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-rw-r--r--scene/2d/skeleton_2d.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 5728230a8c..2d19d254b1 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -119,11 +119,11 @@ void Bone2D::apply_rest() {
set_transform(rest);
}
-void Bone2D::set_default_length(float p_length) {
+void Bone2D::set_default_length(real_t p_length) {
default_length = p_length;
}
-float Bone2D::get_default_length() const {
+real_t Bone2D::get_default_length() const {
return default_length;
}
@@ -184,7 +184,7 @@ void Skeleton2D::_update_bone_setup() {
bone_setup_dirty = false;
RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true);
- bones.sort(); //sorty so they are always in the same order/index
+ bones.sort(); //sorting so that they are always in the same order/index
for (int i = 0; i < bones.size(); i++) {
bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose