from the dirty_list if it is there.
+ if (q->dirty_list_element.in_list()) {
+ layers[q->layer].dirty_quadrant_list.remove(&(q->dirty_list_element));
}
- Vector2 qofs;
+ // Free the debug canvas item.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ rs->free(q->debug_canvas_item);
- SceneTree *st = SceneTree::get_singleton();
- Color debug_collision_color;
- Color debug_navigation_color;
+ layers[q->layer].quadrant_map.remove(Q);
+ rect_cache_dirty = true;
+}
- bool debug_shapes = st && st->is_debugging_collisions_hint();
- if (debug_shapes) {
- debug_collision_color = st->get_debug_collisions_color();
- }
+void TileMap::_clear_layer_internals(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- bool debug_navigation = st && st->is_debugging_navigation_hint();
- if (debug_navigation) {
- debug_navigation_color = st->get_debug_navigation_color();
+ // Clear quadrants.
+ while (layers[p_layer].quadrant_map.size()) {
+ _erase_quadrant(layers[p_layer].quadrant_map.begin());
}
- while (dirty_quadrant_list.first()) {
- Quadrant &q = *dirty_quadrant_list.first()->self();
+ // Clear the layers internals.
+ _rendering_cleanup_layer(p_layer);
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- vs->free(E->get());
- }
+ // Clear the dirty quadrants list.
+ while (layers[p_layer].dirty_quadrant_list.first()) {
+ layers[p_layer].dirty_quadrant_list.remove(layers[p_layer].dirty_quadrant_list.first());
+ }
+}
- q.canvas_items.clear();
+void TileMap::_clear_internals() {
+ // Clear quadrants.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ _clear_layer_internals(layer);
+ }
+}
- if (!use_parent) {
- ps->body_clear_shapes(q.body);
- } else if (collision_parent) {
- collision_parent->shape_owner_clear_shapes(q.shape_owner_id);
- }
- int shape_idx = 0;
+void TileMap::_recompute_rect_cache() {
+ // Compute the displayed area of the tilemap.
+#ifdef DEBUG_ENABLED
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
- }
- q.navpoly_ids.clear();
- }
+ if (!rect_cache_dirty) {
+ return;
+ }
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- RS::get_singleton()->free(E->get().id);
- }
- q.occluder_instances.clear();
- Ref<ShaderMaterial> prev_material;
- int prev_z_index = 0;
- RID prev_canvas_item;
- RID prev_debug_canvas_item;
-
- for (int i = 0; i < q.cells.size(); i++) {
- Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
- Cell &c = E->get();
- //moment of truth
- if (!tile_set->has_tile(c.id)) {
- continue;
+ Rect2 r_total;
+ bool first = true;
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ Rect2 r;
+ r.position = map_to_local(E.key * get_effective_quadrant_size(layer));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 0)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(1, 1)) * get_effective_quadrant_size(layer)));
+ r.expand_to(map_to_local((E.key + Vector2i(0, 1)) * get_effective_quadrant_size(layer)));
+ if (first) {
+ r_total = r;
+ first = false;
+ } else {
+ r_total = r_total.merge(r);
}
- Ref<Texture2D> tex = tile_set->tile_get_texture(c.id);
- Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
-
- Vector2 wofs = _map_to_world(E->key().x, E->key().y);
- Vector2 offset = wofs - q.pos + tofs;
+ }
+ }
- if (!tex.is_valid()) {
- continue;
- }
+ rect_cache = r_total;
- Ref<ShaderMaterial> mat = tile_set->tile_get_material(c.id);
- int z_index = tile_set->tile_get_z_index(c.id);
+ item_rect_changed();
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE ||
- tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- z_index += tile_set->autotile_get_z_index(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- }
+ rect_cache_dirty = false;
+#endif
+}
- RID canvas_item;
- RID debug_canvas_item;
+/////////////////////////////// Rendering //////////////////////////////////////
- if (prev_canvas_item == RID() || prev_material != mat || prev_z_index != z_index) {
- canvas_item = vs->canvas_item_create();
- if (mat.is_valid()) {
- vs->canvas_item_set_material(canvas_item, mat->get_rid());
- }
- vs->canvas_item_set_parent(canvas_item, get_canvas_item());
- _update_item_material_state(canvas_item);
- Transform2D xform;
- xform.set_origin(q.pos);
- vs->canvas_item_set_transform(canvas_item, xform);
- vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
- vs->canvas_item_set_z_index(canvas_item, z_index);
-
- vs->canvas_item_set_default_texture_filter(canvas_item, RS::CanvasItemTextureFilter(CanvasItem::get_texture_filter()));
- vs->canvas_item_set_default_texture_repeat(canvas_item, RS::CanvasItemTextureRepeat(CanvasItem::get_texture_repeat()));
-
- q.canvas_items.push_back(canvas_item);
-
- if (debug_shapes) {
- debug_canvas_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
- vs->canvas_item_set_z_index(debug_canvas_item, RS::CANVAS_ITEM_Z_MAX - 1);
- q.canvas_items.push_back(debug_canvas_item);
- prev_debug_canvas_item = debug_canvas_item;
+void TileMap::_rendering_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_CANVAS: {
+ bool node_visible = is_visible_in_tree();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ Transform2D xform;
+ xform.set_origin(map_to_local(kv.key));
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, get_canvas());
+ RS::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
+ RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
+ }
}
+ }
+ } break;
- prev_canvas_item = canvas_item;
- prev_material = mat;
- prev_z_index = z_index;
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ bool node_visible = is_visible_in_tree();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
- } else {
- canvas_item = prev_canvas_item;
- if (debug_shapes) {
- debug_canvas_item = prev_debug_canvas_item;
+ // Update occluders transform.
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
+ Transform2D xform;
+ xform.set_origin(E_cell.key);
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_set_enabled(kv.value, node_visible);
+ }
+ }
}
}
+ } break;
- Rect2 r = tile_set->tile_get_region(c.id);
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- int spacing = tile_set->autotile_get_spacing(c.id);
- r.size = tile_set->autotile_get_size(c.id);
- r.position += (r.size + Vector2(spacing, spacing)) * Vector2(c.autotile_coord_x, c.autotile_coord_y);
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (!is_inside_tree()) {
+ return;
}
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
- Size2 s;
- if (r == Rect2()) {
- s = tex->get_size();
- } else {
- s = r.size;
+ // Update occluders transform.
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ Transform2D xform;
+ xform.set_origin(map_to_local(kv.key));
+ RenderingServer::get_singleton()->canvas_light_occluder_set_transform(kv.value, get_global_transform() * xform);
+ }
+ }
}
+ } break;
- Rect2 rect;
- rect.position = offset.floor();
- rect.size = s;
- rect.size.x += fp_adjust;
- rect.size.y += fp_adjust;
+ case NOTIFICATION_DRAW: {
+ if (tile_set.is_valid()) {
+ RenderingServer::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), is_y_sort_enabled());
+ }
+ } break;
- if (compatibility_mode && !centered_textures) {
- if (rect.size.y > rect.size.x) {
- if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose)) {
- tile_ofs.y += rect.size.y - rect.size.x;
- }
- } else if (rect.size.y < rect.size.x) {
- if ((c.flip_v && (c.flip_h || c.transpose)) || (c.flip_h && !c.transpose)) {
- tile_ofs.x += rect.size.x - rect.size.y;
+ case NOTIFICATION_EXIT_CANVAS: {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ RS::get_singleton()->canvas_light_occluder_attach_to_canvas(kv.value, RID());
}
}
}
+ } break;
+ }
+}
- if (c.transpose) {
- SWAP(tile_ofs.x, tile_ofs.y);
- if (centered_textures) {
- rect.position.x += cell_size.x / 2 - rect.size.y / 2;
- rect.position.y += cell_size.y / 2 - rect.size.x / 2;
- }
- } else if (centered_textures) {
- rect.position += cell_size / 2 - rect.size / 2;
- }
+void TileMap::_rendering_update_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- if (c.flip_h) {
- rect.size.x = -rect.size.x;
- tile_ofs.x = -tile_ofs.x;
- }
+ RenderingServer *rs = RenderingServer::get_singleton();
+ if (!layers[p_layer].canvas_item.is_valid()) {
+ RID ci = rs->canvas_item_create();
+ rs->canvas_item_set_parent(ci, get_canvas_item());
- if (c.flip_v) {
- rect.size.y = -rect.size.y;
- tile_ofs.y = -tile_ofs.y;
- }
+ /*Transform2D xform;
+ xform.set_origin(Vector2(0, p_layer));
+ rs->canvas_item_set_transform(ci, xform);*/
+ rs->canvas_item_set_draw_index(ci, p_layer);
- if (compatibility_mode && !centered_textures) {
- if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
- rect.position += tile_ofs;
+ layers[p_layer].canvas_item = ci;
+ }
+ RID &ci = layers[p_layer].canvas_item;
+ rs->canvas_item_set_sort_children_by_y(ci, layers[p_layer].y_sort_enabled);
+ rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ rs->canvas_item_set_z_index(ci, layers[p_layer].z_index);
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
+ rs->canvas_item_set_light_mask(ci, get_light_mask());
+}
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- rect.position += tile_ofs;
+void TileMap::_rendering_cleanup_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
- if (c.transpose) {
- if (c.flip_h) {
- rect.position.x -= cell_size.x;
- } else {
- rect.position.x += cell_size.x;
- }
- } else {
- if (c.flip_v) {
- rect.position.y -= cell_size.y;
- } else {
- rect.position.y += cell_size.y;
- }
- }
+ RenderingServer *rs = RenderingServer::get_singleton();
+ if (layers[p_layer].canvas_item.is_valid()) {
+ rs->free(layers[p_layer].canvas_item);
+ layers[p_layer].canvas_item = RID();
+ }
+}
+
+void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ bool node_visible = is_visible_in_tree();
- } else if (tile_origin == TILE_ORIGIN_CENTER) {
- rect.position += tile_ofs;
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
- if (c.flip_h) {
- rect.position.x -= cell_size.x / 2;
+ RenderingServer *rs = RenderingServer::get_singleton();
+
+ // Free the canvas items.
+ for (const RID &ci : q.canvas_items) {
+ rs->free(ci);
+ }
+ q.canvas_items.clear();
+
+ // Free the occluders.
+ for (const KeyValue<Vector2i, RID> &kv : q.occluders) {
+ rs->free(kv.value);
+ }
+ q.occluders.clear();
+
+ // Those allow to group cell per material or z-index.
+ Ref<Material> prev_material;
+ int prev_z_index = 0;
+ RID prev_ci;
+
+ Color tile_modulate = get_self_modulate();
+ tile_modulate *= get_layer_modulate(q.layer);
+ if (selected_layer >= 0) {
+ int z1 = get_layer_z_index(q.layer);
+ int z2 = get_layer_z_index(selected_layer);
+ if (z1 < z2 || (z1 == z2 && q.layer < selected_layer)) {
+ tile_modulate = tile_modulate.darkened(0.5);
+ } else if (z1 > z2 || (z1 == z2 && q.layer > selected_layer)) {
+ tile_modulate = tile_modulate.darkened(0.5);
+ tile_modulate.a *= 0.3;
+ }
+ }
+
+ // Iterate over the cells of the quadrant.
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
+ TileMapCell c = get_cell(q.layer, E_cell.value, true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get the tile data.
+ const TileData *tile_data;
+ if (q.runtime_tile_data_cache.has(E_cell.value)) {
+ tile_data = q.runtime_tile_data_cache[E_cell.value];
} else {
- rect.position.x += cell_size.x / 2;
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
}
- if (c.flip_v) {
- rect.position.y -= cell_size.y / 2;
- } else {
- rect.position.y += cell_size.y / 2;
+ Ref<Material> mat = tile_data->get_material();
+ int tile_z_index = tile_data->get_z_index();
+
+ // Quandrant pos.
+ Vector2 tile_position = map_to_local(q.coords * get_effective_quadrant_size(q.layer));
+ if (is_y_sort_enabled() && layers[q.layer].y_sort_enabled) {
+ // When Y-sorting, the quandrant size is sure to be 1, we can thus offset the CanvasItem.
+ tile_position.y += layers[q.layer].y_sort_origin + tile_data->get_y_sort_origin();
}
- }
- } else {
- rect.position += tile_ofs;
- }
- Ref<Texture2D> normal_map = tile_set->tile_get_normal_map(c.id);
- Color modulate = tile_set->tile_get_modulate(c.id);
- Color self_modulate = get_self_modulate();
- modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
- modulate.b * self_modulate.b, modulate.a * self_modulate.a);
- if (r == Rect2()) {
- tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map);
- } else {
- tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map, Ref<Texture2D>(), Color(1, 1, 1, 1), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, clip_uv);
- }
+ // --- CanvasItems ---
+ // Create two canvas items, for rendering and debug.
+ RID ci;
- Vector<TileSet::ShapeData> shapes = tile_set->tile_get_shapes(c.id);
+ // Check if the material or the z_index changed.
+ if (prev_ci == RID() || prev_material != mat || prev_z_index != tile_z_index) {
+ // If so, create a new CanvasItem.
+ ci = rs->canvas_item_create();
+ if (mat.is_valid()) {
+ rs->canvas_item_set_material(ci, mat->get_rid());
+ }
+ rs->canvas_item_set_parent(ci, layers[q.layer].canvas_item);
+ rs->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
- for (int j = 0; j < shapes.size(); j++) {
- Ref<Shape2D> shape = shapes[j].shape;
- if (shape.is_valid()) {
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::SINGLE_TILE || (shapes[j].autotile_coord.x == c.autotile_coord_x && shapes[j].autotile_coord.y == c.autotile_coord_y)) {
Transform2D xform;
- xform.set_origin(offset.floor());
+ xform.set_origin(tile_position);
+ rs->canvas_item_set_transform(ci, xform);
- Vector2 shape_ofs = shapes[j].shape_transform.get_origin();
+ rs->canvas_item_set_light_mask(ci, get_light_mask());
+ rs->canvas_item_set_z_as_relative_to_parent(ci, true);
+ rs->canvas_item_set_z_index(ci, tile_z_index);
- _fix_cell_transform(xform, c, shape_ofs, s);
+ rs->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(get_texture_filter_in_tree()));
+ rs->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(get_texture_repeat_in_tree()));
- xform *= shapes[j].shape_transform.untranslated();
+ q.canvas_items.push_back(ci);
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, xform);
- shape->draw(debug_canvas_item, debug_collision_color);
- }
+ prev_ci = ci;
+ prev_material = mat;
+ prev_z_index = tile_z_index;
- if (shape->has_meta("decomposed")) {
- Array _shapes = shape->get_meta("decomposed");
- for (int k = 0; k < _shapes.size(); k++) {
- Ref<ConvexPolygonShape2D> convex = _shapes[k];
- if (convex.is_valid()) {
- _add_shape(shape_idx, q, convex, shapes[j], xform, Vector2(E->key().x, E->key().y));
-#ifdef DEBUG_ENABLED
- } else {
- print_error("The TileSet assigned to the TileMap " + get_name() + " has an invalid convex shape.");
-#endif
- }
- }
- } else {
- _add_shape(shape_idx, q, shape, shapes[j], xform, Vector2(E->key().x, E->key().y));
+ } else {
+ // Keep the same canvas_item to draw on.
+ ci = prev_ci;
+ }
+
+ // Drawing the tile in the canvas item.
+ draw_tile(ci, E_cell.key - tile_position, tile_set, c.source_id, c.get_atlas_coords(), c.alternative_tile, -1, tile_modulate, tile_data);
+
+ // --- Occluders ---
+ for (int i = 0; i < tile_set->get_occlusion_layers_count(); i++) {
+ Transform2D xform;
+ xform.set_origin(E_cell.key);
+ if (tile_data->get_occluder(i).is_valid()) {
+ RID occluder_id = rs->canvas_light_occluder_create();
+ rs->canvas_light_occluder_set_enabled(occluder_id, node_visible);
+ rs->canvas_light_occluder_set_transform(occluder_id, get_global_transform() * xform);
+ rs->canvas_light_occluder_set_polygon(occluder_id, tile_data->get_occluder(i)->get_rid());
+ rs->canvas_light_occluder_attach_to_canvas(occluder_id, get_canvas());
+ rs->canvas_light_occluder_set_light_mask(occluder_id, tile_set->get_occlusion_layer_light_mask(i));
+ q.occluders[E_cell.value] = occluder_id;
}
}
}
}
+ }
- if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
+ _rendering_quadrant_order_dirty = true;
+ q_list_element = q_list_element->next();
+ }
+
+ // Reset the drawing indices
+ if (_rendering_quadrant_order_dirty) {
+ int index = -(int64_t)0x80000000; //always must be drawn below children.
