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Diffstat (limited to 'scene/2d/sound_player_2d.cpp')
-rw-r--r--scene/2d/sound_player_2d.cpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/scene/2d/sound_player_2d.cpp b/scene/2d/sound_player_2d.cpp
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+++ b/scene/2d/sound_player_2d.cpp
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+/*************************************************************************/
+/* sound_player_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "sound_player_2d.h"
+
+#include "servers/audio_server.h"
+
+#include "servers/spatial_sound_2d_server.h"
+#include "scene/resources/surface_tool.h"
+
+
+void SoundPlayer2D::_notification(int p_what) {
+
+
+ switch(p_what) {
+
+ case NOTIFICATION_ENTER_SCENE: {
+ //find the sound space
+
+ source_rid = SpatialSound2DServer::get_singleton()->source_create(get_world_2d()->get_sound_space());
+
+ for(int i=0;i<PARAM_MAX;i++)
+ set_param(Param(i),params[i]);
+
+ SpatialSound2DServer::get_singleton()->source_set_transform(source_rid,get_global_transform());
+
+
+ } break;
+ case NOTIFICATION_TRANSFORM_CHANGED: {
+
+ SpatialSound2DServer::get_singleton()->source_set_transform(source_rid,get_global_transform());
+
+ } break;
+ case NOTIFICATION_EXIT_SCENE: {
+
+ if (source_rid.is_valid())
+ SpatialSound2DServer::get_singleton()->free(source_rid);
+
+ } break;
+ }
+
+}
+
+
+void SoundPlayer2D::set_param( Param p_param, float p_value) {
+
+ ERR_FAIL_INDEX(p_param,PARAM_MAX);
+ params[p_param]=p_value;
+ if (source_rid.is_valid())
+ SpatialSound2DServer::get_singleton()->source_set_param(source_rid,(SpatialSound2DServer::SourceParam)p_param,p_value);
+
+}
+
+float SoundPlayer2D::get_param( Param p_param) const {
+
+ ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0);
+ return params[p_param];
+
+}
+
+
+void SoundPlayer2D::_bind_methods() {
+
+
+ ObjectTypeDB::bind_method(_MD("set_param","param","value"),&SoundPlayer2D::set_param);
+ ObjectTypeDB::bind_method(_MD("get_param","param"),&SoundPlayer2D::get_param);
+
+ BIND_CONSTANT( PARAM_VOLUME_DB );
+ BIND_CONSTANT( PARAM_PITCH_SCALE );
+ BIND_CONSTANT( PARAM_ATTENUATION_MIN_DISTANCE );
+ BIND_CONSTANT( PARAM_ATTENUATION_MAX_DISTANCE );
+ BIND_CONSTANT( PARAM_ATTENUATION_DISTANCE_EXP );
+ BIND_CONSTANT( PARAM_MAX );
+
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/volume_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_VOLUME_DB);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/pitch_scale",PROPERTY_HINT_RANGE, "0.001,32,0.001"),_SCS("set_param"),_SCS("get_param"),PARAM_PITCH_SCALE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/min_distance",PROPERTY_HINT_EXP_RANGE, "16,16384,1"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MIN_DISTANCE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/max_distance",PROPERTY_HINT_EXP_RANGE, "16,16384,1"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MAX_DISTANCE);
+ ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/distance_exp",PROPERTY_HINT_EXP_EASING, "attenuation"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_DISTANCE_EXP);
+
+}
+
+
+SoundPlayer2D::SoundPlayer2D() {
+
+ params[PARAM_VOLUME_DB]=0.0;
+ params[PARAM_PITCH_SCALE]=1.0;
+ params[PARAM_ATTENUATION_MIN_DISTANCE]=1;
+ params[PARAM_ATTENUATION_MAX_DISTANCE]=2048;
+ params[PARAM_ATTENUATION_DISTANCE_EXP]=1.0; //linear (and not really good)
+
+
+}
+
+SoundPlayer2D::~SoundPlayer2D() {
+
+
+}