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Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r--scene/2d/tile_map.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index c8711f10ac..c4879cf065 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -315,6 +315,10 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
VisualServer::get_singleton()->canvas_item_set_parent( q.canvas_item, get_canvas_item() );
VisualServer::get_singleton()->canvas_item_set_transform( q.canvas_item, xform );
q.static_body=Physics2DServer::get_singleton()->body_create(Physics2DServer::BODY_MODE_STATIC);
+ Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer);
+ Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,friction);
+ Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
+
if (is_inside_scene()) {
xform = get_global_transform() * xform;
RID space = get_world_2d()->get_space();
@@ -545,6 +549,54 @@ Rect2 TileMap::get_item_rect() const {
return rect_cache;
}
+void TileMap::set_collision_layer_mask(uint32_t p_layer) {
+
+ collision_layer=p_layer;
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ Physics2DServer::get_singleton()->body_set_layer_mask(q.static_body,collision_layer);
+ }
+}
+
+void TileMap::set_collision_friction(float p_friction) {
+
+ friction=p_friction;
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
+ }
+
+}
+
+float TileMap::get_collision_friction() const{
+
+ return friction;
+}
+
+void TileMap::set_collision_bounce(float p_bounce){
+
+ bounce=p_bounce;
+ for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+
+ Quadrant &q=E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.static_body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
+ }
+
+}
+float TileMap::get_collision_bounce() const{
+
+ return bounce;
+}
+
+
+uint32_t TileMap::get_collision_layer_mask() const {
+
+ return collision_layer;
+}
+
+
void TileMap::_bind_methods() {
@@ -564,6 +616,14 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_center_y","enable"),&TileMap::set_center_y);
ObjectTypeDB::bind_method(_MD("get_center_y"),&TileMap::get_center_y);
+ ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask);
+ ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask);
+
+ ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction);
+ ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction);
+
+ ObjectTypeDB::bind_method(_MD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
+ ObjectTypeDB::bind_method(_MD("get_collision_bounce"),&TileMap::get_collision_bounce);
ObjectTypeDB::bind_method(_MD("set_cell","x","y","tile","flip_x","flip_y"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false));
ObjectTypeDB::bind_method(_MD("get_cell","x","y"),&TileMap::get_cell);
@@ -583,6 +643,9 @@ void TileMap::_bind_methods() {
ADD_PROPERTY( PropertyInfo(Variant::INT,"quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),_SCS("set_quadrant_size"),_SCS("get_quadrant_size"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),_SCS("set_tileset"),_SCS("get_tileset"));
ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction"));
+ ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce"));
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask"));
ADD_SIGNAL(MethodInfo("settings_changed"));
@@ -599,6 +662,9 @@ TileMap::TileMap() {
cell_size=64;
center_x=false;
center_y=false;
+ collision_layer=1;
+ friction=1;
+ bounce=0;
fp_adjust=0.01;
fp_adjust=0.01;