+
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ // Sort the quadrants coords per local coordinates.
+ RBMap<Vector2i, Vector2i, TileMapQuadrant::CoordsWorldComparator> local_to_map;
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ local_to_map[map_to_local(E.key)] = E.key;
}
- if (navigation) {
- Ref<NavigationPolygon> navpoly;
- Vector2 npoly_ofs;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- navpoly = tile_set->autotile_get_navigation_polygon(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- npoly_ofs = Vector2();
- } else {
- navpoly = tile_set->tile_get_navigation_polygon(c.id);
- npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
+ // Sort the quadrants.
+ for (const KeyValue<Vector2i, Vector2i> &E : local_to_map) {
+ TileMapQuadrant &q = layers[layer].quadrant_map[E.value];
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_draw_index(ci, index++);
}
+ }
+ }
+ _rendering_quadrant_order_dirty = false;
+ }
+}
- if (navpoly.is_valid()) {
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, npoly_ofs, s);
-
- RID region = NavigationServer2D::get_singleton()->region_create();
- NavigationServer2D::get_singleton()->region_set_map(region, navigation->get_rid());
- NavigationServer2D::get_singleton()->region_set_transform(region, nav_rel * xform);
- NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
-
- Quadrant::NavPoly np;
- np.region = region;
- np.xform = xform;
- q.navpoly_ids[E->key()] = np;
-
- if (debug_navigation) {
- RID debug_navigation_item = vs->canvas_item_create();
- vs->canvas_item_set_parent(debug_navigation_item, canvas_item);
- vs->canvas_item_set_z_as_relative_to_parent(debug_navigation_item, false);
- vs->canvas_item_set_z_index(debug_navigation_item, RS::CANVAS_ITEM_Z_MAX - 2); // Display one below collision debug
-
- if (debug_navigation_item.is_valid()) {
- Vector<Vector2> navigation_polygon_vertices = navpoly->get_vertices();
- int vsize = navigation_polygon_vertices.size();
-
- if (vsize > 2) {
- Vector<Color> colors;
- Vector<Vector2> vertices;
- vertices.resize(vsize);
- colors.resize(vsize);
- {
- const Vector2 *vr = navigation_polygon_vertices.ptr();
- for (int j = 0; j < vsize; j++) {
- vertices.write[j] = vr[j];
- colors.write[j] = debug_navigation_color;
- }
- }
+void TileMap::_rendering_create_quadrant(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- Vector<int> indices;
+ _rendering_quadrant_order_dirty = true;
+}
- for (int j = 0; j < navpoly->get_polygon_count(); j++) {
- Vector<int> polygon = navpoly->get_polygon(j);
+void TileMap::_rendering_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Free the canvas items.
+ for (const RID &ci : p_quadrant->canvas_items) {
+ RenderingServer::get_singleton()->free(ci);
+ }
+ p_quadrant->canvas_items.clear();
- for (int k = 2; k < polygon.size(); k++) {
- int kofs[3] = { 0, k - 1, k };
- for (int l = 0; l < 3; l++) {
- int idx = polygon[kofs[l]];
- ERR_FAIL_INDEX(idx, vsize);
- indices.push_back(idx);
- }
- }
- }
- Transform2D navxform;
- navxform.set_origin(offset.floor());
- _fix_cell_transform(navxform, c, npoly_ofs, s);
+ // Free the occluders.
+ for (const KeyValue<Vector2i, RID> &kv : p_quadrant->occluders) {
+ RenderingServer::get_singleton()->free(kv.value);
+ }
+ p_quadrant->occluders.clear();
+}
- vs->canvas_item_set_transform(debug_navigation_item, navxform);
- vs->canvas_item_add_triangle_array(debug_navigation_item, indices, vertices, colors);
- }
- }
- }
- }
- }
+void TileMap::_rendering_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- Ref<OccluderPolygon2D> occluder;
- if (tile_set->tile_get_tile_mode(c.id) == TileSet::AUTO_TILE || tile_set->tile_get_tile_mode(c.id) == TileSet::ATLAS_TILE) {
- occluder = tile_set->autotile_get_light_occluder(c.id, Vector2(c.autotile_coord_x, c.autotile_coord_y));
- } else {
- occluder = tile_set->tile_get_light_occluder(c.id);
+ if (!Engine::get_singleton()->is_editor_hint()) {
+ return;
+ }
+
+ // Draw a placeholder for tiles needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
}
- if (occluder.is_valid()) {
- Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
- Transform2D xform;
- xform.set_origin(offset.floor() + q.pos);
- _fix_cell_transform(xform, c, occluder_ofs, s);
- RID orid = RS::get_singleton()->canvas_light_occluder_create();
- RS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
- RS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
- RS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
- RS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
- Quadrant::Occluder oc;
- oc.xform = xform;
- oc.id = orid;
- q.occluder_instances[E->key()] = oc;
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (!atlas_source->get_runtime_texture().is_valid() || c.get_atlas_coords().x >= grid_size.x || c.get_atlas_coords().y >= grid_size.y) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.get_atlas_coords());
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
+ rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
}
}
-
- dirty_quadrant_list.remove(dirty_quadrant_list.first());
- quadrant_order_dirty = true;
}
+}
- pending_update = false;
+void TileMap::draw_tile(RID p_canvas_item, Vector2i p_position, const Ref<TileSet> p_tile_set, int p_atlas_source_id, Vector2i p_atlas_coords, int p_alternative_tile, int p_frame, Color p_modulation, const TileData *p_tile_data_override) {
+ ERR_FAIL_COND(!p_tile_set.is_valid());
+ ERR_FAIL_COND(!p_tile_set->has_source(p_atlas_source_id));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_tile(p_atlas_coords));
+ ERR_FAIL_COND(!p_tile_set->get_source(p_atlas_source_id)->has_alternative_tile(p_atlas_coords, p_alternative_tile));
+ TileSetSource *source = *p_tile_set->get_source(p_atlas_source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Check for the frame.
+ if (p_frame >= 0) {
+ ERR_FAIL_INDEX(p_frame, atlas_source->get_tile_animation_frames_count(p_atlas_coords));
+ }
- if (quadrant_order_dirty) {
- int index = -(int64_t)0x80000000; //always must be drawn below children
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- RS::get_singleton()->canvas_item_set_draw_index(F->get(), index++);
- }
+ // Get the texture.
+ Ref<Texture2D> tex = atlas_source->get_runtime_texture();
+ if (!tex.is_valid()) {
+ return;
}
- quadrant_order_dirty = false;
- }
+ // Check if we are in the texture, return otherwise.
+ Vector2i grid_size = atlas_source->get_atlas_grid_size();
+ if (p_atlas_coords.x >= grid_size.x || p_atlas_coords.y >= grid_size.y) {
+ return;
+ }
- _recompute_rect_cache();
-}
+ // Get tile data.
+ const TileData *tile_data = p_tile_data_override ? p_tile_data_override : atlas_source->get_tile_data(p_atlas_coords, p_alternative_tile);
-void TileMap::_recompute_rect_cache() {
-#ifdef DEBUG_ENABLED
+ // Get the tile modulation.
+ Color modulate = tile_data->get_modulate() * p_modulation;
- if (!rect_cache_dirty) {
- return;
- }
+ // Compute the offset.
+ Vector2i tile_offset = atlas_source->get_tile_effective_texture_offset(p_atlas_coords, p_alternative_tile);
- Rect2 r_total;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Rect2 r;
- r.position = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
- r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
- if (E == quadrant_map.front()) {
- r_total = r;
+ // Get destination rect.
+ Rect2 dest_rect;
+ dest_rect.size = atlas_source->get_runtime_tile_texture_region(p_atlas_coords).size;
+ dest_rect.size.x += FP_ADJUST;
+ dest_rect.size.y += FP_ADJUST;
+
+ bool transpose = tile_data->get_transpose();
+ if (transpose) {
+ dest_rect.position = (p_position - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset);
} else {
- r_total = r_total.merge(r);
+ dest_rect.position = (p_position - dest_rect.size / 2 - tile_offset);
+ }
+
+ if (tile_data->get_flip_h()) {
+ dest_rect.size.x = -dest_rect.size.x;
+ }
+
+ if (tile_data->get_flip_v()) {
+ dest_rect.size.y = -dest_rect.size.y;
+ }
+
+ // Draw the tile.
+ if (p_frame >= 0) {
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, p_frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else if (atlas_source->get_tile_animation_frames_count(p_atlas_coords) == 1) {
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, 0);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+ } else {
+ real_t speed = atlas_source->get_tile_animation_speed(p_atlas_coords);
+ real_t animation_duration = atlas_source->get_tile_animation_total_duration(p_atlas_coords) / speed;
+ real_t time = 0.0;
+ for (int frame = 0; frame < atlas_source->get_tile_animation_frames_count(p_atlas_coords); frame++) {
+ real_t frame_duration = atlas_source->get_tile_animation_frame_duration(p_atlas_coords, frame) / speed;
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, animation_duration, time, time + frame_duration, 0.0);
+
+ Rect2i source_rect = atlas_source->get_runtime_tile_texture_region(p_atlas_coords, frame);
+ tex->draw_rect_region(p_canvas_item, dest_rect, source_rect, modulate, transpose, p_tile_set->is_uv_clipping());
+
+ time += frame_duration;
+ }
+ RenderingServer::get_singleton()->canvas_item_add_animation_slice(p_canvas_item, 1.0, 0.0, 1.0, 0.0);
}
}
+}
- rect_cache = r_total;
+/////////////////////////////// Physics //////////////////////////////////////
- item_rect_changed();
+void TileMap::_physics_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+ if (is_inside_tree() && collision_animatable && !in_editor) {
+ // Update transform on the physics tick when in animatable mode.
+ last_valid_transform = new_transform;
+ set_notify_local_transform(false);
+ set_global_transform(new_transform);
+ set_notify_local_transform(true);
+ }
+ } break;
- rect_cache_dirty = false;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
#endif
+ if (is_inside_tree() && (!collision_animatable || in_editor)) {
+ // Update the new transform directly if we are not in animatable mode.
+ Transform2D gl_transform = get_global_transform();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
+
+ for (RID body : q.bodies) {
+ Transform2D xform;
+ xform.set_origin(map_to_local(bodies_coords[body]));
+ xform = gl_transform * xform;
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+ }
+ }
+ }
+ } break;
+
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+ bool in_editor = false;
+#ifdef TOOLS_ENABLED
+ in_editor = Engine::get_singleton()->is_editor_hint();
+#endif
+ if (is_inside_tree() && !in_editor && collision_animatable) {
+ // Only active when animatable. Send the new transform to the physics...
+ new_transform = get_global_transform();
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
+
+ for (RID body : q.bodies) {
+ Transform2D xform;
+ xform.set_origin(map_to_local(bodies_coords[body]));
+ xform = new_transform * xform;
+
+ PhysicsServer2D::get_singleton()->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+ }
+ }
+ }
+
+ // ... but then revert changes.
+ set_notify_local_transform(false);
+ set_global_transform(last_valid_transform);
+ set_notify_local_transform(true);
+ }
+ } break;
+ }
}
-Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
- Transform2D xform;
- //xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
- Quadrant q;
- q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
- q.pos += get_cell_draw_offset();
- if (tile_origin == TILE_ORIGIN_CENTER) {
- q.pos += cell_size / 2;
- } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
- q.pos.y += cell_size.y;
- }
-
- xform.set_origin(q.pos);
- //q.canvas_item = RenderingServer::get_singleton()->canvas_item_create();
- if (!use_parent) {
- q.body = PhysicsServer2D::get_singleton()->body_create();
- PhysicsServer2D::get_singleton()->body_set_mode(q.body, use_kinematic ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
-
- PhysicsServer2D::get_singleton()->body_attach_object_instance_id(q.body, get_instance_id());
- PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
- PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, friction);
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, bounce);
-
- if (is_inside_tree()) {
- xform = get_global_transform() * xform;
- RID space = get_world_2d()->get_space();
- PhysicsServer2D::get_singleton()->body_set_space(q.body, space);
- }
-
- PhysicsServer2D::get_singleton()->body_set_state(q.body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
- } else if (collision_parent) {
- xform = get_transform() * xform;
- q.shape_owner_id = collision_parent->create_shape_owner(this);
- } else {
- q.shape_owner_id = -1;
+void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ Transform2D gl_transform = get_global_transform();
+ last_valid_transform = gl_transform;
+ new_transform = gl_transform;
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+ RID space = get_world_2d()->get_space();
+
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ // Clear bodies.
+ for (RID body : q.bodies) {
+ bodies_coords.erase(body);
+ ps->free(body);
+ }
+ q.bodies.clear();
+
+ // Recreate bodies and shapes.
+ for (const Vector2i &E_cell : q.cells) {
+ TileMapCell c = get_cell(q.layer, E_cell, true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ const TileData *tile_data;
+ if (q.runtime_tile_data_cache.has(E_cell)) {
+ tile_data = q.runtime_tile_data_cache[E_cell];
+ } else {
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+ }
+ for (int tile_set_physics_layer = 0; tile_set_physics_layer < tile_set->get_physics_layers_count(); tile_set_physics_layer++) {
+ Ref<PhysicsMaterial> physics_material = tile_set->get_physics_layer_physics_material(tile_set_physics_layer);
+ uint32_t physics_layer = tile_set->get_physics_layer_collision_layer(tile_set_physics_layer);
+ uint32_t physics_mask = tile_set->get_physics_layer_collision_mask(tile_set_physics_layer);
+
+ // Create the body.
+ RID body = ps->body_create();
+ bodies_coords[body] = E_cell;
+ ps->body_set_mode(body, collision_animatable ? PhysicsServer2D::BODY_MODE_KINEMATIC : PhysicsServer2D::BODY_MODE_STATIC);
+ ps->body_set_space(body, space);
+
+ Transform2D xform;
+ xform.set_origin(map_to_local(E_cell));
+ xform = gl_transform * xform;
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM, xform);
+
+ ps->body_attach_object_instance_id(body, get_instance_id());
+ ps->body_set_collision_layer(body, physics_layer);
+ ps->body_set_collision_mask(body, physics_mask);
+ ps->body_set_pickable(body, false);
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_LINEAR_VELOCITY, tile_data->get_constant_linear_velocity(tile_set_physics_layer));
+ ps->body_set_state(body, PhysicsServer2D::BODY_STATE_ANGULAR_VELOCITY, tile_data->get_constant_angular_velocity(tile_set_physics_layer));
+
+ if (!physics_material.is_valid()) {
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, 0);
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, 1);
+ } else {
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_BOUNCE, physics_material->computed_bounce());
+ ps->body_set_param(body, PhysicsServer2D::BODY_PARAM_FRICTION, physics_material->computed_friction());
+ }
+
+ q.bodies.push_back(body);
+
+ // Add the shapes to the body.
+ int body_shape_index = 0;
+ for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(tile_set_physics_layer); polygon_index++) {
+ // Iterate over the polygons.
+ bool one_way_collision = tile_data->is_collision_polygon_one_way(tile_set_physics_layer, polygon_index);
+ float one_way_collision_margin = tile_data->get_collision_polygon_one_way_margin(tile_set_physics_layer, polygon_index);
+ int shapes_count = tile_data->get_collision_polygon_shapes_count(tile_set_physics_layer, polygon_index);
+ for (int shape_index = 0; shape_index < shapes_count; shape_index++) {
+ // Add decomposed convex shapes.
+ Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(tile_set_physics_layer, polygon_index, shape_index);
+ ps->body_add_shape(body, shape->get_rid());
+ ps->body_set_shape_as_one_way_collision(body, body_shape_index, one_way_collision, one_way_collision_margin);
+
+ body_shape_index++;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ q_list_element = q_list_element->next();
}
+}
- rect_cache_dirty = true;
- quadrant_order_dirty = true;
- return quadrant_map.insert(p_qk, q);
+void TileMap::_physics_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Remove a quadrant.
+ for (RID body : p_quadrant->bodies) {
+ bodies_coords.erase(body);
+ PhysicsServer2D::get_singleton()->free(body);
+ }
+ p_quadrant->bodies.clear();
}
-void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
- Quadrant &q = Q->get();
- if (!use_parent) {
- PhysicsServer2D::get_singleton()->free(q.body);
- } else if (collision_parent) {
- collision_parent->remove_shape_owner(q.shape_owner_id);
+void TileMap::_physics_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ // Draw the debug collision shapes.
