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-rw-r--r--scene/2d/skeleton_2d.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 49199f684f..b86cf3be81 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* skeleton_2d.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef SKELETON_2D_H
#define SKELETON_2D_H
@@ -11,6 +41,10 @@ class Bone2D : public Node2D {
Bone2D *parent_bone;
Skeleton2D *skeleton;
Transform2D rest;
+ float default_length;
+
+friend class Skeleton2D;
+ int skeleton_index;
protected:
void _notification(int p_what);
@@ -24,6 +58,11 @@ public:
String get_configuration_warning() const;
+ void set_default_length(float p_length);
+ float get_default_length() const;
+
+ int get_index_in_skeleton() const;
+
Bone2D();
};
@@ -37,6 +76,8 @@ class Skeleton2D : public Node2D {
return p_bone.bone->is_greater_than(bone);
}
Bone2D *bone;
+ int parent_index;
+ Transform2D accum_transform;
Transform2D rest_inverse;
};