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diff --git a/scene/2d/sprite_2d.cpp b/scene/2d/sprite_2d.cpp
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+/*************************************************************************/
+/* sprite_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "sprite_2d.h"
+
+#include "core/core_string_names.h"
+#include "core/os/os.h"
+#include "scene/main/window.h"
+#include "scene/scene_string_names.h"
+
+#ifdef TOOLS_ENABLED
+Dictionary Sprite2D::_edit_get_state() const {
+ Dictionary state = Node2D::_edit_get_state();
+ state["offset"] = offset;
+ return state;
+}
+
+void Sprite2D::_edit_set_state(const Dictionary &p_state) {
+ Node2D::_edit_set_state(p_state);
+ set_offset(p_state["offset"]);
+}
+
+void Sprite2D::_edit_set_pivot(const Point2 &p_pivot) {
+ set_offset(get_offset() - p_pivot);
+ set_position(get_transform().xform(p_pivot));
+}
+
+Point2 Sprite2D::_edit_get_pivot() const {
+ return Vector2();
+}
+
+bool Sprite2D::_edit_use_pivot() const {
+ return true;
+}
+
+bool Sprite2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
+
+ return is_pixel_opaque(p_point);
+}
+
+Rect2 Sprite2D::_edit_get_rect() const {
+ return get_rect();
+}
+
+bool Sprite2D::_edit_use_rect() const {
+ return texture.is_valid();
+}
+#endif
+
+Rect2 Sprite2D::get_anchorable_rect() const {
+ return get_rect();
+}
+
+void Sprite2D::_get_rects(Rect2 &r_src_rect, Rect2 &r_dst_rect, bool &r_filter_clip) const {
+
+ Rect2 base_rect;
+
+ if (region) {
+ r_filter_clip = region_filter_clip;
+ base_rect = region_rect;
+ } else {
+ r_filter_clip = false;
+ base_rect = Rect2(0, 0, texture->get_width(), texture->get_height());
+ }
+
+ Size2 frame_size = base_rect.size / Size2(hframes, vframes);
+ Point2 frame_offset = Point2(frame % hframes, frame / hframes);
+ frame_offset *= frame_size;
+
+ r_src_rect.size = frame_size;
+ r_src_rect.position = base_rect.position + frame_offset;
+
+ Point2 dest_offset = offset;
+ if (centered)
+ dest_offset -= frame_size / 2;
+ if (Engine::get_singleton()->get_use_pixel_snap()) {
+ dest_offset = dest_offset.floor();
+ }
+
+ r_dst_rect = Rect2(dest_offset, frame_size);
+
+ if (hflip)
+ r_dst_rect.size.x = -r_dst_rect.size.x;
+ if (vflip)
+ r_dst_rect.size.y = -r_dst_rect.size.y;
+}
+
+void Sprite2D::_notification(int p_what) {
+
+ switch (p_what) {
+
+ case NOTIFICATION_DRAW: {
+
+ if (texture.is_null())
+ return;
+
+ RID ci = get_canvas_item();
+
+ /*
+ texture->draw(ci,Point2());
+ break;
+ */
+
+ Rect2 src_rect, dst_rect;
+ bool filter_clip;
+ _get_rects(src_rect, dst_rect, filter_clip);
+ texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map, specular, Color(specular_color.r, specular_color.g, specular_color.b, shininess), RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT, RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, filter_clip);
+
+ } break;
+ }
+}
+
+void Sprite2D::set_texture(const Ref<Texture2D> &p_texture) {
+
+ if (p_texture == texture)
+ return;
+
