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-rw-r--r--scene/2d/tile_map.cpp923
1 files changed, 432 insertions, 491 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index f89a72e1b9..02b41fbd0c 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -28,11 +28,9 @@
/*************************************************************************/
#include "tile_map.h"
#include "io/marshalls.h"
-#include "servers/physics_2d_server.h"
#include "method_bind_ext.inc"
#include "os/os.h"
-
-
+#include "servers/physics_2d_server.h"
int TileMap::_get_quadrant_size() const {
@@ -44,51 +42,49 @@ int TileMap::_get_quadrant_size() const {
void TileMap::_notification(int p_what) {
- switch(p_what) {
+ switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- Node2D *c=this;
- while(c) {
+ Node2D *c = this;
+ while (c) {
- navigation=c->cast_to<Navigation2D>();
+ navigation = c->cast_to<Navigation2D>();
if (navigation) {
break;
}
- c=c->get_parent()->cast_to<Node2D>();
+ c = c->get_parent()->cast_to<Node2D>();
}
- pending_update=true;
+ pending_update = true;
_update_dirty_quadrants();
RID space = get_world_2d()->get_space();
_update_quadrant_transform();
_update_quadrant_space(space);
-
} break;
case NOTIFICATION_EXIT_TREE: {
_update_quadrant_space(RID());
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q=E->get();
+ Quadrant &q = E->get();
if (navigation) {
- for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
navigation->navpoly_remove(E->get().id);
}
q.navpoly_ids.clear();
}
- for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
VS::get_singleton()->free(E->get().id);
}
q.occluder_instances.clear();
}
- navigation=NULL;
-
+ navigation = NULL;
} break;
case NOTIFICATION_TRANSFORM_CHANGED: {
@@ -100,12 +96,12 @@ void TileMap::_notification(int p_what) {
}
}
-void TileMap::_update_quadrant_space(const RID& p_space) {
+void TileMap::_update_quadrant_space(const RID &p_space) {
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_space(q.body,p_space);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_space(q.body, p_space);
}
}
@@ -120,43 +116,42 @@ void TileMap::_update_quadrant_transform() {
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q=E->get();
+ Quadrant &q = E->get();
Transform2D xform;
- xform.set_origin( q.pos );
+ xform.set_origin(q.pos);
xform = global_transform * xform;
- Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
+ Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
if (navigation) {
- for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
- navigation->navpoly_set_transform(E->get().id,nav_rel * E->get().xform);
+ navigation->navpoly_set_transform(E->get().id, nav_rel * E->get().xform);
}
}
- for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
- VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id,global_transform * E->get().xform);
+ for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
+ VS::get_singleton()->canvas_light_occluder_set_transform(E->get().id, global_transform * E->get().xform);
}
}
}
-void TileMap::set_tileset(const Ref<TileSet>& p_tileset) {
+void TileMap::set_tileset(const Ref<TileSet> &p_tileset) {
if (tile_set.is_valid())
- tile_set->disconnect("changed",this,"_recreate_quadrants");
+ tile_set->disconnect("changed", this, "_recreate_quadrants");
_clear_quadrants();
- tile_set=p_tileset;
+ tile_set = p_tileset;
if (tile_set.is_valid())
- tile_set->connect("changed",this,"_recreate_quadrants");
+ tile_set->connect("changed", this, "_recreate_quadrants");
else
clear();
_recreate_quadrants();
emit_signal("settings_changed");
-
}
Ref<TileSet> TileMap::get_tileset() const {
@@ -166,14 +161,12 @@ Ref<TileSet> TileMap::get_tileset() const {
void TileMap::set_cell_size(Size2 p_size) {
- ERR_FAIL_COND(p_size.x<1 || p_size.y<1);
+ ERR_FAIL_COND(p_size.x < 1 || p_size.y < 1);
_clear_quadrants();
- cell_size=p_size;
+ cell_size = p_size;
_recreate_quadrants();
emit_signal("settings_changed");
-
-
}
Size2 TileMap::get_cell_size() const {
@@ -181,13 +174,12 @@ Size2 TileMap::get_cell_size() const {
}
void TileMap::set_quadrant_size(int p_size) {
- ERR_FAIL_COND(p_size<1);
+ ERR_FAIL_COND(p_size < 1);
_clear_quadrants();
- quadrant_size=p_size;
+ quadrant_size = p_size;
_recreate_quadrants();
emit_signal("settings_changed");
-
}
int TileMap::get_quadrant_size() const {
@@ -196,11 +188,9 @@ int TileMap::get_quadrant_size() const {
void TileMap::set_center_x(bool p_enable) {
- center_x=p_enable;
+ center_x = p_enable;
_recreate_quadrants();
emit_signal("settings_changed");
-
-
}
bool TileMap::get_center_x() const {
@@ -208,24 +198,22 @@ bool TileMap::get_center_x() const {
}
void TileMap::set_center_y(bool p_enable) {
- center_y=p_enable;
+ center_y = p_enable;
_recreate_quadrants();
emit_signal("settings_changed");
-
}
bool TileMap::get_center_y() const {
return center_y;
}
-void TileMap::_fix_cell_transform(Transform2D& xform,const Cell& p_cell, const Vector2& p_offset, const Size2 &p_sc) {
+void TileMap::_fix_cell_transform(Transform2D &xform, const Cell &p_cell, const Vector2 &p_offset, const Size2 &p_sc) {
- Size2 s=p_sc;
+ Size2 s = p_sc;
Vector2 offset = p_offset;
-
- if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT)
- offset.y+=cell_size.y;
+ if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
+ offset.y += cell_size.y;
if (s.y > s.x) {
if ((p_cell.flip_h && (p_cell.flip_v || p_cell.transpose)) || (p_cell.flip_v && !p_cell.transpose))
@@ -242,26 +230,25 @@ void TileMap::_fix_cell_transform(Transform2D& xform,const Cell& p_cell, const V
SWAP(s.x, s.y);
}
if (p_cell.flip_h) {
- xform.elements[0].x=-xform.elements[0].x;
- xform.elements[1].x=-xform.elements[1].x;
- if (tile_origin==TILE_ORIGIN_TOP_LEFT || tile_origin==TILE_ORIGIN_BOTTOM_LEFT)
- offset.x=s.x-offset.x;
+ xform.elements[0].x = -xform.elements[0].x;
+ xform.elements[1].x = -xform.elements[1].x;
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT || tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
+ offset.x = s.x - offset.x;
}
if (p_cell.flip_v) {
- xform.elements[0].y=-xform.elements[0].y;
- xform.elements[1].y=-xform.elements[1].y;
- if (tile_origin==TILE_ORIGIN_TOP_LEFT)
- offset.y=s.y-offset.y;
- else if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT) {
- if(p_cell.transpose)
- offset.y+=s.y;
+ xform.elements[0].y = -xform.elements[0].y;
+ xform.elements[1].y = -xform.elements[1].y;
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT)
+ offset.y = s.y - offset.y;
+ else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+ if (p_cell.transpose)
+ offset.y += s.y;
else
- offset.y-=s.y;
+ offset.y -= s.y;
}
}
- xform.elements[2].x+=offset.x;
- xform.elements[2].y+=offset.y;
-
+ xform.elements[2].x += offset.x;
+ xform.elements[2].y += offset.y;
}
void TileMap::_update_dirty_quadrants() {
@@ -276,26 +263,26 @@ void TileMap::_update_dirty_quadrants() {
