diff options
Diffstat (limited to 'scene/2d/sprite_2d.cpp')
-rw-r--r-- | scene/2d/sprite_2d.cpp | 539 |
1 files changed, 539 insertions, 0 deletions
diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp new file mode 100644 index 0000000000..d45fe9a2a5 --- /dev/null +++ b/scene/2d/sprite_2d.cpp @@ -0,0 +1,539 @@ +/*************************************************************************/ +/* sprite_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "sprite_2d.h" + +#include "core/core_string_names.h" +#include "core/os/os.h" +#include "scene/main/window.h" +#include "scene/scene_string_names.h" + +#ifdef TOOLS_ENABLED +Dictionary Sprite2D::_edit_get_state() const { + Dictionary state = Node2D::_edit_get_state(); + state["offset"] = offset; + return state; +} + +void Sprite2D::_edit_set_state(const Dictionary &p_state) { + Node2D::_edit_set_state(p_state); + set_offset(p_state["offset"]); +} + +void Sprite2D::_edit_set_pivot(const Point2 &p_pivot) { + set_offset(get_offset() - p_pivot); + set_position(get_transform().xform(p_pivot)); +} + +Point2 Sprite2D::_edit_get_pivot() const { + return Vector2(); +} + +bool Sprite2D::_edit_use_pivot() const { + return true; +} + +bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const { + + return is_pixel_opaque(p_point); +} + +Rect2 Sprite2D::_edit_get_rect() const { + return get_rect(); +} + +bool Sprite2D::_edit_use_rect() const { + return texture.is_valid(); +} +#endif + +Rect2 Sprite2D::get_anchorable_rect() const { + return get_rect(); +} + +void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const { + + Rect2 base_rect; + + if (region) { + r_filter_clip = region_filter_clip; + base_rect = region_rect; + } else { + r_filter_clip = false; + base_rect = Rect2(0, 0, texture->get_width(), texture->get_height()); + } + + Size2 frame_size = base_rect.size / Size2(hframes, vframes); + Point2 frame_offset = Point2(frame % hframes, frame / hframes); + frame_offset *= frame_size; + + r_src_rect.size = frame_size; + r_src_rect.position = base_rect.position + frame_offset; + + Point2 dest_offset = offset; + if (centered) + dest_offset -= frame_size / 2; + if (Engine::get_singleton()->get_use_pixel_snap()) { + dest_offset = dest_offset.floor(); + } + + r_dst_rect = Rect2(dest_offset, frame_size); + + if (hflip) + r_dst_rect.size.x = -r_dst_rect.size.x; + if (vflip) + r_dst_rect.size.y = -r_dst_rect.size.y; +} + +void Sprite2D::_notification(int p_what) { + + switch (p_what) { + + case NOTIFICATION_DRAW: { + + if (texture.is_null()) + return; + + RID ci = get_canvas_item(); + + /* + texture->draw(ci,Point2()); + break; + */ + + Rect2 src_rect, dst_rect; + bool filter_clip; + _get_rects(src_rect, dst_rect, filter_clip); + texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess), VS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, VS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, filter_clip); + + } break; + } +} + +void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) { + + if (p_texture == texture) + return; + + if (texture.is_valid()) + texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed)); + + texture = p_texture; + + if (texture.is_valid()) + texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed)); + + update(); + emit_signal("texture_changed"); + item_rect_changed(); + _change_notify("texture"); +} + +void Sprite2D::set_normal_map(const Ref<Texture2D> &p_texture) { + + normal_map = p_texture; + update(); +} + +Ref<Texture2D> Sprite2D::get_normal_map() const { + + return normal_map; +} + +void Sprite2D::set_specular_map(const Ref<Texture2D> &p_texture) { + + specular = p_texture; + update(); +} + +Ref<Texture2D> Sprite2D::get_specular_map() const { + + return specular; +} + +void Sprite2D::set_specular_color(const Color &p_color) { + specular_color = p_color; + update(); +} + +Color Sprite2D::get_specular_color() const { + return specular_color; +} + +void Sprite2D::set_shininess(float p_shininess) { + shininess = CLAMP(p_shininess, 0.0, 1.0); + update(); +} + +float Sprite2D::get_shininess() const { + return shininess; +} + +Ref<Texture2D> Sprite2D::get_texture() const { + + return texture; +} + +void