diff options
Diffstat (limited to 'scene/2d/skeleton_2d.cpp')
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index ea37c8dfe7..5728230a8c 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,7 +136,7 @@ int Bone2D::get_index_in_skeleton() const { String Bone2D::get_configuration_warning() const { String warning = Node2D::get_configuration_warning(); if (!skeleton) { - if (warning != String()) { + if (!warning.is_empty()) { warning += "\n\n"; } if (parent_bone) { @@ -147,7 +147,7 @@ String Bone2D::get_configuration_warning() const { } if (rest == Transform2D(0, 0, 0, 0, 0, 0)) { - if (warning != String()) { + if (!warning.is_empty()) { warning += "\n\n"; } warning += TTR("This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."); @@ -157,10 +157,6 @@ String Bone2D::get_configuration_warning() const { } Bone2D::Bone2D() { - skeleton = nullptr; - parent_bone = nullptr; - skeleton_index = -1; - default_length = 16; set_notify_local_transform(true); //this is a clever hack so the bone knows no rest has been set yet, allowing to show an error. for (int i = 0; i < 3; i++) { @@ -186,7 +182,7 @@ void Skeleton2D::_update_bone_setup() { } bone_setup_dirty = false; - RS::get_singleton()->skeleton_allocate(skeleton, bones.size(), true); + RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true); bones.sort(); //sorty so they are always in the same order/index @@ -293,9 +289,6 @@ void Skeleton2D::_bind_methods() { } Skeleton2D::Skeleton2D() { - bone_setup_dirty = true; - transform_dirty = true; - skeleton = RS::get_singleton()->skeleton_create(); set_notify_transform(true); } |