VisualServer *vs = VisualServer::get_singleton();
Physics2DServer *ps = Physics2DServer::get_singleton();
Vector2 tofs = get_cell_draw_offset();
- Vector2 tcenter = cell_size/2;
+ Vector2 tcenter = cell_size / 2;
Transform2D nav_rel;
if (navigation)
nav_rel = get_relative_transform_to_parent(navigation);
Vector2 qofs;
- SceneTree *st=SceneTree::get_singleton();
+ SceneTree *st = SceneTree::get_singleton();
Color debug_collision_color;
bool debug_shapes = st && st->is_debugging_collisions_hint();
if (debug_shapes) {
- debug_collision_color=st->get_debug_collisions_color();
+ debug_collision_color = st->get_debug_collisions_color();
}
while (dirty_quadrant_list.first()) {
Quadrant &q = *dirty_quadrant_list.first()->self();
- for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
+ for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
vs->free(E->get());
}
@@ -303,17 +290,17 @@ void TileMap::_update_dirty_quadrants() {
q.canvas_items.clear();
ps->body_clear_shapes(q.body);
- int shape_idx=0;
+ int shape_idx = 0;
if (navigation) {
- for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
navigation->navpoly_remove(E->get().id);
}
q.navpoly_ids.clear();
}
- for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
VS::get_singleton()->free(E->get().id);
}
q.occluder_instances.clear();
@@ -321,10 +308,10 @@ void TileMap::_update_dirty_quadrants() {
RID prev_canvas_item;
RID prev_debug_canvas_item;
- for(int i=0;i<q.cells.size();i++) {
+ for (int i = 0; i < q.cells.size(); i++) {
- Map<PosKey,Cell>::Element *E=tile_map.find( q.cells[i] );
- Cell &c=E->get();
+ Map<PosKey, Cell>::Element *E = tile_map.find(q.cells[i]);
+ Cell &c = E->get();
//moment of truth
if (!tile_set->has_tile(c.id))
continue;
@@ -342,57 +329,55 @@ void TileMap::_update_dirty_quadrants() {
RID canvas_item;
RID debug_canvas_item;
- if (prev_canvas_item==RID() || prev_material!=mat) {
+ if (prev_canvas_item == RID() || prev_material != mat) {
- canvas_item=vs->canvas_item_create();
+ canvas_item = vs->canvas_item_create();
if (mat.is_valid())
- vs->canvas_item_set_material(canvas_item,mat->get_rid());
- vs->canvas_item_set_parent( canvas_item, get_canvas_item() );
+ vs->canvas_item_set_material(canvas_item, mat->get_rid());
+ vs->canvas_item_set_parent(canvas_item, get_canvas_item());
Transform2D xform;
- xform.set_origin( q.pos );
- vs->canvas_item_set_transform( canvas_item, xform );
- vs->canvas_item_set_light_mask(canvas_item,get_light_mask());
+ xform.set_origin(q.pos);
+ vs->canvas_item_set_transform(canvas_item, xform);
+ vs->canvas_item_set_light_mask(canvas_item, get_light_mask());
q.canvas_items.push_back(canvas_item);
if (debug_shapes) {
- debug_canvas_item=vs->canvas_item_create();
- vs->canvas_item_set_parent( debug_canvas_item, canvas_item );
- vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item,false);
- vs->canvas_item_set_z(debug_canvas_item,VS::CANVAS_ITEM_Z_MAX-1);
+ debug_canvas_item = vs->canvas_item_create();
+ vs->canvas_item_set_parent(debug_canvas_item, canvas_item);
+ vs->canvas_item_set_z_as_relative_to_parent(debug_canvas_item, false);
+ vs->canvas_item_set_z(debug_canvas_item, VS::CANVAS_ITEM_Z_MAX - 1);
q.canvas_items.push_back(debug_canvas_item);
- prev_debug_canvas_item=debug_canvas_item;
+ prev_debug_canvas_item = debug_canvas_item;
}
- prev_canvas_item=canvas_item;
- prev_material=mat;
+ prev_canvas_item = canvas_item;
+ prev_material = mat;
} else {
- canvas_item=prev_canvas_item;
+ canvas_item = prev_canvas_item;
if (debug_shapes) {
- debug_canvas_item=prev_debug_canvas_item;
+ debug_canvas_item = prev_debug_canvas_item;
}
}
-
-
Rect2 r = tile_set->tile_get_region(c.id);
Size2 s = tex->get_size();
- if (r==Rect2())
+ if (r == Rect2())
s = tex->get_size();
else {
s = r.size;
- r.pos.x+=fp_adjust;
- r.pos.y+=fp_adjust;
- r.size.x-=fp_adjust*2.0;
- r.size.y-=fp_adjust*2.0;
+ r.pos.x += fp_adjust;
+ r.pos.y += fp_adjust;
+ r.size.x -= fp_adjust * 2.0;
+ r.size.y -= fp_adjust * 2.0;
}
Rect2 rect;
- rect.pos=offset.floor();
- rect.size=s;
+ rect.pos = offset.floor();
+ rect.size = s;
if (rect.size.y > rect.size.x) {
if ((c.flip_h && (c.flip_v || c.transpose)) || (c.flip_v && !c.transpose))
@@ -402,75 +387,72 @@ void TileMap::_update_dirty_quadrants() {
tile_ofs.x += rect.size.x - rect.size.y;
}
- /* rect.size.x+=fp_adjust;
+ /* rect.size.x+=fp_adjust;
rect.size.y+=fp_adjust;*/
if (c.transpose)
SWAP(tile_ofs.x, tile_ofs.y);
if (c.flip_h) {
- rect.size.x=-rect.size.x;
- tile_ofs.x=-tile_ofs.x;
+ rect.size.x = -rect.size.x;
+ tile_ofs.x = -tile_ofs.x;
}
if (c.flip_v) {
- rect.size.y=-rect.size.y;
- tile_ofs.y=-tile_ofs.y;
+ rect.size.y = -rect.size.y;
+ tile_ofs.y = -tile_ofs.y;
}
Vector2 center_ofs;
- if (tile_origin==TILE_ORIGIN_TOP_LEFT) {
- rect.pos+=tile_ofs;
-
- } else if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT) {
-
- rect.pos+=tile_ofs;
-
- if(c.transpose)
- {
- if(c.flip_h)
- rect.pos.x-=cell_size.x;
+ if (tile_origin == TILE_ORIGIN_TOP_LEFT) {
+ rect.pos += tile_ofs;
+
+ } else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT) {
+
+ rect.pos += tile_ofs;
+
+ if (c.transpose) {
+ if (c.flip_h)
+ rect.pos.x -= cell_size.x;
else
- rect.pos.x+=cell_size.x;
+ rect.pos.x += cell_size.x;
} else {
- if(c.flip_v)
- rect.pos.y-=cell_size.y;
+ if (c.flip_v)
+ rect.pos.y -= cell_size.y;
else
- rect.pos.y+=cell_size.y;
+ rect.pos.y += cell_size.y;
}
-
- } else if (tile_origin==TILE_ORIGIN_CENTER) {
- rect.pos+=tcenter;
- Vector2 center = (s/2) - tile_ofs;
- center_ofs=tcenter-(s/2);
+ } else if (tile_origin == TILE_ORIGIN_CENTER) {
+ rect.pos += tcenter;
+
+ Vector2 center = (s / 2) - tile_ofs;
+ center_ofs = tcenter - (s / 2);
if (c.flip_h)
- rect.pos.x-=s.x-center.x;
+ rect.pos.x -= s.x - center.x;
else
- rect.pos.x-=center.x;
+ rect.pos.x -= center.x;
if (c.flip_v)
- rect.pos.y-=s.y-center.y;
+ rect.pos.y -= s.y - center.y;
else
- rect.pos.y-=center.y;
+ rect.pos.y -= center.y;
}
-
Color modulate = tile_set->tile_get_modulate(c.id);
Color self_modulate = get_self_modulate();
- modulate = Color(modulate.r*self_modulate.r, modulate.g*self_modulate.g,
- modulate.b*self_modulate.b, modulate.a*self_modulate.a);
- if (r==Rect2()) {
- tex->draw_rect(canvas_item,rect,false,modulate,c.transpose);
+ modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
+ modulate.b * self_modulate.b, modulate.a * self_modulate.a);
+ if (r == Rect2()) {
+ tex->draw_rect(canvas_item, rect, false, modulate, c.transpose);
} else {
- tex->draw_rect_region(canvas_item,rect,r,modulate,c.transpose);
+ tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose);
}
- Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
-
+ Vector<Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
- for(int i=0;i<shapes.size();i++) {
+ for (int i = 0; i < shapes.size(); i++) {
Ref<Shape2D> shape = shapes[i];
if (shape.is_valid()) {
