diff options
Diffstat (limited to 'scene/2d/sound_player_2d.cpp')
-rw-r--r-- | scene/2d/sound_player_2d.cpp | 123 |
1 files changed, 123 insertions, 0 deletions
diff --git a/scene/2d/sound_player_2d.cpp b/scene/2d/sound_player_2d.cpp new file mode 100644 index 0000000000..2fffef4e51 --- /dev/null +++ b/scene/2d/sound_player_2d.cpp @@ -0,0 +1,123 @@ +/*************************************************************************/ +/* sound_player_2d.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* http://www.godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ +#include "sound_player_2d.h" + +#include "servers/audio_server.h" + +#include "servers/spatial_sound_2d_server.h" +#include "scene/resources/surface_tool.h" + + +void SoundPlayer2D::_notification(int p_what) { + + + switch(p_what) { + + case NOTIFICATION_ENTER_SCENE: { + //find the sound space + + source_rid = SpatialSound2DServer::get_singleton()->source_create(get_world_2d()->get_sound_space()); + + for(int i=0;i<PARAM_MAX;i++) + set_param(Param(i),params[i]); + + SpatialSound2DServer::get_singleton()->source_set_transform(source_rid,get_global_transform()); + + + } break; + case NOTIFICATION_TRANSFORM_CHANGED: { + + SpatialSound2DServer::get_singleton()->source_set_transform(source_rid,get_global_transform()); + + } break; + case NOTIFICATION_EXIT_SCENE: { + + if (source_rid.is_valid()) + SpatialSound2DServer::get_singleton()->free(source_rid); + + } break; + } + +} + + +void SoundPlayer2D::set_param( Param p_param, float p_value) { + + ERR_FAIL_INDEX(p_param,PARAM_MAX); + params[p_param]=p_value; + if (source_rid.is_valid()) + SpatialSound2DServer::get_singleton()->source_set_param(source_rid,(SpatialSound2DServer::SourceParam)p_param,p_value); + +} + +float SoundPlayer2D::get_param( Param p_param) const { + + ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0); + return params[p_param]; + +} + + +void SoundPlayer2D::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_param","param","value"),&SoundPlayer2D::set_param); + ObjectTypeDB::bind_method(_MD("get_param","param"),&SoundPlayer2D::get_param); + + BIND_CONSTANT( PARAM_VOLUME_DB ); + BIND_CONSTANT( PARAM_PITCH_SCALE ); + BIND_CONSTANT( PARAM_ATTENUATION_MIN_DISTANCE ); + BIND_CONSTANT( PARAM_ATTENUATION_MAX_DISTANCE ); + BIND_CONSTANT( PARAM_ATTENUATION_DISTANCE_EXP ); + BIND_CONSTANT( PARAM_MAX ); + + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/volume_db",PROPERTY_HINT_RANGE, "-80,24,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_VOLUME_DB); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/pitch_scale",PROPERTY_HINT_RANGE, "0.001,32,0.001"),_SCS("set_param"),_SCS("get_param"),PARAM_PITCH_SCALE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/min_distance",PROPERTY_HINT_EXP_RANGE, "16,16384,1"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MIN_DISTANCE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/max_distance",PROPERTY_HINT_EXP_RANGE, "16,16384,1"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_MAX_DISTANCE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation/distance_exp",PROPERTY_HINT_EXP_EASING, "attenuation"),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION_DISTANCE_EXP); + +} + + +SoundPlayer2D::SoundPlayer2D() { + + params[PARAM_VOLUME_DB]=0.0; + params[PARAM_PITCH_SCALE]=1.0; + params[PARAM_ATTENUATION_MIN_DISTANCE]=1; + params[PARAM_ATTENUATION_MAX_DISTANCE]=2048; + params[PARAM_ATTENUATION_DISTANCE_EXP]=1.0; //linear (and not really good) + + +} + +SoundPlayer2D::~SoundPlayer2D() { + + +} |