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-rw-r--r--scene/2d/skeleton_2d.cpp76
1 files changed, 39 insertions, 37 deletions
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index f80b2a07c9..02388a7681 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* skeleton_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* skeleton_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "skeleton_2d.h"
@@ -213,15 +213,15 @@ void Bone2D::_notification(int p_what) {
}
// Undo scaling
- Transform2D editor_gizmo_trans = Transform2D();
+ Transform2D editor_gizmo_trans;
editor_gizmo_trans.set_scale(Vector2(1, 1) / get_global_scale());
RenderingServer::get_singleton()->canvas_item_set_transform(editor_gizmo_rid, editor_gizmo_trans);
- Color bone_color1 = EditorSettings::get_singleton()->get("editors/2d/bone_color1");
- Color bone_color2 = EditorSettings::get_singleton()->get("editors/2d/bone_color2");
- Color bone_ik_color = EditorSettings::get_singleton()->get("editors/2d/bone_ik_color");
- Color bone_outline_color = EditorSettings::get_singleton()->get("editors/2d/bone_outline_color");
- Color bone_selected_color = EditorSettings::get_singleton()->get("editors/2d/bone_selected_color");
+ Color bone_color1 = EDITOR_GET("editors/2d/bone_color1");
+ Color bone_color2 = EDITOR_GET("editors/2d/bone_color2");
+ Color bone_ik_color = EDITOR_GET("editors/2d/bone_ik_color");
+ Color bone_outline_color = EDITOR_GET("editors/2d/bone_outline_color");
+ Color bone_selected_color = EDITOR_GET("editors/2d/bone_selected_color");
bool Bone2D_found = false;
for (int i = 0; i < get_child_count(); i++) {
@@ -317,8 +317,8 @@ void Bone2D::_notification(int p_what) {
#ifdef TOOLS_ENABLED
bool Bone2D::_editor_get_bone_shape(Vector<Vector2> *p_shape, Vector<Vector2> *p_outline_shape, Bone2D *p_other_bone) {
- int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
- int bone_outline_width = EditorSettings::get_singleton()->get("editors/2d/bone_outline_size");
+ int bone_width = EDITOR_GET("editors/2d/bone_width");
+ int bone_outline_width = EDITOR_GET("editors/2d/bone_outline_size");
if (!is_inside_tree()) {
return false; //may have been removed
@@ -529,6 +529,7 @@ Bone2D::Bone2D() {
Bone2D::~Bone2D() {
#ifdef TOOLS_ENABLED
if (!editor_gizmo_rid.is_null()) {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RenderingServer::get_singleton()->free(editor_gizmo_rid);
}
#endif // TOOLS_ENABLED
@@ -803,5 +804,6 @@ Skeleton2D::Skeleton2D() {
}
Skeleton2D::~Skeleton2D() {
+ ERR_FAIL_NULL(RenderingServer::get_singleton());
RS::get_singleton()->free(skeleton);
}