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-rw-r--r--scene/2d/sprite.h24
1 files changed, 18 insertions, 6 deletions
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index d72bf3168d..a96f023231 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -38,8 +38,11 @@ class Sprite : public Node2D {
GDCLASS(Sprite, Node2D);
- Ref<Texture> texture;
- Ref<Texture> normal_map;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normal_map;
+ Ref<Texture2D> specular;
+ Color specular_color;
+ float shininess;
bool centered;
Point2 offset;
@@ -82,11 +85,20 @@ public:
bool is_pixel_opaque(const Point2 &p_point) const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture> &p_texture);
- Ref<Texture> get_normal_map() const;
+ void set_normal_map(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_normal_map() const;
+
+ void set_specular_map(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_specular_map() const;
+
+ void set_specular_color(const Color &p_color);
+ Color get_specular_color() const;
+
+ void set_shininess(float p_shininess);
+ float get_shininess() const;
void set_centered(bool p_center);
bool is_centered() const;