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Diffstat (limited to 'scene/2d/shape_cast_2d.h')
-rw-r--r-- | scene/2d/shape_cast_2d.h | 120 |
1 files changed, 120 insertions, 0 deletions
diff --git a/scene/2d/shape_cast_2d.h b/scene/2d/shape_cast_2d.h new file mode 100644 index 0000000000..7e1ebeb315 --- /dev/null +++ b/scene/2d/shape_cast_2d.h @@ -0,0 +1,120 @@ +/*************************************************************************/ +/* shape_cast_2d.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef SHAPE_CAST_2D +#define SHAPE_CAST_2D + +#include "scene/2d/node_2d.h" +#include "scene/resources/shape_2d.h" + +class ShapeCast2D : public Node2D { + GDCLASS(ShapeCast2D, Node2D); + + bool enabled = true; + + Ref<Shape2D> shape; + RID shape_rid; + Vector2 target_position = Vector2(0, 50); + + Set<RID> exclude; + real_t margin = 0.0; + uint32_t collision_mask = 1; + bool exclude_parent_body = true; + bool collide_with_areas = false; + bool collide_with_bodies = true; + + // Result + int max_results = 32; + Vector<PhysicsDirectSpaceState2D::ShapeRestInfo> result; + bool collided = false; + real_t collision_safe_fraction = 1.0; + real_t collision_unsafe_fraction = 1.0; + + Array _get_collision_result() const; + void _redraw_shape(); + +protected: + void _notification(int p_what); + void _update_shapecast_state(); + static void _bind_methods(); + +public: + void set_collide_with_areas(bool p_clip); + bool is_collide_with_areas_enabled() const; + + void set_collide_with_bodies(bool p_clip); + bool is_collide_with_bodies_enabled() const; + + void set_enabled(bool p_enabled); + bool is_enabled() const; + + void set_shape(const Ref<Shape2D> &p_shape); + Ref<Shape2D> get_shape() const; + + void set_target_position(const Vector2 &p_point); + Vector2 get_target_position() const; + + void set_margin(real_t p_margin); + real_t get_margin() const; + + void set_max_results(int p_max_results); + int get_max_results() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_collision_mask_value(int p_layer_number, bool p_value); + bool get_collision_mask_value(int p_layer_number) const; + + void set_exclude_parent_body(bool p_exclude_parent_body); + bool get_exclude_parent_body() const; + + void force_shapecast_update(); + bool is_colliding() const; + + int get_collision_count() const; + Object *get_collider(int p_idx) const; + int get_collider_shape(int p_idx) const; + Vector2 get_collision_point(int p_idx) const; + Vector2 get_collision_normal(int p_idx) const; + + real_t get_closest_collision_safe_fraction() const; + real_t get_closest_collision_unsafe_fraction() const; + + void add_exception_rid(const RID &p_rid); + void add_exception(const Object *p_object); + void remove_exception_rid(const RID &p_rid); + void remove_exception(const Object *p_object); + void clear_exceptions(); + + TypedArray<String> get_configuration_warnings() const override; +}; + +#endif |