diff options
Diffstat (limited to 'scene/2d/sprite.cpp')
-rw-r--r-- | scene/2d/sprite.cpp | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index c1eb90e52a..dedec2dd49 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -93,7 +93,7 @@ void Sprite::_notification(int p_what) { if (vflip) dst_rect.size.y = -dst_rect.size.y; - texture->draw_rect_region(ci, dst_rect, src_rect); + texture->draw_rect_region(ci, dst_rect, src_rect, Color(1, 1, 1), false, normal_map); } break; } @@ -109,17 +109,30 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) { } #endif texture = p_texture; + /* this should no longer be needed in 3.0 #ifdef DEBUG_ENABLED if (texture.is_valid()) { texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update); } #endif +*/ update(); emit_signal("texture_changed"); item_rect_changed(); } +void Sprite::set_normal_map(const Ref<Texture> &p_texture) { + + normal_map = p_texture; + update(); +} + +Ref<Texture> Sprite::get_normal_map() const { + + return normal_map; +} + Ref<Texture> Sprite::get_texture() const { return texture; @@ -289,6 +302,9 @@ void Sprite::_bind_methods() { ClassDB::bind_method(D_METHOD("set_texture", "texture:Texture"), &Sprite::set_texture); ClassDB::bind_method(D_METHOD("get_texture:Texture"), &Sprite::get_texture); + ClassDB::bind_method(D_METHOD("set_normal_map", "normal_map:Texture"), &Sprite::set_normal_map); + ClassDB::bind_method(D_METHOD("get_normal_map:Texture"), &Sprite::get_normal_map); + ClassDB::bind_method(D_METHOD("set_centered", "centered"), &Sprite::set_centered); ClassDB::bind_method(D_METHOD("is_centered"), &Sprite::is_centered); @@ -320,6 +336,7 @@ void Sprite::_bind_methods() { ADD_SIGNAL(MethodInfo("texture_changed")); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture"); + ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map"); ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered"); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset"); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h"); |