@@ -479,21 +461,19 @@ void TileMap::_update_dirty_quadrants() {
Transform2D xform;
xform.set_origin(offset.floor());
- _fix_cell_transform(xform,c,shape_ofs+center_ofs,s);
+ _fix_cell_transform(xform, c, shape_ofs + center_ofs, s);
if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item,xform);
- shape->draw(debug_canvas_item,debug_collision_color);
-
+ vs->canvas_item_add_set_transform(debug_canvas_item, xform);
+ shape->draw(debug_canvas_item, debug_collision_color);
}
- ps->body_add_shape(q.body,shape->get_rid(),xform);
- ps->body_set_shape_metadata(q.body,shape_idx++,Vector2(E->key().x,E->key().y));
-
+ ps->body_add_shape(q.body, shape->get_rid(), xform);
+ ps->body_set_shape_metadata(q.body, shape_idx++, Vector2(E->key().x, E->key().y));
}
}
if (debug_canvas_item.is_valid()) {
- vs->canvas_item_add_set_transform(debug_canvas_item,Transform2D());
+ vs->canvas_item_add_set_transform(debug_canvas_item, Transform2D());
}
if (navigation) {
@@ -501,145 +481,134 @@ void TileMap::_update_dirty_quadrants() {
if (navpoly.is_valid()) {
Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id);
Transform2D xform;
- xform.set_origin(offset.floor()+q.pos);
- _fix_cell_transform(xform,c,npoly_ofs+center_ofs,s);
+ xform.set_origin(offset.floor() + q.pos);
+ _fix_cell_transform(xform, c, npoly_ofs + center_ofs, s);
-
- int pid = navigation->navpoly_create(navpoly,nav_rel * xform);
+ int pid = navigation->navpoly_create(navpoly, nav_rel * xform);
Quadrant::NavPoly np;
- np.id=pid;
- np.xform=xform;
- q.navpoly_ids[E->key()]=np;
+ np.id = pid;
+ np.xform = xform;
+ q.navpoly_ids[E->key()] = np;
}
}
-
- Ref<OccluderPolygon2D> occluder=tile_set->tile_get_light_occluder(c.id);
+ Ref<OccluderPolygon2D> occluder = tile_set->tile_get_light_occluder(c.id);
if (occluder.is_valid()) {
Vector2 occluder_ofs = tile_set->tile_get_occluder_offset(c.id);
Transform2D xform;
- xform.set_origin(offset.floor()+q.pos);
- _fix_cell_transform(xform,c,occluder_ofs+center_ofs,s);
+ xform.set_origin(offset.floor() + q.pos);
+ _fix_cell_transform(xform, c, occluder_ofs + center_ofs, s);
RID orid = VS::get_singleton()->canvas_light_occluder_create();
- VS::get_singleton()->canvas_light_occluder_set_transform(orid,get_global_transform() * xform);
- VS::get_singleton()->canvas_light_occluder_set_polygon(orid,occluder->get_rid());
- VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid,get_canvas());
- VS::get_singleton()->canvas_light_occluder_set_light_mask(orid,occluder_light_mask);
+ VS::get_singleton()->canvas_light_occluder_set_transform(orid, get_global_transform() * xform);
+ VS::get_singleton()->canvas_light_occluder_set_polygon(orid, occluder->get_rid());
+ VS::get_singleton()->canvas_light_occluder_attach_to_canvas(orid, get_canvas());
+ VS::get_singleton()->canvas_light_occluder_set_light_mask(orid, occluder_light_mask);
Quadrant::Occluder oc;
- oc.xform=xform;
- oc.id=orid;
- q.occluder_instances[E->key()]=oc;
+ oc.xform = xform;
+ oc.id = orid;
+ q.occluder_instances[E->key()] = oc;
}
}
- dirty_quadrant_list.remove( dirty_quadrant_list.first() );
- quadrant_order_dirty=true;
+ dirty_quadrant_list.remove(dirty_quadrant_list.first());
+ quadrant_order_dirty = true;
}
-
-
- pending_update=false;
+ pending_update = false;
if (quadrant_order_dirty) {
- int index=-0x80000000; //always must be drawn below children
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+ int index = -0x80000000; //always must be drawn below children
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q=E->get();
- for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
+ Quadrant &q = E->get();
+ for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
- VS::get_singleton()->canvas_item_set_draw_index(E->get(),index++);
+ VS::get_singleton()->canvas_item_set_draw_index(E->get(), index++);
}
}
- quadrant_order_dirty=false;
+ quadrant_order_dirty = false;
}
_recompute_rect_cache();
-
}
void TileMap::_recompute_rect_cache() {
-
#ifdef DEBUG_ENABLED
if (!rect_cache_dirty)
return;
Rect2 r_total;
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
-
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
Rect2 r;
- r.pos=_map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size());
- r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()) );
- r.expand_to( _map_to_world(E->key().x*_get_quadrant_size()+_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) );
- r.expand_to( _map_to_world(E->key().x*_get_quadrant_size(), E->key().y*_get_quadrant_size()+_get_quadrant_size()) );
- if (E==quadrant_map.front())
- r_total=r;
+ r.pos = _map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size());
+ r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size()));
+ r.expand_to(_map_to_world(E->key().x * _get_quadrant_size() + _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
+ r.expand_to(_map_to_world(E->key().x * _get_quadrant_size(), E->key().y * _get_quadrant_size() + _get_quadrant_size()));
+ if (E == quadrant_map.front())
+ r_total = r;
else
- r_total=r_total.merge(r);
-
+ r_total = r_total.merge(r);
}
- if (r_total==Rect2()) {
- rect_cache=Rect2(-10,-10,20,20);
+ if (r_total == Rect2()) {
+ rect_cache = Rect2(-10, -10, 20, 20);
} else {
- rect_cache=r_total.grow(MAX(cell_size.x,cell_size.y)*_get_quadrant_size());
+ rect_cache = r_total.grow(MAX(cell_size.x, cell_size.y) * _get_quadrant_size());
}
item_rect_changed();
- rect_cache_dirty=false;
+ rect_cache_dirty = false;
#endif
-
-
}
-Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey& p_qk) {
+Map<TileMap::PosKey, TileMap::Quadrant>::Element *TileMap::_create_quadrant(const PosKey &p_qk) {
Transform2D xform;
//xform.set_origin(Point2(p_qk.x,p_qk.y)*cell_size*quadrant_size);
Quadrant q;
- q.pos = _map_to_world(p_qk.x*_get_quadrant_size(),p_qk.y*_get_quadrant_size());
- q.pos+=get_cell_draw_offset();
- if (tile_origin==TILE_ORIGIN_CENTER)
- q.pos+=cell_size/2;
- else if (tile_origin==TILE_ORIGIN_BOTTOM_LEFT)
- q.pos.y+=cell_size.y;
-
-
- xform.set_origin( q.pos );
+ q.pos = _map_to_world(p_qk.x * _get_quadrant_size(), p_qk.y * _get_quadrant_size());
+ q.pos += get_cell_draw_offset();
+ if (tile_origin == TILE_ORIGIN_CENTER)
+ q.pos += cell_size / 2;
+ else if (tile_origin == TILE_ORIGIN_BOTTOM_LEFT)
+ q.pos.y += cell_size.y;
+
+ xform.set_origin(q.pos);
//q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
- q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
- Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
- Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
- Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
- Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction);
- Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce);
+ q.body = Physics2DServer::get_singleton()->body_create(use_kinematic ? Physics2DServer::BODY_MODE_KINEMATIC : Physics2DServer::BODY_MODE_STATIC);
+ Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body, get_instance_ID());
+ Physics2DServer::get_singleton()->body_set_layer_mask(q.body, collision_layer);
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, friction);
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, bounce);
if (is_inside_tree()) {
xform = get_global_transform() * xform;
RID space = get_world_2d()->get_space();
- Physics2DServer::get_singleton()->body_set_space(q.body,space);
+ Physics2DServer::get_singleton()->body_set_space(q.body, space);
}
- Physics2DServer::get_singleton()->body_set_state(q.body,Physics2DServer::BODY_STATE_TRANSFORM,xform);
+ Physics2DServer::get_singleton()->body_set_state(q.body, Physics2DServer::BODY_STATE_TRANSFORM, xform);
- rect_cache_dirty=true;
- quadrant_order_dirty=true;
- return quadrant_map.insert(p_qk,q);
+ rect_cache_dirty = true;
+ quadrant_order_dirty = true;
+ return quadrant_map.insert(p_qk, q);
}
-void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) {
+void TileMap::_erase_quadrant(Map<PosKey, Quadrant>::Element *Q) {
- Quadrant &q=Q->get();
+ Quadrant &q = Q->get();
Physics2DServer::get_singleton()->free(q.body);
- for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) {
+ for (List<RID>::Element *E = q.canvas_items.front(); E; E = E->next()) {
VisualServer::get_singleton()->free(E->get());
}
@@ -648,58 +617,58 @@ void TileMap::_erase_quadrant(Map<PosKey,Quadrant>::Element *Q) {
dirty_quadrant_list.remove(&q.dirty_list);
if (navigation) {
- for(Map<PosKey,Quadrant::NavPoly>::Element *E=q.navpoly_ids.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant::NavPoly>::Element *E = q.navpoly_ids.front(); E; E = E->next()) {
navigation->navpoly_remove(E->get().id);
}
q.navpoly_ids.clear();
}
- for(Map<PosKey,Quadrant::Occluder>::Element *E=q.occluder_instances.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant::Occluder>::Element *E = q.occluder_instances.front(); E; E = E->next()) {
VS::get_singleton()->free(E->get().id);
}
q.occluder_instances.clear();
quadrant_map.erase(Q);
- rect_cache_dirty=true;
+ rect_cache_dirty = true;
}
-void TileMap::_make_quadrant_dirty(Map<PosKey,Quadrant>::Element *Q) {
+void TileMap::_make_quadrant_dirty(Map<PosKey, Quadrant>::Element *Q) {
- Quadrant &q=Q->get();
+ Quadrant &q = Q->get();
if (!q.dirty_list.in_list())
dirty_quadrant_list.add(&q.dirty_list);
if (pending_update)
return;
- pending_update=true;
+ pending_update = true;
if (!is_inside_tree())
return;
call_deferred("_update_dirty_quadrants");
}
-void TileMap::set_cellv(const Vector2& p_pos,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) {
+void TileMap::set_cellv(const Vector2 &p_pos, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
- set_cell(p_pos.x,p_pos.y,p_tile,p_flip_x,p_flip_y,p_transpose);
+ set_cell(p_pos.x, p_pos.y, p_tile, p_flip_x, p_flip_y, p_transpose);
}
-void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bool p_transpose) {
+void TileMap::set_cell(int p_x, int p_y, int p_tile, bool p_flip_x, bool p_flip_y, bool p_transpose) {
- PosKey pk(p_x,p_y);
+ PosKey pk(p_x, p_y);
- Map<PosKey,Cell>::Element *E=tile_map.find(pk);
- if (!E && p_tile==INVALID_CELL)
+ Map<PosKey, Cell>::Element *E = tile_map.find(pk);
+ if (!E && p_tile == INVALID_CELL)
return; //nothing to do
- PosKey qk(p_x/_get_quadrant_size(),p_y/_get_quadrant_size());
- if (p_tile==INVALID_CELL) {
+ PosKey qk(p_x / _get_quadrant_size(), p_y / _get_quadrant_size());
+ if (p_tile == INVALID_CELL) {
//erase existing
tile_map.erase(pk);
- Map<PosKey,Quadrant>::Element *Q = quadrant_map.find(qk);
+ Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
ERR_FAIL_COND(!Q);
- Quadrant &q=Q->get();
+ Quadrant &q = Q->get();
q.cells.erase(pk);
- if (q.cells.size()==0)
+ if (q.cells.size() == 0)
_erase_quadrant(Q);
else
_make_quadrant_dirty(Q);
@@ -707,79 +676,75 @@ void TileMap::set_cell(int p_x,int p_y,int p_tile,bool p_flip_x,bool p_flip_y,bo
return;
}
- Map<PosKey,Quadrant>::Element *Q = quadrant_map.find(qk);
+ Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!E) {
- E=tile_map.insert(pk,Cell());
+ E = tile_map.insert(pk, Cell());
if (!Q) {
- Q=_create_quadrant(qk);
+ Q = _create_quadrant(qk);
}
- Quadrant &q=Q->get();
+ Quadrant &q = Q->get();
q.cells.insert(pk);
} else {
ERR_FAIL_COND(!Q); // quadrant should exist...
- if (E->get().id==p_tile && E->get().flip_h==p_flip_x && E->get().flip_v==p_flip_y && E->get().transpose==p_transpose)
+ if (E->get().id == p_tile && E->get().flip_h == p_flip_x && E->get().flip_v == p_flip_y && E->get().transpose == p_transpose)
return; //nothing changed
-
}
-
Cell &c = E->get();
- c.id=p_tile;
- c.flip_h=p_flip_x;
- c.flip_v=p_flip_y;
- c.transpose=p_transpose;
+ c.id = p_tile;
+ c.flip_h = p_flip_x;
+ c.flip_v = p_flip_y;
+ c.transpose = p_transpose;
_make_quadrant_dirty(Q);
- used_size_cache_dirty=true;
-
+ used_size_cache_dirty = true;
}
-int TileMap::get_cellv(const Vector2& p_pos) const {
- return get_cell(p_pos.x,p_pos.y);
+int TileMap::get_cellv(const Vector2 &p_pos) const {
+ return get_cell(p_pos.x, p_pos.y);
}
-int TileMap::get_cell(int p_x,int p_y) const {
+int TileMap::get_cell(int p_x, int p_y) const {
- PosKey pk(p_x,p_y);
+ PosKey pk(p_x, p_y);
- const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+ const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
return INVALID_CELL;
return E->get().id;
-
}
-bool TileMap::is_cell_x_flipped(int p_x,int p_y) const {
+bool TileMap::is_cell_x_flipped(int p_x, int p_y) const {
- PosKey pk(p_x,p_y);
+ PosKey pk(p_x, p_y);
- const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+ const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
return false;
return E->get().flip_h;
}
-bool TileMap::is_cell_y_flipped(int p_x,int p_y) const {
+bool TileMap::is_cell_y_flipped(int p_x, int p_y) const {
- PosKey pk(p_x,p_y);
+ PosKey pk(p_x, p_y);
- const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+ const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
return false;
return E->get().flip_v;
}
-bool TileMap::is_cell_transposed(int p_x,int p_y) const {
+bool TileMap::is_cell_transposed(int p_x, int p_y) const {
- PosKey pk(p_x,p_y);
+ PosKey pk(p_x, p_y);
- const Map<PosKey,Cell>::Element *E=tile_map.find(pk);
+ const Map<PosKey, Cell>::Element *E = tile_map.find(pk);
if (!E)
return false;
@@ -787,34 +752,29 @@ bool TileMap::is_cell_transposed(int p_x,int p_y) const {
return E->get().transpose;
}
-
void TileMap::_recreate_quadrants() {
_clear_quadrants();
- for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
+ for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- PosKey qk(E->key().x/_get_quadrant_size(),E->key().y/_get_quadrant_size());
+ PosKey qk(E->key().x / _get_quadrant_size(), E->key().y / _get_quadrant_size());
- Map<PosKey,Quadrant>::Element *Q=quadrant_map.find(qk);