Sprite2D::set_centered(bool p_center) { + + centered = p_center; + update(); + item_rect_changed(); +} + +bool Sprite2D::is_centered() const { + + return centered; +} + +void Sprite2D::set_offset(const Point2 &p_offset) { + + offset = p_offset; + update(); + item_rect_changed(); + _change_notify("offset"); +} +Point2 Sprite2D::get_offset() const { + + return offset; +} + +void Sprite2D::set_flip_h(bool p_flip) { + + hflip = p_flip; + update(); +} +bool Sprite2D::is_flipped_h() const { + + return hflip; +} + +void Sprite2D::set_flip_v(bool p_flip) { + + vflip = p_flip; + update(); +} +bool Sprite2D::is_flipped_v() const { + + return vflip; +} + +void Sprite2D::set_region(bool p_region) { + + if (p_region == region) + return; + + region = p_region; + update(); +} + +bool Sprite2D::is_region() const { + + return region; +} + +void Sprite2D::set_region_rect(const Rect2 &p_region_rect) { + + if (region_rect == p_region_rect) + return; + + region_rect = p_region_rect; + + if (region) + item_rect_changed(); + + _change_notify("region_rect"); +} + +Rect2 Sprite2D::get_region_rect() const { + + return region_rect; +} + +void Sprite2D::set_region_filter_clip(bool p_enable) { + region_filter_clip = p_enable; + update(); +} + +bool Sprite2D::is_region_filter_clip_enabled() const { + return region_filter_clip; +} + +void Sprite2D::set_frame(int p_frame) { + + ERR_FAIL_INDEX(p_frame, vframes * hframes); + + if (frame != p_frame) + item_rect_changed(); + + frame = p_frame; + + _change_notify("frame"); + _change_notify("frame_coords"); + emit_signal(SceneStringNames::get_singleton()->frame_changed); +} + +int Sprite2D::get_frame() const { + + return frame; +} + +void Sprite2D::set_frame_coords(const Vector2 &p_coord) { + ERR_FAIL_INDEX(int(p_coord.x), hframes); + ERR_FAIL_INDEX(int(p_coord.y), vframes); + + set_frame(int(p_coord.y) * hframes + int(p_coord.x)); +} + +Vector2 Sprite2D::get_frame_coords() const { + return Vector2(frame % hframes, frame / hframes); +} + +void Sprite2D::set_vframes(int p_amount) { + + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1."); + vframes = p_amount; + update(); + item_rect_changed(); + _change_notify(); +} +int Sprite2D::get_vframes() const { + + return vframes; +} + +void Sprite2D::set_hframes(int p_amount) { + + ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1."); + hframes = p_amount; + update(); + item_rect_changed(); + _change_notify(); +} +int Sprite2D::get_hframes() const { + + return hframes; +} + +bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const { + + if (texture.is_null()) + return false; + + if (texture->get_size().width == 0 || texture->get_size().height == 0) + return false; + + Rect2 src_rect, dst_rect; + bool filter_clip; + _get_rects(src_rect, dst_rect, filter_clip); + dst_rect.size = dst_rect.size.abs(); + + if (!dst_rect.has_point(p_point)) + return false; + + Vector2 q = (p_point - dst_rect.position) / dst_rect.size; + if (hflip) + q.x = 1.0f - q.x; + if (vflip) + q.y = 1.0f - q.y; + q = q * src_rect.size + src_rect.position; +#ifndef _MSC_VER +#warning this need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that) +#endif + bool is_repeat = false; + bool is_mirrored_repeat = false; + if (is_repeat) { + int mirror_x = 0; + int mirror_y = 0; + if (is_mirrored_repeat) { + mirror_x = (int)(q.x / texture->get_size().width); + mirror_y = (int)(q.y / texture->get_size().height); + } + q.x = Math::fmod(q.x, texture->get_size().width); + q.y = Math::fmod(q.y, texture->get_size().height); + if (mirror_x % 2 == 1) { + q.x = texture->get_size().width - q.x - 1; + } + if (mirror_y % 2 == 1) { + q.y = texture->get_size().height - q.y - 1; + } + } else { + q.x = MIN(q.x, texture->get_size().width - 1); + q.y = MIN(q.y, texture->get_size().height - 1); + } + + return texture->is_pixel_opaque((int)q.x, (int)q.y); +} + +Rect2 Sprite2D::get_rect() const { + + if (texture.is_null()) + return Rect2(0, 0, 1, 1); + + Size2i s; + + if (region) { + s = region_rect.size; + } else { + s = texture->get_size(); + } + + s = s / Point2(hframes, vframes); + + Point2 ofs = offset; + if (centered) + ofs -= Size2(s) / 2; + + if (s == Size2(0, 0)) + s = Size2(1, 1); + + return Rect2(ofs, s); +} + +void Sprite2D::_validate_property(PropertyInfo &property) const { + + if (property.name == "frame") { + property.hint = PROPERTY_HINT_RANGE; + property.hint_string = "0," + itos(vframes * hframes - 1) + ",1"; + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + } + + if (property.name == "frame_coords") { + property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS; + } +} + +void Sprite2D::_texture_changed() { + + // Changes to the texture need to trigger an update to make + // the editor redraw the sprite with the updated texture. + if (texture.is_valid()) { + update(); + } +} + +void Sprite2D::_bind_methods() { + + ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture); + ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture); + + ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite2D::set_normal_map); + ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite2D::get_normal_map); + + ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Sprite2D::set_specular_map); + ClassDB::bind_method(D_METHOD("get_specular_map"), &Sprite2D::get_specular_map); + + ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Sprite2D::set_specular_color); + ClassDB::bind_method(D_METHOD("get_specular_color"), &Sprite2D::get_specular_color); + + ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Sprite2D::set_shininess); + ClassDB::bind_method(D_METHOD("get_shininess"), &Sprite2D::get_shininess); + + ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered); + ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered); + + ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite2D::set_offset); + ClassDB::bind_method(D_METHOD("get_offset"), &Sprite2D::get_offset); + + ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite2D::set_flip_h); + ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite2D::is_flipped_h); + + ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v); + ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v); + + ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region); + ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region); + + ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque); + + ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect); + ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect); + + ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip); + ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled); + + ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame); + ClassDB::bind_method(D_METHOD("get_frame"), &Sprite2D::get_frame); + + ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite2D::set_frame_coords); + ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite2D::get_frame_coords); + + ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite2D::set_vframes); + ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite2D::get_vframes); + + ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite2D::set_hframes); + ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite2D::get_hframes); + + ClassDB::bind_method(D_METHOD("get_rect"), &Sprite2D::get_rect); + + ADD_SIGNAL(MethodInfo("frame_changed")); + ADD_SIGNAL(MethodInfo("texture_changed")); + + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture"); + ADD_GROUP("Lighting", ""); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map"); + ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map"); + ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess"); + ADD_GROUP("Offset", ""); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v"); + ADD_GROUP("Animation", ""); + ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame"); + ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords"); + + ADD_GROUP("Region", "region_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region"); + ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled"); +} + +Sprite2D::Sprite2D() { + + centered = true; + hflip = false; + vflip = false; + region = false; + region_filter_clip = false; + shininess = 1.0; + specular_color = Color(1, 1, 1, 1); + + frame = 0; + + vframes = 1; + hframes = 1; +} + +Sprite2D::~Sprite2D() { +} |