diff options
Diffstat (limited to 'scene/2d/skeleton_2d.h')
-rw-r--r-- | scene/2d/skeleton_2d.h | 53 |
1 files changed, 52 insertions, 1 deletions
diff --git a/scene/2d/skeleton_2d.h b/scene/2d/skeleton_2d.h index fd62b87bde..59bd711960 100644 --- a/scene/2d/skeleton_2d.h +++ b/scene/2d/skeleton_2d.h @@ -32,6 +32,7 @@ #define SKELETON_2D_H #include "scene/2d/node_2d.h" +#include "scene/resources/skeleton_modification_2d.h" class Skeleton2D; @@ -46,15 +47,32 @@ class Bone2D : public Node2D { Bone2D *parent_bone = nullptr; Skeleton2D *skeleton = nullptr; Transform2D rest; - real_t default_length = 16.0; + + bool autocalculate_length_and_angle = true; + float length = 16; + float bone_angle = 0; int skeleton_index = -1; + void calculate_length_and_rotation(); + +#ifdef TOOLS_ENABLED + RID editor_gizmo_rid; + bool _editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone); + bool _editor_show_bone_gizmo = true; +#endif // TOOLS ENABLED + protected: void _notification(int p_what); static void _bind_methods(); + bool _set(const StringName &p_path, const Variant &p_value); + bool _get(const StringName &p_path, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; public: + Transform2D cache_transform; + bool copy_transform_to_cache = true; + void set_rest(const Transform2D &p_rest); Transform2D get_rest() const; void apply_rest(); @@ -65,11 +83,26 @@ public: void set_default_length(real_t p_length); real_t get_default_length() const; + void set_autocalculate_length_and_angle(bool p_autocalculate); + bool get_autocalculate_length_and_angle() const; + void set_length(float p_length); + float get_length() const; + void set_bone_angle(float p_angle); + float get_bone_angle() const; + int get_index_in_skeleton() const; +#ifdef TOOLS_ENABLED + void _editor_set_show_bone_gizmo(bool p_show_gizmo); + bool _editor_get_show_bone_gizmo() const; +#endif // TOOLS_ENABLED + Bone2D(); + ~Bone2D(); }; +class SkeletonModificationStack2D; + class Skeleton2D : public Node2D { GDCLASS(Skeleton2D, Node2D); @@ -86,6 +119,11 @@ class Skeleton2D : public Node2D { int parent_index = 0; Transform2D accum_transform; Transform2D rest_inverse; + + //Transform2D local_pose_cache; + Transform2D local_pose_override; + float local_pose_override_amount = 0; + bool local_pose_override_persistent = false; }; Vector<Bone> bones; @@ -100,15 +138,28 @@ class Skeleton2D : public Node2D { RID skeleton; + Ref<SkeletonModificationStack2D> modification_stack; + protected: void _notification(int p_what); static void _bind_methods(); + bool _set(const StringName &p_path, const Variant &p_value); + bool _get(const StringName &p_path, Variant &r_ret) const; + void _get_property_list(List<PropertyInfo> *p_list) const; public: int get_bone_count() const; Bone2D *get_bone(int p_idx); RID get_skeleton() const; + + void set_bone_local_pose_override(int p_bone_idx, Transform2D p_override, float p_amount, bool p_persistent = true); + Transform2D get_bone_local_pose_override(int p_bone_idx); + + Ref<SkeletonModificationStack2D> get_modification_stack() const; + void set_modification_stack(Ref<SkeletonModificationStack2D> p_stack); + void execute_modifications(float p_delta, int p_execution_mode); + Skeleton2D(); ~Skeleton2D(); }; |