diff options
Diffstat (limited to 'scene/2d/screen_button.cpp')
-rw-r--r-- | scene/2d/screen_button.cpp | 38 |
1 files changed, 20 insertions, 18 deletions
diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index fac94f19dc..20db63b66f 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -236,7 +236,7 @@ void TouchScreenButton::_input(const InputEvent& p_event) { if (p_event.screen_touch.pressed) { - if (!is_visible()) + if (!is_visible_in_tree()) return; if (finger_pressed!=-1) @@ -307,8 +307,10 @@ Rect2 TouchScreenButton::get_item_rect() const { if (texture.is_null()) return Rect2(0,0,1,1); - //if (texture.is_null()) - // return CanvasItem::get_item_rect(); + /* + if (texture.is_null()) + return CanvasItem::get_item_rect(); + */ return Rect2(Size2(),texture->get_size()); } @@ -338,27 +340,27 @@ bool TouchScreenButton::is_passby_press_enabled() const{ void TouchScreenButton::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_texture","texture"),&TouchScreenButton::set_texture); - ObjectTypeDB::bind_method(_MD("get_texture"),&TouchScreenButton::get_texture); + ClassDB::bind_method(_MD("set_texture","texture"),&TouchScreenButton::set_texture); + ClassDB::bind_method(_MD("get_texture"),&TouchScreenButton::get_texture); - ObjectTypeDB::bind_method(_MD("set_texture_pressed","texture_pressed"),&TouchScreenButton::set_texture_pressed); - ObjectTypeDB::bind_method(_MD("get_texture_pressed"),&TouchScreenButton::get_texture_pressed); + ClassDB::bind_method(_MD("set_texture_pressed","texture_pressed"),&TouchScreenButton::set_texture_pressed); + ClassDB::bind_method(_MD("get_texture_pressed"),&TouchScreenButton::get_texture_pressed); - ObjectTypeDB::bind_method(_MD("set_bitmask","bitmask"),&TouchScreenButton::set_bitmask); - ObjectTypeDB::bind_method(_MD("get_bitmask"),&TouchScreenButton::get_bitmask); + ClassDB::bind_method(_MD("set_bitmask","bitmask"),&TouchScreenButton::set_bitmask); + ClassDB::bind_method(_MD("get_bitmask"),&TouchScreenButton::get_bitmask); - ObjectTypeDB::bind_method(_MD("set_action","action"),&TouchScreenButton::set_action); - ObjectTypeDB::bind_method(_MD("get_action"),&TouchScreenButton::get_action); + ClassDB::bind_method(_MD("set_action","action"),&TouchScreenButton::set_action); + ClassDB::bind_method(_MD("get_action"),&TouchScreenButton::get_action); - ObjectTypeDB::bind_method(_MD("set_visibility_mode","mode"),&TouchScreenButton::set_visibility_mode); - ObjectTypeDB::bind_method(_MD("get_visibility_mode"),&TouchScreenButton::get_visibility_mode); + ClassDB::bind_method(_MD("set_visibility_mode","mode"),&TouchScreenButton::set_visibility_mode); + ClassDB::bind_method(_MD("get_visibility_mode"),&TouchScreenButton::get_visibility_mode); - ObjectTypeDB::bind_method(_MD("set_passby_press","enabled"),&TouchScreenButton::set_passby_press); - ObjectTypeDB::bind_method(_MD("is_passby_press_enabled"),&TouchScreenButton::is_passby_press_enabled); + ClassDB::bind_method(_MD("set_passby_press","enabled"),&TouchScreenButton::set_passby_press); + ClassDB::bind_method(_MD("is_passby_press_enabled"),&TouchScreenButton::is_passby_press_enabled); - ObjectTypeDB::bind_method(_MD("is_pressed"),&TouchScreenButton::is_pressed); + ClassDB::bind_method(_MD("is_pressed"),&TouchScreenButton::is_pressed); - ObjectTypeDB::bind_method(_MD("_input"),&TouchScreenButton::_input); + ClassDB::bind_method(_MD("_input"),&TouchScreenButton::_input); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture")); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"pressed",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture_pressed"),_SCS("get_texture_pressed")); |