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Diffstat (limited to 'scene/2d/skeleton_2d.h')
-rw-r--r--scene/2d/skeleton_2d.h73
1 files changed, 62 insertions, 11 deletions
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h
index 36b9e1b339..56fd0e8504 100644
--- a/scene/2d/skeleton_2d.h
+++ b/scene/2d/skeleton_2d.h
@@ -32,6 +32,7 @@
#define SKELETON_2D_H
#include "scene/2d/node_2d.h"
+#include "scene/resources/skeleton_modification_2d.h"
class Skeleton2D;
@@ -43,33 +44,65 @@ class Bone2D : public Node2D {
friend class AnimatedValuesBackup;
#endif
- Bone2D *parent_bone;
- Skeleton2D *skeleton;
+ Bone2D *parent_bone = nullptr;
+ Skeleton2D *skeleton = nullptr;
Transform2D rest;
- float default_length;
- int skeleton_index;
+ bool autocalculate_length_and_angle = true;
+ real_t length = 16;
+ real_t bone_angle = 0;
+
+ int skeleton_index = -1;
+
+ void calculate_length_and_rotation();
+
+#ifdef TOOLS_ENABLED
+ RID editor_gizmo_rid;
+ bool _editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone);
+ bool _editor_show_bone_gizmo = true;
+#endif // TOOLS ENABLED
protected:
void _notification(int p_what);
static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
+ Transform2D cache_transform;
+ bool copy_transform_to_cache = true;
+
void set_rest(const Transform2D &p_rest);
Transform2D get_rest() const;
void apply_rest();
Transform2D get_skeleton_rest() const;
- String get_configuration_warning() const override;
+ TypedArray<String> get_configuration_warnings() const override;
+
+ void set_default_length(real_t p_length);
+ real_t get_default_length() const;
- void set_default_length(float p_length);
- float get_default_length() const;
+ void set_autocalculate_length_and_angle(bool p_autocalculate);
+ bool get_autocalculate_length_and_angle() const;
+ void set_length(real_t p_length);
+ real_t get_length() const;
+ void set_bone_angle(real_t p_angle);
+ real_t get_bone_angle() const;
int get_index_in_skeleton() const;
+#ifdef TOOLS_ENABLED
+ void _editor_set_show_bone_gizmo(bool p_show_gizmo);
+ bool _editor_get_show_bone_gizmo() const;
+#endif // TOOLS_ENABLED
+
Bone2D();
+ ~Bone2D();
};
+class SkeletonModificationStack2D;
+
class Skeleton2D : public Node2D {
GDCLASS(Skeleton2D, Node2D);
@@ -82,33 +115,51 @@ class Skeleton2D : public Node2D {
bool operator<(const Bone &p_bone) const {
return p_bone.bone->is_greater_than(bone);
}
- Bone2D *bone;
- int parent_index;
+ Bone2D *bone = nullptr;
+ int parent_index = 0;
Transform2D accum_transform;
Transform2D rest_inverse;
+
+ //Transform2D local_pose_cache;
+ Transform2D local_pose_override;
+ real_t local_pose_override_amount = 0;
+ bool local_pose_override_persistent = false;
};
Vector<Bone> bones;
- bool bone_setup_dirty;
+ bool bone_setup_dirty = true;
void _make_bone_setup_dirty();
void _update_bone_setup();
- bool transform_dirty;
+ bool transform_dirty = true;
void _make_transform_dirty();
void _update_transform();
RID skeleton;
+ Ref<SkeletonModificationStack2D> modification_stack;
+
protected:
void _notification(int p_what);
static void _bind_methods();
+ bool _set(const StringName &p_path, const Variant &p_value);
+ bool _get(const StringName &p_path, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
public:
int get_bone_count() const;
Bone2D *get_bone(int p_idx);
RID get_skeleton() const;
+
+ void set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, real_t p_amount, bool p_persistent = true);
+ Transform2D get_bone_local_pose_override(int p_bone_idx);
+
+ Ref<SkeletonModificationStack2D> get_modification_stack() const;
+ void set_modification_stack(Ref<SkeletonModificationStack2D> p_stack);
+ void execute_modifications(real_t p_delta, int p_execution_mode);
+
Skeleton2D();
~Skeleton2D();
};