+ Map<PosKey, Quadrant>::Element *Q = quadrant_map.find(qk);
if (!Q) {
- Q=_create_quadrant(qk);
+ Q = _create_quadrant(qk);
dirty_quadrant_list.add(&Q->get().dirty_list);
}
Q->get().cells.insert(E->key());
_make_quadrant_dirty(Q);
}
-
-
-
}
-
void TileMap::_clear_quadrants() {
while (quadrant_map.size()) {
- _erase_quadrant( quadrant_map.front() );
+ _erase_quadrant(quadrant_map.front());
}
}
@@ -822,107 +782,101 @@ void TileMap::clear() {
_clear_quadrants();
tile_map.clear();
- used_size_cache_dirty=true;
+ used_size_cache_dirty = true;
}
-void TileMap::_set_tile_data(const PoolVector<int>& p_data) {
+void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
- int c=p_data.size();
+ int c = p_data.size();
PoolVector<int>::Read r = p_data.read();
+ for (int i = 0; i < c; i += 2) {
- for(int i=0;i<c;i+=2) {
-
- const uint8_t *ptr=(const uint8_t*)&r[i];
+ const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[8];
- for(int j=0;j<8;j++)
- local[j]=ptr[j];
+ for (int j = 0; j < 8; j++)
+ local[j] = ptr[j];
#ifdef BIG_ENDIAN_ENABLED
-
- SWAP(local[0],local[3]);
- SWAP(local[1],local[2]);
- SWAP(local[4],local[7]);
- SWAP(local[5],local[6]);
+ SWAP(local[0], local[3]);
+ SWAP(local[1], local[2]);
+ SWAP(local[4], local[7]);
+ SWAP(local[5], local[6]);
#endif
int16_t x = decode_uint16(&local[0]);
int16_t y = decode_uint16(&local[2]);
uint32_t v = decode_uint32(&local[4]);
- bool flip_h = v&(1<<29);
- bool flip_v = v&(1<<30);
- bool transpose = v&(1<<31);
- v&=(1<<29)-1;
+ bool flip_h = v & (1 << 29);
+ bool flip_v = v & (1 << 30);
+ bool transpose = v & (1 << 31);
+ v &= (1 << 29) - 1;
/*
if (x<-20 || y <-20 || x>4000 || y>4000)
continue;
*/
- set_cell(x,y,v,flip_h,flip_v,transpose);
-
+ set_cell(x, y, v, flip_h, flip_v, transpose);
}
-
}
PoolVector<int> TileMap::_get_tile_data() const {
PoolVector<int> data;
- data.resize(tile_map.size()*2);
+ data.resize(tile_map.size() * 2);
PoolVector<int>::Write w = data.write();
- int idx=0;
- for(const Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
+ int idx = 0;
+ for (const Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- uint8_t *ptr = (uint8_t*)&w[idx];
- encode_uint16(E->key().x,&ptr[0]);
- encode_uint16(E->key().y,&ptr[2]);
+ uint8_t *ptr = (uint8_t *)&w[idx];
+ encode_uint16(E->key().x, &ptr[0]);
+ encode_uint16(E->key().y, &ptr[2]);
uint32_t val = E->get().id;
if (E->get().flip_h)
- val|=(1<<29);
+ val |= (1 << 29);
if (E->get().flip_v)
- val|=(1<<30);
+ val |= (1 << 30);
if (E->get().transpose)
- val|=(1<<31);
+ val |= (1 << 31);
- encode_uint32(val,&ptr[4]);
- idx+=2;
+ encode_uint32(val, &ptr[4]);
+ idx += 2;
}
-
w = PoolVector<int>::Write();
return data;
-
}
Rect2 TileMap::get_item_rect() const {
- const_cast<TileMap*>(this)->_update_dirty_quadrants();
+ const_cast<TileMap *>(this)->_update_dirty_quadrants();
return rect_cache;
}
void TileMap::set_collision_layer(uint32_t p_layer) {
- collision_layer=p_layer;
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+ collision_layer = p_layer;
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_layer_mask(q.body, collision_layer);
}
}
void TileMap::set_collision_mask(uint32_t p_mask) {
- collision_mask=p_mask;
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+ collision_mask = p_mask;
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_collision_mask(q.body, collision_mask);
}
}
-bool TileMap::get_collision_use_kinematic() const{
+bool TileMap::get_collision_use_kinematic() const {
return use_kinematic;
}
@@ -930,42 +884,39 @@ bool TileMap::get_collision_use_kinematic() const{
void TileMap::set_collision_use_kinematic(bool p_use_kinematic) {
_clear_quadrants();
- use_kinematic=p_use_kinematic;
+ use_kinematic = p_use_kinematic;
_recreate_quadrants();
}
void TileMap::set_collision_friction(float p_friction) {
- friction=p_friction;
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+ friction = p_friction;
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,p_friction);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_FRICTION, p_friction);
}
-
}
-float TileMap::get_collision_friction() const{
+float TileMap::get_collision_friction() const {
return friction;
}
-void TileMap::set_collision_bounce(float p_bounce){
+void TileMap::set_collision_bounce(float p_bounce) {
- bounce=p_bounce;
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+ bounce = p_bounce;
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- Quadrant &q=E->get();
- Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,p_bounce);
+ Quadrant &q = E->get();
+ Physics2DServer::get_singleton()->body_set_param(q.body, Physics2DServer::BODY_PARAM_BOUNCE, p_bounce);
}
-
}
-float TileMap::get_collision_bounce() const{
+float TileMap::get_collision_bounce() const {
return bounce;
}
-
uint32_t TileMap::get_collision_layer() const {
return collision_layer;
@@ -979,7 +930,7 @@ uint32_t TileMap::get_collision_mask() const {
void TileMap::set_mode(Mode p_mode) {
_clear_quadrants();
- mode=p_mode;
+ mode = p_mode;
_recreate_quadrants();
emit_signal("settings_changed");
}
@@ -991,7 +942,7 @@ TileMap::Mode TileMap::get_mode() const {
void TileMap::set_half_offset(HalfOffset p_half_offset) {
_clear_quadrants();
- half_offset=p_half_offset;
+ half_offset = p_half_offset;
_recreate_quadrants();
emit_signal("settings_changed");
}
@@ -999,20 +950,19 @@ void TileMap::set_half_offset(HalfOffset p_half_offset) {
void TileMap::set_tile_origin(TileOrigin p_tile_origin) {
_clear_quadrants();
- tile_origin=p_tile_origin;
+ tile_origin = p_tile_origin;
_recreate_quadrants();
emit_signal("settings_changed");
}
-TileMap::TileOrigin TileMap::get_tile_origin() const{
+TileMap::TileOrigin TileMap::get_tile_origin() const {
return tile_origin;
}
-
Vector2 TileMap::get_cell_draw_offset() const {
- switch(mode) {
+ switch (mode) {
case MODE_SQUARE: {
@@ -1020,22 +970,21 @@ Vector2 TileMap::get_cell_draw_offset() const {
} break;
case MODE_ISOMETRIC: {
- return Vector2(-cell_size.x*0.5,0);
+ return Vector2(-cell_size.x * 0.5, 0);
} break;
case MODE_CUSTOM: {
Vector2 min;
- min.x = MIN(custom_transform[0].x,min.x);
- min.y = MIN(custom_transform[0].y,min.y);
- min.x = MIN(custom_transform[1].x,min.x);
- min.y = MIN(custom_transform[1].y,min.y);
+ min.x = MIN(custom_transform[0].x, min.x);
+ min.y = MIN(custom_transform[0].y, min.y);
+ min.x = MIN(custom_transform[1].x, min.x);
+ min.y = MIN(custom_transform[1].y, min.y);
return min;
} break;
}
return Vector2();
-
}
TileMap::HalfOffset TileMap::get_half_offset() const {
@@ -1044,13 +993,13 @@ TileMap::HalfOffset TileMap::get_half_offset() const {
Transform2D TileMap::get_cell_transform() const {
- switch(mode) {
+ switch (mode) {
case MODE_SQUARE: {
Transform2D m;
- m[0]*=cell_size.x;
- m[1]*=cell_size.y;
+ m[0] *= cell_size.x;
+ m[1] *= cell_size.y;
return m;
} break;
case MODE_ISOMETRIC: {
