diff options
Diffstat (limited to 'scene/2d/sprite_2d.cpp')
-rw-r--r-- | scene/2d/sprite_2d.cpp | 251 |
1 files changed, 89 insertions, 162 deletions
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp index df8859bd9a..5761f19a53 100644 --- a/scene/2d/sprite_2d.cpp +++ b/scene/2d/sprite_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,6 @@ #include "sprite_2d.h" #include "core/core_string_names.h" -#include "core/os/os.h" #include "scene/main/window.h" #include "scene/scene_string_names.h" @@ -61,7 +60,6 @@ bool Sprite2D::_edit_use_pivot() const { } bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { - return is_pixel_opaque(p_point); } @@ -78,15 +76,14 @@ Rect2 Sprite2D::get_anchorable_rect() const { return get_rect(); } -void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const { - +void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip_enabled) const { Rect2 base_rect; - if (region) { - r_filter_clip = region_filter_clip; + if (region_enabled) { + r_filter_clip_enabled = region_filter_clip_enabled; base_rect = region_rect; } else { - r_filter_clip = false; + r_filter_clip_enabled = false; base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); } @@ -98,28 +95,30 @@ void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_c r_src_rect.position = base_rect.position + frame_offset; Point2 dest_offset = offset; - if (centered) + if (centered) { dest_offset -= frame_size / 2; - if (Engine::get_singleton()->get_use_pixel_snap()) { + } + + if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) { dest_offset = dest_offset.floor(); } r_dst_rect = Rect2(dest_offset, frame_size); - if (hflip) + if (hflip) { r_dst_rect.size.x = -r_dst_rect.size.x; - if (vflip) + } + if (vflip) { r_dst_rect.size.y = -r_dst_rect.size.y; + } } void Sprite2D::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_DRAW: { - - if (texture.is_null()) + if (texture.is_null()) { return; + } RID ci = get_canvas_item(); @@ -129,240 +128,191 @@ void Sprite2D::_notification(int p_what) { */ Rect2 src_rect, dst_rect; - bool filter_clip; - _get_rects(src_rect, dst_rect, filter_clip); - texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, filter_clip); + bool filter_clip_enabled; + _get_rects(src_rect, dst_rect, filter_clip_enabled); + texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, filter_clip_enabled); } break; } } void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) { - - if (p_texture == texture) + if (p_texture == texture) { return; + } - if (texture.is_valid()) + if (texture.is_valid()) { texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed)); + } texture = p_texture; - if (texture.is_valid()) + if (texture.is_valid()) { texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed)); + } update(); - emit_signal("texture_changed"); + emit_signal(SceneStringNames::get_singleton()->texture_changed); item_rect_changed(); - _change_notify("texture"); -} - -void Sprite2D::set_normal_map(const Ref<Texture2D> &p_texture) { - - normal_map = p_texture; - update(); -} - -Ref<Texture2D> Sprite2D::get_normal_map() const { - - return normal_map; -} - -void Sprite2D::set_specular_map(const Ref<Texture2D> &p_texture) { - - specular = p_texture; - update(); -} - -Ref<Texture2D> Sprite2D::get_specular_map() const { - - return specular; -} - -void Sprite2D::set_specular_color(const Color &p_color) { - specular_color = p_color; - update(); -} - -Color Sprite2D::get_specular_color() const { - return specular_color; -} - -void Sprite2D::set_shininess(float p_shininess) { - shininess = CLAMP(p_shininess, 0.0, 1.0); - update(); -} - -float Sprite2D::get_shininess() const { - return shininess; } Ref<Texture2D> Sprite2D::get_texture() const { - return texture; } void Sprite2D::set_centered(bool p_center) { - centered = p_center; update(); item_rect_changed(); } bool Sprite2D::is_centered() const { - return centered; } void Sprite2D::set_offset(const Point2 &p_offset) { - offset = p_offset; update(); item_rect_changed(); - _change_notify("offset"); } -Point2 Sprite2D::get_offset() const { +Point2 Sprite2D::get_offset() const { return offset; } void Sprite2D::set_flip_h(bool