diff options
Diffstat (limited to 'scene/2d/skeleton_2d.h')
-rw-r--r-- | scene/2d/skeleton_2d.h | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index 36b9e1b339..fd62b87bde 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -43,12 +43,12 @@ class Bone2D : public Node2D { friend class AnimatedValuesBackup; #endif - Bone2D *parent_bone; - Skeleton2D *skeleton; + Bone2D *parent_bone = nullptr; + Skeleton2D *skeleton = nullptr; Transform2D rest; - float default_length; + real_t default_length = 16.0; - int skeleton_index; + int skeleton_index = -1; protected: void _notification(int p_what); @@ -60,10 +60,10 @@ public: void apply_rest(); Transform2D get_skeleton_rest() const; - String get_configuration_warning() const override; + TypedArray<String> get_configuration_warnings() const override; - void set_default_length(float p_length); - float get_default_length() const; + void set_default_length(real_t p_length); + real_t get_default_length() const; int get_index_in_skeleton() const; @@ -82,19 +82,19 @@ class Skeleton2D : public Node2D { bool operator<(const Bone &p_bone) const { return p_bone.bone->is_greater_than(bone); } - Bone2D *bone; - int parent_index; + Bone2D *bone = nullptr; + int parent_index = 0; Transform2D accum_transform; Transform2D rest_inverse; }; Vector<Bone> bones; - bool bone_setup_dirty; + bool bone_setup_dirty = true; void _make_bone_setup_dirty(); void _update_bone_setup(); - bool transform_dirty; + bool transform_dirty = true; void _make_transform_dirty(); void _update_transform(); |