@@ -1058,8 +1007,8 @@ Transform2D TileMap::get_cell_transform() const {
//isometric only makes sense when y is positive in both x and y vectors, otherwise
//the drawing of tiles will overlap
Transform2D m;
- m[0]=Vector2(cell_size.x*0.5,cell_size.y*0.5);
- m[1]=Vector2(-cell_size.x*0.5,cell_size.y*0.5);
+ m[0] = Vector2(cell_size.x * 0.5, cell_size.y * 0.5);
+ m[1] = Vector2(-cell_size.x * 0.5, cell_size.y * 0.5);
return m;
} break;
@@ -1072,35 +1021,34 @@ Transform2D TileMap::get_cell_transform() const {
return Transform2D();
}
-void TileMap::set_custom_transform(const Transform2D& p_xform) {
+void TileMap::set_custom_transform(const Transform2D &p_xform) {
_clear_quadrants();
- custom_transform=p_xform;
+ custom_transform = p_xform;
_recreate_quadrants();
emit_signal("settings_changed");
-
}
-Transform2D TileMap::get_custom_transform() const{
+Transform2D TileMap::get_custom_transform() const {
return custom_transform;
}
-Vector2 TileMap::_map_to_world(int x,int y,bool p_ignore_ofs) const {
+Vector2 TileMap::_map_to_world(int x, int y, bool p_ignore_ofs) const {
- Vector2 ret = get_cell_transform().xform(Vector2(x,y));
+ Vector2 ret = get_cell_transform().xform(Vector2(x, y));
if (!p_ignore_ofs) {
- switch(half_offset) {
+ switch (half_offset) {
case HALF_OFFSET_X: {
- if (ABS(y)&1) {
+ if (ABS(y) & 1) {
- ret+=get_cell_transform()[0]*0.5;
+ ret += get_cell_transform()[0] * 0.5;
}
} break;
case HALF_OFFSET_Y: {
- if (ABS(x)&1) {
- ret+=get_cell_transform()[1]*0.5;
+ if (ABS(x) & 1) {
+ ret += get_cell_transform()[1] * 0.5;
}
} break;
default: {}
@@ -1108,25 +1056,24 @@ Vector2 TileMap::_map_to_world(int x,int y,bool p_ignore_ofs) const {
}
return ret;
}
-Vector2 TileMap::map_to_world(const Vector2& p_pos,bool p_ignore_ofs) const {
+Vector2 TileMap::map_to_world(const Vector2 &p_pos, bool p_ignore_ofs) const {
- return _map_to_world(p_pos.x,p_pos.y,p_ignore_ofs);
+ return _map_to_world(p_pos.x, p_pos.y, p_ignore_ofs);
}
-Vector2 TileMap::world_to_map(const Vector2& p_pos) const{
+Vector2 TileMap::world_to_map(const Vector2 &p_pos) const {
Vector2 ret = get_cell_transform().affine_inverse().xform(p_pos);
-
- switch(half_offset) {
+ switch (half_offset) {
case HALF_OFFSET_X: {
- if ( ret.y > 0 ? int(ret.y)&1 : (int(ret.y)-1)&1 ) {
- ret.x-=0.5;
+ if (ret.y > 0 ? int(ret.y) & 1 : (int(ret.y) - 1) & 1) {
+ ret.x -= 0.5;
}
} break;
case HALF_OFFSET_Y: {
- if ( ret.x > 0 ? int(ret.x)&1 : (int(ret.x)-1)&1) {
- ret.y-=0.5;
+ if (ret.x > 0 ? int(ret.x) & 1 : (int(ret.x) - 1) & 1) {
+ ret.y -= 0.5;
}
} break;
default: {}
@@ -1138,11 +1085,10 @@ Vector2 TileMap::world_to_map(const Vector2& p_pos) const{
void TileMap::set_y_sort_mode(bool p_enable) {
_clear_quadrants();
- y_sort_mode=p_enable;
- VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(),y_sort_mode);
+ y_sort_mode = p_enable;
+ VS::get_singleton()->canvas_item_set_sort_children_by_y(get_canvas_item(), y_sort_mode);
_recreate_quadrants();
emit_signal("settings_changed");
-
}
bool TileMap::is_y_sort_mode_enabled() const {
@@ -1154,11 +1100,11 @@ Array TileMap::get_used_cells() const {
Array a;
a.resize(tile_map.size());
- int i=0;
- for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
+ int i = 0;
+ for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
- Vector2 p (E->key().x,E->key().y);
- a[i++]=p;
+ Vector2 p(E->key().x, E->key().y);
+ a[i++] = p;
}
return a;
@@ -1167,14 +1113,14 @@ Array TileMap::get_used_cells() const {
Rect2 TileMap::get_used_rect() { // Not const because of cache
if (used_size_cache_dirty) {
- if(tile_map.size() > 0) {
+ if (tile_map.size() > 0) {
used_size_cache = Rect2(tile_map.front()->key().x, tile_map.front()->key().y, 0, 0);
- for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) {
+ for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
used_size_cache.expand_to(Vector2(E->key().x, E->key().y));
}
- used_size_cache.size += Vector2(1,1);
+ used_size_cache.size += Vector2(1, 1);
} else {
used_size_cache = Rect2();
}
@@ -1185,19 +1131,18 @@ Rect2 TileMap::get_used_rect() { // Not const because of cache
return used_size_cache;
}
-
void TileMap::set_occluder_light_mask(int p_mask) {
- occluder_light_mask=p_mask;
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+ occluder_light_mask = p_mask;
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (Map<PosKey,Quadrant::Occluder>::Element *F=E->get().occluder_instances.front();F;F=F->next()) {
- VisualServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id,occluder_light_mask);
+ for (Map<PosKey, Quadrant::Occluder>::Element *F = E->get().occluder_instances.front(); F; F = F->next()) {
+ VisualServer::get_singleton()->canvas_light_occluder_set_light_mask(F->get().id, occluder_light_mask);
}
}
}
-int TileMap::get_occluder_light_mask() const{
+int TileMap::get_occluder_light_mask() const {
return occluder_light_mask;
}
@@ -1205,154 +1150,150 @@ int TileMap::get_occluder_light_mask() const{
void TileMap::set_light_mask(int p_light_mask) {
CanvasItem::set_light_mask(p_light_mask);
- for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) {
+ for (Map<PosKey, Quadrant>::Element *E = quadrant_map.front(); E; E = E->next()) {
- for (List<RID>::Element *F=E->get().canvas_items.front();F;F=F->next()) {
- VisualServer::get_singleton()->canvas_item_set_light_mask(F->get(),get_light_mask());
+ for (List<RID>::Element *F = E->get().canvas_items.front(); F; F = F->next()) {
+ VisualServer::get_singleton()->canvas_item_set_light_mask(F->get(), get_light_mask());
}
}
}
void TileMap::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_tileset", "tileset:TileSet"), &TileMap::set_tileset);
+ ClassDB::bind_method(D_METHOD("get_tileset:TileSet"), &TileMap::get_tileset);
- ClassDB::bind_method(D_METHOD("set_tileset","tileset:TileSet"),&TileMap::set_tileset);
- ClassDB::bind_method(D_METHOD("get_tileset:TileSet"),&TileMap::get_tileset);
-
- ClassDB::bind_method(D_METHOD("set_mode","mode"),&TileMap::set_mode);
- ClassDB::bind_method(D_METHOD("get_mode"),&TileMap::get_mode);
+ ClassDB::bind_method(D_METHOD("set_mode", "mode"), &TileMap::set_mode);
+ ClassDB::bind_method(D_METHOD("get_mode"), &TileMap::get_mode);
- ClassDB::bind_method(D_METHOD("set_half_offset","half_offset"),&TileMap::set_half_offset);
- ClassDB::bind_method(D_METHOD("get_half_offset"),&TileMap::get_half_offset);
+ ClassDB::bind_method(D_METHOD("set_half_offset", "half_offset"), &TileMap::set_half_offset);
+ ClassDB::bind_method(D_METHOD("get_half_offset"), &TileMap::get_half_offset);
- ClassDB::bind_method(D_METHOD("set_custom_transform","custom_transform"),&TileMap::set_custom_transform);
- ClassDB::bind_method(D_METHOD("get_custom_transform"),&TileMap::get_custom_transform);
+ ClassDB::bind_method(D_METHOD("set_custom_transform", "custom_transform"), &TileMap::set_custom_transform);
