diff options
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r-- | scene/2d/tile_map.cpp | 12 |
1 files changed, 10 insertions, 2 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 12aa1afc45..13f1d258a8 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -1051,9 +1051,13 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); + LocalVector<int> body_shape_count; + body_shape_count.resize(q.bodies.size()); + // Clear shapes. for (int body_index = 0; body_index < q.bodies.size(); body_index++) { ps->body_clear_shapes(q.bodies[body_index]); + body_shape_count[body_index] = 0; // Position the bodies. Transform2D xform; @@ -1078,6 +1082,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); for (int body_index = 0; body_index < q.bodies.size(); body_index++) { + int &body_shape_index = body_shape_count[body_index]; + // Add the shapes again. for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) { bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index); @@ -1091,8 +1097,10 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r // Add decomposed convex shapes. Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index); ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform); - ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get()); - ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin); + ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get()); + ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin); + + ++body_shape_index; } } } |