p_flip) { - hflip = p_flip; update(); } -bool Sprite2D::is_flipped_h() const { +bool Sprite2D::is_flipped_h() const { return hflip; } void Sprite2D::set_flip_v(bool p_flip) { - vflip = p_flip; update(); } -bool Sprite2D::is_flipped_v() const { +bool Sprite2D::is_flipped_v() const { return vflip; } -void Sprite2D::set_region(bool p_region) { - - if (p_region == region) +void Sprite2D::set_region_enabled(bool p_region_enabled) { + if (p_region_enabled == region_enabled) { return; + } - region = p_region; + region_enabled = p_region_enabled; update(); + notify_property_list_changed(); } -bool Sprite2D::is_region() const { - - return region; +bool Sprite2D::is_region_enabled() const { + return region_enabled; } void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { - - if (region_rect == p_region_rect) + if (region_rect == p_region_rect) { return; + } region_rect = p_region_rect; - if (region) + if (region_enabled) { item_rect_changed(); - - _change_notify("region_rect"); + } } Rect2 Sprite2D::get_region_rect() const { - return region_rect; } -void Sprite2D::set_region_filter_clip(bool p_enable) { - region_filter_clip = p_enable; +void Sprite2D::set_region_filter_clip_enabled(bool p_region_filter_clip_enabled) { + region_filter_clip_enabled = p_region_filter_clip_enabled; update(); } bool Sprite2D::is_region_filter_clip_enabled() const { - return region_filter_clip; + return region_filter_clip_enabled; } void Sprite2D::set_frame(int p_frame) { - ERR_FAIL_INDEX(p_frame, vframes * hframes); - if (frame != p_frame) + if (frame != p_frame) { item_rect_changed(); + } frame = p_frame; - _change_notify("frame"); - _change_notify("frame_coords"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } int Sprite2D::get_frame() const { - return frame; } -void Sprite2D::set_frame_coords(const Vector2 &p_coord) { - ERR_FAIL_INDEX(int(p_coord.x), hframes); - ERR_FAIL_INDEX(int(p_coord.y), vframes); +void Sprite2D::set_frame_coords(const Vector2i &p_coord) { + ERR_FAIL_INDEX(p_coord.x, hframes); + ERR_FAIL_INDEX(p_coord.y, vframes); - set_frame(int(p_coord.y) * hframes + int(p_coord.x)); + set_frame(p_coord.y * hframes + p_coord.x); } -Vector2 Sprite2D::get_frame_coords() const { - return Vector2(frame % hframes, frame / hframes); +Vector2i Sprite2D::get_frame_coords() const { + return Vector2i(frame % hframes, frame / hframes); } void Sprite2D::set_vframes(int p_amount) { - ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1."); vframes = p_amount; update(); item_rect_changed(); - _change_notify(); + notify_property_list_changed(); } -int Sprite2D::get_vframes() const { +int Sprite2D::get_vframes() const { return vframes; } void Sprite2D::set_hframes(int p_amount) { - ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1."); hframes = p_amount; update(); item_rect_changed(); - _change_notify(); + notify_property_list_changed(); } -int Sprite2D::get_hframes() const { +int Sprite2D::get_hframes() const { return hframes; } bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const { - - if (texture.is_null()) + if (texture.is_null()) { return false; + } - if (texture->get_size().width == 0 || texture->get_size().height == 0) + if (texture->get_size().width == 0 || texture->get_size().height == 0) { return false; + } Rect2 src_rect, dst_rect; - bool filter_clip; - _get_rects(src_rect, dst_rect, filter_clip); + bool filter_clip_enabled; + _get_rects(src_rect, dst_rect, filter_clip_enabled); dst_rect.size = dst_rect.size.abs(); - if (!dst_rect.has_point(p_point)) + if (!dst_rect.has_point(p_point)) { return false; + } Vector2 q = (p_point - dst_rect.position) / dst_rect.size; - if (hflip) + if (hflip) { q.x = 1.0f - q.x; - if (vflip) + } + if (vflip) { q.y = 1.0f - q.y; + } q = q * src_rect.size + src_rect.position; #ifndef _MSC_VER #warning this need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that) @@ -393,13 +343,13 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const { } Rect2 Sprite2D::get_rect() const { - - if (texture.is_null()) + if (texture.is_null()) { return Rect2(0, 0, 1, 1); + } Size2i s; - if (region) { + if (region_enabled) { s = region_rect.size; } else { s = texture->get_size(); @@ -408,17 +358,22 @@ Rect2 Sprite2D::get_rect() const { s = s / Point2(hframes, vframes); Point2 ofs = offset; - if (centered) + if (centered) { ofs -= Size2(s) / 2; + } - if (s == Size2(0, 0)) + if (get_viewport() && get_viewport()->is_snap_2d_transforms_to_pixel_enabled()) { + ofs = ofs.floor(); + } + + if (s == Size2(0, 0)) { s = Size2(1, 1); + } return Rect2(ofs, s); } void Sprite2D::_validate_property(PropertyInfo &property) const { - if (property.name == "frame") { property.hint = PROPERTY_HINT_RANGE; property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; @@ -428,10 +383,13 @@ void Sprite2D::_validate_property(PropertyInfo &property) const { if (property.name == "frame_coords") { property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; } + + if (!region_enabled && (property.name == "region_rect" || property.name == "region_filter_clip")) { + property.usage = PROPERTY_USAGE_NOEDITOR; + } } void Sprite2D::_texture_changed() { - // Changes to the texture need to trigger an update to make // the editor redraw the sprite with the updated texture. if (texture.is_valid()) { @@ -440,22 +398,9 @@ void Sprite2D::_texture_changed() { } void Sprite2D::_bind_methods() { - ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture); ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture); - ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite2D::set_normal_map); - ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite2D::get_normal_map); - - ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Sprite2D::set_specular_map); - ClassDB::bind_method(D_METHOD("get_specular_map"), &Sprite2D::get_specular_map); - - ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Sprite2D::set_specular_color); - ClassDB::bind_method(D_METHOD("get_specular_color"), &Sprite2D::get_specular_color); - - ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Sprite2D::set_shininess); - ClassDB::bind_method(D_METHOD("get_shininess"), &Sprite2D::get_shininess); - ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered); ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered); @@ -468,15 +413,15 @@ void Sprite2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v); ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v); - ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region); - ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region); + ClassDB::bind_method(D_METHOD("set_region_enabled", "enabled"), &Sprite2D::set_region_enabled); + ClassDB::bind_method(D_METHOD("is_region_enabled"), &Sprite2D::is_region_enabled); ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque); ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect); ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect); - ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip); + ClassDB::bind_method(D_METHOD("set_region_filter_clip_enabled", "enabled"), &Sprite2D::set_region_filter_clip_enabled); ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled); ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame); @@ -497,42 +442,24 @@ void Sprite2D::_bind_methods() { ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); - ADD_GROUP("Lighting", ""); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map"); - ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map"); - ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess"); ADD_GROUP("Offset", ""); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); ADD_GROUP("Animation", ""); - ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); - ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); ADD_GROUP("Region", "region_"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region_enabled", "is_region_enabled"); ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip_enabled"), "set_region_filter_clip_enabled", "is_region_filter_clip_enabled"); } Sprite2D::Sprite2D() { - - centered = true; - hflip = false; - vflip = false; - region = false; - region_filter_clip = false; - shininess = 1.0; - specular_color = Color(1, 1, 1, 1); - - frame = 0; - - vframes = 1; - hframes = 1; } Sprite2D::~Sprite2D() { |