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!get_tree()) {
+ return;
}
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->free(E->get());
+ bool show_collision = false;
+ switch (collision_visibility_mode) {
+ case TileMap::VISIBILITY_MODE_DEFAULT:
+ show_collision = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_collisions_hint());
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+ show_collision = false;
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+ show_collision = true;
+ break;
}
- q.canvas_items.clear();
- if (q.dirty_list.in_list()) {
- dirty_quadrant_list.remove(&q.dirty_list);
+ if (!show_collision) {
+ return;
}
- if (navigation) {
- for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- NavigationServer2D::get_singleton()->region_set_map(E->get().region, RID());
+ RenderingServer *rs = RenderingServer::get_singleton();
+ PhysicsServer2D *ps = PhysicsServer2D::get_singleton();
+
+ Color debug_collision_color = get_tree()->get_debug_collisions_color();
+ Vector<Color> color;
+ color.push_back(debug_collision_color);
+
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ Transform2D quadrant_to_local;
+ quadrant_to_local.set_origin(quadrant_pos);
+ Transform2D global_to_quadrant = (get_global_transform() * quadrant_to_local).affine_inverse();
+
+ for (RID body : p_quadrant->bodies) {
+ Transform2D body_to_quadrant = global_to_quadrant * Transform2D(ps->body_get_state(body, PhysicsServer2D::BODY_STATE_TRANSFORM));
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, body_to_quadrant);
+ for (int shape_index = 0; shape_index < ps->body_get_shape_count(body); shape_index++) {
+ const RID &shape = ps->body_get_shape(body, shape_index);
+ PhysicsServer2D::ShapeType type = ps->shape_get_type(shape);
+ if (type == PhysicsServer2D::SHAPE_CONVEX_POLYGON) {
+ Vector<Vector2> polygon = ps->shape_get_data(shape);
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, polygon, color);
+ } else {
+ WARN_PRINT("Wrong shape type for a tile, should be SHAPE_CONVEX_POLYGON.");
+ }
}
- q.navpoly_ids.clear();
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, Transform2D());
}
+};
+
+/////////////////////////////// Navigation //////////////////////////////////////
- for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
- RS::get_singleton()->free(E->get().id);
+void TileMap::_navigation_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+ if (is_inside_tree()) {
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ Transform2D tilemap_xform = get_global_transform();
+ for (KeyValue<Vector2i, TileMapQuadrant> &E_quadrant : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E_quadrant.value;
+ for (const KeyValue<Vector2i, Vector<RID>> &E_region : q.navigation_regions) {
+ for (int layer_index = 0; layer_index < E_region.value.size(); layer_index++) {
+ RID region = E_region.value[layer_index];
+ if (!region.is_valid()) {
+ continue;
+ }
+ Transform2D tile_transform;
+ tile_transform.set_origin(map_to_local(E_region.key));
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ }
+ }
+ }
+ }
+ }
+ } break;
}
- q.occluder_instances.clear();
+}
- quadrant_map.erase(Q);
- rect_cache_dirty = true;
+void TileMap::_navigation_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!is_inside_tree());
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ Transform2D tilemap_xform = get_global_transform();
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+
+ // Clear navigation shapes in the quadrant.
+ for (const KeyValue<Vector2i, Vector<RID>> &E : q.navigation_regions) {
+ for (int i = 0; i < E.value.size(); i++) {
+ RID region = E.value[i];
+ if (!region.is_valid()) {
+ continue;
+ }
+ NavigationServer2D::get_singleton()->region_set_map(region, RID());
+ }
+ }
+ q.navigation_regions.clear();
+
+ // Get the navigation polygons and create regions.
+ for (const Vector2i &E_cell : q.cells) {
+ TileMapCell c = get_cell(q.layer, E_cell, true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ const TileData *tile_data;
+ if (q.runtime_tile_data_cache.has(E_cell)) {
+ tile_data = q.runtime_tile_data_cache[E_cell];
+ } else {
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+ }
+ q.navigation_regions[E_cell].resize(tile_set->get_navigation_layers_count());
+
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ Ref<NavigationPolygon> navpoly;
+ navpoly = tile_data->get_navigation_polygon(layer_index);
+
+ if (navpoly.is_valid()) {
+ Transform2D tile_transform;
+ tile_transform.set_origin(map_to_local(E_cell));
+
+ RID region = NavigationServer2D::get_singleton()->region_create();
+ NavigationServer2D::get_singleton()->region_set_map(region, get_world_2d()->get_navigation_map());
+ NavigationServer2D::get_singleton()->region_set_transform(region, tilemap_xform * tile_transform);
+ NavigationServer2D::get_singleton()->region_set_navpoly(region, navpoly);
+ q.navigation_regions[E_cell].write[layer_index] = region;
+ }
+ }
+ }
+ }
+ }
+
+ q_list_element = q_list_element->next();
+ }
}
-void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q, bool update) {
- Quadrant &q = Q->get();
- if (!q.dirty_list.in_list()) {
- dirty_quadrant_list.add(&q.dirty_list);
+void TileMap::_navigation_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Clear navigation shapes in the quadrant.
+ for (const KeyValue<Vector2i, Vector<RID>> &E : p_quadrant->navigation_regions) {
+ for (int i = 0; i < E.value.size(); i++) {
+ RID region = E.value[i];
+ if (!region.is_valid()) {
+ continue;
+ }
+ NavigationServer2D::get_singleton()->free(region);
+ }
}
+ p_quadrant->navigation_regions.clear();
+}
- if (pending_update) {
+void TileMap::_navigation_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ // Draw the debug collision shapes.
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!get_tree()) {
return;
}
- pending_update = true;
- if (!is_inside_tree()) {
+
+ bool show_navigation = false;
+ switch (navigation_visibility_mode) {
+ case TileMap::VISIBILITY_MODE_DEFAULT:
+ show_navigation = !Engine::get_singleton()->is_editor_hint() && (get_tree() && get_tree()->is_debugging_navigation_hint());
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_HIDE:
+ show_navigation = false;
+ break;
+ case TileMap::VISIBILITY_MODE_FORCE_SHOW:
+ show_navigation = true;
+ break;
+ }
+ if (!show_navigation) {
return;
}
- if (update) {
- call_deferred("update_dirty_quadrants");
- }
-}
+ RenderingServer *rs = RenderingServer::get_singleton();
-void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
- set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
-}
+ Color color = Color(0.5, 1.0, 1.0, 1.0);
+#ifdef DEBUG_ENABLED
+ color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
+#endif // DEBUG_ENABLED
+ RandomPCG rand;
-void TileMap::_set_celld(const Vector2 &p_pos, const Dictionary &p_data) {
- Variant v_pos_x = p_pos.x, v_pos_y = p_pos.y, v_tile = p_data["id"], v_flip_h = p_data["flip_h"], v_flip_v = p_data["flip_y"], v_transpose = p_data["transpose"], v_autotile_coord = p_data["auto_coord"];
- const Variant *args[7] = { &v_pos_x, &v_pos_y, &v_tile, &v_flip_h, &v_flip_v, &v_transpose, &v_autotile_coord };
- Callable::CallError ce;
- call("set_cell", args, 7, ce);
-}
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
-void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose, Vector2 p_autotile_coord) {
- PosKey pk(p_x, p_y);
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ TileMapCell c = get_cell(p_quadrant->layer, E_cell, true);
- Map<PosKey, Cell>::Element *E = tile_map.find(pk);
- if (!E && p_tile == INVALID_CELL) {
- return; //nothing to do
- }
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
- PosKey qk = pk.to_quadrant(_get_quadrant_size());
- if (p_tile == INVALID_CELL) {
- //erase existing
- tile_map.erase(pk);
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- ERR_FAIL_COND(!Q);
- Quadrant &q = Q->get();
- q.cells.erase(pk);
- if (q.cells.size() == 0) {
- _erase_quadrant(Q);
- } else {
- _make_quadrant_dirty(Q);
- }
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
- used_size_cache_dirty = true;
- return;
- }
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ const TileData *tile_data;
+ if (p_quadrant->runtime_tile_data_cache.has(E_cell)) {
+ tile_data = p_quadrant->runtime_tile_data_cache[E_cell];
+ } else {
+ tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+ }
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
+
+ for (int layer_index = 0; layer_index < tile_set->get_navigation_layers_count(); layer_index++) {
+ Ref<NavigationPolygon> navpoly = tile_data->get_navigation_polygon(layer_index);
+ if (navpoly.is_valid()) {
+ PackedVector2Array navigation_polygon_vertices = navpoly->get_vertices();
+
+ for (int i = 0; i < navpoly->get_polygon_count(); i++) {
+ // An array of vertices for this polygon.
+ Vector<int> polygon = navpoly->get_polygon(i);
+ Vector<Vector2> vertices;
+ vertices.resize(polygon.size());
+ for (int j = 0; j < polygon.size(); j++) {
+ ERR_FAIL_INDEX(polygon[j], navigation_polygon_vertices.size());
+ vertices.write[j] = navigation_polygon_vertices[polygon[j]];
+ }
- if (!E) {
- E = tile_map.insert(pk, Cell());
- if (!Q) {
- Q = _create_quadrant(qk);
- }
- Quadrant &q = Q->get();
- q.cells.insert(pk);
- } else {
- ERR_FAIL_COND(!Q); // quadrant should exist...
+ // Generate the polygon color, slightly randomly modified from the settings one.
+ Color random_variation_color;
+ random_variation_color.set_hsv(color.get_h() + rand.random(-1.0, 1.0) * 0.05, color.get_s(), color.get_v() + rand.random(-1.0, 1.0) * 0.1);
+ random_variation_color.a = color.a;
+ Vector<Color> colors;
+ colors.push_back(random_variation_color);
- if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose && E->get().autotile_coord_x == (uint16_t)p_autotile_coord.x && E->get().autotile_coord_y == (uint16_t)p_autotile_coord.y) {
- return; //nothing changed
+ rs->canvas_item_add_polygon(p_quadrant->debug_canvas_item, vertices, colors);
+ }
+ }
+ }
+ }
}
}
+}
- Cell &c = E->get();
+/////////////////////////////// Scenes //////////////////////////////////////
- c.id = p_tile;
- c.flip_h = p_flip_x;
- c.flip_v = p_flip_y;
- c.transpose = p_transpose;
- c.autotile_coord_x = (uint16_t)p_autotile_coord.x;
- c.autotile_coord_y = (uint16_t)p_autotile_coord.y;
+void TileMap::_scenes_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ ERR_FAIL_COND(!tile_set.is_valid());
- _make_quadrant_dirty(Q);
- used_size_cache_dirty = true;
-}
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
-int TileMap::get_cellv(const Vector2 &p_pos) const {
- return get_cell(p_pos.x, p_pos.y);
-}
+ // Clear the scenes.
+ for (const KeyValue<Vector2i, String> &E : q.scenes) {
+ Node *node = get_node_or_null(E.value);
+ if (node) {
+ node->queue_free();
+ }
+ }
+
+ q.scenes.clear();
+
+ // Recreate the scenes.
+ for (const Vector2i &E_cell : q.cells) {
+ const TileMapCell &c = get_cell(q.layer, E_cell, true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
-void TileMap::make_bitmask_area_dirty(const Vector2 &p_pos) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- PosKey p(x, y);
- if (dirty_bitmask.find(p) == nullptr) {
- dirty_bitmask.push_back(p);
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ Ref<PackedScene> packed_scene = scenes_collection_source->get_scene_tile_scene(c.alternative_tile);
+ if (packed_scene.is_valid()) {
+ Node *scene = packed_scene->instantiate();
+ Control *scene_as_control = Object::cast_to<Control>(scene);
+ Node2D *scene_as_node2d = Object::cast_to<Node2D>(scene);
+ if (scene_as_control) {
+ scene_as_control->set_position(map_to_local(E_cell) + scene_as_control->get_position());
+ } else if (scene_as_node2d) {
+ Transform2D xform;
+ xform.set_origin(map_to_local(E_cell));
+ scene_as_node2d->set_transform(xform * scene_as_node2d->get_transform());
+ }
+ add_child(scene);
+ q.scenes[E_cell] = scene->get_name();
+ }
+ }
}
}
+
+ q_list_element = q_list_element->next();
}
}
-void TileMap::update_bitmask_area(const Vector2 &p_pos) {
- for (int x = p_pos.x - 1; x <= p_pos.x + 1; x++) {
- for (int y = p_pos.y - 1; y <= p_pos.y + 1; y++) {
- update_cell_bitmask(x, y);
+void TileMap::_scenes_cleanup_quadrant(TileMapQuadrant *p_quadrant) {
+ // Clear the scenes.
+ for (const KeyValue<Vector2i, String> &E : p_quadrant->scenes) {
+ Node *node = get_node_or_null(E.value);
+ if (node) {
+ node->queue_free();
}
}
+
+ p_quadrant->scenes.clear();
}
-void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end) {
- if ((p_end.x < p_start.x || p_end.y < p_start.y) || (p_end.x == p_start.x && p_end.y == p_start.y)) {
- Array a = get_used_cells();
- for (int i = 0; i < a.size(); i++) {
- Vector2 vector = (Vector2)a[i];
- update_cell_bitmask(vector.x, vector.y);
- }
+void TileMap::_scenes_draw_quadrant_debug(TileMapQuadrant *p_quadrant) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+
+ if (!Engine::get_singleton()->is_editor_hint()) {
return;
}
- for (int x = p_start.x - 1; x <= p_end.x + 1; x++) {
- for (int y = p_start.y - 1; y <= p_end.y + 1; y++) {
- update_cell_bitmask(x, y);
+
+ // Draw a placeholder for scenes needing one.
+ RenderingServer *rs = RenderingServer::get_singleton();
+ Vector2 quadrant_pos = map_to_local(p_quadrant->coords * get_effective_quadrant_size(p_quadrant->layer));
+ for (const Vector2i &E_cell : p_quadrant->cells) {
+ const TileMapCell &c = get_cell(p_quadrant->layer, E_cell, true);
+
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
+
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetScenesCollectionSource *scenes_collection_source = Object::cast_to<TileSetScenesCollectionSource>(source);
+ if (scenes_collection_source) {
+ if (!scenes_collection_source->get_scene_tile_scene(c.alternative_tile).is_valid() || scenes_collection_source->get_scene_tile_display_placeholder(c.alternative_tile)) {
+ // Generate a random color from the hashed values of the tiles.
+ Array to_hash;
+ to_hash.push_back(c.source_id);
+ to_hash.push_back(c.alternative_tile);
+ uint32_t hash = RandomPCG(to_hash.hash()).rand();
+
+ Color color;
+ color = color.from_hsv(
+ (float)((hash >> 24) & 0xFF) / 256.0,
+ Math::lerp(0.5, 1.0, (float)((hash >> 16) & 0xFF) / 256.0),
+ Math::lerp(0.5, 1.0, (float)((hash >> 8) & 0xFF) / 256.0),
+ 0.8);
+
+ // Draw a placeholder tile.
+ Transform2D cell_to_quadrant;
+ cell_to_quadrant.set_origin(map_to_local(E_cell) - quadrant_pos);
+ rs->canvas_item_add_set_transform(p_quadrant->debug_canvas_item, cell_to_quadrant);
+ rs->canvas_item_add_circle(p_quadrant->debug_canvas_item, Vector2(), MIN(tile_set->get_tile_size().x, tile_set->get_tile_size().y) / 4.0, color);
+ }
+ }
}
}
}
-void TileMap::update_cell_bitmask(int p_x, int p_y) {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open.");
- PosKey p(p_x, p_y);
- Map<PosKey, Cell>::Element *E = tile_map.find(p);
- if (E != nullptr) {
- int id = get_cell(p_x, p_y);
- if (tile_set->tile_get_tile_mode(id) == TileSet::AUTO_TILE) {
- uint16_t mask = 0;
- if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_2X2) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- } else {
- if (tile_set->autotile_get_bitmask_mode(id) == TileSet::BITMASK_3X3_MINIMAL) {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1)) && tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- } else {
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y - 1))) {
- mask |= TileSet::BIND_TOPLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y - 1))) {
- mask |= TileSet::BIND_TOPRIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOMLEFT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOMRIGHT;
- }
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x, p_y - 1))) {
- mask |= TileSet::BIND_TOP;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x - 1, p_y))) {
- mask |= TileSet::BIND_LEFT;
- }
- mask |= TileSet::BIND_CENTER;
- if (tile_set->is_tile_bound(id, get_cell(p_x + 1, p_y))) {
- mask |= TileSet::BIND_RIGHT;
- }
- if (tile_set->is_tile_bound(id, get_cell(p_x, p_y + 1))) {
- mask |= TileSet::BIND_BOTTOM;
- }
- }
- Vector2 coord = tile_set->autotile_get_subtile_for_bitmask(id, mask, this, Vector2(p_x, p_y));
- E->get().autotile_coord_x = (int)coord.x;
- E->get().autotile_coord_y = (int)coord.y;
+void TileMap::set_cell(int p_layer, const Vector2i &p_coords, int p_source_id, const Vector2i p_atlas_coords, int p_alternative_tile) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+
+ // Set the current cell tile (using integer position).
+ HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ Vector2i pk(p_coords);
+ HashMap<Vector2i, TileMapCell>::Iterator E = tile_map.find(pk);
+
+ int source_id = p_source_id;
+ Vector2i atlas_coords = p_atlas_coords;
+ int alternative_tile = p_alternative_tile;
+
+ if ((source_id == TileSet::INVALID_SOURCE || atlas_coords == TileSetSource::INVALID_ATLAS_COORDS || alternative_tile == TileSetSource::INVALID_TILE_ALTERNATIVE) &&
+ (source_id != TileSet::INVALID_SOURCE || atlas_coords != TileSetSource::INVALID_ATLAS_COORDS || alternative_tile != TileSetSource::INVALID_TILE_ALTERNATIVE)) {
+ WARN_PRINT("Setting a cell as empty requires both source_id, atlas_coord and alternative_tile to be set to their respective \"invalid\" values. Values were thus changes accordingly.");
+ source_id = TileSet::INVALID_SOURCE;
+ atlas_coords = TileSetSource::INVALID_ATLAS_COORDS;
+ alternative_tile = TileSetSource::INVALID_TILE_ALTERNATIVE;
+ }
+
+ if (!E && source_id == TileSet::INVALID_SOURCE) {
+ return; // Nothing to do, the tile is already empty.
+ }
+
+ // Get the quadrant
+ Vector2i qk = _coords_to_quadrant_coords(p_layer, pk);
+
+ HashMap<Vector2i, TileMapQuadrant>::Iterator Q = layers[p_layer].quadrant_map.find(qk);
- PosKey qk = p.to_quadrant(_get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+ if (source_id == TileSet::INVALID_SOURCE) {
+ // Erase existing cell in the tile map.
+ tile_map.erase(pk);
+
+ // Erase existing cell in the quadrant.
+ ERR_FAIL_COND(!Q);
+ TileMapQuadrant &q = Q->value;
+
+ q.cells.erase(pk);
+
+ // Remove or make the quadrant dirty.
+ if (q.cells.size() == 0) {
+ _erase_quadrant(Q);
+ } else {
_make_quadrant_dirty(Q);
+ }
+
+ used_rect_cache_dirty = true;
+ } else {
+ if (!E) {
+ // Insert a new cell in the tile map.
+ E = tile_map.insert(pk, TileMapCell());
+
+ // Create a new quadrant if needed, then insert the cell if needed.
+ if (!Q) {
+ Q = _create_quadrant(p_layer, qk);
+ }
+ TileMapQuadrant &q = Q->value;
+ q.cells.insert(pk);
- } else if (tile_set->tile_get_tile_mode(id) == TileSet::SINGLE_TILE) {
- E->get().autotile_coord_x = 0;
- E->get().autotile_coord_y = 0;
- } else if (tile_set->tile_get_tile_mode(id) == TileSet::ATLAS_TILE) {
- if (tile_set->autotile_get_bitmask(id, Vector2(p_x, p_y)) == TileSet::BIND_CENTER) {
- Vector2 coord = tile_set->atlastile_get_subtile_by_priority(id, this, Vector2(p_x, p_y));
+ } else {
+ ERR_FAIL_COND(!Q); // TileMapQuadrant should exist...
- E->get().autotile_coord_x = (int)coord.x;
- E->get().autotile_coord_y = (int)coord.y;
+ if (E->value.source_id == source_id && E->value.get_atlas_coords() == atlas_coords && E->value.alternative_tile == alternative_tile) {
+ return; // Nothing changed.
}
}
- }
-}
-void TileMap::update_dirty_bitmask() {
- while (dirty_bitmask.size() > 0) {
- update_cell_bitmask(dirty_bitmask[0].x, dirty_bitmask[0].y);
- dirty_bitmask.pop_front();
+ TileMapCell &c = E->value;
+
+ c.source_id = source_id;
+ c.set_atlas_coords(atlas_coords);
+ c.alternative_tile = alternative_tile;
+
+ _make_quadrant_dirty(Q);
+ used_rect_cache_dirty = true;
}
}
-void TileMap::fix_invalid_tiles() {
- ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {
- set_cell(E->key().x, E->key().y, INVALID_CELL);
- }
- }
+void TileMap::erase_cell(int p_layer, const Vector2i &p_coords) {
+ set_cell(p_layer, p_coords, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
-int TileMap::get_cell(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+int TileMap::get_cell_source_id(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSet::INVALID_SOURCE);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ // Get a cell source id from position
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
- return INVALID_CELL;
+ return TileSet::INVALID_SOURCE;
+ }
+
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
+ return proxyed[0];
}
- return E->get().id;
+ return E->value.source_id;
}
-bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+Vector2i TileMap::get_cell_atlas_coords(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_ATLAS_COORDS);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ // Get a cell source id from position
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
- return false;
+ return TileSetSource::INVALID_ATLAS_COORDS;
}
- return E->get().flip_h;
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
+ return proxyed[1];
+ }
+
+ return E->value.get_atlas_coords();
}
-bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+int TileMap::get_cell_alternative_tile(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileSetSource::INVALID_TILE_ALTERNATIVE);
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ // Get a cell source id from position
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ HashMap<Vector2i, TileMapCell>::ConstIterator E = tile_map.find(p_coords);
if (!E) {
- return false;
+ return TileSetSource::INVALID_TILE_ALTERNATIVE;
}
- return E->get().flip_v;
-}
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(E->value.source_id, E->value.get_atlas_coords(), E->value.alternative_tile);
+ return proxyed[2];
+ }
-bool TileMap::is_cell_transposed(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+ return E->value.alternative_tile;
+}
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+TileData *TileMap::get_cell_tile_data(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ int source_id = get_cell_source_id(p_layer, p_coords, p_use_proxies);
+ ERR_FAIL_COND_V_MSG(source_id == TileSet::INVALID_SOURCE, nullptr, vformat("Invalid TileSetSource at cell %s. Make sure a tile exists at this cell.", p_coords));
- if (!E) {
- return false;
+ Ref<TileSetAtlasSource> source = tile_set->get_source(source_id);
+ if (source.is_valid()) {
+ return source->get_tile_data(get_cell_atlas_coords(p_layer, p_coords, p_use_proxies), get_cell_alternative_tile(p_layer, p_coords, p_use_proxies));
}
- return E->get().transpose;
+ return nullptr;
}
-void TileMap::set_cell_autotile_coord(int p_x, int p_y, const Vector2 &p_coord) {
- PosKey pk(p_x, p_y);
-
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+Ref<TileMapPattern> TileMap::get_pattern(int p_layer, TypedArray<Vector2i> p_coords_array) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+ ERR_FAIL_COND_V(!tile_set.is_valid(), nullptr);
- if (!E) {
- return;
+ Ref<TileMapPattern> output;
+ output.instantiate();
+ if (p_coords_array.is_empty()) {
+ return output;
}
- Cell c = E->get();
- c.autotile_coord_x = p_coord.x;
- c.autotile_coord_y = p_coord.y;
- tile_map[pk] = c;
+ Vector2i min = Vector2i(p_coords_array[0]);
+ for (int i = 1; i < p_coords_array.size(); i++) {
+ min = min.min(p_coords_array[i]);
+ }
- PosKey qk = pk.to_quadrant(_get_quadrant_size());
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
+ Vector<Vector2i> coords_in_pattern_array;
+ coords_in_pattern_array.resize(p_coords_array.size());
+ Vector2i ensure_positive_offset;
+ for (int i = 0; i < p_coords_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords - min;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x -= 1;
+ if (coords_in_pattern.x < 0) {
+ ensure_positive_offset.x = 1;
+ }
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y -= 1;
+ if (coords_in_pattern.y < 0) {
+ ensure_positive_offset.y = 1;
+ }
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(min.y % 2) && bool(coords_in_pattern.y % 2)) {
+ coords_in_pattern.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(min.x % 2) && bool(coords_in_pattern.x % 2)) {
+ coords_in_pattern.y += 1;
+ }
+ }
+ }
+ coords_in_pattern_array.write[i] = coords_in_pattern;
+ }
- if (!Q) {
- return;
+ for (int i = 0; i < coords_in_pattern_array.size(); i++) {
+ Vector2i coords = p_coords_array[i];
+ Vector2i coords_in_pattern = coords_in_pattern_array[i];
+ output->set_cell(coords_in_pattern + ensure_positive_offset, get_cell_source_id(p_layer, coords), get_cell_atlas_coords(p_layer, coords), get_cell_alternative_tile(p_layer, coords));
}
- _make_quadrant_dirty(Q);
+ return output;
}
-Vector2 TileMap::get_cell_autotile_coord(int p_x, int p_y) const {
- PosKey pk(p_x, p_y);
+Vector2i TileMap::map_pattern(Vector2i p_position_in_tilemap, Vector2i p_coords_in_pattern, Ref<TileMapPattern> p_pattern) {
+ ERR_FAIL_COND_V(p_pattern.is_null(), Vector2i());
+ ERR_FAIL_COND_V(!p_pattern->has_cell(p_coords_in_pattern), Vector2i());
- const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
-
- if (!E) {
- return Vector2();
+ Vector2i output = p_position_in_tilemap + p_coords_in_pattern;
+ if (tile_set->get_tile_shape() != TileSet::TILE_SHAPE_SQUARE) {
+ if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x += 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y += 1;
+ }
+ } else if (tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STACKED_OFFSET) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL && bool(p_position_in_tilemap.y % 2) && bool(p_coords_in_pattern.y % 2)) {
+ output.x -= 1;
+ } else if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL && bool(p_position_in_tilemap.x % 2) && bool(p_coords_in_pattern.x % 2)) {
+ output.y -= 1;
+ }
+ }
}
- return Vector2(E->get().autotile_coord_x, E->get().autotile_coord_y);
+ return output;
}
-void TileMap::_recreate_quadrants() {
- _clear_quadrants();
+void TileMap::set_pattern(int p_layer, Vector2i p_position, const Ref<TileMapPattern> p_pattern) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_COND(!tile_set.is_valid());
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- PosKey qk = PosKey(E->key().x, E->key().y).to_quadrant(_get_quadrant_size());
+ TypedArray<Vector2i> used_cells = p_pattern->get_used_cells();
+ for (int i = 0; i < used_cells.size(); i++) {
+ Vector2i coords = map_pattern(p_position, used_cells[i], p_pattern);
+ set_cell(p_layer, coords, p_pattern->get_cell_source_id(used_cells[i]), p_pattern->get_cell_atlas_coords(used_cells[i]), p_pattern->get_cell_alternative_tile(used_cells[i]));
+ }
+}
- Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
- if (!Q) {
- Q = _create_quadrant(qk);
- dirty_quadrant_list.add(&Q->get().dirty_list);
+TileSet::TerrainsPattern TileMap::_get_best_terrain_pattern_for_constraints(int p_terrain_set, const Vector2i &p_position, RBSet<TerrainConstraint> p_constraints, TileSet::TerrainsPattern p_current_pattern) {
+ if (!tile_set.is_valid()) {
+ return TileSet::TerrainsPattern();
+ }
+ // Returns all tiles compatible with the given constraints.
+ RBMap<TileSet::TerrainsPattern, int> terrain_pattern_score;
+ RBSet<TileSet::TerrainsPattern> pattern_set = tile_set->get_terrains_pattern_set(p_terrain_set);
+ ERR_FAIL_COND_V(pattern_set.is_empty(), TileSet::TerrainsPattern());
+ for (TileSet::TerrainsPattern &terrain_pattern : pattern_set) {
+ int score = 0;
+
+ // Check the center bit constraint
+ TerrainConstraint terrain_constraint = TerrainConstraint(this, p_position, terrain_pattern.get_terrain());
+ RBSet<TerrainConstraint>::Element *in_set_constraint_element = p_constraints.find(terrain_constraint);
+ if (in_set_constraint_element) {
+ if (in_set_constraint_element->get().get_terrain() != terrain_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+ } else if (p_current_pattern.get_terrain() != terrain_pattern.get_terrain()) {
+ continue; // Ignore a pattern that cannot keep bits without constraints unmodified.
}
- Q->get().cells.insert(E->key());
- _make_quadrant_dirty(Q, false);
+ // Check the surrounding bits
+ bool invalid_pattern = false;
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ // Check if the bit is compatible with the constraints.
+ TerrainConstraint terrain_bit_constraint = TerrainConstraint(this, p_position, bit, terrain_pattern.get_terrain_peering_bit(bit));
+ in_set_constraint_element = p_constraints.find(terrain_bit_constraint);
+ if (in_set_constraint_element) {
+ if (in_set_constraint_element->get().get_terrain() != terrain_bit_constraint.get_terrain()) {
+ score += in_set_constraint_element->get().get_priority();
+ }
+ } else if (p_current_pattern.get_terrain_peering_bit(bit) != terrain_pattern.get_terrain_peering_bit(bit)) {
+ invalid_pattern = true; // Ignore a pattern that cannot keep bits without constraints unmodified.
+ break;
+ }
+ }
+ }
+ if (invalid_pattern) {
+ continue;
+ }
+
+ terrain_pattern_score[terrain_pattern] = score;
}
- update_dirty_quadrants();
-}
-void TileMap::_clear_quadrants() {
- while (quadrant_map.size()) {
- _erase_quadrant(quadrant_map.front());
+ // Compute the minimum score
+ TileSet::TerrainsPattern min_score_pattern = p_current_pattern;
+ int min_score = INT32_MAX;
+ for (KeyValue<TileSet::TerrainsPattern, int> E : terrain_pattern_score) {
+ if (E.value < min_score) {
+ min_score_pattern = E.key;
+ min_score = E.value;
+ }
}
-}
-void TileMap::set_material(const Ref<Material> &p_material) {
- CanvasItem::set_material(p_material);
- _update_all_items_material_state();
+ return min_score_pattern;
}
-void TileMap::set_use_parent_material(bool p_use_parent_material) {
- CanvasItem::set_use_parent_material(p_use_parent_material);
- _update_all_items_material_state();
-}
+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_added_pattern(Vector2i p_position, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern) const {
+ if (!tile_set.is_valid()) {
+ return RBSet<TerrainConstraint>();
+ }
+
+ // Compute the constraints needed from the surrounding tiles.
+ RBSet<TerrainConstraint> output;
+ output.insert(TerrainConstraint(this, p_position, p_terrains_pattern.get_terrain()));
-void TileMap::_update_all_items_material_state() {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- for (List<RID>::Element *F = q.canvas_items.front(); F; F = F->next()) {
- _update_item_material_state(F->get());
+ for (uint32_t i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) {
+ TileSet::CellNeighbor side = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, side)) {
+ TerrainConstraint c = TerrainConstraint(this, p_position, side, p_terrains_pattern.get_terrain_peering_bit(side));
+ output.insert(c);
}
}
-}
-void TileMap::_update_item_material_state(const RID &p_canvas_item) {
- RS::get_singleton()->canvas_item_set_use_parent_material(p_canvas_item, get_use_parent_material() || get_material().is_valid());
+ return output;
}
-void TileMap::clear() {
- _clear_quadrants();
- tile_map.clear();
- used_size_cache_dirty = true;
-}
+RBSet<TileMap::TerrainConstraint> TileMap::_get_terrain_constraints_from_painted_cells_list(int p_layer, const RBSet<Vector2i> &p_painted, int p_terrain_set, bool p_ignore_empty_terrains) const {
+ if (!tile_set.is_valid()) {
+ return RBSet<TerrainConstraint>();
+ }
-void TileMap::_set_tile_data(const Vector<int> &p_data) {
- ERR_FAIL_COND(format > FORMAT_2);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), RBSet<TerrainConstraint>());
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), RBSet<TerrainConstraint>());
- int c = p_data.size();
- const int *r = p_data.ptr();
+ // Build a set of dummy constraints to get the constrained points.
