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-rw-r--r--scene/2d/sample_player_2d.cpp263
1 files changed, 0 insertions, 263 deletions
diff --git a/scene/2d/sample_player_2d.cpp b/scene/2d/sample_player_2d.cpp
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index 62eabea98e..0000000000
--- a/scene/2d/sample_player_2d.cpp
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@@ -1,263 +0,0 @@
-/*************************************************************************/
-/* sample_player_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "sample_player_2d.h"
-
-#include "servers/audio_server.h"
-#include "servers/audio_server.h"
-#include "servers/spatial_sound_server.h"
-
-
-bool SamplePlayer2D::_set(const StringName& p_name, const Variant& p_value) {
-
- String name=p_name;
-
- if (name=="play/play") {
- if (library.is_valid()) {
-
- String what=p_value;
- if (what=="")
- stop_all();
- else
- play(what);
-
- played_back=what;
- }
- } else
- return false;
-
- return true;
-}
-
-bool SamplePlayer2D::_get(const StringName& p_name,Variant &r_ret) const {
-
-
- String name=p_name;
-
- if (name=="play/play") {
- r_ret=played_back;
- } else
- return false;
-
- return true;
-}
-
-void SamplePlayer2D::_get_property_list(List<PropertyInfo> *p_list) const {
-
- String en="";
- if (library.is_valid()) {
- List<StringName> samples;
- Ref<SampleLibrary> ncl=library;
- ncl->get_sample_list(&samples);
- for (List<StringName>::Element *E=samples.front();E;E=E->next()) {
-
- en+=",";
- en+=E->get();
- }
- }
-
- p_list->push_back( PropertyInfo( Variant::STRING, "play/play", PROPERTY_HINT_ENUM, en,PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
-}
-
-void SamplePlayer2D::_notification(int p_what) {
-
-
- switch(p_what) {
-
- case NOTIFICATION_ENTER_TREE: {
-
- SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony);
-
-
- } break;
- }
-
-}
-
-void SamplePlayer2D::set_sample_library(const Ref<SampleLibrary>& p_library) {
-
- library=p_library;
- _change_notify();
- update_configuration_warning();
-}
-
-Ref<SampleLibrary> SamplePlayer2D::get_sample_library() const {
-
- return library;
-}
-
-void SamplePlayer2D::set_polyphony(int p_voice_count) {
-
- ERR_FAIL_COND(p_voice_count<0 || p_voice_count>64);
- polyphony=p_voice_count;
- if (get_source_rid().is_valid())
- SpatialSound2DServer::get_singleton()->source_set_polyphony(get_source_rid(),polyphony);
-
-}
-
-int SamplePlayer2D::get_polyphony() const {
-
- return polyphony;
-}
-
-SamplePlayer2D::VoiceID SamplePlayer2D::play(const String& p_sample,int p_voice) {
-
- if (!get_source_rid().is_valid())
- return INVALID_VOICE;
- if (library.is_null())
- return INVALID_VOICE;
- if (!library->has_sample(p_sample))
- return INVALID_VOICE;
- Ref<Sample> sample = library->get_sample(p_sample);
- float vol_change = library->sample_get_volume_db(p_sample);
- float pitch_change = library->sample_get_pitch_scale(p_sample);
-
- VoiceID vid = SpatialSound2DServer::get_singleton()->source_play_sample(get_source_rid(),sample->get_rid(),sample->get_mix_rate()*pitch_change,p_voice);
- if (vol_change)
- SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),vid,vol_change);
-
-
- if (random_pitch_scale) {
- float ps = Math::random(-random_pitch_scale,random_pitch_scale);
- if (ps>0)
- ps=1.0+ps;
- else
- ps=1.0/(1.0-ps);
- SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),vid,ps*pitch_change);
-
- }
-
- return vid;
-}
-//voices