+ if (texture.is_valid())
+ texture->disconnect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed));
+
+ texture = p_texture;
+
+ if (texture.is_valid())
+ texture->connect(CoreStringNames::get_singleton()->changed, callable_mp(this, &Sprite2D::_texture_changed));
+
+ update();
+ emit_signal("texture_changed");
+ item_rect_changed();
+ _change_notify("texture");
+}
+
+void Sprite2D::set_normal_map(const Ref<Texture2D> &p_texture) {
+
+ normal_map = p_texture;
+ update();
+}
+
+Ref<Texture2D> Sprite2D::get_normal_map() const {
+
+ return normal_map;
+}
+
+void Sprite2D::set_specular_map(const Ref<Texture2D> &p_texture) {
+
+ specular = p_texture;
+ update();
+}
+
+Ref<Texture2D> Sprite2D::get_specular_map() const {
+
+ return specular;
+}
+
+void Sprite2D::set_specular_color(const Color &p_color) {
+ specular_color = p_color;
+ update();
+}
+
+Color Sprite2D::get_specular_color() const {
+ return specular_color;
+}
+
+void Sprite2D::set_shininess(float p_shininess) {
+ shininess = CLAMP(p_shininess, 0.0, 1.0);
+ update();
+}
+
+float Sprite2D::get_shininess() const {
+ return shininess;
+}
+
+Ref<Texture2D> Sprite2D::get_texture() const {
+
+ return texture;
+}
+
+void Sprite2D::set_centered(bool p_center) {
+
+ centered = p_center;
+ update();
+ item_rect_changed();
+}
+
+bool Sprite2D::is_centered() const {
+
+ return centered;
+}
+
+void Sprite2D::set_offset(const Point2 &p_offset) {
+
+ offset = p_offset;
+ update();
+ item_rect_changed();
+ _change_notify("offset");
+}
+Point2 Sprite2D::get_offset() const {
+
+ return offset;
+}
+
+void Sprite2D::set_flip_h(bool p_flip) {
+
+ hflip = p_flip;
+ update();
+}
+bool Sprite2D::is_flipped_h() const {
+
+ return hflip;
+}
+
+void Sprite2D::set_flip_v(bool p_flip) {
+
+ vflip = p_flip;
+ update();
+}
+bool Sprite2D::is_flipped_v() const {
+
+ return vflip;
+}
+
+void Sprite2D::set_region(bool p_region) {
+
+ if (p_region == region)
+ return;
+
+ region = p_region;
+ update();
+}
+
+bool Sprite2D::is_region() const {
+
+ return region;
+}
+
+void Sprite2D::set_region_rect(const Rect2 &p_region_rect) {
+
+ if (region_rect == p_region_rect)
+ return;
+
+ region_rect = p_region_rect;
+
+ if (region)
+ item_rect_changed();
+
+ _change_notify("region_rect");
+}
+
+Rect2 Sprite2D::get_region_rect() const {
+
+ return region_rect;
+}
+
+void Sprite2D::set_region_filter_clip(bool p_enable) {
+ region_filter_clip = p_enable;
+ update();
+}
+
+bool Sprite2D::is_region_filter_clip_enabled() const {
+ return region_filter_clip;
+}
+
+void Sprite2D::set_frame(int p_frame) {
+
+ ERR_FAIL_INDEX(p_frame, vframes * hframes);
+
+ if (frame != p_frame)
+ item_rect_changed();
+
+ frame = p_frame;
+
+ _change_notify("frame");
+ _change_notify("frame_coords");
+ emit_signal(SceneStringNames::get_singleton()->frame_changed);
+}
+
+int Sprite2D::get_frame() const {
+
+ return frame;
+}
+
+void Sprite2D::set_frame_coords(const Vector2 &p_coord) {
+ ERR_FAIL_INDEX(int(p_coord.x), hframes);
+ ERR_FAIL_INDEX(int(p_coord.y), vframes);