+ ClassDB::bind_method(D_METHOD("get_custom_transform"), &TileMap::get_custom_transform);
- ClassDB::bind_method(D_METHOD("set_cell_size","size"),&TileMap::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"),&TileMap::get_cell_size);
+ ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &TileMap::set_cell_size);
+ ClassDB::bind_method(D_METHOD("get_cell_size"), &TileMap::get_cell_size);
- ClassDB::bind_method(D_METHOD("_set_old_cell_size","size"),&TileMap::_set_old_cell_size);
- ClassDB::bind_method(D_METHOD("_get_old_cell_size"),&TileMap::_get_old_cell_size);
+ ClassDB::bind_method(D_METHOD("_set_old_cell_size", "size"), &TileMap::_set_old_cell_size);
+ ClassDB::bind_method(D_METHOD("_get_old_cell_size"), &TileMap::_get_old_cell_size);
- ClassDB::bind_method(D_METHOD("set_quadrant_size","size"),&TileMap::set_quadrant_size);
- ClassDB::bind_method(D_METHOD("get_quadrant_size"),&TileMap::get_quadrant_size);
+ ClassDB::bind_method(D_METHOD("set_quadrant_size", "size"), &TileMap::set_quadrant_size);
+ ClassDB::bind_method(D_METHOD("get_quadrant_size"), &TileMap::get_quadrant_size);
- ClassDB::bind_method(D_METHOD("set_tile_origin","origin"),&TileMap::set_tile_origin);
- ClassDB::bind_method(D_METHOD("get_tile_origin"),&TileMap::get_tile_origin);
+ ClassDB::bind_method(D_METHOD("set_tile_origin", "origin"), &TileMap::set_tile_origin);
+ ClassDB::bind_method(D_METHOD("get_tile_origin"), &TileMap::get_tile_origin);
- ClassDB::bind_method(D_METHOD("set_center_x","enable"),&TileMap::set_center_x);
- ClassDB::bind_method(D_METHOD("get_center_x"),&TileMap::get_center_x);
+ ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &TileMap::set_center_x);
+ ClassDB::bind_method(D_METHOD("get_center_x"), &TileMap::get_center_x);
- ClassDB::bind_method(D_METHOD("set_center_y","enable"),&TileMap::set_center_y);
- ClassDB::bind_method(D_METHOD("get_center_y"),&TileMap::get_center_y);
+ ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &TileMap::set_center_y);
+ ClassDB::bind_method(D_METHOD("get_center_y"), &TileMap::get_center_y);
- ClassDB::bind_method(D_METHOD("set_y_sort_mode","enable"),&TileMap::set_y_sort_mode);
- ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"),&TileMap::is_y_sort_mode_enabled);
+ ClassDB::bind_method(D_METHOD("set_y_sort_mode", "enable"), &TileMap::set_y_sort_mode);
+ ClassDB::bind_method(D_METHOD("is_y_sort_mode_enabled"), &TileMap::is_y_sort_mode_enabled);
- ClassDB::bind_method(D_METHOD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic);
- ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic);
+ ClassDB::bind_method(D_METHOD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
+ ClassDB::bind_method(D_METHOD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
- ClassDB::bind_method(D_METHOD("set_collision_layer","mask"),&TileMap::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"),&TileMap::get_collision_layer);
+ ClassDB::bind_method(D_METHOD("set_collision_layer", "mask"), &TileMap::set_collision_layer);
+ ClassDB::bind_method(D_METHOD("get_collision_layer"), &TileMap::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask","mask"),&TileMap::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"),&TileMap::get_collision_mask);
+ ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
+ ClassDB::bind_method(D_METHOD("get_collision_mask"), &TileMap::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_friction","value"),&TileMap::set_collision_friction);
- ClassDB::bind_method(D_METHOD("get_collision_friction"),&TileMap::get_collision_friction);
+ ClassDB::bind_method(D_METHOD("set_collision_friction", "value"), &TileMap::set_collision_friction);
+ ClassDB::bind_method(D_METHOD("get_collision_friction"), &TileMap::get_collision_friction);
- ClassDB::bind_method(D_METHOD("set_collision_bounce","value"),&TileMap::set_collision_bounce);
- ClassDB::bind_method(D_METHOD("get_collision_bounce"),&TileMap::get_collision_bounce);
+ ClassDB::bind_method(D_METHOD("set_collision_bounce", "value"), &TileMap::set_collision_bounce);
+ ClassDB::bind_method(D_METHOD("get_collision_bounce"), &TileMap::get_collision_bounce);
- ClassDB::bind_method(D_METHOD("set_occluder_light_mask","mask"),&TileMap::set_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("get_occluder_light_mask"),&TileMap::get_occluder_light_mask);
+ ClassDB::bind_method(D_METHOD("set_occluder_light_mask", "mask"), &TileMap::set_occluder_light_mask);
+ ClassDB::bind_method(D_METHOD("get_occluder_light_mask"), &TileMap::get_occluder_light_mask);
- ClassDB::bind_method(D_METHOD("set_cell","x","y","tile","flip_x","flip_y","transpose"),&TileMap::set_cell,DEFVAL(false),DEFVAL(false),DEFVAL(false));
- ClassDB::bind_method(D_METHOD("set_cellv","pos","tile","flip_x","flip_y","transpose"),&TileMap::set_cellv,DEFVAL(false),DEFVAL(false),DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_cell","x","y"),&TileMap::get_cell);
- ClassDB::bind_method(D_METHOD("get_cellv","pos"),&TileMap::get_cellv);
- ClassDB::bind_method(D_METHOD("is_cell_x_flipped","x","y"),&TileMap::is_cell_x_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_y_flipped","x","y"),&TileMap::is_cell_y_flipped);
- ClassDB::bind_method(D_METHOD("is_cell_transposed","x","y"),&TileMap::is_cell_transposed);
+ ClassDB::bind_method(D_METHOD("set_cell", "x", "y", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cell, DEFVAL(false), DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_cellv", "pos", "tile", "flip_x", "flip_y", "transpose"), &TileMap::set_cellv, DEFVAL(false), DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_cell", "x", "y"), &TileMap::get_cell);
+ ClassDB::bind_method(D_METHOD("get_cellv", "pos"), &TileMap::get_cellv);
+ ClassDB::bind_method(D_METHOD("is_cell_x_flipped", "x", "y"), &TileMap::is_cell_x_flipped);
+ ClassDB::bind_method(D_METHOD("is_cell_y_flipped", "x", "y"), &TileMap::is_cell_y_flipped);
+ ClassDB::bind_method(D_METHOD("is_cell_transposed", "x", "y"), &TileMap::is_cell_transposed);
- ClassDB::bind_method(D_METHOD("clear"),&TileMap::clear);
+ ClassDB::bind_method(D_METHOD("clear"), &TileMap::clear);
- ClassDB::bind_method(D_METHOD("get_used_cells"),&TileMap::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_used_rect"),&TileMap::get_used_rect);
+ ClassDB::bind_method(D_METHOD("get_used_cells"), &TileMap::get_used_cells);
+ ClassDB::bind_method(D_METHOD("get_used_rect"), &TileMap::get_used_rect);
- ClassDB::bind_method(D_METHOD("map_to_world","mappos","ignore_half_ofs"),&TileMap::map_to_world,DEFVAL(false));
- ClassDB::bind_method(D_METHOD("world_to_map","worldpos"),&TileMap::world_to_map);
+ ClassDB::bind_method(D_METHOD("map_to_world", "mappos", "ignore_half_ofs"), &TileMap::map_to_world, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("world_to_map", "worldpos"), &TileMap::world_to_map);
- ClassDB::bind_method(D_METHOD("_clear_quadrants"),&TileMap::_clear_quadrants);
