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Diffstat (limited to 'scene/2d/sprite_2d.h')
-rw-r--r-- | scene/2d/sprite_2d.h | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/scene/2d/sprite_2d.h b/scene/2d/sprite_2d.h new file mode 100644 index 0000000000..599a9e937e --- /dev/null +++ b/scene/2d/sprite_2d.h @@ -0,0 +1,143 @@ +/*************************************************************************/ +/* sprite_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SPRITE_2D_H +#define SPRITE_2D_H + +#include "scene/2d/node_2d.h" +#include "scene/resources/texture.h" + +class Sprite2D : public Node2D { + + GDCLASS(Sprite2D, Node2D); + + Ref<Texture2D> texture; + Ref<Texture2D> normal_map; + Ref<Texture2D> specular; + Color specular_color; + float shininess; + + bool centered; + Point2 offset; + + bool hflip; + bool vflip; + bool region; + Rect2 region_rect; + bool region_filter_clip; + + int frame; + + int vframes; + int hframes; + + void _get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const; + + void _texture_changed(); + +protected: + void _notification(int p_what); + + static void _bind_methods(); + + virtual void _validate_property(PropertyInfo &property) const; + +public: +#ifdef TOOLS_ENABLED + virtual Dictionary _edit_get_state() const; + virtual void _edit_set_state(const Dictionary &p_state); + + virtual void _edit_set_pivot(const Point2 &p_pivot); + virtual Point2 _edit_get_pivot() const; + virtual bool _edit_use_pivot() const; + virtual bool _edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const; + + virtual Rect2 _edit_get_rect() const; + virtual bool _edit_use_rect() const; +#endif + + bool is_pixel_opaque(const Point2 &p_point) const; + + void set_texture(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_texture() const; + + void set_normal_map(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_normal_map() const; + + void set_specular_map(const Ref<Texture2D> &p_texture); + Ref<Texture2D> get_specular_map() const; + + void set_specular_color(const Color &p_color); + Color get_specular_color() const; + + void set_shininess(float p_shininess); + float get_shininess() const; + + void set_centered(bool p_center); + bool is_centered() const; + + void set_offset(const Point2 &p_offset); + Point2 get_offset() const; + + void set_flip_h(bool p_flip); + bool is_flipped_h() const; + + void set_flip_v(bool p_flip); + bool is_flipped_v() const; + + void set_region(bool p_region); + bool is_region() const; + + void set_region_filter_clip(bool p_enable); + bool is_region_filter_clip_enabled() const; + + void set_region_rect(const Rect2 &p_region_rect); + Rect2 get_region_rect() const; + + void set_frame(int p_frame); + int get_frame() const; + + void set_frame_coords(const Vector2 &p_coord); + Vector2 get_frame_coords() const; + + void set_vframes(int p_amount); + int get_vframes() const; + + void set_hframes(int p_amount); + int get_hframes() const; + + Rect2 get_rect() const; + virtual Rect2 get_anchorable_rect() const; + + Sprite2D(); + ~Sprite2D(); +}; + +#endif // SPRITE_H |