+
+ set_frame(int(p_coord.y) * hframes + int(p_coord.x));
+}
+
+Vector2 Sprite2D::get_frame_coords() const {
+ return Vector2(frame % hframes, frame / hframes);
+}
+
+void Sprite2D::set_vframes(int p_amount) {
+
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of vframes cannot be smaller than 1.");
+ vframes = p_amount;
+ update();
+ item_rect_changed();
+ _change_notify();
+}
+int Sprite2D::get_vframes() const {
+
+ return vframes;
+}
+
+void Sprite2D::set_hframes(int p_amount) {
+
+ ERR_FAIL_COND_MSG(p_amount < 1, "Amount of hframes cannot be smaller than 1.");
+ hframes = p_amount;
+ update();
+ item_rect_changed();
+ _change_notify();
+}
+int Sprite2D::get_hframes() const {
+
+ return hframes;
+}
+
+bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
+
+ if (texture.is_null())
+ return false;
+
+ if (texture->get_size().width == 0 || texture->get_size().height == 0)
+ return false;
+
+ Rect2 src_rect, dst_rect;
+ bool filter_clip;
+ _get_rects(src_rect, dst_rect, filter_clip);
+ dst_rect.size = dst_rect.size.abs();
+
+ if (!dst_rect.has_point(p_point))
+ return false;
+
+ Vector2 q = (p_point - dst_rect.position) / dst_rect.size;
+ if (hflip)
+ q.x = 1.0f - q.x;
+ if (vflip)
+ q.y = 1.0f - q.y;
+ q = q * src_rect.size + src_rect.position;
+#ifndef _MSC_VER
+#warning this need to be obtained from CanvasItem new repeat mode (but it needs to guess it from hierarchy, need to add a function for that)
+#endif
+ bool is_repeat = false;
+ bool is_mirrored_repeat = false;
+ if (is_repeat) {
+ int mirror_x = 0;
+ int mirror_y = 0;
+ if (is_mirrored_repeat) {
+ mirror_x = (int)(q.x / texture->get_size().width);
+ mirror_y = (int)(q.y / texture->get_size().height);
+ }
+ q.x = Math::fmod(q.x, texture->get_size().width);
+ q.y = Math::fmod(q.y, texture->get_size().height);
+ if (mirror_x % 2 == 1) {
+ q.x = texture->get_size().width - q.x - 1;
+ }
+ if (mirror_y % 2 == 1) {
+ q.y = texture->get_size().height - q.y - 1;
+ }
+ } else {
+ q.x = MIN(q.x, texture->get_size().width - 1);
+ q.y = MIN(q.y, texture->get_size().height - 1);
+ }
+
+ return texture->is_pixel_opaque((int)q.x, (int)q.y);
+}
+
+Rect2 Sprite2D::get_rect() const {
+
+ if (texture.is_null())
+ return Rect2(0, 0, 1, 1);
+
+ Size2i s;
+
+ if (region) {
+ s = region_rect.size;
+ } else {
+ s = texture->get_size();
+ }
+
+ s = s / Point2(hframes, vframes);
+
+ Point2 ofs = offset;
+ if (centered)
+ ofs -= Size2(s) / 2;
+
+ if (s == Size2(0, 0))
+ s = Size2(1, 1);
+
+ return Rect2(ofs, s);
+}
+
+void Sprite2D::_validate_property(PropertyInfo &property) const {
+
+ if (property.name == "frame") {
+ property.hint = PROPERTY_HINT_RANGE;
+ property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ }
+
+ if (property.name == "frame_coords") {
+ property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
+ }
+}
+
+void Sprite2D::_texture_changed() {
+
+ // Changes to the texture need to trigger an update to make
+ // the editor redraw the sprite with the updated texture.
