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-rw-r--r--scene/2d/skeleton_2d.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index c6bee8d92b..80ca8c80ac 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,12 +43,12 @@ class Bone2D : public Node2D {
friend class AnimatedValuesBackup;
#endif
- Bone2D *parent_bone;
- Skeleton2D *skeleton;
+ Bone2D *parent_bone = nullptr;
+ Skeleton2D *skeleton = nullptr;
Transform2D rest;
- float default_length;
+ float default_length = 16.0;
- int skeleton_index;
+ int skeleton_index = -1;
protected:
void _notification(int p_what);
@@ -60,7 +60,7 @@ public:
void apply_rest();
Transform2D get_skeleton_rest() const;
- String get_configuration_warning() const;
+ String get_configuration_warning() const override;
void set_default_length(float p_length);
float get_default_length() const;
@@ -82,19 +82,19 @@ class Skeleton2D : public Node2D {
bool operator<(const Bone &p_bone) const {
return p_bone.bone->is_greater_than(bone);
}
- Bone2D *bone;
- int parent_index;
+ Bone2D *bone = nullptr;
+ int parent_index = 0;
Transform2D accum_transform;
Transform2D rest_inverse;
};
Vector<Bone> bones;
- bool bone_setup_dirty;
+ bool bone_setup_dirty = true;
void _make_bone_setup_dirty();
void _update_bone_setup();
- bool transform_dirty;
+ bool transform_dirty = true;
void _make_transform_dirty();
void _update_transform();