+ RBSet<TerrainConstraint> dummy_constraints;
+ for (const Vector2i &E : p_painted) {
+ for (int i = 0; i < TileSet::CELL_NEIGHBOR_MAX; i++) { // Iterates over neighbor bits.
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(i);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ dummy_constraints.insert(TerrainConstraint(this, E, bit, -1));
+ }
+ }
+ }
- int offset = (format == FORMAT_2) ? 3 : 2;
+ // For each constrained point, we get all overlapping tiles, and select the most adequate terrain for it.
+ RBSet<TerrainConstraint> constraints;
+ for (const TerrainConstraint &E_constraint : dummy_constraints) {
+ HashMap<int, int> terrain_count;
+
+ // Count the number of occurrences per terrain.
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = E_constraint.get_overlapping_coords_and_peering_bits();
+ for (const KeyValue<Vector2i, TileSet::CellNeighbor> &E_overlapping : overlapping_terrain_bits) {
+ TileData *neighbor_tile_data = nullptr;
+ TileMapCell neighbor_cell = get_cell(p_layer, E_overlapping.key);
+ if (neighbor_cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(neighbor_cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ TileData *tile_data = atlas_source->get_tile_data(neighbor_cell.get_atlas_coords(), neighbor_cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ neighbor_tile_data = tile_data;
+ }
+ }
+ }
- clear();
- for (int i = 0; i < c; i += offset) {
- const uint8_t *ptr = (const uint8_t *)&r[i];
- uint8_t local[12];
- for (int j = 0; j < ((format == FORMAT_2) ? 12 : 8); j++) {
- local[j] = ptr[j];
+ int terrain = neighbor_tile_data ? neighbor_tile_data->get_terrain_peering_bit(TileSet::CellNeighbor(E_overlapping.value)) : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ if (!terrain_count.has(terrain)) {
+ terrain_count[terrain] = 0;
+ }
+ terrain_count[terrain] += 1;
+ }
}
-#ifdef BIG_ENDIAN_ENABLED
+ // Get the terrain with the max number of occurrences.
+ int max = 0;
+ int max_terrain = -1;
+ for (const KeyValue<int, int> &E_terrain_count : terrain_count) {
+ if (E_terrain_count.value > max) {
+ max = E_terrain_count.value;
+ max_terrain = E_terrain_count.key;
+ }
+ }
- SWAP(local[0], local[3]);
- SWAP(local[1], local[2]);
- SWAP(local[4], local[7]);
- SWAP(local[5], local[6]);
- //TODO: ask someone to check this...
- if (FORMAT == FORMAT_2) {
- SWAP(local[8], local[11]);
- SWAP(local[9], local[10]);
+ // Set the adequate terrain.
+ if (max > 0) {
+ TerrainConstraint c = E_constraint;
+ c.set_terrain(max_terrain);
+ constraints.insert(c);
}
-#endif
+ }
- uint16_t x = decode_uint16(&local[0]);
- uint16_t y = decode_uint16(&local[2]);
- uint32_t v = decode_uint32(&local[4]);
- bool flip_h = v & (1 << 29);
- bool flip_v = v & (1 << 30);
- bool transpose = v & (1 << 31);
- v &= (1 << 29) - 1;
- int16_t coord_x = 0;
- int16_t coord_y = 0;
- if (format == FORMAT_2) {
- coord_x = decode_uint16(&local[8]);
- coord_y = decode_uint16(&local[10]);
+ // Add the centers as constraints
+ for (Vector2i E_coords : p_painted) {
+ TileData *tile_data = nullptr;
+ TileMapCell cell = get_cell(p_layer, E_coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ }
}
- set_cell(x, y, v, flip_h, flip_v, transpose, Vector2(coord_x, coord_y));
+ int terrain = (tile_data && tile_data->get_terrain_set() == p_terrain_set) ? tile_data->get_terrain() : -1;
+ if (!p_ignore_empty_terrains || terrain >= 0) {
+ constraints.insert(TerrainConstraint(this, E_coords, terrain));
+ }
}
+
+ return constraints;
}
-Vector<int> TileMap::_get_tile_data() const {
- Vector<int> data;
- data.resize(tile_map.size() * 3);
- int *w = data.ptrw();
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_constraints(int p_layer, const Vector<Vector2i> &p_to_replace, int p_terrain_set, const RBSet<TerrainConstraint> p_constraints) {
+ if (!tile_set.is_valid()) {
+ return HashMap<Vector2i, TileSet::TerrainsPattern>();
+ }
- // Save in highest format
+ // Copy the constraints set.
+ RBSet<TerrainConstraint> constraints = p_constraints;
- int idx = 0;
- for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- uint8_t *ptr = (uint8_t *)&w[idx];
- encode_uint16(E->key().x, &ptr[0]);
- encode_uint16(E->key().y, &ptr[2]);
- uint32_t val = E->get().id;
- if (E->get().flip_h) {
- val |= (1 << 29);
+ // Output map.
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+
+ // Add all positions to a set.
+ for (int i = 0; i < p_to_replace.size(); i++) {
+ const Vector2i &coords = p_to_replace[i];
+
+ // Select the best pattern for the given constraints
+ TileSet::TerrainsPattern current_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(p_layer, coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ current_pattern = tile_data->get_terrains_pattern();
+ }
+ }
}
- if (E->get().flip_v) {
- val |= (1 << 30);
+ TileSet::TerrainsPattern pattern = _get_best_terrain_pattern_for_constraints(p_terrain_set, coords, constraints, current_pattern);
+
+ // Update the constraint set with the new ones
+ RBSet<TerrainConstraint> new_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, pattern);
+ for (const TerrainConstraint &E_constraint : new_constraints) {
+ if (constraints.has(E_constraint)) {
+ constraints.erase(E_constraint);
+ }
+ TerrainConstraint c = E_constraint;
+ c.set_priority(5);
+ constraints.insert(c);
}
- if (E->get().transpose) {
- val |= (1 << 31);
+
+ output[coords] = pattern;
+ }
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_connect(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Build list and set of tiles that can be modified (painted and their surroundings)
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
}
- encode_uint32(val, &ptr[4]);
- encode_uint16(E->get().autotile_coord_x, &ptr[8]);
- encode_uint16(E->get().autotile_coord_y, &ptr[10]);
- idx += 3;
}
- return data;
-}
+ // Build a set, out of the possibly modified tiles, of the one with a center bit that is set (or will be) to the painted terrain
+ RBSet<Vector2i> cells_with_terrain_center_bit;
+ for (Vector2i coords : can_modify_set) {
+ bool connect = false;
+ if (painted_set.has(coords)) {
+ connect = true;
+ } else {
+ // Get the center bit of the cell
+ TileData *tile_data = nullptr;
+ TileMapCell cell = get_cell(p_layer, coords);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ Ref<TileSetSource> source = tile_set->get_source(cell.source_id);
+ Ref<TileSetAtlasSource> atlas_source = source;
+ if (atlas_source.is_valid()) {
+ tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ }
+ }
-#ifdef TOOLS_ENABLED
-Rect2 TileMap::_edit_get_rect() const {
- if (pending_update) {
- const_cast<TileMap *>(this)->update_dirty_quadrants();
- } else {
- const_cast<TileMap *>(this)->_recompute_rect_cache();
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set && tile_data->get_terrain() == p_terrain) {
+ connect = true;
+ }
+ }
+ if (connect) {
+ cells_with_terrain_center_bit.insert(coords);
+ }
}
- return rect_cache;
-}
-#endif
-void TileMap::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_collision_layer(q.body, collision_layer);
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit.
+ TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+
+ // Constraints on the connecting bits.
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ c = TerrainConstraint(this, coords, bit, p_terrain);
+ c.set_priority(10);
+ if ((int(bit) % 2) == 0) {
+ // Side peering bits: add the constraint if the center is of the same terrain
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (cells_with_terrain_center_bit.has(neighbor)) {
+ constraints.insert(c);
+ }
+ } else {
+ // Corner peering bits: add the constraint if all tiles on the constraint has the same center bit
+ HashMap<Vector2i, TileSet::CellNeighbor> overlapping_terrain_bits = c.get_overlapping_coords_and_peering_bits();
+ bool valid = true;
+ for (KeyValue<Vector2i, TileSet::CellNeighbor> kv : overlapping_terrain_bits) {
+ if (!cells_with_terrain_center_bit.has(kv.key)) {
+ valid = false;
+ break;
+ }
+ }
+ if (valid) {
+ constraints.insert(c);
+ }
+ }
+ }
}
}
+
+ // Fills in the constraint list from existing tiles.
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
+ return output;
}
-void TileMap::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_path(int p_layer, const Vector<Vector2i> &p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Make sure the path is correct and build the peering bit list while doing it.
+ Vector<TileSet::CellNeighbor> neighbor_list;
+ for (int i = 0; i < p_path.size() - 1; i++) {
+ // Find the adequate neighbor
+ TileSet::CellNeighbor found_bit = TileSet::CELL_NEIGHBOR_MAX;
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ if (get_neighbor_cell(p_path[i], bit) == p_path[i + 1]) {
+ found_bit = bit;
+ break;
+ }
+ }
+ }
+ ERR_FAIL_COND_V_MSG(found_bit == TileSet::CELL_NEIGHBOR_MAX, output, vformat("Invalid terrain path, %s is not a neighbouring tile of %s", p_path[i + 1], p_path[i]));
+ neighbor_list.push_back(found_bit);
+ }
+
+ // Build list and set of tiles that can be modified (painted and their surroundings)
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_path.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_path[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_path) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
}
}
-}
-void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t layer = get_collision_layer();
- if (p_value) {
- layer |= 1 << p_bit;
- } else {
- layer &= ~(1 << p_bit);
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_path) {
+ // Constraints on the center bit
+ TerrainConstraint c = TerrainConstraint(this, coords, p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+ for (int i = 0; i < p_path.size() - 1; i++) {
+ // Constraints on the peering bits.
+ TerrainConstraint c = TerrainConstraint(this, p_path[i], neighbor_list[i], p_terrain);
+ c.set_priority(10);
+ constraints.insert(c);
+ }
+
+ // Fills in the constraint list from existing tiles.
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
+
+ // Fill the terrains.
+ output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
+ return output;
+}
+
+HashMap<Vector2i, TileSet::TerrainsPattern> TileMap::terrain_fill_pattern(int p_layer, const Vector<Vector2i> &p_coords_array, int p_terrain_set, TileSet::TerrainsPattern p_terrains_pattern, bool p_ignore_empty_terrains) {
+ HashMap<Vector2i, TileSet::TerrainsPattern> output;
+ ERR_FAIL_COND_V(!tile_set.is_valid(), output);
+ ERR_FAIL_INDEX_V(p_terrain_set, tile_set->get_terrain_sets_count(), output);
+
+ // Build list and set of tiles that can be modified (painted and their surroundings).
+ Vector<Vector2i> can_modify_list;
+ RBSet<Vector2i> can_modify_set;
+ RBSet<Vector2i> painted_set;
+ for (int i = p_coords_array.size() - 1; i >= 0; i--) {
+ const Vector2i &coords = p_coords_array[i];
+ can_modify_list.push_back(coords);
+ can_modify_set.insert(coords);
+ painted_set.insert(coords);
+ }
+ for (Vector2i coords : p_coords_array) {
+ // Find the adequate neighbor
+ for (int j = 0; j < TileSet::CELL_NEIGHBOR_MAX; j++) {
+ TileSet::CellNeighbor bit = TileSet::CellNeighbor(j);
+ if (tile_set->is_valid_terrain_peering_bit(p_terrain_set, bit)) {
+ Vector2i neighbor = get_neighbor_cell(coords, bit);
+ if (!can_modify_set.has(neighbor)) {
+ can_modify_list.push_back(neighbor);
+ can_modify_set.insert(neighbor);
+ }
+ }
+ }
}
- set_collision_layer(layer);
-}
-void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value) {
- mask |= 1 << p_bit;
- } else {
- mask &= ~(1 << p_bit);
+ // Add constraint by the new ones.
+ RBSet<TerrainConstraint> constraints;
+
+ // Add new constraints from the path drawn.
+ for (Vector2i coords : p_coords_array) {
+ // Constraints on the center bit
+ RBSet<TerrainConstraint> added_constraints = _get_terrain_constraints_from_added_pattern(coords, p_terrain_set, p_terrains_pattern);
+ for (TerrainConstraint c : added_constraints) {
+ c.set_priority(10);
+ constraints.insert(c);
+ }
}
- set_collision_mask(mask);
-}
-bool TileMap::get_collision_use_kinematic() const {
- return use_kinematic;
-}
+ // Fills in the constraint list from modified tiles border.
+ for (TerrainConstraint c : _get_terrain_constraints_from_painted_cells_list(p_layer, painted_set, p_terrain_set, p_ignore_empty_terrains)) {
+ constraints.insert(c);
+ }
-void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
- _clear_quadrants();
- use_kinematic = p_use_kinematic;
- _recreate_quadrants();
+ // Fill the terrains.
+ output = terrain_fill_constraints(p_layer, can_modify_list, p_terrain_set, constraints);
+ return output;
}
-bool TileMap::get_collision_use_parent() const {
- return use_parent;
-}
+void TileMap::set_cells_terrain_connect(int p_layer, TypedArray<Vector2i> p_cells, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
-void TileMap::set_collision_use_parent(bool p_use_parent) {
- if (use_parent == p_use_parent) {
- return;
+ Vector<Vector2i> cells_vector;
+ HashSet<Vector2i> painted_set;
+ for (int i = 0; i < p_cells.size(); i++) {
+ cells_vector.push_back(p_cells[i]);
+ painted_set.insert(p_cells[i]);
}
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_connect(p_layer, cells_vector, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
+ if (painted_set.has(kv.key)) {
+ // Paint a random tile with the correct terrain for the painted path.
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ } else {
+ // Avoids updating the painted path from the output if the new pattern is the same as before.
+ TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(p_layer, kv.key);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ in_map_terrain_pattern = tile_data->get_terrains_pattern();
+ }
+ }
+ }
+ if (in_map_terrain_pattern != kv.value) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ }
+ }
+ }
+}
- _clear_quadrants();
-
- use_parent = p_use_parent;
- set_notify_local_transform(use_parent);
+void TileMap::set_cells_terrain_path(int p_layer, TypedArray<Vector2i> p_path, int p_terrain_set, int p_terrain, bool p_ignore_empty_terrains) {
+ ERR_FAIL_COND(!tile_set.is_valid());
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_INDEX(p_terrain_set, tile_set->get_terrain_sets_count());
- if (use_parent && is_inside_tree()) {
- collision_parent = Object::cast_to<CollisionObject2D>(get_parent());
- } else {
- collision_parent = nullptr;
+ Vector<Vector2i> vector_path;
+ HashSet<Vector2i> painted_set;
+ for (int i = 0; i < p_path.size(); i++) {
+ vector_path.push_back(p_path[i]);
+ painted_set.insert(p_path[i]);
}
- _recreate_quadrants();
- _change_notify();
- update_configuration_warning();
+ HashMap<Vector2i, TileSet::TerrainsPattern> terrain_fill_output = terrain_fill_path(p_layer, vector_path, p_terrain_set, p_terrain, p_ignore_empty_terrains);
+ for (const KeyValue<Vector2i, TileSet::TerrainsPattern> &kv : terrain_fill_output) {
+ if (painted_set.has(kv.key)) {
+ // Paint a random tile with the correct terrain for the painted path.
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ } else {
+ // Avoids updating the painted path from the output if the new pattern is the same as before.
+ TileSet::TerrainsPattern in_map_terrain_pattern = TileSet::TerrainsPattern(*tile_set, p_terrain_set);
+ TileMapCell cell = get_cell(p_layer, kv.key);
+ if (cell.source_id != TileSet::INVALID_SOURCE) {
+ TileSetSource *source = *tile_set->get_source(cell.source_id);
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ // Get tile data.
