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-rw-r--r--scene/2d/skeleton_2d.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index 83cfffc333..96711bbe72 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -519,6 +519,7 @@ Bone2D::Bone2D() {
bone_angle = 0;
autocalculate_length_and_angle = true;
set_notify_local_transform(true);
+ set_hide_clip_children(true);
//this is a clever hack so the bone knows no rest has been set yet, allowing to show an error.
for (int i = 0; i < 3; i++) {
rest[i] = Vector2(0, 0);
@@ -801,6 +802,7 @@ void Skeleton2D::_bind_methods() {
Skeleton2D::Skeleton2D() {
skeleton = RS::get_singleton()->skeleton_create();
set_notify_transform(true);
+ set_hide_clip_children(true);
}
Skeleton2D::~Skeleton2D() {