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Diffstat (limited to 'scene/2d/skeleton_2d.cpp')
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index 5728230a8c..e028b5f5b7 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -184,7 +184,7 @@ void Skeleton2D::_update_bone_setup() { bone_setup_dirty = false; RS::get_singleton()->skeleton_allocate_data(skeleton, bones.size(), true); - bones.sort(); //sorty so they are always in the same order/index + bones.sort(); //sorting so that they are always in the same order/index for (int i = 0; i < bones.size(); i++) { bones.write[i].rest_inverse = bones[i].bone->get_skeleton_rest().affine_inverse(); //bind pose |