+ TileData *tile_data = atlas_source->get_tile_data(cell.get_atlas_coords(), cell.alternative_tile);
+ if (tile_data && tile_data->get_terrain_set() == p_terrain_set) {
+ in_map_terrain_pattern = tile_data->get_terrains_pattern();
+ }
+ }
+ }
+ if (in_map_terrain_pattern != kv.value) {
+ TileMapCell c = tile_set->get_random_tile_from_terrains_pattern(p_terrain_set, kv.value);
+ set_cell(p_layer, kv.key, c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ }
+ }
+ }
}
-void TileMap::set_collision_friction(float p_friction) {
- friction = p_friction;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_FRICTION, p_friction);
+TileMapCell TileMap::get_cell(int p_layer, const Vector2i &p_coords, bool p_use_proxies) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TileMapCell());
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ if (!tile_map.has(p_coords)) {
+ return TileMapCell();
+ } else {
+ TileMapCell c = tile_map.find(p_coords)->value;
+ if (p_use_proxies && tile_set.is_valid()) {
+ Array proxyed = tile_set->map_tile_proxy(c.source_id, c.get_atlas_coords(), c.alternative_tile);
+ c.source_id = proxyed[0];
+ c.set_atlas_coords(proxyed[1]);
+ c.alternative_tile = proxyed[2];
}
+ return c;
}
}
-float TileMap::get_collision_friction() const {
- return friction;
+HashMap<Vector2i, TileMapQuadrant> *TileMap::get_quadrant_map(int p_layer) {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), nullptr);
+
+ return &layers[p_layer].quadrant_map;
+}
+
+Vector2i TileMap::get_coords_for_body_rid(RID p_physics_body) {
+ ERR_FAIL_COND_V_MSG(!bodies_coords.has(p_physics_body), Vector2i(), vformat("No tiles for the given body RID %d.", p_physics_body));
+ return bodies_coords[p_physics_body];
}
-void TileMap::set_collision_bounce(float p_bounce) {
- bounce = p_bounce;
- if (!use_parent) {
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q = E->get();
- PhysicsServer2D::get_singleton()->body_set_param(q.body, PhysicsServer2D::BODY_PARAM_BOUNCE, p_bounce);
+void TileMap::fix_invalid_tiles() {
+ ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
+
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ RBSet<Vector2i> coords;
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ TileSetSource *source = *tile_set->get_source(E.value.source_id);
+ if (!source || !source->has_tile(E.value.get_atlas_coords()) || !source->has_alternative_tile(E.value.get_atlas_coords(), E.value.alternative_tile)) {
+ coords.insert(E.key);
+ }
+ }
+ for (const Vector2i &E : coords) {
+ set_cell(i, E, TileSet::INVALID_SOURCE, TileSetSource::INVALID_ATLAS_COORDS, TileSetSource::INVALID_TILE_ALTERNATIVE);
}
}
}
-float TileMap::get_collision_bounce() const {
- return bounce;
-}
+void TileMap::clear_layer(int p_layer) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
-uint32_t TileMap::get_collision_layer() const {
- return collision_layer;
+ // Remove all tiles.
+ _clear_layer_internals(p_layer);
+ layers[p_layer].tile_map.clear();
+ _recreate_layer_internals(p_layer);
+ used_rect_cache_dirty = true;
}
-uint32_t TileMap::get_collision_mask() const {
- return collision_mask;
+void TileMap::clear() {
+ // Remove all tiles.
+ _clear_internals();
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ layers[i].tile_map.clear();
+ }
+ _recreate_internals();
+ used_rect_cache_dirty = true;
}
-bool TileMap::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
+void TileMap::force_update(int p_layer) {
+ if (p_layer >= 0) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ _clear_layer_internals(p_layer);
+ _recreate_layer_internals(p_layer);
+ } else {
+ _clear_internals();
+ _recreate_internals();
+ }
}
-bool TileMap::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
-}
+void TileMap::_set_tile_data(int p_layer, const Vector<int> &p_data) {
+ ERR_FAIL_INDEX(p_layer, (int)layers.size());
+ ERR_FAIL_COND(format > FORMAT_3);
-void TileMap::set_mode(Mode p_mode) {
- _clear_quadrants();
- mode = p_mode;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ // Set data for a given tile from raw data.
-TileMap::Mode TileMap::get_mode() const {
- return mode;
-}
+ int c = p_data.size();
+ const int *r = p_data.ptr();
-void TileMap::set_half_offset(HalfOffset p_half_offset) {
- _clear_quadrants();
- half_offset = p_half_offset;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ int offset = (format >= FORMAT_2) ? 3 : 2;
+ ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
-void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
- _clear_quadrants();
- tile_origin = p_tile_origin;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ clear_layer(p_layer);
-TileMap::TileOrigin TileMap::get_tile_origin() const {
- return tile_origin;
-}
+#ifdef DISABLE_DEPRECATED
+ ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
+#endif
-Vector2 TileMap::get_cell_draw_offset() const {
- switch (mode) {
- case MODE_SQUARE: {
- return Vector2();
- } break;
- case MODE_ISOMETRIC: {
- return Vector2(-cell_size.x * 0.5, 0);
+ for (int i = 0; i < c; i += offset) {
+ const uint8_t *ptr = (const uint8_t *)&r[i];
+ uint8_t local[12];
+ for (int j = 0; j < ((format >= FORMAT_2) ? 12 : 8); j++) {
+ local[j] = ptr[j];
+ }
- } break;
- case MODE_CUSTOM: {
- Vector2 min;
- min.x = MIN(custom_transform[0].x, min.x);
- min.y = MIN(custom_transform[0].y, min.y);
- min.x = MIN(custom_transform[1].x, min.x);
- min.y = MIN(custom_transform[1].y, min.y);
- return min;
- } break;
- }
+#ifdef BIG_ENDIAN_ENABLED
- return Vector2();
-}
+ SWAP(local[0], local[3]);
+ SWAP(local[1], local[2]);
+ SWAP(local[4], local[7]);
+ SWAP(local[5], local[6]);
+ //TODO: ask someone to check this...
+ if (FORMAT >= FORMAT_2) {
+ SWAP(local[8], local[11]);
+ SWAP(local[9], local[10]);
+ }
+#endif
+ // Extracts position in TileMap.
+ int16_t x = decode_uint16(&local[0]);
+ int16_t y = decode_uint16(&local[2]);
+
+ if (format == FORMAT_3) {
+ uint16_t source_id = decode_uint16(&local[4]);
+ uint16_t atlas_coords_x = decode_uint16(&local[6]);
+ uint16_t atlas_coords_y = decode_uint16(&local[8]);
+ uint16_t alternative_tile = decode_uint16(&local[10]);
+ set_cell(p_layer, Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
+ } else {
+#ifndef DISABLE_DEPRECATED
+ // Previous decated format.
+
+ uint32_t v = decode_uint32(&local[4]);
+ // Extract the transform flags that used to be in the tilemap.
+ bool flip_h = v & (1UL << 29);
+ bool flip_v = v & (1UL << 30);
+ bool transpose = v & (1UL << 31);
+ v &= (1UL << 29) - 1;
+
+ // Extract autotile/atlas coords.
+ int16_t coord_x = 0;
+ int16_t coord_y = 0;
+ if (format == FORMAT_2) {
+ coord_x = decode_uint16(&local[8]);
+ coord_y = decode_uint16(&local[10]);
+ }
-TileMap::HalfOffset TileMap::get_half_offset() const {
- return half_offset;
+ if (tile_set.is_valid()) {
+ Array a = tile_set->compatibility_tilemap_map(v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose);
+ if (a.size() == 3) {
+ set_cell(p_layer, Vector2i(x, y), a[0], a[1], a[2]);
+ } else {
+ ERR_PRINT(vformat("No valid tile in Tileset for: tile:%s coords:%s flip_h:%s flip_v:%s transpose:%s", v, Vector2i(coord_x, coord_y), flip_h, flip_v, transpose));
+ }
+ } else {
+ int compatibility_alternative_tile = ((int)flip_h) + ((int)flip_v << 1) + ((int)transpose << 2);
+ set_cell(p_layer, Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
+ }
+#endif
+ }
+ }
+ emit_signal(SNAME("changed"));
}
-Transform2D TileMap::get_cell_transform() const {
- switch (mode) {
- case MODE_SQUARE: {
- Transform2D m;
- m[0] *= cell_size.x;
- m[1] *= cell_size.y;
- return m;
- } break;
- case MODE_ISOMETRIC: {
- //isometric only makes sense when y is positive in both x and y vectors, otherwise
- //the drawing of tiles will overlap
- Transform2D m;
- m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5);
- m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5);
- return m;
+Vector<int> TileMap::_get_tile_data(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), Vector<int>());
- } break;
- case MODE_CUSTOM: {
- return custom_transform;
- } break;
+ // Export tile data to raw format
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[p_layer].tile_map;
+ Vector<int> tile_data;
+ tile_data.resize(tile_map.size() * 3);
+ int *w = tile_data.ptrw();
+
+ // Save in highest format
+
+ int idx = 0;
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ uint8_t *ptr = (uint8_t *)&w[idx];
+ encode_uint16((int16_t)(E.key.x), &ptr[0]);
+ encode_uint16((int16_t)(E.key.y), &ptr[2]);
+ encode_uint16(E.value.source_id, &ptr[4]);
+ encode_uint16(E.value.coord_x, &ptr[6]);
+ encode_uint16(E.value.coord_y, &ptr[8]);
+ encode_uint16(E.value.alternative_tile, &ptr[10]);
+ idx += 3;
}
- return Transform2D();
+ return tile_data;
}
-void TileMap::set_custom_transform(const Transform2D &p_xform) {
- _clear_quadrants();
- custom_transform = p_xform;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+void TileMap::_build_runtime_update_tile_data(SelfList<TileMapQuadrant>::List &r_dirty_quadrant_list) {
+ if (GDVIRTUAL_IS_OVERRIDDEN(_use_tile_data_runtime_update) && GDVIRTUAL_IS_OVERRIDDEN(_tile_data_runtime_update)) {
+ SelfList<TileMapQuadrant> *q_list_element = r_dirty_quadrant_list.first();
+ while (q_list_element) {
+ TileMapQuadrant &q = *q_list_element->self();
+ // Iterate over the cells of the quadrant.
+ for (const KeyValue<Vector2i, Vector2i> &E_cell : q.local_to_map) {
+ TileMapCell c = get_cell(q.layer, E_cell.value, true);
-Transform2D TileMap::get_custom_transform() const {
- return custom_transform;
-}
+ TileSetSource *source;
+ if (tile_set->has_source(c.source_id)) {
+ source = *tile_set->get_source(c.source_id);
-Vector2 TileMap::_map_to_world(int p_x, int p_y, bool p_ignore_ofs) const {
- Vector2 ret = get_cell_transform().xform(Vector2(p_x, p_y));
- if (!p_ignore_ofs) {
- switch (half_offset) {
- case HALF_OFFSET_X:
- case HALF_OFFSET_NEGATIVE_X: {
- if (ABS(p_y) & 1) {
- ret += get_cell_transform()[0] * (half_offset == HALF_OFFSET_X ? 0.5 : -0.5);
- }
- } break;
- case HALF_OFFSET_Y:
- case HALF_OFFSET_NEGATIVE_Y: {
- if (ABS(p_x) & 1) {
- ret += get_cell_transform()[1] * (half_offset == HALF_OFFSET_Y ? 0.5 : -0.5);
+ if (!source->has_tile(c.get_atlas_coords()) || !source->has_alternative_tile(c.get_atlas_coords(), c.alternative_tile)) {
+ continue;
+ }
+
+ TileSetAtlasSource *atlas_source = Object::cast_to<TileSetAtlasSource>(source);
+ if (atlas_source) {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_use_tile_data_runtime_update, q.layer, E_cell.value, ret) && ret) {
+ TileData *tile_data = atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile);
+
+ // Create the runtime TileData.
+ TileData *tile_data_runtime_use = tile_data->duplicate();
+ tile_data->set_allow_transform(true);
+ q.runtime_tile_data_cache[E_cell.value] = tile_data_runtime_use;
+
+ GDVIRTUAL_CALL(_tile_data_runtime_update, q.layer, E_cell.value, tile_data_runtime_use);
+ }
+ }
}
- } break;
- case HALF_OFFSET_DISABLED: {
- // Nothing to do.
}
+ q_list_element = q_list_element->next();
}
}
- return ret;
}
+#ifdef TOOLS_ENABLED
+Rect2 TileMap::_edit_get_rect() const {
+ // Return the visible rect of the tilemap
+ if (pending_update) {
+ const_cast<TileMap *>(this)->_update_dirty_quadrants();
+ } else {
+ const_cast<TileMap *>(this)->_recompute_rect_cache();
+ }
+ return rect_cache;
+}
+#endif
+
bool TileMap::_set(const StringName &p_name, const Variant &p_value) {
+ Vector<String> components = String(p_name).split("/", true, 2);
if (p_name == "format") {
if (p_value.get_type() == Variant::INT) {
format = (DataFormat)(p_value.operator int64_t()); // Set format used for loading
return true;
}
- } else if (p_name == "tile_data") {
+ } else if (p_name == "tile_data") { // Kept for compatibility reasons.
if (p_value.is_array()) {
- _set_tile_data(p_value);
+ if (layers.size() < 1) {
+ layers.resize(1);
+ }
+ _set_tile_data(0, p_value);
return true;
}
return false;
+ } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
+ int index = components[0].trim_prefix("layer_").to_int();
+ if (index < 0) {
+ return false;
+ }
+
+ if (index >= (int)layers.size()) {
+ _clear_internals();
+ while (index >= (int)layers.size()) {
+ layers.push_back(TileMapLayer());
+ }
+ _recreate_internals();
+
+ notify_property_list_changed();
+ emit_signal(SNAME("changed"));
+ update_configuration_warnings();
+ }
+
+ if (components[1] == "name") {
+ set_layer_name(index, p_value);
+ return true;
+ } else if (components[1] == "enabled") {
+ set_layer_enabled(index, p_value);
+ return true;
+ } else if (components[1] == "modulate") {
+ set_layer_modulate(index, p_value);
+ return true;
+ } else if (components[1] == "y_sort_enabled") {
+ set_layer_y_sort_enabled(index, p_value);
+ return true;
+ } else if (components[1] == "y_sort_origin") {
+ set_layer_y_sort_origin(index, p_value);
+ return true;
+ } else if (components[1] == "z_index") {
+ set_layer_z_index(index, p_value);
+ return true;
+ } else if (components[1] == "tile_data") {
+ _set_tile_data(index, p_value);
+ return true;
+ } else {
+ return false;
+ }
}
return false;
}
bool TileMap::_get(const StringName &p_name, Variant &r_ret) const {
+ Vector<String> components = String(p_name).split("/", true, 2);
if (p_name == "format") {
- r_ret = FORMAT_2; // When saving, always save highest format
- return true;
- } else if (p_name == "tile_data") {
- r_ret = _get_tile_data();
+ r_ret = FORMAT_3; // When saving, always save highest format
return true;
+ } else if (components.size() == 2 && components[0].begins_with("layer_") && components[0].trim_prefix("layer_").is_valid_int()) {
+ int index = components[0].trim_prefix("layer_").to_int();
+ if (index < 0 || index >= (int)layers.size()) {
+ return false;
+ }
+
+ if (components[1] == "name") {
+ r_ret = get_layer_name(index);
+ return true;
+ } else if (components[1] == "enabled") {
+ r_ret = is_layer_enabled(index);
+ return true;
+ } else if (components[1] == "modulate") {
+ r_ret = get_layer_modulate(index);
+ return true;
+ } else if (components[1] == "y_sort_enabled") {
+ r_ret = is_layer_y_sort_enabled(index);
+ return true;
+ } else if (components[1] == "y_sort_origin") {
+ r_ret = get_layer_y_sort_origin(index);
+ return true;
+ } else if (components[1] == "z_index") {
+ r_ret = get_layer_z_index(index);
+ return true;
+ } else if (components[1] == "tile_data") {
+ r_ret = _get_tile_data(index);
+ return true;
+ } else {
+ return false;
+ }
}
return false;
}
void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
- PropertyInfo p(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
- p_list->push_back(p);
-
- p = PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL);
- p_list->push_back(p);
-}
+ p_list->push_back(PropertyInfo(Variant::INT, "format", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL));
+ p_list->push_back(PropertyInfo(Variant::NIL, "Layers", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_GROUP));
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ p_list->push_back(PropertyInfo(Variant::STRING, vformat("layer_%d/name", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/enabled", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::COLOR, vformat("layer_%d/modulate", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::BOOL, vformat("layer_%d/y_sort_enabled", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/y_sort_origin", i), PROPERTY_HINT_NONE, "suffix:px"));
+ p_list->push_back(PropertyInfo(Variant::INT, vformat("layer_%d/z_index", i), PROPERTY_HINT_NONE));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, vformat("layer_%d/tile_data", i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
+ }
+}
+
+Vector2 TileMap::map_to_local(const Vector2i &p_pos) const {
+ // SHOULD RETURN THE CENTER OF THE CELL
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
+
+ Vector2 ret = p_pos;
+ TileSet::TileShape tile_shape = tile_set->get_tile_shape();
+ TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
+
+ if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 0 ? 0.0 : 0.5), ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = Vector2(ret.x + (Math::posmod(ret.y, 2) == 1 ? 0.0 : 0.5), ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x + ret.y / 2, ret.y);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x / 2, ret.y * 2 + ret.x);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2((ret.x + ret.y) / 2, ret.y - ret.x);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2((ret.x - ret.y) / 2, ret.y + ret.x);
+ break;
+ }
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 0 ? 0.0 : 0.5));
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = Vector2(ret.x, ret.y + (Math::posmod(ret.x, 2) == 1 ? 0.0 : 0.5));
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x * 2 + ret.y, ret.y / 2);
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x, ret.y + ret.x / 2);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x + ret.y, (ret.y - ret.x) / 2);
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x - ret.y, (ret.y + ret.x) / 2);
+ break;
+ }
+ }
+ }
-void TileMap::_validate_property(PropertyInfo &property) const {
- if (use_parent && property.name != "collision_use_parent" && property.name.begins_with("collision_")) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
+ // Multiply by the overlapping ratio
+ double overlapping_ratio = 1.0;
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.y *= overlapping_ratio;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.x *= overlapping_ratio;
}
-}
-Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
- return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
+ return (ret + Vector2(0.5, 0.5)) * tile_set->get_tile_size();
}
-Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
- Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
+Vector2i TileMap::local_to_map(const Vector2 &p_local_position) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
- switch (half_offset) {
- case HALF_OFFSET_X: {
- if (int(floor(ret.y)) & 1) {
- ret.x -= 0.5;
+ Vector2 ret = p_local_position;
+ ret /= tile_set->get_tile_size();
+
+ TileSet::TileShape tile_shape = tile_set->get_tile_shape();
+ TileSet::TileOffsetAxis tile_offset_axis = tile_set->get_tile_offset_axis();
+ TileSet::TileLayout tile_layout = tile_set->get_tile_layout();
+
+ // Divide by the overlapping ratio
+ double overlapping_ratio = 1.0;
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.y /= overlapping_ratio;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ if (tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ overlapping_ratio = 0.5;
+ } else if (tile_shape == TileSet::TILE_SHAPE_HEXAGON) {
+ overlapping_ratio = 0.75;
+ }
+ ret.x /= overlapping_ratio;
+ }
+
+ // For each half-offset shape, we check if we are in the corner of the tile, and thus should correct the local position accordingly.
