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-rw-r--r--scene/2d/tile_map.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 26f9f7b879..a7bb53bf63 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -610,7 +610,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const
xform.set_origin( q.pos );
-// q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
+ //q.canvas_item = VisualServer::get_singleton()->canvas_item_create();
q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC);
Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID());
Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer);
@@ -849,8 +849,10 @@ void TileMap::_set_tile_data(const PoolVector<int>& p_data) {
bool transpose = v&(1<<31);
v&=(1<<29)-1;
-// if (x<-20 || y <-20 || x>4000 || y>4000)
-// continue;
+ /*
+ if (x<-20 || y <-20 || x>4000 || y>4000)
+ continue;
+ */
set_cell(x,y,v,flip_h,flip_v,transpose);
}