-void SamplePlayer2D::voice_set_pitch_scale(VoiceID p_voice, float p_pitch_scale) {
-
- if (!get_source_rid().is_valid())
- return;
-
- SpatialSound2DServer::get_singleton()->source_voice_set_pitch_scale(get_source_rid(),p_voice,p_pitch_scale);
-
-}
-
-void SamplePlayer2D::voice_set_volume_scale_db(VoiceID p_voice, float p_volume_db) {
-
- if (!get_source_rid().is_valid())
- return;
- SpatialSound2DServer::get_singleton()->source_voice_set_volume_scale_db(get_source_rid(),p_voice,p_volume_db);
-
-}
-
-bool SamplePlayer2D::is_voice_active(VoiceID p_voice) const {
-
- if (!get_source_rid().is_valid())
- return false;
- return SpatialSound2DServer::get_singleton()->source_is_voice_active(get_source_rid(),p_voice);
-
-}
-
-void SamplePlayer2D::stop_voice(VoiceID p_voice) {
-
- if (!get_source_rid().is_valid())
- return;
- SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(),p_voice);
-
-}
-
-void SamplePlayer2D::stop_all() {
-
- if (!get_source_rid().is_valid())
- return;
-
- for(int i=0;i<polyphony;i++) {
-
- SpatialSound2DServer::get_singleton()->source_stop_voice(get_source_rid(),i);
- }
-}
-
-void SamplePlayer2D::set_random_pitch_scale(float p_scale) {
- random_pitch_scale=p_scale;
-}
-
-float SamplePlayer2D::get_random_pitch_scale() const {
-
- return random_pitch_scale;
-}
-
-String SamplePlayer2D::get_configuration_warning() const {
-
- if (library.is_null()) {
- return TTR("A SampleLibrary resource must be created or set in the 'samples' property in order for SamplePlayer to play sound.");
- }
-
- return String();
-}
-
-void SamplePlayer2D::_bind_methods() {
-
-
- ClassDB::bind_method(_MD("set_sample_library","library:SampleLibrary"),&SamplePlayer2D::set_sample_library);
- ClassDB::bind_method(_MD("get_sample_library:SampleLibrary"),&SamplePlayer2D::get_sample_library);
-
- ClassDB::bind_method(_MD("set_polyphony","max_voices"),&SamplePlayer2D::set_polyphony);
- ClassDB::bind_method(_MD("get_polyphony"),&SamplePlayer2D::get_polyphony);
-
- ClassDB::bind_method(_MD("play","sample","voice"),&SamplePlayer2D::play,DEFVAL(NEXT_VOICE));
- //voices,DEV
- ClassDB::bind_method(_MD("voice_set_pitch_scale","voice","ratio"),&SamplePlayer2D::voice_set_pitch_scale);
- ClassDB::bind_method(_MD("voice_set_volume_scale_db","voice","db"),&SamplePlayer2D::voice_set_volume_scale_db);
-
- ClassDB::bind_method(_MD("is_voice_active","voice"),&SamplePlayer2D::is_voice_active);
- ClassDB::bind_method(_MD("stop_voice","voice"),&SamplePlayer2D::stop_voice);
- ClassDB::bind_method(_MD("stop_all"),&SamplePlayer2D::stop_all);
-
- ClassDB::bind_method(_MD("set_random_pitch_scale","val"),&SamplePlayer2D::set_random_pitch_scale);
- ClassDB::bind_method(_MD("get_random_pitch_scale"),&SamplePlayer2D::get_random_pitch_scale);
-
- BIND_CONSTANT( INVALID_VOICE );
- BIND_CONSTANT( NEXT_VOICE );
-
- ADD_GROUP("Config","");
- ADD_PROPERTY( PropertyInfo( Variant::INT, "polyphony", PROPERTY_HINT_RANGE, "1,64,1"),_SCS("set_polyphony"),_SCS("get_polyphony"));
- ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "samples", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_sample_library"),_SCS("get_sample_library"));
- ADD_PROPERTY( PropertyInfo( Variant::REAL, "pitch_random", PROPERTY_HINT_RESOURCE_TYPE,"SampleLibrary"),_SCS("set_random_pitch_scale"),_SCS("get_random_pitch_scale"));
-
-
-}
-
-
-SamplePlayer2D::SamplePlayer2D() {
-
- polyphony=1;
- random_pitch_scale=0;
-
-}
-
-SamplePlayer2D::~SamplePlayer2D() {
-
-
-}