+ if (tile_shape == TileSet::TILE_SHAPE_HALF_OFFSET_SQUARE || tile_shape == TileSet::TILE_SHAPE_HEXAGON || tile_shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ // Technically, those 3 shapes are equivalent, as they are basically half-offset, but with different levels or overlap.
+ // square = no overlap, hexagon = 0.25 overlap, isometric = 0.5 overlap
+ if (tile_offset_axis == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ // Smart floor of the position
+ Vector2 raw_pos = ret;
+ if (Math::posmod(Math::floor(ret.y), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
+ ret = Vector2(Math::floor(ret.x + 0.5) - 0.5, Math::floor(ret.y));
+ } else {
+ ret = ret.floor();
}
- } break;
- case HALF_OFFSET_NEGATIVE_X: {
- if (int(floor(ret.y)) & 1) {
- ret.x += 0.5;
+
+ // Compute the tile offset, and if we might the output for a neighbour top tile
+ Vector2 in_tile_pos = raw_pos - ret;
+ bool in_top_left_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(-0.5, 1.0 / overlapping_ratio - 1)) <= 0;
+ bool in_top_right_triangle = (in_tile_pos - Vector2(0.5, 0.0)).cross(Vector2(0.5, 1.0 / overlapping_ratio - 1)) > 0;
+
+ switch (tile_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : -1, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 1 : 0, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? -1 : 0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(Math::posmod(Math::floor(ret.y), 2) ? 0 : 1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x - ret.y / 2, ret.y).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x * 2, ret.y / 2 - ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, -1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x - ret.y / 2, ret.y / 2 + ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(1, 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x + ret.y / 2, ret.y / 2 - ret.x).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_top_right_triangle) {
+ ret += Vector2i(0, -1);
+ }
+ break;
}
- } break;
- case HALF_OFFSET_Y: {
- if (int(floor(ret.x)) & 1) {
- ret.y -= 0.5;
+ } else { // TILE_OFFSET_AXIS_VERTICAL
+ // Smart floor of the position
+ Vector2 raw_pos = ret;
+ if (Math::posmod(Math::floor(ret.x), 2) ^ (tile_layout == TileSet::TILE_LAYOUT_STACKED_OFFSET)) {
+ ret = Vector2(Math::floor(ret.x), Math::floor(ret.y + 0.5) - 0.5);
+ } else {
+ ret = ret.floor();
}
- } break;
- case HALF_OFFSET_NEGATIVE_Y: {
- if (int(floor(ret.x)) & 1) {
- ret.y += 0.5;
+
+ // Compute the tile offset, and if we might the output for a neighbour top tile
+ Vector2 in_tile_pos = raw_pos - ret;
+ bool in_top_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, -0.5)) > 0;
+ bool in_bottom_left_triangle = (in_tile_pos - Vector2(0.0, 0.5)).cross(Vector2(1.0 / overlapping_ratio - 1, 0.5)) <= 0;
+
+ switch (tile_layout) {
+ case TileSet::TILE_LAYOUT_STACKED:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 1 : 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET:
+ ret = ret.floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? -1 : 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, Math::posmod(Math::floor(ret.x), 2) ? 0 : 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ ret = Vector2(ret.x / 2 - ret.y, ret.y * 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN:
+ ret = Vector2(ret.x, ret.y - ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 1);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ ret = Vector2(ret.x / 2 - ret.y, ret.y + ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(0, -1);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(-1, 0);
+ }
+ break;
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN:
+ ret = Vector2(ret.x / 2 + ret.y, ret.y - ret.x / 2).floor();
+ if (in_top_left_triangle) {
+ ret += Vector2i(-1, 0);
+ } else if (in_bottom_left_triangle) {
+ ret += Vector2i(0, 1);
+ }
+ break;
}
- } break;
- case HALF_OFFSET_DISABLED: {
- // Nothing to do.
+ }
+ } else {
+ ret = (ret + Vector2(0.00005, 0.00005)).floor();
+ }
+ return Vector2i(ret);
+}
+
+bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), false);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER;
+
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
+ } else {
+ return p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE ||
+ p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE;
}
}
-
- // Account for precision errors on the border (GH-23250).
- // 0.00005 is 5*CMP_EPSILON, results would start being unpredictable if
- // cell size is > 15,000, but we can hardly have more precision anyway with
- // floating point.
- ret += Vector2(0.00005, 0.00005);
- return ret.floor();
}
-void TileMap::set_y_sort_enabled(bool p_enable) {
- _clear_quadrants();
- use_y_sort = p_enable;
- RS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), use_y_sort);
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+Vector2i TileMap::get_neighbor_cell(const Vector2i &p_coords, TileSet::CellNeighbor p_cell_neighbor) const {
+ ERR_FAIL_COND_V(!tile_set.is_valid(), p_coords);
+
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ switch (p_cell_neighbor) {
+ case TileSet::CELL_NEIGHBOR_RIGHT_SIDE:
+ return p_coords + Vector2i(1, 0);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_CORNER:
+ return p_coords + Vector2i(1, 1);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_SIDE:
+ return p_coords + Vector2i(0, 1);
+ case TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_CORNER:
+ return p_coords + Vector2i(-1, 1);
+ case TileSet::CELL_NEIGHBOR_LEFT_SIDE:
+ return p_coords + Vector2i(-1, 0);
+ case TileSet::CELL_NEIGHBOR_TOP_LEFT_CORNER:
+ return p_coords + Vector2i(-1, -1);
+ case TileSet::CELL_NEIGHBOR_TOP_SIDE:
+ return p_coords + Vector2i(0, -1);
+ case TileSet::CELL_NEIGHBOR_TOP_RIGHT_CORNER:
+ return p_coords + Vector2i(1, -1);
+ default:
+ ERR_FAIL_V(p_coords);
+ }
+ } else { // Half-offset shapes (square and hexagon)
+ switch (tile_set->get_tile_layout()) {
+ case TileSet::TILE_LAYOUT_STACKED: {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ bool is_offset = p_coords.y % 2;
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 1 : 0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : -1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : -1, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 1 : 0, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ } else {
+ bool is_offset = p_coords.x % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 1 : 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 0 : -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 0 : -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 1 : 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_STACKED_OFFSET: {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ bool is_offset = p_coords.y % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : 1, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? -1 : 0, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(is_offset ? -1 : 0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(is_offset ? 0 : 1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ } else {
+ bool is_offset = p_coords.x % 2;
+
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? 0 : 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, is_offset ? -1 : 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? -1 : 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, is_offset ? 0 : 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_STAIRS_RIGHT:
+ case TileSet::TILE_LAYOUT_STAIRS_DOWN: {
+ if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_STAIRS_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(-1, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(1, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-bool TileMap::is_y_sort_enabled() const {
- return use_y_sort;
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(2, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-2, 1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(2, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(0, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-2, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(0, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-void TileMap::set_compatibility_mode(bool p_enable) {
- _clear_quadrants();
- compatibility_mode = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(-1, 2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, 0);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(1, -2);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, 0);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ }
+ } break;
+ case TileSet::TILE_LAYOUT_DIAMOND_RIGHT:
+ case TileSet::TILE_LAYOUT_DIAMOND_DOWN: {
+ if ((tile_set->get_tile_layout() == TileSet::TILE_LAYOUT_DIAMOND_RIGHT) ^ (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_VERTICAL)) {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-bool TileMap::is_compatibility_mode_enabled() const {
- return compatibility_mode;
-}
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, 1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_SIDE)) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_SIDE)) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) {
+ return p_coords + Vector2i(-1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
-void TileMap::set_centered_textures(bool p_enable) {
- _clear_quadrants();
- centered_textures = p_enable;
- _recreate_quadrants();
- emit_signal("settings_changed");
+ } else {
+ if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_SIDE)) {
+ return p_coords + Vector2i(-1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE) {
+ return p_coords + Vector2i(0, 1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_RIGHT_CORNER) {
+ return p_coords + Vector2i(1, 1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE) {
+ return p_coords + Vector2i(1, 0);
+ } else if ((shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_CORNER) ||
+ (shape != TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_SIDE)) {
+ return p_coords + Vector2i(1, -1);
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE) {
+ return p_coords + Vector2i(0, -1);
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC && p_cell_neighbor == TileSet::CELL_NEIGHBOR_LEFT_CORNER) {
+ return p_coords + Vector2i(-1, -1);
+
+ } else if (p_cell_neighbor == TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE) {
+ return p_coords + Vector2i(-1, 0);
+ } else {
+ ERR_FAIL_V(p_coords);
+ }
+ }
+ }
+ } break;
+ default:
+ ERR_FAIL_V(p_coords);
+ }
+ }
}
-bool TileMap::is_centered_textures_enabled() const {
- return centered_textures;
-}
+TypedArray<Vector2i> TileMap::get_used_cells(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, (int)layers.size(), TypedArray<Vector2i>());
-TypedArray<Vector2i> TileMap::get_used_cells() const {
+ // Returns the cells used in the tilemap.
TypedArray<Vector2i> a;
- a.resize(tile_map.size());
+ a.resize(layers[p_layer].tile_map.size());
int i = 0;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- Vector2i p(E->key().x, E->key().y);
+ for (const KeyValue<Vector2i, TileMapCell> &E : layers[p_layer].tile_map) {
+ Vector2i p(E.key.x, E.key.y);
a[i++] = p;
}
return a;
}
-TypedArray<Vector2i> TileMap::get_used_cells_by_index(int p_id) const {
- TypedArray<Vector2i> a;
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- if (E->value().id == p_id) {
- Vector2i p(E->key().x, E->key().y);
- a.push_back(p);
- }
- }
-
- return a;
-}
-
-Rect2 TileMap::get_used_rect() { // Not const because of cache
+Rect2i TileMap::get_used_rect() { // Not const because of cache
+ // Return the rect of the currently used area
+ if (used_rect_cache_dirty) {
+ bool first = true;
+ used_rect_cache = Rect2i();
- if (used_size_cache_dirty) {
- if (tile_map.size() > 0) {
- used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
+ for (unsigned int i = 0; i < layers.size(); i++) {
+ const HashMap<Vector2i, TileMapCell> &tile_map = layers[i].tile_map;
+ if (tile_map.size() > 0) {
+ if (first) {
+ used_rect_cache = Rect2i(tile_map.begin()->key.x, tile_map.begin()->key.y, 0, 0);
+ first = false;
+ }
- for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
+ for (const KeyValue<Vector2i, TileMapCell> &E : tile_map) {
+ used_rect_cache.expand_to(Vector2i(E.key.x, E.key.y));
+ }
}
-
- used_size_cache.size += Vector2(1, 1);
- } else {
- used_size_cache = Rect2();
}
- used_size_cache_dirty = false;
- }
-
- return used_size_cache;
-}
-
-void TileMap::set_occluder_light_mask(int p_mask) {
- occluder_light_mask = p_mask;
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
- RenderingServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
+ if (!first) { // first is true if every layer is empty.
+ used_rect_cache.size += Vector2i(1, 1); // The cache expands to top-left coordinate, so we add one full tile.
}
+ used_rect_cache_dirty = false;
}
-}
-int TileMap::get_occluder_light_mask() const {
- return occluder_light_mask;
+ return used_rect_cache;
}
+// --- Override some methods of the CanvasItem class to pass the changes to the quadrants CanvasItems ---
+
void TileMap::set_light_mask(int p_light_mask) {
+ // Occlusion: set light mask.
CanvasItem::set_light_mask(p_light_mask);
- for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
- RenderingServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (const KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ for (const RID &ci : E.value.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_light_mask(ci, get_light_mask());
+ }
}
+ _rendering_update_layer(layer);
}
}
-void TileMap::set_clip_uv(bool p_enable) {
- if (clip_uv == p_enable) {
- return;
- }
+void TileMap::set_material(const Ref<Material> &p_material) {
+ // Set material for the whole tilemap.
+ CanvasItem::set_material(p_material);
- _clear_quadrants();
- clip_uv = p_enable;
- _recreate_quadrants();
+ // Update material for the whole tilemap.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ }
+ }
+ _rendering_update_layer(layer);
+ }
}
-bool TileMap::get_clip_uv() const {
- return clip_uv;
+void TileMap::set_use_parent_material(bool p_use_parent_material) {
+ // Set use_parent_material for the whole tilemap.
+ CanvasItem::set_use_parent_material(p_use_parent_material);
+
+ // Update use_parent_material for the whole tilemap.
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (KeyValue<Vector2i, TileMapQuadrant> &E : layers[layer].quadrant_map) {
+ TileMapQuadrant &q = E.value;
+ for (const RID &ci : q.canvas_items) {
+ RS::get_singleton()->canvas_item_set_use_parent_material(ci, get_use_parent_material() || get_material().is_valid());
+ }
+ }
+ _rendering_update_layer(layer);
+ }
}
void TileMap::set_texture_filter(TextureFilter p_texture_filter) {
+ // Set a default texture filter for the whole tilemap.
CanvasItem::set_texture_filter(p_texture_filter);
- for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- Quadrant &q = F->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(E->get(), RS::CanvasItemTextureFilter(p_texture_filter));
- _make_quadrant_dirty(F);
+ TextureFilter target_filter = get_texture_filter_in_tree();
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
+ for (const RID &ci : q.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_filter(ci, RS::CanvasItemTextureFilter(target_filter));
+ _make_quadrant_dirty(F);
+ }
}
+ _rendering_update_layer(layer);
}
}
void TileMap::set_texture_repeat(CanvasItem::TextureRepeat p_texture_repeat) {
+ // Set a default texture repeat for the whole tilemap.