+ if (texture.is_valid()) {
+ update();
+ }
+}
+
+void Sprite2D::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("set_texture", "texture"), &Sprite2D::set_texture);
+ ClassDB::bind_method(D_METHOD("get_texture"), &Sprite2D::get_texture);
+
+ ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map"), &Sprite2D::set_normal_map);
+ ClassDB::bind_method(D_METHOD("get_normal_map"), &Sprite2D::get_normal_map);
+
+ ClassDB::bind_method(D_METHOD("set_specular_map", "specular_map"), &Sprite2D::set_specular_map);
+ ClassDB::bind_method(D_METHOD("get_specular_map"), &Sprite2D::get_specular_map);
+
+ ClassDB::bind_method(D_METHOD("set_specular_color", "specular_color"), &Sprite2D::set_specular_color);
+ ClassDB::bind_method(D_METHOD("get_specular_color"), &Sprite2D::get_specular_color);
+
+ ClassDB::bind_method(D_METHOD("set_shininess", "shininess"), &Sprite2D::set_shininess);
+ ClassDB::bind_method(D_METHOD("get_shininess"), &Sprite2D::get_shininess);
+
+ ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite2D::set_centered);
+ ClassDB::bind_method(D_METHOD("is_centered"), &Sprite2D::is_centered);
+
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &Sprite2D::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &Sprite2D::get_offset);
+
+ ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &Sprite2D::set_flip_h);
+ ClassDB::bind_method(D_METHOD("is_flipped_h"), &Sprite2D::is_flipped_h);
+
+ ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &Sprite2D::set_flip_v);
+ ClassDB::bind_method(D_METHOD("is_flipped_v"), &Sprite2D::is_flipped_v);
+
+ ClassDB::bind_method(D_METHOD("set_region", "enabled"), &Sprite2D::set_region);
+ ClassDB::bind_method(D_METHOD("is_region"), &Sprite2D::is_region);
+
+ ClassDB::bind_method(D_METHOD("is_pixel_opaque", "pos"), &Sprite2D::is_pixel_opaque);
+
+ ClassDB::bind_method(D_METHOD("set_region_rect", "rect"), &Sprite2D::set_region_rect);
+ ClassDB::bind_method(D_METHOD("get_region_rect"), &Sprite2D::get_region_rect);
+
+ ClassDB::bind_method(D_METHOD("set_region_filter_clip", "enabled"), &Sprite2D::set_region_filter_clip);
+ ClassDB::bind_method(D_METHOD("is_region_filter_clip_enabled"), &Sprite2D::is_region_filter_clip_enabled);
+
+ ClassDB::bind_method(D_METHOD("set_frame", "frame"), &Sprite2D::set_frame);
+ ClassDB::bind_method(D_METHOD("get_frame"), &Sprite2D::get_frame);
+
+ ClassDB::bind_method(D_METHOD("set_frame_coords", "coords"), &Sprite2D::set_frame_coords);
+ ClassDB::bind_method(D_METHOD("get_frame_coords"), &Sprite2D::get_frame_coords);
+
+ ClassDB::bind_method(D_METHOD("set_vframes", "vframes"), &Sprite2D::set_vframes);
+ ClassDB::bind_method(D_METHOD("get_vframes"), &Sprite2D::get_vframes);
+
+ ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite2D::set_hframes);
+ ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite2D::get_hframes);
+
+ ClassDB::bind_method(D_METHOD("get_rect"), &Sprite2D::get_rect);
+
+ ADD_SIGNAL(MethodInfo("frame_changed"));
+ ADD_SIGNAL(MethodInfo("texture_changed"));
+
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_GROUP("Lighting", "");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "specular_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_specular_map", "get_specular_map");
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "specular_color", PROPERTY_HINT_COLOR_NO_ALPHA), "set_specular_color", "get_specular_color");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "shininess", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_shininess", "get_shininess");
+ ADD_GROUP("Offset", "");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
+ ADD_GROUP("Animation", "");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "frame"), "set_frame", "get_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "frame_coords", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_frame_coords", "get_frame_coords");
+
+ ADD_GROUP("Region", "region_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_enabled"), "set_region", "is_region");
+ ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "region_filter_clip"), "set_region_filter_clip", "is_region_filter_clip_enabled");
+}
+
+Sprite2D::Sprite2D() {
+
+ centered = true;
+ hflip = false;
+ vflip = false;
+ region = false;
+ region_filter_clip = false;
+ shininess = 1.0;
+ specular_color = Color(1, 1, 1, 1);
+
+ frame = 0;
+
+ vframes = 1;
+ hframes = 1;
+}
+
+Sprite2D::~Sprite2D() {
+}