diff options
Diffstat (limited to 'scene/2d/remote_transform_2d.cpp')
-rw-r--r-- | scene/2d/remote_transform_2d.cpp | 19 |
1 files changed, 8 insertions, 11 deletions
diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index 3104436dbe..a7613dc009 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -138,7 +138,7 @@ void RemoteTransform2D::set_remote_node(const NodePath &p_remote_node) { _update_remote(); } - update_configuration_warning(); + update_configuration_warnings(); } NodePath RemoteTransform2D::get_remote_node() const { @@ -185,12 +185,14 @@ void RemoteTransform2D::force_update_cache() { _update_cache(); } -String RemoteTransform2D::get_configuration_warning() const { +TypedArray<String> RemoteTransform2D::get_configuration_warnings() const { + TypedArray<String> warnings = Node::get_configuration_warnings(); + if (!has_node(remote_node) || !Object::cast_to<Node2D>(get_node(remote_node))) { - return TTR("Path property must point to a valid Node2D node to work."); + warnings.push_back(TTR("Path property must point to a valid Node2D node to work.")); } - return String(); + return warnings; } void RemoteTransform2D::_bind_methods() { @@ -218,10 +220,5 @@ void RemoteTransform2D::_bind_methods() { } RemoteTransform2D::RemoteTransform2D() { - use_global_coordinates = true; - update_remote_position = true; - update_remote_rotation = true; - update_remote_scale = true; - set_notify_transform(true); } |