- ClassDB::bind_method(D_METHOD("_recreate_quadrants"),&TileMap::_recreate_quadrants);
- ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"),&TileMap::_update_dirty_quadrants);
+ ClassDB::bind_method(D_METHOD("_clear_quadrants"), &TileMap::_clear_quadrants);
+ ClassDB::bind_method(D_METHOD("_recreate_quadrants"), &TileMap::_recreate_quadrants);
+ ClassDB::bind_method(D_METHOD("_update_dirty_quadrants"), &TileMap::_update_dirty_quadrants);
- ClassDB::bind_method(D_METHOD("_set_tile_data"),&TileMap::_set_tile_data);
- ClassDB::bind_method(D_METHOD("_get_tile_data"),&TileMap::_get_tile_data);
+ ClassDB::bind_method(D_METHOD("_set_tile_data"), &TileMap::_set_tile_data);
+ ClassDB::bind_method(D_METHOD("_get_tile_data"), &TileMap::_get_tile_data);
- ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Square,Isometric,Custom"),"set_mode","get_mode");
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_set",PROPERTY_HINT_RESOURCE_TYPE,"TileSet"),"set_tileset","get_tileset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Square,Isometric,Custom"), "set_mode", "get_mode");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_set", PROPERTY_HINT_RESOURCE_TYPE, "TileSet"), "set_tileset", "get_tileset");
- ADD_GROUP("Cell","cell_");
- ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"cell_size",PROPERTY_HINT_RANGE,"1,8192,1"),"set_cell_size","get_cell_size");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_quadrant_size",PROPERTY_HINT_RANGE,"1,128,1"),"set_quadrant_size","get_quadrant_size");
- ADD_PROPERTY( PropertyInfo(Variant::TRANSFORM2D,"cell_custom_transform"),"set_custom_transform","get_custom_transform");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_half_offset",PROPERTY_HINT_ENUM,"Offset X,Offset Y,Disabled"),"set_half_offset","get_half_offset");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"cell_tile_origin",PROPERTY_HINT_ENUM,"Top Left,Center,Bottom Left"),"set_tile_origin","get_tile_origin");
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"cell_y_sort"),"set_y_sort_mode","is_y_sort_mode_enabled");
+ ADD_GROUP("Cell", "cell_");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size", PROPERTY_HINT_RANGE, "1,8192,1"), "set_cell_size", "get_cell_size");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_quadrant_size", PROPERTY_HINT_RANGE, "1,128,1"), "set_quadrant_size", "get_quadrant_size");
+ ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "cell_custom_transform"), "set_custom_transform", "get_custom_transform");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_half_offset", PROPERTY_HINT_ENUM, "Offset X,Offset Y,Disabled"), "set_half_offset", "get_half_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_tile_origin", PROPERTY_HINT_ENUM, "Top Left,Center,Bottom Left"), "set_tile_origin", "get_tile_origin");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_y_sort"), "set_y_sort_mode", "is_y_sort_mode_enabled");
- ADD_GROUP("Collision","collision_");
- ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision_use_kinematic",PROPERTY_HINT_NONE,""),"set_collision_use_kinematic","get_collision_use_kinematic");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision_friction",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_collision_friction","get_collision_friction");
- ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision_bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),"set_collision_bounce","get_collision_bounce");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_layers",PROPERTY_HINT_LAYERS_2D_PHYSICS),"set_collision_layer","get_collision_layer");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"collision_mask",PROPERTY_HINT_LAYERS_2D_PHYSICS),"set_collision_mask","get_collision_mask");
+ ADD_GROUP("Collision", "collision_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collision_use_kinematic", PROPERTY_HINT_NONE, ""), "set_collision_use_kinematic", "get_collision_use_kinematic");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_friction", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_friction", "get_collision_friction");
+ ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision_bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_collision_bounce", "get_collision_bounce");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layers", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_GROUP("Occluder","occluder_");
- ADD_PROPERTY( PropertyInfo(Variant::INT,"occluder_light_mask",PROPERTY_HINT_LAYERS_2D_RENDER),"set_occluder_light_mask","get_occluder_light_mask");
- ADD_GROUP("","");
- ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),"_set_tile_data","_get_tile_data");
+ ADD_GROUP("Occluder", "occluder_");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "occluder_light_mask", PROPERTY_HINT_LAYERS_2D_RENDER), "set_occluder_light_mask", "get_occluder_light_mask");
+ ADD_GROUP("", "");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "tile_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_tile_data", "_get_tile_data");
ADD_SIGNAL(MethodInfo("settings_changed"));
- BIND_CONSTANT( INVALID_CELL );
- BIND_CONSTANT( MODE_SQUARE );
- BIND_CONSTANT( MODE_ISOMETRIC );
- BIND_CONSTANT( MODE_CUSTOM );
- BIND_CONSTANT( HALF_OFFSET_X );
- BIND_CONSTANT( HALF_OFFSET_Y );
- BIND_CONSTANT( HALF_OFFSET_DISABLED );
- BIND_CONSTANT( TILE_ORIGIN_TOP_LEFT );
- BIND_CONSTANT( TILE_ORIGIN_CENTER );
- BIND_CONSTANT( TILE_ORIGIN_BOTTOM_LEFT );
-
+ BIND_CONSTANT(INVALID_CELL);
+ BIND_CONSTANT(MODE_SQUARE);
+ BIND_CONSTANT(MODE_ISOMETRIC);
+ BIND_CONSTANT(MODE_CUSTOM);
+ BIND_CONSTANT(HALF_OFFSET_X);
+ BIND_CONSTANT(HALF_OFFSET_Y);
+ BIND_CONSTANT(HALF_OFFSET_DISABLED);
+ BIND_CONSTANT(TILE_ORIGIN_TOP_LEFT);
+ BIND_CONSTANT(TILE_ORIGIN_CENTER);
+ BIND_CONSTANT(TILE_ORIGIN_BOTTOM_LEFT);
}
TileMap::TileMap() {
-
-
- rect_cache_dirty=true;
- used_size_cache_dirty=true;
- pending_update=false;
- quadrant_order_dirty=false;
- quadrant_size=16;
- cell_size=Size2(64,64);
- center_x=false;
- center_y=false;
- collision_layer=1;
- collision_mask=1;
- friction=1;
- bounce=0;
- mode=MODE_SQUARE;
- half_offset=HALF_OFFSET_DISABLED;
- use_kinematic=false;
- navigation=NULL;
- y_sort_mode=false;
- occluder_light_mask=1;
-
- fp_adjust=0.00001;
- tile_origin=TILE_ORIGIN_TOP_LEFT;
+ rect_cache_dirty = true;
+ used_size_cache_dirty = true;
+ pending_update = false;
+ quadrant_order_dirty = false;
+ quadrant_size = 16;
+ cell_size = Size2(64, 64);
+ center_x = false;
+ center_y = false;
+ collision_layer = 1;
+ collision_mask = 1;
+ friction = 1;
+ bounce = 0;
+ mode = MODE_SQUARE;
+ half_offset = HALF_OFFSET_DISABLED;
+ use_kinematic = false;
+ navigation = NULL;
+ y_sort_mode = false;
+ occluder_light_mask = 1;
+
+ fp_adjust = 0.00001;
+ tile_origin = TILE_ORIGIN_TOP_LEFT;
set_notify_transform(true);
}