diff options
Diffstat (limited to 'scene/2d/tile_map.cpp')
-rw-r--r-- | scene/2d/tile_map.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index e2a415e5aa..13f1d258a8 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -31,8 +31,6 @@ #include "tile_map.h" #include "core/io/marshalls.h" -#include "core/math/geometry_2d.h" -#include "core/os/os.h" #include "servers/navigation_server_2d.h" @@ -784,7 +782,7 @@ void TileMap::_rendering_update_dirty_quadrants(SelfList<TileMapQuadrant>::List // Get the tile data. TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); Ref<ShaderMaterial> mat = tile_data->tile_get_material(); - int z_index = layers[q.layer].z_index + tile_data->get_z_index(); + int z_index = tile_data->get_z_index(); // Quandrant pos. Vector2 position = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); @@ -1053,9 +1051,13 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r Vector2 quadrant_pos = map_to_world(q.coords * get_effective_quadrant_size(q.layer)); + LocalVector<int> body_shape_count; + body_shape_count.resize(q.bodies.size()); + // Clear shapes. for (int body_index = 0; body_index < q.bodies.size(); body_index++) { ps->body_clear_shapes(q.bodies[body_index]); + body_shape_count[body_index] = 0; // Position the bodies. Transform2D xform; @@ -1080,6 +1082,8 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r TileData *tile_data = Object::cast_to<TileData>(atlas_source->get_tile_data(c.get_atlas_coords(), c.alternative_tile)); for (int body_index = 0; body_index < q.bodies.size(); body_index++) { + int &body_shape_index = body_shape_count[body_index]; + // Add the shapes again. for (int polygon_index = 0; polygon_index < tile_data->get_collision_polygons_count(body_index); polygon_index++) { bool one_way_collision = tile_data->is_collision_polygon_one_way(body_index, polygon_index); @@ -1093,8 +1097,10 @@ void TileMap::_physics_update_dirty_quadrants(SelfList<TileMapQuadrant>::List &r // Add decomposed convex shapes. Ref<ConvexPolygonShape2D> shape = tile_data->get_collision_polygon_shape(body_index, polygon_index, shape_index); ps->body_add_shape(q.bodies[body_index], shape->get_rid(), xform); - ps->body_set_shape_metadata(q.bodies[body_index], shape_index, E_cell->get()); - ps->body_set_shape_as_one_way_collision(q.bodies[body_index], shape_index, one_way_collision, one_way_collision_margin); + ps->body_set_shape_metadata(q.bodies[body_index], body_shape_index, E_cell->get()); + ps->body_set_shape_as_one_way_collision(q.bodies[body_index], body_shape_index, one_way_collision, one_way_collision_margin); + + ++body_shape_index; } } } |