CanvasItem::set_texture_repeat(p_texture_repeat);
- for (Map<PosKey, Quadrant>::Element *F = quadrant_map.front(); F; F = F->next()) {
- Quadrant &q = F->get();
- for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(E->get(), RS::CanvasItemTextureRepeat(p_texture_repeat));
- _make_quadrant_dirty(F);
+ TextureRepeat target_repeat = get_texture_repeat_in_tree();
+ for (unsigned int layer = 0; layer < layers.size(); layer++) {
+ for (HashMap<Vector2i, TileMapQuadrant>::Iterator F = layers[layer].quadrant_map.begin(); F; ++F) {
+ TileMapQuadrant &q = F->value;
+ for (const RID &ci : q.canvas_items) {
+ RenderingServer::get_singleton()->canvas_item_set_default_texture_repeat(ci, RS::CanvasItemTextureRepeat(target_repeat));
+ _make_quadrant_dirty(F);
+ }
}
+ _rendering_update_layer(layer);
}
}
-String TileMap::get_configuration_warning() const {
- String warning = Node2D::get_configuration_warning();
+TypedArray<Vector2i> TileMap::get_surrounding_tiles(Vector2i coords) {
+ if (!tile_set.is_valid()) {
+ return TypedArray<Vector2i>();
+ }
- if (use_parent && !collision_parent) {
- if (!warning.empty()) {
- warning += "\n\n";
+ TypedArray<Vector2i> around;
+ TileSet::TileShape shape = tile_set->get_tile_shape();
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
+ } else if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
+ } else {
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_SIDE));
+ around.push_back(get_neighbor_cell(coords, TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE));
}
- return TTR("TileMap with Use Parent on needs a parent CollisionObject2D to give shapes to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
}
- return warning;
+ return around;
}
-void TileMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
- ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
-
- ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode);
-
- ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset);
- ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset);
-
- ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform);
- ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform);
-
- ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size);
-
- ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size);
- ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size);
-
- ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
- ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
-
- ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin);
- ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin);
-
- ClassDB::bind_method(D_METHOD("set_clip_uv", "enable"), &TileMap::set_clip_uv);
- ClassDB::bind_method(D_METHOD("get_clip_uv"), &TileMap::get_clip_uv);
-
- ClassDB::bind_method(D_METHOD("set_y_sort_enabled", "enable"), &TileMap::set_y_sort_enabled);
- ClassDB::bind_method(D_METHOD("is_y_sort_enabled"), &TileMap::is_y_sort_enabled);
-
- ClassDB::bind_method(D_METHOD("set_compatibility_mode", "enable"), &TileMap::set_compatibility_mode);
- ClassDB::bind_method(D_METHOD("is_compatibility_mode_enabled"), &TileMap::is_compatibility_mode_enabled);
-
- ClassDB::bind_method(D_METHOD("set_centered_textures", "enable"), &TileMap::set_centered_textures);
- ClassDB::bind_method(D_METHOD("is_centered_textures_enabled"), &TileMap::is_centered_textures_enabled);
+void TileMap::draw_cells_outline(Control *p_control, RBSet<Vector2i> p_cells, Color p_color, Transform2D p_transform) {
+ if (!tile_set.is_valid()) {
+ return;
+ }
- ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
- ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
+ // Create a set.
+ Vector2i tile_size = tile_set->get_tile_size();
+ Vector<Vector2> polygon = tile_set->get_tile_shape_polygon();
+ TileSet::TileShape shape = tile_set->get_tile_shape();
- ClassDB::bind_method(D_METHOD("set_collision_use_parent", "use_parent"), &TileMap::set_collision_use_parent);
- ClassDB::bind_method(D_METHOD("get_collision_use_parent"), &TileMap::get_collision_use_parent);
+ for (const Vector2i &E : p_cells) {
+ Vector2 center = map_to_local(E);
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
+#define DRAW_SIDE_IF_NEEDED(side, polygon_index_from, polygon_index_to) \
+ if (!p_cells.has(get_neighbor_cell(E, side))) { \
+ Vector2 from = p_transform.xform(center + polygon[polygon_index_from] * tile_size); \
+ Vector2 to = p_transform.xform(center + polygon[polygon_index_to] * tile_size); \
+ p_control->draw_line(from, to, p_color); \
+ }
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
+ if (shape == TileSet::TILE_SHAPE_SQUARE) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 3, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 0, 1);
+ } else {
+ if (tile_set->get_tile_offset_axis() == TileSet::TILE_OFFSET_AXIS_HORIZONTAL) {
+ if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ } else {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 2, 3);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_LEFT_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_RIGHT_SIDE, 4, 5);
+ }
+ } else {
+ if (shape == TileSet::TILE_SHAPE_ISOMETRIC) {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
+ } else {
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_RIGHT_SIDE, 3, 4);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_SIDE, 4, 5);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_BOTTOM_LEFT_SIDE, 5, 0);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_LEFT_SIDE, 0, 1);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_SIDE, 1, 2);
+ DRAW_SIDE_IF_NEEDED(TileSet::CELL_NEIGHBOR_TOP_RIGHT_SIDE, 2, 3);
+ }
+ }
+ }
+ }
+#undef DRAW_SIDE_IF_NEEDED
+}
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
+PackedStringArray TileMap::get_configuration_warnings() const {
+ PackedStringArray warnings = Node::get_configuration_warnings();
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
+ // Retrieve the set of Z index values with a Y-sorted layer.
+ RBSet<int> y_sorted_z_index;
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ if (layers[layer].y_sort_enabled) {
+ y_sorted_z_index.insert(layers[layer].z_index);
+ }
+ }
- ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
- ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
+ // Check if we have a non-sorted layer in a Z-index with a Y-sorted layer.
+ for (int layer = 0; layer < (int)layers.size(); layer++) {
+ if (!layers[layer].y_sort_enabled && y_sorted_z_index.has(layers[layer].z_index)) {
+ warnings.push_back(RTR("A Y-sorted layer has the same Z-index value as a not Y-sorted layer.\nThis may lead to unwanted behaviors, as a layer that is not Y-sorted will be Y-sorted as a whole with tiles from Y-sorted layers."));
+ break;
+ }
+ }
- ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
- ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
+ return warnings;
+}
- ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
+void TileMap::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_tileset", "tileset"), &TileMap::set_tileset);
+ ClassDB::bind_method(D_METHOD("get_tileset"), &TileMap::get_tileset);
- ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose", "autotile_coord"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false), DEFVAL(Vector2()));
- ClassDB::bind_method(D_METHOD("set_cellv", "position", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("_set_celld", "position", "data"), &TileMap::_set_celld);
- ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
- ClassDB::bind_method(D_METHOD("get_cellv", "position"), &TileMap::get_cellv);
- ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
+ ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
+ ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("get_cell_autotile_coord", "x", "y"), &TileMap::get_cell_autotile_coord);
+ ClassDB::bind_method(D_METHOD("get_layers_count"), &TileMap::get_layers_count);
+ ClassDB::bind_method(D_METHOD("add_layer", "to_position"), &TileMap::add_layer);
+ ClassDB::bind_method(D_METHOD("move_layer", "layer", "to_position"), &TileMap::move_layer);
+ ClassDB::bind_method(D_METHOD("remove_layer", "layer"), &TileMap::remove_layer);
+ ClassDB::bind_method(D_METHOD("set_layer_name", "layer", "name"), &TileMap::set_layer_name);
+ ClassDB::bind_method(D_METHOD("get_layer_name", "layer"), &TileMap::get_layer_name);
+ ClassDB::bind_method(D_METHOD("set_layer_enabled", "layer", "enabled"), &TileMap::set_layer_enabled);
+ ClassDB::bind_method(D_METHOD("is_layer_enabled", "layer"), &TileMap::is_layer_enabled);
+ ClassDB::bind_method(D_METHOD("set_layer_modulate", "layer", "modulate"), &TileMap::set_layer_modulate);
+ ClassDB::bind_method(D_METHOD("get_layer_modulate", "layer"), &TileMap::get_layer_modulate);
+ ClassDB::bind_method(D_METHOD("set_layer_y_sort_enabled", "layer", "y_sort_enabled"), &TileMap::set_layer_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("is_layer_y_sort_enabled", "layer"), &TileMap::is_layer_y_sort_enabled);
+ ClassDB::bind_method(D_METHOD("set_layer_y_sort_origin", "layer", "y_sort_origin"), &TileMap::set_layer_y_sort_origin);
+ ClassDB::bind_method(D_METHOD("get_layer_y_sort_origin", "layer"), &TileMap::get_layer_y_sort_origin);
+ ClassDB::bind_method(D_METHOD("set_layer_z_index", "layer", "z_index"), &TileMap::set_layer_z_index);
+ ClassDB::bind_method(D_METHOD("get_layer_z_index", "layer"), &TileMap::get_layer_z_index);
+
+ ClassDB::bind_method(D_METHOD("set_collision_animatable", "enabled"), &TileMap::set_collision_animatable);
+ ClassDB::bind_method(D_METHOD("is_collision_animatable"), &TileMap::is_collision_animatable);
+ ClassDB::bind_method(D_METHOD("set_collision_visibility_mode", "collision_visibility_mode"), &TileMap::set_collision_visibility_mode);
+ ClassDB::bind_method(D_METHOD("get_collision_visibility_mode"), &TileMap::get_collision_visibility_mode);
+
+ ClassDB::bind_method(D_METHOD("set_navigation_visibility_mode", "navigation_visibility_mode"), &TileMap::set_navigation_visibility_mode);
+ ClassDB::bind_method(D_METHOD("get_navigation_visibility_mode"), &TileMap::get_navigation_visibility_mode);
+
+ ClassDB::bind_method(D_METHOD("set_cell", "layer", "coords", "source_id", "atlas_coords", "alternative_tile"), &TileMap::set_cell, DEFVAL(TileSet::INVALID_SOURCE), DEFVAL(TileSetSource::INVALID_ATLAS_COORDS), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("erase_cell", "layer", "coords"), &TileMap::erase_cell);
+ ClassDB::bind_method(D_METHOD("get_cell_source_id", "layer", "coords", "use_proxies"), &TileMap::get_cell_source_id, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_cell_atlas_coords", "layer", "coords", "use_proxies"), &TileMap::get_cell_atlas_coords, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_cell_alternative_tile", "layer", "coords", "use_proxies"), &TileMap::get_cell_alternative_tile, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_cell_tile_data", "layer", "coords", "use_proxies"), &TileMap::get_cell_tile_data, DEFVAL(false));
+
+ ClassDB::bind_method(D_METHOD("get_coords_for_body_rid", "body"), &TileMap::get_coords_for_body_rid);
+
+ ClassDB::bind_method(D_METHOD("get_pattern", "layer", "coords_array"), &TileMap::get_pattern);
+ ClassDB::bind_method(D_METHOD("map_pattern", "position_in_tilemap", "coords_in_pattern", "pattern"), &TileMap::map_pattern);
+ ClassDB::bind_method(D_METHOD("set_pattern", "layer", "position", "pattern"), &TileMap::set_pattern);
+
+ ClassDB::bind_method(D_METHOD("set_cells_terrain_connect", "layer", "cells", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_connect, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_cells_terrain_path", "layer", "path", "terrain_set", "terrain", "ignore_empty_terrains"), &TileMap::set_cells_terrain_path, DEFVAL(true));
ClassDB::bind_method(D_METHOD("fix_invalid_tiles"), &TileMap::fix_invalid_tiles);
+ ClassDB::bind_method(D_METHOD("clear_layer", "layer"), &TileMap::clear_layer);
ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
- ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_used_cells_by_index", "index"), &TileMap::get_used_cells_by_index);
+ ClassDB::bind_method(D_METHOD("force_update", "layer"), &TileMap::force_update, DEFVAL(-1));
+
+ ClassDB::bind_method(D_METHOD("get_surrounding_tiles", "coords"), &TileMap::get_surrounding_tiles);
+
+ ClassDB::bind_method(D_METHOD("get_used_cells", "layer"), &TileMap::get_used_cells);
ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world", "map_position", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("world_to_map", "world_position"), &TileMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_local", "map_position"), &TileMap::map_to_local);
+ ClassDB::bind_method(D_METHOD("local_to_map", "local_position"), &TileMap::local_to_map);
- ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
- ClassDB::bind_method(D_METHOD("update_dirty_quadrants"), &TileMap::update_dirty_quadrants);
+ ClassDB::bind_method(D_METHOD("get_neighbor_cell", "coords", "neighbor"), &TileMap::get_neighbor_cell);
- ClassDB::bind_method(D_METHOD("update_bitmask_area", "position"), &TileMap::update_bitmask_area);
- ClassDB::bind_method(D_METHOD("update_bitmask_region", "start", "end"), &TileMap::update_bitmask_region, DEFVAL(Vector2()), DEFVAL(Vector2()));
+ ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
+ ClassDB::bind_method(D_METHOD("_tile_set_changed_deferred_update"), &TileMap::_tile_set_changed_deferred_update);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
+ GDVIRTUAL_BIND(_use_tile_data_runtime_update, "layer", "coords");
+ GDVIRTUAL_BIND(_tile_data_runtime_update, "layer", "coords", "tile_data");
- ADD_GROUP("Cell", "cell_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
- ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled,Offset Negative X,Offset Negative Y"), "set_half_offset", "get_half_offset");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_enabled", "is_y_sort_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "compatibility_mode"), "set_compatibility_mode", "is_compatibility_mode_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered_textures"), "set_centered_textures", "is_centered_textures_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_clip_uv"), "set_clip_uv", "get_clip_uv");
-
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_parent", PROPERTY_HINT_NONE, ""), "set_collision_use_parent", "get_collision_use_parent");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
- ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
-
- ADD_GROUP("Occluder", "occluder_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
-
- ADD_PROPERTY_DEFAULT("format", FORMAT_1);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_animatable"), "set_collision_animatable", "is_collision_animatable");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_collision_visibility_mode", "get_collision_visibility_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "navigation_visibility_mode", PROPERTY_HINT_ENUM, "Default,Force Show,Force Hide"), "set_navigation_visibility_mode", "get_navigation_visibility_mode");
- ADD_SIGNAL(MethodInfo("settings_changed"));
+ ADD_ARRAY("layers", "layer_");
- BIND_CONSTANT(INVALID_CELL);
+ ADD_PROPERTY_DEFAULT("format", FORMAT_1);
- BIND_ENUM_CONSTANT(MODE_SQUARE);
- BIND_ENUM_CONSTANT(MODE_ISOMETRIC);
- BIND_ENUM_CONSTANT(MODE_CUSTOM);
+ ADD_SIGNAL(MethodInfo("changed"));
- BIND_ENUM_CONSTANT(HALF_OFFSET_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_Y);
- BIND_ENUM_CONSTANT(HALF_OFFSET_DISABLED);
- BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_X);
- BIND_ENUM_CONSTANT(HALF_OFFSET_NEGATIVE_Y);
+ BIND_ENUM_CONSTANT(VISIBILITY_MODE_DEFAULT);
+ BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_HIDE);
+ BIND_ENUM_CONSTANT(VISIBILITY_MODE_FORCE_SHOW);
+}
- BIND_ENUM_CONSTANT(TILE_ORIGIN_TOP_LEFT);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_CENTER);
- BIND_ENUM_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
+void TileMap::_tile_set_changed() {
+ emit_signal(SNAME("changed"));
+ _tile_set_changed_deferred_update_needed = true;
+ call_deferred(SNAME("_tile_set_changed_deferred_update"));
}
-void TileMap::_changed_callback(Object *p_changed, const char *p_prop) {
- if (tile_set.is_valid() && tile_set.ptr() == p_changed) {
- emit_signal("settings_changed");
+void TileMap::_tile_set_changed_deferred_update() {
+ if (_tile_set_changed_deferred_update_needed) {
+ _clear_internals();
+ _recreate_internals();
+ _tile_set_changed_deferred_update_needed = false;
}
}
TileMap::TileMap() {
- rect_cache_dirty = true;
- used_size_cache_dirty = true;
- pending_update = false;
- quadrant_order_dirty = false;
- quadrant_size = 16;
- cell_size = Size2(64, 64);
- custom_transform = Transform2D(64, 0, 0, 64, 0, 0);
- collision_layer = 1;
- collision_mask = 1;
- friction = 1;
- bounce = 0;
- mode = MODE_SQUARE;
- half_offset = HALF_OFFSET_DISABLED;
- use_parent = false;
- collision_parent = nullptr;
- use_kinematic = false;
- navigation = nullptr;
- use_y_sort = false;
- compatibility_mode = false;
- centered_textures = false;
- occluder_light_mask = 1;
- clip_uv = false;
- format = FORMAT_1; // Assume lowest possible format if none is present
-
- fp_adjust = 0.00001;
- tile_origin = TILE_ORIGIN_TOP_LEFT;
set_notify_transform(true);
set_notify_local_transform(false);
+
+ layers.resize(1);
}
TileMap::~TileMap() {
- if (tile_set.is_valid()) {
- tile_set->remove_change_receptor(this);
- }
-
- clear();
+ _clear_internals();
}