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Diffstat (limited to 'scene/2d/shape_cast_2d.cpp')
-rw-r--r--scene/2d/shape_cast_2d.cpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/scene/2d/shape_cast_2d.cpp b/scene/2d/shape_cast_2d.cpp
index 316988d298..4c2e9e4c19 100644
--- a/scene/2d/shape_cast_2d.cpp
+++ b/scene/2d/shape_cast_2d.cpp
@@ -40,7 +40,7 @@
void ShapeCast2D::set_target_position(const Vector2 &p_point) {
target_position = p_point;
if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint())) {
- update();
+ queue_redraw();
}
}
@@ -107,6 +107,11 @@ Object *ShapeCast2D::get_collider(int p_idx) const {
return ObjectDB::get_instance(result[p_idx].collider_id);
}
+RID ShapeCast2D::get_collider_rid(int p_idx) const {
+ ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), RID(), "No collider RID found.");
+ return result[p_idx].rid;
+}
+
int ShapeCast2D::get_collider_shape(int p_idx) const {
ERR_FAIL_INDEX_V_MSG(p_idx, result.size(), -1, "No collider shape found.");
return result[p_idx].shape;
@@ -132,7 +137,7 @@ real_t ShapeCast2D::get_closest_collision_unsafe_fraction() const {
void ShapeCast2D::set_enabled(bool p_enabled) {
enabled = p_enabled;
- update();
+ queue_redraw();
if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint()) {
set_physics_process_internal(p_enabled);
}
@@ -152,7 +157,7 @@ void ShapeCast2D::set_shape(const Ref<Shape2D> &p_shape) {
shape_rid = shape->get_rid();
}
update_configuration_warnings();
- update();
+ queue_redraw();
}
Ref<Shape2D> ShapeCast2D::get_shape() const {
@@ -182,7 +187,7 @@ bool ShapeCast2D::get_exclude_parent_body() const {
}
void ShapeCast2D::_redraw_shape() {
- update();
+ queue_redraw();
}
void ShapeCast2D::_notification(int p_what) {
@@ -325,7 +330,7 @@ void ShapeCast2D::_update_shapecast_state() {
collided = !result.is_empty();
if (prev_collision_state != collided) {
- update();
+ queue_redraw();
}
}
@@ -391,8 +396,8 @@ Array ShapeCast2D::_get_collision_result() const {
return ret;
}
-TypedArray<String> ShapeCast2D::get_configuration_warnings() const {
- TypedArray<String> warnings = Node2D::get_configuration_warnings();
+PackedStringArray ShapeCast2D::get_configuration_warnings() const {
+ PackedStringArray warnings = Node2D::get_configuration_warnings();
if (shape.is_null()) {
warnings.push_back(RTR("This node cannot interact with other objects unless a Shape2D is assigned."));
@@ -422,6 +427,7 @@ void ShapeCast2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("force_shapecast_update"), &ShapeCast2D::force_shapecast_update);
ClassDB::bind_method(D_METHOD("get_collider", "index"), &ShapeCast2D::get_collider);
+ ClassDB::bind_method(D_METHOD("get_collider_rid", "index"), &ShapeCast2D::get_collider_rid);
ClassDB::bind_method(D_METHOD("get_collider_shape", "index"), &ShapeCast2D::get_collider_shape);
ClassDB::bind_method(D_METHOD("get_collision_point", "index"), &ShapeCast2D::get_collision_point);
ClassDB::bind_method(D_METHOD("get_collision_normal", "index"), &ShapeCast2D::get_collision_normal);